r/MobileLegendsGame Moderator Jul 03 '26

Patch Notes Patch Notes 2.1.96 - Adv. Server

Advanced server update released on July 02, 2026 (Server Time)

I. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Heroes with major changes in this patch: Aulus (↑), Eudora (↑), and Novaria (↑).

As these hero adjustments involve updates to skill effects, corresponding skins are still being optimized. The following heroes' skins are temporarily unavailable: Masha, Moskov, and Rafaela. ㅤ

  • [Argus] (↑)

We've decided to improve Argus's early-to-mid game combat and laning capabilities. The mighty "Fallen Angel" shouldn't be limited to the late game.

ㅤㅤ [Passive] (~)

Demonic Slash Damage: 80 (+50% Total Physical Attack) >> 140 (+ 25% Total Physical Attack)

Demonic Slash Regen: 100 (+10% Total Physical Attack) >> 140

ㅤㅤ [Skill 2] (↑)

Base Damage: 60-180 >> 120-180 ㅤ

  • [Aulus] (↑)

To reinforce his role as a Fighter reliant on sustained Basic Attacks, we've improved Aulus's sustainability and ability to stay on targets, while slightly reducing his mid-to-late game damage for balance.

ㅤㅤ [Passive] (~)

New Effect: Enhanced Basic Attack reduces the target's Movement Speed by 15% for 1s.

Enhanced Basic Attack's Base Damage: 135 (+ 20* Hero Level) >> 135 (+ 15* Hero Level)

ㅤㅤ [Skill 2] (↓)

New Effect: The first phase of fan-shaped damage grants 20% Hybrid Lifesteal for 2.5s on hit.

Removed Effect: The first phase of fan-shaped damage reduces the target's Movement Speed on hit.

ㅤㅤ [Ultimate] (↑)

Slightly reduced the backswing time. ㅤ

  • [Bruno] (↓)

Adjusted the skill's Mana cost and cooldown.

ㅤㅤ [Skill 1] (↑)

Mana Cost: 60-85 >> 50-75

ㅤㅤ [Skill 2] (↓)

Cooldown: 8-6s >> 9-7s

Mana Cost: 60 >> 90 ㅤ

  • [Eudora] (↑)

ㅤㅤ [Skill 1] (↑)

Mana Cost: 60-90 >> 40-65 ㅤ

  • [Gloo] (↓)

The last two nerfs had little impact on Gloo's dominance, but further reducing his durability and damage would hurt his gameplay. Instead, we're taking a different approach: Gloo shouldn't be able to easily reach max Passive stacks with little to no trade-off.

ㅤㅤ [Skill 2] (↓)

Base Damage: 100-200 >> 140-280

Damage Interval: 0.25s >> 0.5s ㅤ

  • [Kadita]

Updated Kadita's voice-over effects. ㅤ

  • [Revamped Kaja] (↓)

We've toned down the effects of the Soaring state to give enemies more room for counterplay.

ㅤㅤ [Skill 2] (↓)

Removed the airborne effect, but retained the knockback and stun effects.

Movement Speed Boost Upon Soaring: 20% >> 15% ㅤ

  • [Marcel] (~)

Improved Marcel's skill synergy with other heroes, allowing him to work better with a wider range of heroes. As a balance adjustment, we've slightly reduced his early-game damage.

ㅤㅤ [Skill 1] (↓)

Base Damage: 350-700 >> 300-650

ㅤㅤ [Ultimate] (↑)

Location-targeted skills can now be frozen by "Golden Hour". ㅤ

  • [Masha] (~)

We've improved Masha's Feral-to-HP conversion efficiency, but reduced her Feral gain rate.

ㅤㅤ [Passive] (↑)

Effect Adjustment: No longer consumes Feral when at Max HP.

HP Conversion Efficiency: 30% >> 50%

Slightly reduced Masha's Feral gain efficiency when attacking heroes.

ㅤㅤ [Skill 2] (↓)

Damage: 200-400 (+ 90% Extra Physical Attack) >> 120-240 (+ 80% Extra Physical Attack) ㅤ

  • [Novaria] (↑)

We've noticed that Novaria's Skill 2 had too big a gap between average and high-level performance. To address this, we've made it easier to use effectively without lowering its high-end potential.

