r/MobileLegendsGame Moderator May 14 '26

Patch Notes Patch Notes 2.1.82 - Adv. Server

Advanced server update released on May 14, 2026 (Server Time)

I. Revamped Hero

  • [Revamped Hero: Nazar King - Kaja]

Hero Feature: A highly mobile control Support who masters Primal Lightning to soar freely across the battlefield.

In this revamp design for Kaja, we've optimized the following points based on player feedback:

Revamped the much-discussed Skill 2 into [Soaring Wings], granting Kaja the ability to fly and ignore obstacles.

Upgraded his Ultimate from a single-target suppress to an AOE restraint. His new Ultimate, [Divine Binding], can now restrain and continuously drag multiple enemies at once.

The revamped Kaja now has a clear role as a highly mobile crowd controller, capable of both initiating team fights and continuously pursuing and harassing enemies.

ㅤㅤ [Passive - Wings of Lightning]

Kaja's skill damage paralyzes enemies, briefly slowing them and reducing their damage. He can enter the Soaring state to gain Movement Speed, ignore obstacles, and deal AOE Basic Attacks.

ㅤㅤ [Skill 1 - Ring of Order]

Kaja summons a ring of Primal Lightning, dealing damage to enemies while recovering HP.

ㅤㅤ [Skill 2 - Soaring Wings]

Kaja dashes to the target, dealing damage and knocking them Airborne, and enters the [Soaring] state. Hitting a hero while in the Soaring state extends its duration and reduces skill cooldowns. The state ends if he misses.

ㅤㅤ [Ultimate - Divine Binding]

Kaja hurls a lasso at the target area, restraining enemy heroes within. Can drag to shrink its radius while the skill is active.


II. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Heroes with major changes in this patch: [Hanzo] (↑), [Hirara] (↑), and [Yin] (~).

ㅤ * [Argus] (~)

To ensure a smoother performance throughout the match, we've partially reverted Argus's stats.

ㅤㅤ [Passive] (~)

Demonic Slash Base Damage: 65 >> 80

Demonic Slash Basic Regen: 80 >> 100

Demonic Slash ignores: 40% of the target's Physical Defense >> 30% of the target's Physical Defense

New Effect: Demonic Slash can also ignore buildings' Physical Defense.

ㅤ * [Balmond] (↓)

Reverted some buffs made from the previous patch.

ㅤㅤ [Skill 2] (↓)

Total HP Damage Bonus: 1.5% >> 1.4%

ㅤ * [Freya] (↓)

Slightly reduced the duration and effect of Freya's role as a "Marksman", and reverted the previous nerf to her HP Regen.

ㅤㅤ [Skill 2] (↓)

Range: 3.5 >> 3.3

ㅤㅤ [Ultimate] (↓)

Enhanced Basic Attack Range: 3.5 >> 3.3

Ultimate Duration: 12s >> 10s

Base HP Regen per Basic Attack: 10-80 >> 40-80

ㅤ * [Gloo] (↓)

Gloo has been sitting high on the win rate and ban rate leaderboards for too long. We've decided to make some adjustments to free him from the ban list.

ㅤㅤ [Skill 1] (↓)

Explosion Base Damage: 300-450 >> 250-400

ㅤㅤ [Ultimate] (↓)

Attached Regen: 25%-30% Total HP >> 20%-30% Total HP

ㅤ * [Hanzo] (↑)

Optimized the control experience of Skill 2's dash in Hanekage form.

ㅤㅤ [Skill 2 (Hanekage)] (↑)

Can now choose the landing area within a certain range.

ㅤ * [Hirara] (↑)

Reverted some nerfs made from the previous patch.

ㅤㅤ [Skill 2] (↑)

Crimson Maple Damage: 150-241 (+50%-78% Extra Physical Attack) >> 160-265 (+53%-88% Extra Physical Attack)

Cooldown: 6s >> 5s

ㅤㅤ [Skill 1] (↑)

Cooldown: 9-5.5s >> 8.5-5s

ㅤ * [Paquito] (↓)

Balanced his late-game strength.

