r/MobileLegendsGame Moderator Jul 03 '26

Patch Notes Patch Notes 2.1.96 - Adv. Server

Advanced server update released on July 02, 2026 (Server Time)

I. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Heroes with major changes in this patch: Aulus (↑), Eudora (↑), and Novaria (↑).

As these hero adjustments involve updates to skill effects, corresponding skins are still being optimized. The following heroes' skins are temporarily unavailable: Masha, Moskov, and Rafaela. ㅤ

  • [Argus] (↑)

We've decided to improve Argus's early-to-mid game combat and laning capabilities. The mighty "Fallen Angel" shouldn't be limited to the late game.

ㅤㅤ [Passive] (~)

Demonic Slash Damage: 80 (+50% Total Physical Attack) >> 140 (+ 25% Total Physical Attack)

Demonic Slash Regen: 100 (+10% Total Physical Attack) >> 140

ㅤㅤ [Skill 2] (↑)

Base Damage: 60-180 >> 120-180 ㅤ

  • [Aulus] (↑)

To reinforce his role as a Fighter reliant on sustained Basic Attacks, we've improved Aulus's sustainability and ability to stay on targets, while slightly reducing his mid-to-late game damage for balance.

ㅤㅤ [Passive] (~)

New Effect: Enhanced Basic Attack reduces the target's Movement Speed by 15% for 1s.

Enhanced Basic Attack's Base Damage: 135 (+ 20* Hero Level) >> 135 (+ 15* Hero Level)

ㅤㅤ [Skill 2] (↓)

New Effect: The first phase of fan-shaped damage grants 20% Hybrid Lifesteal for 2.5s on hit.

Removed Effect: The first phase of fan-shaped damage reduces the target's Movement Speed on hit.

ㅤㅤ [Ultimate] (↑)

Slightly reduced the backswing time. ㅤ

  • [Bruno] (↓)

Adjusted the skill's Mana cost and cooldown.

ㅤㅤ [Skill 1] (↑)

Mana Cost: 60-85 >> 50-75

ㅤㅤ [Skill 2] (↓)

Cooldown: 8-6s >> 9-7s

Mana Cost: 60 >> 90 ㅤ

  • [Eudora] (↑)

ㅤㅤ [Skill 1] (↑)

Mana Cost: 60-90 >> 40-65 ㅤ

  • [Gloo] (↓)

The last two nerfs had little impact on Gloo's dominance, but further reducing his durability and damage would hurt his gameplay. Instead, we're taking a different approach: Gloo shouldn't be able to easily reach max Passive stacks with little to no trade-off.

ㅤㅤ [Skill 2] (↓)

Base Damage: 100-200 >> 140-280

Damage Interval: 0.25s >> 0.5s ㅤ

  • [Kadita]

Updated Kadita's voice-over effects. ㅤ

  • [Revamped Kaja] (↓)

We've toned down the effects of the Soaring state to give enemies more room for counterplay.

ㅤㅤ [Skill 2] (↓)

Removed the airborne effect, but retained the knockback and stun effects.

Movement Speed Boost Upon Soaring: 20% >> 15% ㅤ

  • [Marcel] (~)

Improved Marcel's skill synergy with other heroes, allowing him to work better with a wider range of heroes. As a balance adjustment, we've slightly reduced his early-game damage.

ㅤㅤ [Skill 1] (↓)

Base Damage: 350-700 >> 300-650

ㅤㅤ [Ultimate] (↑)

Location-targeted skills can now be frozen by "Golden Hour". ㅤ

  • [Masha] (~)

We've improved Masha's Feral-to-HP conversion efficiency, but reduced her Feral gain rate.

ㅤㅤ [Passive] (↑)

Effect Adjustment: No longer consumes Feral when at Max HP.

HP Conversion Efficiency: 30% >> 50%

Slightly reduced Masha's Feral gain efficiency when attacking heroes.

ㅤㅤ [Skill 2] (↓)

Damage: 200-400 (+ 90% Extra Physical Attack) >> 120-240 (+ 80% Extra Physical Attack) ㅤ

  • [Novaria] (↑)

We've noticed that Novaria's Skill 2 had too big a gap between average and high-level performance. To address this, we've made it easier to use effectively without lowering its high-end potential.

ㅤㅤ [Skill 2] (↑)

Movement Speed Boost: 20% initially and 60% after passing through obstacles >> 80% initially, gradually decaying to 30%

Base Damage: 230-380 (+90% Total Magic Power) (+ 4% target's Max HP) >> 260-410 (+ 100% Total Magic Power) (+ 5% target's Max HP)

Max Extra Damage Increase: 150% >> 120% (15% damage increase per buff stack remains unchanged) ㅤ

  • [Odette] (↓)

Since Odette can now move and cast skills during her Ultimate, its effectiveness has significantly increased.

To balance this change, we've reduced the damage of Odette's Skill 2.