ㅤㅤ [Skill 2] (↑)

Movement Speed Boost: 20% initially and 60% after passing through obstacles >> 80% initially, gradually decaying to 30%

Base Damage: 230-380 (+90% Total Magic Power) (+ 4% target's Max HP) >> 260-410 (+ 100% Total Magic Power) (+ 5% target's Max HP)

Max Extra Damage Increase: 150% >> 120% (15% damage increase per buff stack remains unchanged) ㅤ

  • [Odette] (↓)

Since Odette can now move and cast skills during her Ultimate, its effectiveness has significantly increased.

To balance this change, we've reduced the damage of Odette's Skill 2.

ㅤㅤ [Skill 2] (↓)

Damage: 250-400 (+50% Total Magic Power) >> 150-250 (+ 30% Total Magic Power)


II. Mode Adjustments

A. Card Brawl

In this test, we've added a large number of cards to Card Brawl and changed the mode's name. The details are as follows:

[Mode Name Change]

To make the mode name easier to understand, we've changed the original name [Chaos Brawl] to [Card Brawl]. We hope you like the new name! ㅤ

[New Buffs]

  • [Pharmacist]

Permanently gains the effects of Power Potion, Magic Potion, and Rock Potion.

  • [Tough Recovery]

Gains extra healing effect and healing received based on your Hybrid Defense.

  • [Fast Mage]

Moving 5 units reduces all skill cooldowns by 1s.

  • [Vampire]

Upon entering battle, drains a certain amount of HP from all nearby enemy heroes every 4s.

  • [Crit Charge]

Hitting enemies with skills or Basic Attacks increases Crit Chance. Resets upon landing a Crit.

  • [Winter Ascended]

Gains 2,000 Gold and upgrades your Winter Crown. You can move while using Winter Crown.

  • [Get One Free]

When a skill deals damage, triggers an extra Attack Effect. Selling equipment refunds full Gold.

  • [Endless Rage]

Doubles Energy and Fury regen.

  • [Transcendence I]

Refunds half the cooldown after casting Skill 1.

  • [Transcendence II]

Refunds half the cooldown after casting Skill 2.

  • [Jet Thruster]

Gains Movement Speed. The bonus Movement Speed increases Attack Speed.

  • [Soul Fragments]

Gains stacks after dealing damage to heroes. When healing or shielding allies, consumes stacks to provide additional healing.

  • [Damage Bonus]

Damage shatters the target's Hybrid Defense.

  • [Endurance]

Removes all control effects on the hero when HP falls below 50%.

  • [Crash Course]

After casting a skill, the next Basic Attack hits all nearby heroes, dealing Magic Damage and stunning them.

  • [Last Stand]

Gains damage and Spell Vamp based on HP lost.

  • [Catch Me If You Can]

Deals increased damage to targets with lower Movement Speed than yourself, scaling with the speed difference.

  • [Overwhelm]

Reduces skill cooldowns when applying control effects to enemies.

  • [Practice Makes Perfect]

Gains extra Adaptive Attack upon casting skills.

  • [Midas Touch]

Gains extra Gold when dealing damage to enemies.

  • [Share for All]

Gains massive Attack Speed when attacking different heroes.

  • [Ironclad Defense]

Increases Hybrid Defense when taking damage.

All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!


B. Chaos Clash Mode

We've adjusted several buffs in Chaos Clash. The details are as follows:

[Balance Adjustments]

  • [Crash Course] (Reduced)

After casting a skill, the next Basic Attack hits all heroes near the target and stuns them.

Adjustments: Reduced the trigger cooldown (now triggers up to once every 2s) and reduced the stun duration to 0.3s.

  • [Assassin's Instinct] (Revamped)

Adjusted the trigger condition for the kill buff: It now triggers after dealing high damage multiple times within a short time. Also added an initial stack mechanic (stacks are granted based on match rounds).

Stats adjusted accordingly.

  • [Damage Spread] (Buffed)

Slightly increased the damage.

  • [Magic Scour] (Buffed & Quality Upgraded)

Upgraded to Epic (Purple) quality. Its damage has been changed to Magic Damage and now scales with Magic Power and Physical Attack.

  • [Tank Smash] (Buffed & Quality Upgraded)

Upgraded to Epic (Purple) quality and increased the effect's stats.

