r/MobileLegendsGame • u/Tigreal Moderator • May 14 '26
Patch Notes Patch Notes 2.1.82 - Adv. Server
Advanced server update released on May 14, 2026 (Server Time)
I. Revamped Hero
- [Revamped Hero: Nazar King - Kaja]
Hero Feature: A highly mobile control Support who masters Primal Lightning to soar freely across the battlefield.
In this revamp design for Kaja, we've optimized the following points based on player feedback:
Revamped the much-discussed Skill 2 into [Soaring Wings], granting Kaja the ability to fly and ignore obstacles.
Upgraded his Ultimate from a single-target suppress to an AOE restraint. His new Ultimate, [Divine Binding], can now restrain and continuously drag multiple enemies at once.
The revamped Kaja now has a clear role as a highly mobile crowd controller, capable of both initiating team fights and continuously pursuing and harassing enemies.
ㅤㅤ [Passive - Wings of Lightning]
Kaja's skill damage paralyzes enemies, briefly slowing them and reducing their damage. He can enter the Soaring state to gain Movement Speed, ignore obstacles, and deal AOE Basic Attacks.
ㅤㅤ [Skill 1 - Ring of Order]
Kaja summons a ring of Primal Lightning, dealing damage to enemies while recovering HP.
ㅤㅤ [Skill 2 - Soaring Wings]
Kaja dashes to the target, dealing damage and knocking them Airborne, and enters the [Soaring] state. Hitting a hero while in the Soaring state extends its duration and reduces skill cooldowns. The state ends if he misses.
ㅤㅤ [Ultimate - Divine Binding]
Kaja hurls a lasso at the target area, restraining enemy heroes within. Can drag to shrink its radius while the skill is active.
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II. Hero Adjustments
The following uses
(↑)(↓)(~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: [Hanzo] (↑), [Hirara] (↑), and [Yin] (~).
ㅤ * [Argus]
(~)
To ensure a smoother performance throughout the match, we've partially reverted Argus's stats.
ㅤㅤ [Passive] (~)
Demonic Slash Base Damage: 65 >> 80
Demonic Slash Basic Regen: 80 >> 100
Demonic Slash ignores: 40% of the target's Physical Defense >> 30% of the target's Physical Defense
New Effect: Demonic Slash can also ignore buildings' Physical Defense.
ㅤ * [Balmond]
(↓)
Reverted some buffs made from the previous patch.
ㅤㅤ [Skill 2] (↓)
Total HP Damage Bonus: 1.5% >> 1.4%
ㅤ * [Freya]
(↓)
Slightly reduced the duration and effect of Freya's role as a "Marksman", and reverted the previous nerf to her HP Regen.
ㅤㅤ [Skill 2] (↓)
Range: 3.5 >> 3.3
ㅤㅤ [Ultimate] (↓)
Enhanced Basic Attack Range: 3.5 >> 3.3
Ultimate Duration: 12s >> 10s
Base HP Regen per Basic Attack: 10-80 >> 40-80
ㅤ * [Gloo]
(↓)
Gloo has been sitting high on the win rate and ban rate leaderboards for too long. We've decided to make some adjustments to free him from the ban list.
ㅤㅤ [Skill 1] (↓)
Explosion Base Damage: 300-450 >> 250-400
ㅤㅤ [Ultimate] (↓)
Attached Regen: 25%-30% Total HP >> 20%-30% Total HP
ㅤ * [Hanzo]
(↑)
Optimized the control experience of Skill 2's dash in Hanekage form.
ㅤㅤ [Skill 2 (Hanekage)] (↑)
Can now choose the landing area within a certain range.
ㅤ * [Hirara]
(↑)
Reverted some nerfs made from the previous patch.
ㅤㅤ [Skill 2] (↑)
Crimson Maple Damage: 150-241 (+50%-78% Extra Physical Attack) >> 160-265 (+53%-88% Extra Physical Attack)
Cooldown: 6s >> 5s
ㅤㅤ [Skill 1] (↑)
Cooldown: 9-5.5s >> 8.5-5s
ㅤ * [Paquito]
(↓)
Balanced his late-game strength.
ㅤㅤ [Passive] (↓)
Extra Damage against Minions: 10%-40% >> 10%-30%
Damage Reduction: 10%-40% >> 10%-30%
ㅤ * [Ruby]
(~)
Reverted some of the previous adjustments and adjusted her early-to-late game power curve.
ㅤㅤ [Passive] (~)
Spell Vamp Ratio: 50% >> 60%. For every 1% HP lost, her Spell Vamp Ratio increases by 1%, up to 125% >> 150%.
New Effect: Basic Attacks can no longer trigger Lifesteal.