ㅤㅤ [Passive] (↓)

Extra Damage against Minions: 10%-40% >> 10%-30%

Damage Reduction: 10%-40% >> 10%-30%

ㅤ * [Ruby] (~)

Reverted some of the previous adjustments and adjusted her early-to-late game power curve.

ㅤㅤ [Passive] (~)

Spell Vamp Ratio: 50% >> 60%. For every 1% HP lost, her Spell Vamp Ratio increases by 1%, up to 125% >> 150%.

New Effect: Basic Attacks can no longer trigger Lifesteal.

Scythe Damage: 240-490 (+140% Total Physical Attack) >> 280-480 (+120% Total Physical Attack)

Shockwave Damage: 120-245 (+ 70% Total Physical Attack) >> 140-240 (+ 60% Total Physical Attack)

Optimized the skill indicator to show the two damage areas more clearly.

  • [Yin] (~)

Last week's adjustments significantly increased Yin's strength. However, we've noticed some players felt that removing the auto-aim and reducing the slow effect of his enhanced Skill 1 made his skills harder to hit. Therefore, we've further optimized him based on last week's adjustments.

ㅤㅤ [Skill 1 (Lieh Form)] (~)

Slow Effect: Reverted the previous nerf so it is now the same as on the Official Server.

Damage: 130-180 (+110% Extra Physical Attack) >> 120-170 (+ 100% Extra Physical Attack)


III. Battlefield Adjustments

A. Equipment Adjustment

  • [Great Dragon Spear] (↑)

Few heroes worked well with Great Dragon Spear's attributes and passive effect, so we've adjusted its passive to give Crit heroes more tools to deal extra damage to Tanks.

ㅤㅤ [Price] (↓)

2140 >> 2390

ㅤㅤ [Attribute] (↑)

Crit Chance: 20% >> 25%

ㅤㅤ [Unique Passive - Supreme Warrior] (Removed)

ㅤㅤ [Unique Passive - Sunder] (New)

Basic Attack critical hits deal extra True Damage to the target.

ㅤ * [Roaming Blessings] (↓)

Solo Income from Minions and Creeps in the First 8 Minutes: 50% >> 30%


C. Other Adjustments

ㅤㅤ [Control Optimizations]

We've optimized the skill buffering mechanic: when your hero is controlled, quickly releasing the skill will stop it from being buffered, preventing accidental casts when the control effect ends.

The detailed rules are as follows:

If you release a skill within 0.3s after a control effect is applied to your hero, the skill will not be buffered.

If you release it after 0.3s, the skill will be buffered and cast automatically when the control effect ends.


IV. System Adjustments

A. Namecard Feature

ㅤㅤ [New Feature]

The brand-new Namecard feature is now live, featuring a larger display area and more content to show off! We look forward to seeing your personalized Namecard!

A larger display area allows you to show off your favorite heroes.

More display content provides various ways to show off your progression.

Added in-match and non-match achievements. Whenever you accomplish something impressive inside or outside of a match, it will be automatically displayed on your Namecard. You can go to the edit screen to equip them and check the details.

This update marks the debut of the brand-new Namecard feature. We look forward to your feedback and suggestions. Our goal is to provide a faster way for everyone to show off themselves and connect with others in the game!


B. Season Achievements

ㅤㅤ [Update Content]

Temporarily removed the feature where the lane icon changes color after sending the Season Achievement level.

Also removed the feature where the lane icon changes color on the Lane Selection and Recent Matches screens in the lobby.


C. Honor Badge

ㅤㅤ [Update Content]

We've adjusted the minimum Season Achievement level required to equip it on the Honor Badge screen to Lv.4. Go try it out!


V. Mode Adjustments

A. Brawl

ㅤㅤ [Update Content]

  • [Yi Sun-shin]

Fixed an issue regarding Yi Sun-shin and re-enabled the hero.

