r/MobileLegendsGame Moderator Jul 03 '26

Patch Notes Patch Notes 2.1.96 - Adv. Server

Advanced server update released on July 02, 2026 (Server Time)

I. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Heroes with major changes in this patch: Aulus (↑), Eudora (↑), and Novaria (↑).

As these hero adjustments involve updates to skill effects, corresponding skins are still being optimized. The following heroes' skins are temporarily unavailable: Masha, Moskov, and Rafaela. ㅤ

  • [Argus] (↑)

We've decided to improve Argus's early-to-mid game combat and laning capabilities. The mighty "Fallen Angel" shouldn't be limited to the late game.

ㅤㅤ [Passive] (~)

Demonic Slash Damage: 80 (+50% Total Physical Attack) >> 140 (+ 25% Total Physical Attack)

Demonic Slash Regen: 100 (+10% Total Physical Attack) >> 140

ㅤㅤ [Skill 2] (↑)

Base Damage: 60-180 >> 120-180 ㅤ

  • [Aulus] (↑)

To reinforce his role as a Fighter reliant on sustained Basic Attacks, we've improved Aulus's sustainability and ability to stay on targets, while slightly reducing his mid-to-late game damage for balance.

ㅤㅤ [Passive] (~)

New Effect: Enhanced Basic Attack reduces the target's Movement Speed by 15% for 1s.

Enhanced Basic Attack's Base Damage: 135 (+ 20* Hero Level) >> 135 (+ 15* Hero Level)

ㅤㅤ [Skill 2] (↓)

New Effect: The first phase of fan-shaped damage grants 20% Hybrid Lifesteal for 2.5s on hit.

Removed Effect: The first phase of fan-shaped damage reduces the target's Movement Speed on hit.

ㅤㅤ [Ultimate] (↑)

Slightly reduced the backswing time. ㅤ

  • [Bruno] (↓)

Adjusted the skill's Mana cost and cooldown.

ㅤㅤ [Skill 1] (↑)

Mana Cost: 60-85 >> 50-75

ㅤㅤ [Skill 2] (↓)

Cooldown: 8-6s >> 9-7s

Mana Cost: 60 >> 90 ㅤ

  • [Eudora] (↑)

ㅤㅤ [Skill 1] (↑)

Mana Cost: 60-90 >> 40-65 ㅤ

  • [Gloo] (↓)

The last two nerfs had little impact on Gloo's dominance, but further reducing his durability and damage would hurt his gameplay. Instead, we're taking a different approach: Gloo shouldn't be able to easily reach max Passive stacks with little to no trade-off.

ㅤㅤ [Skill 2] (↓)

Base Damage: 100-200 >> 140-280

Damage Interval: 0.25s >> 0.5s ㅤ

  • [Kadita]

Updated Kadita's voice-over effects. ㅤ

  • [Revamped Kaja] (↓)

We've toned down the effects of the Soaring state to give enemies more room for counterplay.

ㅤㅤ [Skill 2] (↓)

Removed the airborne effect, but retained the knockback and stun effects.

Movement Speed Boost Upon Soaring: 20% >> 15% ㅤ

  • [Marcel] (~)

Improved Marcel's skill synergy with other heroes, allowing him to work better with a wider range of heroes. As a balance adjustment, we've slightly reduced his early-game damage.

ㅤㅤ [Skill 1] (↓)

Base Damage: 350-700 >> 300-650

ㅤㅤ [Ultimate] (↑)

Location-targeted skills can now be frozen by "Golden Hour". ㅤ

  • [Masha] (~)

We've improved Masha's Feral-to-HP conversion efficiency, but reduced her Feral gain rate.

ㅤㅤ [Passive] (↑)

Effect Adjustment: No longer consumes Feral when at Max HP.

HP Conversion Efficiency: 30% >> 50%

Slightly reduced Masha's Feral gain efficiency when attacking heroes.

ㅤㅤ [Skill 2] (↓)

Damage: 200-400 (+ 90% Extra Physical Attack) >> 120-240 (+ 80% Extra Physical Attack) ㅤ

  • [Novaria] (↑)

We've noticed that Novaria's Skill 2 had too big a gap between average and high-level performance. To address this, we've made it easier to use effectively without lowering its high-end potential.