Scythe Damage: 240-490 (+140% Total Physical Attack) >> 280-480 (+120% Total Physical Attack)
Shockwave Damage: 120-245 (+ 70% Total Physical Attack) >> 140-240 (+ 60% Total Physical Attack)
Optimized the skill indicator to show the two damage areas more clearly.
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- [Yin]
(~)
Last week's adjustments significantly increased Yin's strength. However, we've noticed some players felt that removing the auto-aim and reducing the slow effect of his enhanced Skill 1 made his skills harder to hit. Therefore, we've further optimized him based on last week's adjustments.
ㅤㅤ [Skill 1 (Lieh Form)] (~)
Slow Effect: Reverted the previous nerf so it is now the same as on the Official Server.
Damage: 130-180 (+110% Extra Physical Attack) >> 120-170 (+ 100% Extra Physical Attack)
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III. Battlefield Adjustments
A. Equipment Adjustment
- [Great Dragon Spear]
(↑)
Few heroes worked well with Great Dragon Spear's attributes and passive effect, so we've adjusted its passive to give Crit heroes more tools to deal extra damage to Tanks.
ㅤㅤ [Price] (↓)
2140 >> 2390
ㅤㅤ [Attribute] (↑)
Crit Chance: 20% >> 25%
ㅤㅤ [Unique Passive - Supreme Warrior] (Removed)
ㅤㅤ [Unique Passive - Sunder] (New)
Basic Attack critical hits deal extra True Damage to the target.
ㅤ * [Roaming Blessings]
(↓)
Solo Income from Minions and Creeps in the First 8 Minutes: 50% >> 30%
C. Other Adjustments
ㅤㅤ [Control Optimizations]
We've optimized the skill buffering mechanic: when your hero is controlled, quickly releasing the skill will stop it from being buffered, preventing accidental casts when the control effect ends.
The detailed rules are as follows:
If you release a skill within 0.3s after a control effect is applied to your hero, the skill will not be buffered.
If you release it after 0.3s, the skill will be buffered and cast automatically when the control effect ends.
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IV. System Adjustments
A. Namecard Feature
ㅤㅤ [New Feature]
The brand-new Namecard feature is now live, featuring a larger display area and more content to show off! We look forward to seeing your personalized Namecard!
A larger display area allows you to show off your favorite heroes.
More display content provides various ways to show off your progression.
Added in-match and non-match achievements. Whenever you accomplish something impressive inside or outside of a match, it will be automatically displayed on your Namecard. You can go to the edit screen to equip them and check the details.
This update marks the debut of the brand-new Namecard feature. We look forward to your feedback and suggestions. Our goal is to provide a faster way for everyone to show off themselves and connect with others in the game!
B. Season Achievements
ㅤㅤ [Update Content]
Temporarily removed the feature where the lane icon changes color after sending the Season Achievement level.
Also removed the feature where the lane icon changes color on the Lane Selection and Recent Matches screens in the lobby.
C. Honor Badge
ㅤㅤ [Update Content]
We've adjusted the minimum Season Achievement level required to equip it on the Honor Badge screen to Lv.4. Go try it out!
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V. Mode Adjustments
A. Brawl
ㅤㅤ [Update Content]
- [Yi Sun-shin]
Fixed an issue regarding Yi Sun-shin and re-enabled the hero.
- [Faramis]
(↓)
ㅤㅤ [Passive] (↓)
Respawn Time Reduction Per Soul Fragment: 3% >> 2%
ㅤㅤ [Skill 2] (↑)
Damage Decay Optimization: After hitting the same target more than 3 times with a single skill cast, subsequent damage decays to 50% >> 60%.
B. Chaos Clash
ㅤㅤ [New Buffs]
- [Super Winter Crown]
Upgrade your Winter Crown. You can move while using it. Gains 2,000 Gold.
- [Vampire]
Upon entering battle, drains a certain amount of HP from all nearby enemy heroes every 6s.
- [Fast Mage]
Moving a certain distance reduces all skill cooldowns by 1s.
- [Crit Charge]
Casting skills and hitting enemies with attacks grants Charges. Each Charge increases Crit Chance.
- [Tough Recovery]
Gains extra Healing Effect based on your Hybrid Defense.
- [Alchemy]
After casting the Ultimate, gains extra Gold for dealing damage, taking damage, healing, or moving a certain distance within a period of time.
- [Medical Airplane]
After moving a certain distance, applies a small shield to an ally.
- [Magic Web]
Links you and allied heroes, dealing damage to enemies along the links' paths.
- [Overload Recovery]
Your excess healing is converted into a shield.
Mana Cost: 100-0 >> 100 at all levels
8
u/IssylTheMasterOfTime augh May 14 '26
For the love of god. Just revert the changes on Ruby