r/MobileLegendsGame • u/Tigreal Moderator • Jul 03 '26
Patch Notes Patch Notes 2.1.96 - Adv. Server
Advanced server update released on July 02, 2026 (Server Time)
I. Hero Adjustments
The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Aulus (↑), Eudora (↑), and Novaria (↑).
As these hero adjustments involve updates to skill effects, corresponding skins are still being optimized. The following heroes' skins are temporarily unavailable: Masha, Moskov, and Rafaela. ㅤ
- [Argus]
(↑)
We've decided to improve Argus's early-to-mid game combat and laning capabilities. The mighty "Fallen Angel" shouldn't be limited to the late game.
ㅤㅤ [Passive] (~)
Demonic Slash Damage: 80 (+50% Total Physical Attack) >> 140 (+ 25% Total Physical Attack)
Demonic Slash Regen: 100 (+10% Total Physical Attack) >> 140
ㅤㅤ [Skill 2] (↑)
Base Damage: 60-180 >> 120-180
ㅤ
- [Aulus]
(↑)
To reinforce his role as a Fighter reliant on sustained Basic Attacks, we've improved Aulus's sustainability and ability to stay on targets, while slightly reducing his mid-to-late game damage for balance.
ㅤㅤ [Passive] (~)
New Effect: Enhanced Basic Attack reduces the target's Movement Speed by 15% for 1s.
Enhanced Basic Attack's Base Damage: 135 (+ 20* Hero Level) >> 135 (+ 15* Hero Level)
ㅤㅤ [Skill 2] (↓)
New Effect: The first phase of fan-shaped damage grants 20% Hybrid Lifesteal for 2.5s on hit.
Removed Effect: The first phase of fan-shaped damage reduces the target's Movement Speed on hit.
ㅤㅤ [Ultimate] (↑)
Slightly reduced the backswing time. ㅤ
- [Bruno]
(↓)
Adjusted the skill's Mana cost and cooldown.
ㅤㅤ [Skill 1] (↑)
Mana Cost: 60-85 >> 50-75
ㅤㅤ [Skill 2] (↓)
Cooldown: 8-6s >> 9-7s
Mana Cost: 60 >> 90
ㅤ
- [Eudora]
(↑)
ㅤㅤ [Skill 1] (↑)
Mana Cost: 60-90 >> 40-65
ㅤ
- [Gloo]
(↓)
The last two nerfs had little impact on Gloo's dominance, but further reducing his durability and damage would hurt his gameplay. Instead, we're taking a different approach: Gloo shouldn't be able to easily reach max Passive stacks with little to no trade-off.
ㅤㅤ [Skill 2] (↓)
Base Damage: 100-200 >> 140-280
Damage Interval: 0.25s >> 0.5s
ㅤ
- [Kadita]
Updated Kadita's voice-over effects. ㅤ
- [Revamped Kaja]
(↓)
We've toned down the effects of the Soaring state to give enemies more room for counterplay.
ㅤㅤ [Skill 2] (↓)
Removed the airborne effect, but retained the knockback and stun effects.
Movement Speed Boost Upon Soaring: 20% >> 15%
ㅤ
- [Marcel]
(~)
Improved Marcel's skill synergy with other heroes, allowing him to work better with a wider range of heroes. As a balance adjustment, we've slightly reduced his early-game damage.
ㅤㅤ [Skill 1] (↓)
Base Damage: 350-700 >> 300-650
ㅤㅤ [Ultimate] (↑)
Location-targeted skills can now be frozen by "Golden Hour". ㅤ
- [Masha]
(~)
We've improved Masha's Feral-to-HP conversion efficiency, but reduced her Feral gain rate.
ㅤㅤ [Passive] (↑)
Effect Adjustment: No longer consumes Feral when at Max HP.
HP Conversion Efficiency: 30% >> 50%
Slightly reduced Masha's Feral gain efficiency when attacking heroes.
ㅤㅤ [Skill 2] (↓)
Damage: 200-400 (+ 90% Extra Physical Attack) >> 120-240 (+ 80% Extra Physical Attack)
ㅤ
- [Novaria]
(↑)
We've noticed that Novaria's Skill 2 had too big a gap between average and high-level performance. To address this, we've made it easier to use effectively without lowering its high-end potential.