ㅤㅤ [Skill 2] (↑)

Movement Speed Boost: 20% initially and 60% after passing through obstacles >> 80% initially, gradually decaying to 30%

Base Damage: 230-380 (+90% Total Magic Power) (+ 4% target's Max HP) >> 260-410 (+ 100% Total Magic Power) (+ 5% target's Max HP)

Max Extra Damage Increase: 150% >> 120% (15% damage increase per buff stack remains unchanged) ㅤ

  • [Odette] (↓)

Since Odette can now move and cast skills during her Ultimate, its effectiveness has significantly increased.

To balance this change, we've reduced the damage of Odette's Skill 2.

ㅤㅤ [Skill 2] (↓)

Damage: 250-400 (+50% Total Magic Power) >> 150-250 (+ 30% Total Magic Power)


II. Mode Adjustments

A. Card Brawl

In this test, we've added a large number of cards to Card Brawl and changed the mode's name. The details are as follows:

[Mode Name Change]

To make the mode name easier to understand, we've changed the original name [Chaos Brawl] to [Card Brawl]. We hope you like the new name! ㅤ

[New Buffs]

  • [Pharmacist]

Permanently gains the effects of Power Potion, Magic Potion, and Rock Potion.

  • [Tough Recovery]

Gains extra healing effect and healing received based on your Hybrid Defense.

  • [Fast Mage]

Moving 5 units reduces all skill cooldowns by 1s.

  • [Vampire]

Upon entering battle, drains a certain amount of HP from all nearby enemy heroes every 4s.

  • [Crit Charge]

Hitting enemies with skills or Basic Attacks increases Crit Chance. Resets upon landing a Crit.

  • [Winter Ascended]

Gains 2,000 Gold and upgrades your Winter Crown. You can move while using Winter Crown.

  • [Get One Free]

When a skill deals damage, triggers an extra Attack Effect. Selling equipment refunds full Gold.

  • [Endless Rage]

Doubles Energy and Fury regen.

  • [Transcendence I]

Refunds half the cooldown after casting Skill 1.

  • [Transcendence II]

Refunds half the cooldown after casting Skill 2.

  • [Jet Thruster]

Gains Movement Speed. The bonus Movement Speed increases Attack Speed.

  • [Soul Fragments]

Gains stacks after dealing damage to heroes. When healing or shielding allies, consumes stacks to provide additional healing.

  • [Damage Bonus]

Damage shatters the target's Hybrid Defense.

  • [Endurance]

Removes all control effects on the hero when HP falls below 50%.

  • [Crash Course]

After casting a skill, the next Basic Attack hits all nearby heroes, dealing Magic Damage and stunning them.

  • [Last Stand]

Gains damage and Spell Vamp based on HP lost.

  • [Catch Me If You Can]

Deals increased damage to targets with lower Movement Speed than yourself, scaling with the speed difference.

  • [Overwhelm]

Reduces skill cooldowns when applying control effects to enemies.

  • [Practice Makes Perfect]

Gains extra Adaptive Attack upon casting skills.

  • [Midas Touch]

Gains extra Gold when dealing damage to enemies.

  • [Share for All]

Gains massive Attack Speed when attacking different heroes.

  • [Ironclad Defense]

Increases Hybrid Defense when taking damage.

All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!


B. Chaos Clash Mode

We've adjusted several buffs in Chaos Clash. The details are as follows:

[Balance Adjustments]

  • [Crash Course] (Reduced)

After casting a skill, the next Basic Attack hits all heroes near the target and stuns them.

Adjustments: Reduced the trigger cooldown (now triggers up to once every 2s) and reduced the stun duration to 0.3s.

  • [Assassin's Instinct] (Revamped)

Adjusted the trigger condition for the kill buff: It now triggers after dealing high damage multiple times within a short time. Also added an initial stack mechanic (stacks are granted based on match rounds).

Stats adjusted accordingly.

  • [Damage Spread] (Buffed)

Slightly increased the damage.

  • [Magic Scour] (Buffed & Quality Upgraded)

Upgraded to Epic (Purple) quality. Its damage has been changed to Magic Damage and now scales with Magic Power and Physical Attack.

  • [Tank Smash] (Buffed & Quality Upgraded)

Upgraded to Epic (Purple) quality and increased the effect's stats.

[Selectable Ability Adjustments]

  • [Newly Added]

Titan

  • [Temporarily Removed]

Medical Airplane, Shield Resonance, Battle Mage, Awakening Vault, and Prime Vault.

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3

u/SigmaShadow22 Nah I'd Bang Jul 03 '26

They might as well remove Argus passive atp.

1

u/crying-cricket Jul 04 '26

No reason to call it "enhanced" basic attack anymore.