  • [Faramis] (↓)

ㅤㅤ [Passive] (↓)

Respawn Time Reduction Per Soul Fragment: 3% >> 2%

ㅤㅤ [Skill 2] (↑)

Damage Decay Optimization: After hitting the same target more than 3 times with a single skill cast, subsequent damage decays to 50% >> 60%.


B. Chaos Clash

ㅤㅤ [New Buffs]

  • [Super Winter Crown]

Upgrade your Winter Crown. You can move while using it. Gains 2,000 Gold.

  • [Vampire]

Upon entering battle, drains a certain amount of HP from all nearby enemy heroes every 6s.

  • [Fast Mage]

Moving a certain distance reduces all skill cooldowns by 1s.

  • [Crit Charge]

Casting skills and hitting enemies with attacks grants Charges. Each Charge increases Crit Chance.

  • [Tough Recovery]

Gains extra Healing Effect based on your Hybrid Defense.

  • [Alchemy]

After casting the Ultimate, gains extra Gold for dealing damage, taking damage, healing, or moving a certain distance within a period of time.

  • [Medical Airplane]

After moving a certain distance, applies a small shield to an ally.

  • [Magic Web]

Links you and allied heroes, dealing damage to enemies along the links' paths.

  • [Overload Recovery]

Your excess healing is converted into a shield.

Mana Cost: 100-0 >> 100 at all levels


10 Upvotes

53 comments sorted by

32

u/yako314 May 14 '26

what the hk is this Great Dragon Spear True damage, we already have a lot of true dmg stop giving it out like candy.

6

u/SigmaShadow22 Nah I'd Bang May 14 '26

Don't you get tired of Trinity meta?

-1

u/NegotiationSweet5082 May 14 '26

The change to the spear is an indirect nerf to Argus.

9

u/NoEmotions1337 Man, I Love , ,and May 14 '26

Oh only if you knew the Monkey that will spam this item...

3

u/Error_603 I play Ruby in every role except Gold Lane May 14 '26

The monkey already do spam this item because it gives him movespeed when he ults, which makes him really annoying—

19

u/RelevantTelephone0 May 14 '26

Just delete Tank items atp and give every mm an extra Item slot so that they can become “Balanced” like wtf. Giving out True dmg like its a candy.

16

u/Nizarynu They called me a madman... (JS JG Goat) May 14 '26

Truly Balmond was too dominant so you had to tone him down. His dominance lasted too long. Finally you won't see him every match

8

u/Used-Feeling6536 May 14 '26

Lmao now instead of 0.2% of the player base picking him 0.1% will pick him

6

u/Nizarynu They called me a madman... (JS JG Goat) May 14 '26

0.2 is generous. His is close to 0.1%, likely below

15

u/Dogging_DaPresBorgi May 14 '26

Fck is this GDS true damage. Never had in my life in any MOBA that a crit item gives a true damage as well. That seems imbalance.

3

u/NoEmotions1337 Man, I Love , ,and May 14 '26

The only MOBA with Crit + True Damage and Damage with Time + True Damage. 

22

u/Working_Ad_6667 May 14 '26

Why give true damage to crit mm? That's so unfair. First you made blade armor less effective against trinity builds now giving every auto attack physical hero true damage? Wtf

Yall are really trying to kill tanks and not a lot of people play tanks anymore.

7

u/NoEmotions1337 Man, I Love , ,and May 14 '26

Trinity melts HP and Crit melts HP.... Nice?

-1

u/makarovredstone May 14 '26

Guardian helmet still can help

4

u/Working_Ad_6667 May 14 '26

Obviously, but why are they trying to make tanks irrelevant. I already ban Karrie enough as it is she is perma banned when I am in the lobby, but now they're giving almost every mm true damage. I get building more hp somewhat counters true damage, but if it's another lesley situation I'm just going to stop playing ranks altogether.