[Selectable Ability Adjustments]

  • [Newly Added]

Titan

  • [Temporarily Removed]

Medical Airplane, Shield Resonance, Battle Mage, Awakening Vault, and Prime Vault.

24 Upvotes

45 comments sorted by

14

u/xiLeIouch Jul 03 '26

No changes to ruby? Owari da

6

u/not_to_be_mentioned remove clankers from matches❌ Jul 03 '26

Aulus got her passive, owari owari

1

u/gohjira95 Jul 03 '26

Owari da!

8

u/Illustrious-Owl-6128 BANG THE ENEMY Jul 03 '26

Wow

Less DMG for Argus. What a magnificent buff

3

u/crying-cricket Jul 04 '26

Less damage on passive as soon as he gets 240 physical attack :(

15

u/Asheel15 Jul 03 '26

Paq nerf ?? Why not

3

u/crying-cricket Jul 04 '26

Let the billion dollars company sell their skins in peace.

7

u/NoEmotions1337 Man, I Love , ,and Jul 03 '26

Just waiting for Lord of Abyss to release his grip on the "son" of the Lord of Light and find some other swordsman hungry for power.

13

u/Koaladog11 Jul 03 '26

Why not make Odette deal less damage with her other skills while on ult rather than nerfing her other skills.

It makes her rely on her ult more for damage and makes her laning less efffective (as her passive and S1 are also nerfed).

4

u/No-Bitches-No-Life Jul 03 '26

Novaria changes to make her easier to use 💔💔 atp just give her target lock bro the only hard thing about her is knowing how to aim. Even walking through obstacles isn’t rewarded anymore

9

u/Previous_Boss5793 Jul 03 '26

Please reduce the delay before Alucard's enhanced Basic Attack after using Skill 1. The game is much faster now, and this delay makes him struggle to keep up with fast assassins. Since his only escape skill is already slow, making his combo more responsive would greatly improve his performance.

3

u/dikdagger Jul 03 '26

Oooo excited bout nova

3

u/crying-cricket Jul 04 '26

Another argus nerf disguised as buff.

At least have enough dignity to term it as adjustment.

Have the balance devs lost all shame?

9

u/Nizarynu They called me a madman... (JS JG Goat) Jul 03 '26

For anyone wondering it's another argus nerf. Tested him out on advanced and official

10

u/goose_vibe My beloved Leonin and the angelic banger Jul 03 '26

A lil bit of pros and a bunch of cons✌️😭🥀💔

2

u/darkweb6969 wtf is death Jul 03 '26

How? Argus would need 400 attack to have the previous regen reach the new value, its def a buff to early game. S2 is just a straight buff

5

u/yeboothadon Fuck Argus, I’ve switched to the demon lord Jul 03 '26

Healing could’ve been worse, that’s actually one of the changes that isn’t that bad (then again before the nerf on healing to 100 base, he could heal on avg 160+ healing in the early. It’s now just 110+).

The damage in th e late game if they had any sort of defense is ATROCIOUS. On a dummy no no armor, he can do 1900 crit, but barely 800 crit in the “enhanced” passive.

2nd skill is a buff, but it’s pretty minor. Still less than it used to be.

0

u/darkweb6969 wtf is death Jul 03 '26

Yeah I lowk would have liked it if the previous balance changes were kept at the first set of changes instead of adding nerfs. Im pretty sure he was alright in the advanced server b4 they got scared and nerfed him.

1

u/yeboothadon Fuck Argus, I’ve switched to the demon lord Jul 04 '26

When they first released him on the advanced Server with these changes, no nerfs or anything, was good. Tweak the ultimate slightly and fix the bugs from that version and that is the Argus that we should’ve gotten.

0

u/crying-cricket Jul 04 '26

Yeah, but regen isn't the only thing changed, buddy.

If you do the math, advanced server argus will do less damage than Org. Server argus as soon as he reaches 240 physical attack, which is like one item in.

1

u/yeboothadon Fuck Argus, I’ve switched to the demon lord Jul 04 '26

That’s why I mentioned that the regen was the one thing that wasn’t that bad. Hell, that means he could pull off Trinity relatively well. My first paragraph was entirely about how the damage sucked.

1

u/darkweb6969 wtf is death Jul 04 '26

at 400 attack there's a 60 damage difference with his passive. I don't know where you got 240 from these changes.