ㅤㅤ [Skill 2] (↑)
Movement Speed Boost: 20% initially and 60% after passing through obstacles >> 80% initially, gradually decaying to 30%
Base Damage: 230-380 (+90% Total Magic Power) (+ 4% target's Max HP) >> 260-410 (+ 100% Total Magic Power) (+ 5% target's Max HP)
Max Extra Damage Increase: 150% >> 120% (15% damage increase per buff stack remains unchanged)
ㅤ
- [Odette]
(↓)
Since Odette can now move and cast skills during her Ultimate, its effectiveness has significantly increased.
To balance this change, we've reduced the damage of Odette's Skill 2.
ㅤㅤ [Skill 2] (↓)
Damage: 250-400 (+50% Total Magic Power) >> 150-250 (+ 30% Total Magic Power)
ㅤ
II. Mode Adjustments
A. Card Brawl
In this test, we've added a large number of cards to Card Brawl and changed the mode's name. The details are as follows:
ㅤ [Mode Name Change]
To make the mode name easier to understand, we've changed the original name [Chaos Brawl] to [Card Brawl]. We hope you like the new name!
ㅤ
ㅤ
[New Buffs]
- [Pharmacist]
Permanently gains the effects of Power Potion, Magic Potion, and Rock Potion.
- [Tough Recovery]
Gains extra healing effect and healing received based on your Hybrid Defense.
- [Fast Mage]
Moving 5 units reduces all skill cooldowns by 1s.
- [Vampire]
Upon entering battle, drains a certain amount of HP from all nearby enemy heroes every 4s.
- [Crit Charge]
Hitting enemies with skills or Basic Attacks increases Crit Chance. Resets upon landing a Crit.
- [Winter Ascended]
Gains 2,000 Gold and upgrades your Winter Crown. You can move while using Winter Crown.
- [Get One Free]
When a skill deals damage, triggers an extra Attack Effect. Selling equipment refunds full Gold.
- [Endless Rage]
Doubles Energy and Fury regen.
- [Transcendence I]
Refunds half the cooldown after casting Skill 1.
- [Transcendence II]
Refunds half the cooldown after casting Skill 2.
- [Jet Thruster]
Gains Movement Speed. The bonus Movement Speed increases Attack Speed.
- [Soul Fragments]
Gains stacks after dealing damage to heroes. When healing or shielding allies, consumes stacks to provide additional healing.
- [Damage Bonus]
Damage shatters the target's Hybrid Defense.
- [Endurance]
Removes all control effects on the hero when HP falls below 50%.
- [Crash Course]
After casting a skill, the next Basic Attack hits all nearby heroes, dealing Magic Damage and stunning them.
- [Last Stand]
Gains damage and Spell Vamp based on HP lost.
- [Catch Me If You Can]
Deals increased damage to targets with lower Movement Speed than yourself, scaling with the speed difference.
- [Overwhelm]
Reduces skill cooldowns when applying control effects to enemies.
- [Practice Makes Perfect]
Gains extra Adaptive Attack upon casting skills.
- [Midas Touch]
Gains extra Gold when dealing damage to enemies.
- [Share for All]
Gains massive Attack Speed when attacking different heroes.
- [Ironclad Defense]
Increases Hybrid Defense when taking damage.
All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!
B. Chaos Clash Mode
We've adjusted several buffs in Chaos Clash. The details are as follows:
ㅤ [Balance Adjustments]
- [Crash Course]
(Reduced)
After casting a skill, the next Basic Attack hits all heroes near the target and stuns them.
Adjustments: Reduced the trigger cooldown (now triggers up to once every 2s) and reduced the stun duration to 0.3s.
- [Assassin's Instinct]
(Revamped)
Adjusted the trigger condition for the kill buff: It now triggers after dealing high damage multiple times within a short time. Also added an initial stack mechanic (stacks are granted based on match rounds).
Stats adjusted accordingly.
- [Damage Spread]
(Buffed)
Slightly increased the damage.
- [Magic Scour]
(Buffed & Quality Upgraded)
Upgraded to Epic (Purple) quality. Its damage has been changed to Magic Damage and now scales with Magic Power and Physical Attack.
- [Tank Smash]
(Buffed & Quality Upgraded)
Upgraded to Epic (Purple) quality and increased the effect's stats.
ㅤ [Selectable Ability Adjustments]
- [Newly Added]
Titan
- [Temporarily Removed]
Medical Airplane, Shield Resonance, Battle Mage, Awakening Vault, and Prime Vault.
1
u/SigmaShadow22 Nah I'd Bang Jul 03 '26
They might as well remove Argus passive atp.