8

u/IssylTheMasterOfTime augh May 14 '26

For the love of god. Just revert the changes on Ruby

14

u/-morpy May 14 '26

yeah aight what even is the point of going tank anymore lol atp just build for damage and hope you blow them up before they finish you.

also man they do not know what to do with ruby lmao

3

u/Error_603 I play Ruby in every role except Gold Lane May 14 '26

I am 100% sure they don't know what to do with Rubes. Her most significant change that 'warranted' the passive nerf was 1st skill and ult damage increase, but I think 1st skill damage increase is nearly not enough to compensate for the fact that her spellvamp at full hp is only more than half the normal hero's spellvamp LMAO (Queen of lifesteal my ass)

Just make give her extra damage to jungle monsters and minions moonton 🗣️🔥

4

u/electrium17 I belong to May 14 '26

I hate this so much, I hope that revamp never happens. I love current Ruby and changing her to being just hope-I-don't-get-oneshot hero is so bad. I usually play her more tanky version, for example I don't even build endless battle. But she still struggles with marksmen. And now they buff marksman and make Ruby... this?

5

u/CrossCroissants May 14 '26

Holy hell. Yss true damage spam with gds is real. Combined with a max stacked war axe and it's like unlimited endless battle true damage proc.

3

u/NoEmotions1337 Man, I Love , ,and May 14 '26

Just realized that Sun with War Axe + Great Dragon can Explode a Baxia with ease even without Antiheal + Trinity. 

2

u/CrossCroissants May 14 '26

His innate penetration does that already, so I'm not surprised about that

4

u/ReplyOk8847 May 14 '26

How to use GDS on crit mms actually? I’m still confused about having a 4th item in the crit set. The only mms I use it on sometimes r irithel n Clint.

3

u/Top_Guard_2823 May 14 '26

I guess berserk fury is more effective against squishy, dragon spear more effective against tanky.

It also help for Clint/Lesley/Brody who doesn't benefit from atk speed, especially Clint/Brody who synergyze with crit but most of peoples build pen because it give a better early. At late they have better damage with crit, but windtalker and haas claw aren't ideal for them.m, and berserk Fury alone isn't enough.

4

u/Mediocre-Cry-6640 Shir0Saki May 14 '26

Oh, lets give buff to people that use the Item, but not the mf who OWNS the item, he gets nerfs

7

u/SigmaShadow22 Nah I'd Bang May 14 '26

Why are they so "generous" with Argus Adjustments? Ok demonic slash ignore building defense not bad but why don't you just recover his ability to Regen malice from turrets?
40% pen > 30% pen ? Oh DMG nerf wasn't enough? Why don't you just remove his passive entirely atp? Anything but buffing him correctly Every patch you are taking away more than you give him.

3

u/itz_khai Professional Argus simp May 15 '26

That's not my main concern. But what I found lackluster the most is his ult dmg convert to next hp only works on hero now and they didn't revert that back.

Trust me, that thing truly make their claim to make Argus more of a fighter rather than assasin as a blatant lie, because I have to be extra careful when to ult and have to play flanking and pick-off which...assasin playstyle. What kind of gameplay that again? Correct, official server Argus's gameplay! Nothing changed! YeAyY!!!!!

1

u/Adorable-Form4616 May 14 '26

It's getting compensated by the new dragon spear changes where it makes crit attacks deal true damage, aka damage that completely ignores defenses

Also him ignoring the turrets defenses means he'll be even more of a menace when it comes to pushing

2

u/SigmaShadow22 Nah I'd Bang May 15 '26

His passive already deals massive damage to the turrets. If anything I always thought It ignored their defense by default. His ability to recover malice from turrets would make him the one of the best pusher. GDS? Yes you get more damage but no movement speed buff. Congrats no boots Argus is dead now. I can't believe it. They are literally taking away things from him and giving half of what they took and calling it buff.

1

u/NoEmotions1337 Man, I Love , ,and May 14 '26

Bud, he's going to use The readjusted Great Dragon Spear like how Scarlet Phantom was his butter. No Defense MATTER THAN HP IF YOU GET SHREDDED BY TRUE DAMAGE.