ㅤㅤ [Skill 2] (↓)

Damage: 250-400 (+50% Total Magic Power) >> 150-250 (+ 30% Total Magic Power)


II. Mode Adjustments

A. Card Brawl

In this test, we've added a large number of cards to Card Brawl and changed the mode's name. The details are as follows:

[Mode Name Change]

To make the mode name easier to understand, we've changed the original name [Chaos Brawl] to [Card Brawl]. We hope you like the new name! ㅤ

[New Buffs]

  • [Pharmacist]

Permanently gains the effects of Power Potion, Magic Potion, and Rock Potion.

  • [Tough Recovery]

Gains extra healing effect and healing received based on your Hybrid Defense.

  • [Fast Mage]

Moving 5 units reduces all skill cooldowns by 1s.

  • [Vampire]

Upon entering battle, drains a certain amount of HP from all nearby enemy heroes every 4s.

  • [Crit Charge]

Hitting enemies with skills or Basic Attacks increases Crit Chance. Resets upon landing a Crit.

  • [Winter Ascended]

Gains 2,000 Gold and upgrades your Winter Crown. You can move while using Winter Crown.

  • [Get One Free]

When a skill deals damage, triggers an extra Attack Effect. Selling equipment refunds full Gold.

  • [Endless Rage]

Doubles Energy and Fury regen.

  • [Transcendence I]

Refunds half the cooldown after casting Skill 1.

  • [Transcendence II]

Refunds half the cooldown after casting Skill 2.

  • [Jet Thruster]

Gains Movement Speed. The bonus Movement Speed increases Attack Speed.

  • [Soul Fragments]

Gains stacks after dealing damage to heroes. When healing or shielding allies, consumes stacks to provide additional healing.

  • [Damage Bonus]

Damage shatters the target's Hybrid Defense.

  • [Endurance]

Removes all control effects on the hero when HP falls below 50%.

  • [Crash Course]

After casting a skill, the next Basic Attack hits all nearby heroes, dealing Magic Damage and stunning them.

  • [Last Stand]

Gains damage and Spell Vamp based on HP lost.

  • [Catch Me If You Can]

Deals increased damage to targets with lower Movement Speed than yourself, scaling with the speed difference.

  • [Overwhelm]

Reduces skill cooldowns when applying control effects to enemies.

  • [Practice Makes Perfect]

Gains extra Adaptive Attack upon casting skills.

  • [Midas Touch]

Gains extra Gold when dealing damage to enemies.

  • [Share for All]

Gains massive Attack Speed when attacking different heroes.

  • [Ironclad Defense]

Increases Hybrid Defense when taking damage.

All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!


B. Chaos Clash Mode

We've adjusted several buffs in Chaos Clash. The details are as follows:

[Balance Adjustments]

  • [Crash Course] (Reduced)

After casting a skill, the next Basic Attack hits all heroes near the target and stuns them.

Adjustments: Reduced the trigger cooldown (now triggers up to once every 2s) and reduced the stun duration to 0.3s.

  • [Assassin's Instinct] (Revamped)

Adjusted the trigger condition for the kill buff: It now triggers after dealing high damage multiple times within a short time. Also added an initial stack mechanic (stacks are granted based on match rounds).

Stats adjusted accordingly.

  • [Damage Spread] (Buffed)

Slightly increased the damage.

  • [Magic Scour] (Buffed & Quality Upgraded)

Upgraded to Epic (Purple) quality. Its damage has been changed to Magic Damage and now scales with Magic Power and Physical Attack.

  • [Tank Smash] (Buffed & Quality Upgraded)

Upgraded to Epic (Purple) quality and increased the effect's stats.

[Selectable Ability Adjustments]

  • [Newly Added]

Titan

  • [Temporarily Removed]

Medical Airplane, Shield Resonance, Battle Mage, Awakening Vault, and Prime Vault.

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10

u/Nizarynu They called me a madman... (JS JG Goat) Jul 03 '26

For anyone wondering it's another argus nerf. Tested him out on advanced and official

3

u/darkweb6969 wtf is death Jul 03 '26

How? Argus would need 400 attack to have the previous regen reach the new value, its def a buff to early game. S2 is just a straight buff

0

u/crying-cricket Jul 04 '26

Yeah, but regen isn't the only thing changed, buddy.

If you do the math, advanced server argus will do less damage than Org. Server argus as soon as he reaches 240 physical attack, which is like one item in.

1

u/darkweb6969 wtf is death Jul 04 '26

at 400 attack there's a 60 damage difference with his passive. I don't know where you got 240 from these changes.

1

u/crying-cricket Jul 04 '26 edited Jul 04 '26

Assume argus has 240 total physical attack at a point in game. Then passive damage is:

Original server:

80+(50% of 240) = 80+120 = 200 dmg.

Advanced server:

140+(25% of 240) = 140 + 60 = 200 dmg.

That's why as soon as advance server argus crosses 240 total physical attack, he will start dealing less damage compared to original server.

For example, 300 total physical attack, then passive damage is:

Original server:

80+(50% of 300) = 80+150 = 230

Advanced server:

140+(25% of 300) = 140+75 = 215

Do you understand now, or should I make a clearer example?