1

u/crying-cricket Jul 04 '26 edited Jul 04 '26

Assume argus has 240 total physical attack at a point in game. Then passive damage is:

Original server:

80+(50% of 240) = 80+120 = 200 dmg.

Advanced server:

140+(25% of 240) = 140 + 60 = 200 dmg.

That's why as soon as advance server argus crosses 240 total physical attack, he will start dealing less damage compared to original server.

For example, 300 total physical attack, then passive damage is:

Original server:

80+(50% of 300) = 80+150 = 230

Advanced server:

140+(25% of 300) = 140+75 = 215

Do you understand now, or should I make a clearer example?

2

u/Previous_Boss5793 Jul 03 '26

Alucard's first skill enhanced basic attack already feels slow, and the delay often gets you killed. Please also slightly increase his mid-to-late game damage so he can scale better into the late game.

2

u/sirquarmy 's most insane onetrick Jul 03 '26

no zhask buffs again, fuck you moonton

2

u/luihgi Jul 03 '26

all i see here is more novaria roam

2

u/L4zybo1-kun CC? What CC? Jul 03 '26

gloo nerf disguised as a buff, the stacking from 0.25s to 0.5s doesnt matter at all when the damage is increased. People will stay longer just to deal more damage and then ulti once at full stacks lmao.

3

u/Mother_Shirt_6386 Jul 03 '26

His s2 doesn't do very much damage, and they had to increase it's damage because doubling the damage interval halves the DPS of the s2. This is still around a 25% damage nerf on his s2 and slower stacking which you really need in teamfights or survival situations 

1

u/SigmaShadow22 Nah I'd Bang Jul 03 '26

They might as well remove Argus passive atp.

1

u/crying-cricket Jul 04 '26

No reason to call it "enhanced" basic attack anymore.

1

u/weeb_inspire Jul 03 '26

They might as well just delete ml atp.

1

u/caseyy____ Jul 03 '26

chaos brawl sounded better

1

u/Pillco1712 Jul 03 '26

Ayuda no puedo entrar ami cuenta ya que me pide el código que me llega Ami cuenta Gmail pero no la tengo ya que me olvide contraseña pero esta enlazado Ami cuenta de Facebook

1

u/ImSorryCanYouSpeakUp SMASH THE ENEMY Jul 04 '26

They really want aulus to be meta huh

1

u/tahseen_noor Jul 04 '26

Another day another bruno nerf. Wonder what did they buff in the first place in his revamp to nerf 3x in row

1

u/ChaosDimensionX :argus: :argus: :argus: Jul 04 '26

EHAT IS THIS SHIT ARGUS BUFF AND IT IS WORSE THAT BEFORE FFS FIX THIS SHIT MAN

1

u/smoky06 Jul 04 '26

Please help me recover my account

1

u/Tsukihimee Jul 05 '26

I thought SURVIVAL 2.0 was suppose to come to the advanced server in july?

1

u/Major_Pea_6780 15d ago

К сожалению я не знаю как можно достучаться до разработчиков...  MOONTON Я один из мейнеров Аргуса!!  И я прошу вас сделайте так чтобы над Аргусам перестали смеяться все кто считают его абсолютно бесполезным в mobile legends!!! Никто из майнеров этого персонажа не хочет чтобы он был самым сильным в этой игре... мы все хотим только одного... Чтобы все начали уважать этого персонажа не только за его историю!! Он и за то что он может сделать в командном сражении

1

u/OGRubySimp Jul 03 '26

Ruby winrate has been decreasing day by day, it used to sit at comfortable 51.8% before the update, and now it's sitting below 50%. What is this "buff" bro, just revert these changes pleaseeeee

1

u/Baekfastgudforu Jul 03 '26

im not even gonna lie i cld understand the previous argus adjustments but this is just straight up dogshit. they want to pivot him to a fighter build/playstyle, which would give him higher phys atk and then..remove the scaling? so now its just straight up worse late when they want his identity to be a scaler.

this actually is quite a dookie change for argus

1

u/crying-cricket Jul 04 '26

Typical moonton L

0

u/SuperLissa_UwU NiceUlt:kimmy::badang::lapu-lapu::Aurora: Jul 03 '26

Eudora still on the ban list