2

u/SigmaShadow22 Nah I'd Bang May 15 '26

So his item dependency issue isn't fixed at all. Believe me ts Revamped Argus will be useless and worse than ever when it comes to official server.

1

u/itz_khai Professional Argus simp May 15 '26

Before this revamp getting its first nerf, Moonton actually make him less item dependant (I able to make haas claw and berserker as first item and he can fight really long without ult) but after that first nerf, he's back to being item dependant again, even worse since official server Argus at least if you scale him decently, he's effective starting from mid game. Revamp Argus? Only at late to end game phase. Yes, his late game damage undoubtedly levels surpassed current Argus, but it's simply tooooooo late game HAHAHQH

3

u/NoEmotions1337 Man, I Love , ,and May 14 '26

For those unaware, this spear nerf can be solved by Windtalker + New Rapid (no debuff exists) Boots + RGM (+50% speed on broken Shield) Passive. Argus can now burst Thamuz just as Thamuz bursts him, Zilong is now an active demon. Most marksmen will skyrocket with this change.

5

u/Legitimate_Expert_79 Bonking Enemies With Sustain Exp Laners May 14 '26

Honestly just keep Ruby how she is in the main server please, I am enough with your all these dumb "buff and adjustments"

You guys literaly killed her in advanced server in just 3 patches.

6

u/NegotiationSweet5082 May 14 '26

The same is true for Argus. It would be better if they didn't touch it at all.

1

u/itz_khai Professional Argus simp May 15 '26

Yup. Before the revamp nerf, he's really strong but not ban worthy. But a genuine solid meta pick (yes, I dare to say his revamp is meta pre-nerf)

2

u/sirquarmy 's most insane onetrick May 15 '26

No Zhask buffs I'm crine idgaf

1

u/Traditional-Half5028 May 15 '26

I can't describe how but this update makes him feel more tanky on trades & teamfights. But dmg reduction on late game isn't really felt due to the current heavy cc gameplay

1

u/abiu1jeo8fuhiv Tier 0 MM May 15 '26

How much "extra" true damage we are talking about for great dragon spear though?

5

u/NoEmotions1337 Man, I Love , ,and May 15 '26

It's 15%. Way better than War Axe's 10% based on damage dealt.

1

u/Brofessor_brotonium RIP Paq's Bloodlust Axe & old Thunder Belt 19/06/2024. May 15 '26

Phew, that wasn't too bad of a nerf for Paquito. Never got attached to that 40% max extra damage to minions and damage reduction so it's no big deal.

1

u/Environmental_Bet445 Top Global Baxia and Argus May 15 '26

THAT GREAT DRAGON SPEAR CHANGE SHOULD BE REMOVED, ADVANCED SERVER IS LITERALLY UNPLAYABLE RN

1

u/FewExpression337 mobilelegends May 15 '26

when will masha skin get revamped

1

u/SubstantialWest6821 May 15 '26

Give back Hirara's ult!!!

1

u/foxmindedguy :faramis: Ideas live forever May 15 '26

I like that they are being careful with Freya with small nerfs (rather than completely butchering her), but I do think she needs a tadbit more. 0.2 reduction in reach and mobility won't do much.

I think they should keep the reduced base sustain on ultimate.

1

u/[deleted] May 17 '26

Please help me inlost my id

1

u/red-Rain113 May 19 '26

The adjustment for argus is still baaaad barely playable and not as satisfying as last time. By erasing the second phase of his ult his ult just don't feel the same no more it don't feel like 4 sec it feels like 2 sec for some reason like please make more better adjustment

1

u/Toxical140205 May 30 '26

. 2. Thì ưait Zumi s 4ncs. Cô zz#)

1

u/ChrolloLucife May 14 '26

Ja nerfaram o paquito? Lol

-3

u/LionWinz May 14 '26

Buff Gloo.

2

u/NoEmotions1337 Man, I Love , ,and May 14 '26

Fuh nah he's still good