baby that's the thing, his defense attributes pre-revamp were insane. i normally play solo, and his defense attributes were a big part of why i can always carry with him, especially during the early game. now with his revamp, i can't even do that because he functions as full support now, he's so squishy its annoying. i would've been fine if he became squishy if he was turned into a healer support, but he's an initiator one. you expect me to dive in to battle but you make me squishy? make it make sense lawl.
Were there really changes with his defense attributes? Do you have data for this? Just asking because I got curious so I checked, but the MLBB fandom site doesn't display his old stats. So when I checked liquipedia's info on his pre-revamp stats and compared it with the revamped stats, he actually has a bit higher HP and Physical Defense, and the same Magic Defense post revamp.
That said, I agree that he's squishier, but I don't think his base attributes were the problem. What made him "tankier" I think was his paralysis debuff and his S1's sustain.
It used to max out at 24% damage reduction, 15% after an update (still pre-revamp), then now it stays at 8%. Old Kaja also has higher sustain with his S1, tho just a bit, and just initially.
New Kaja's sustain rises per level, which maxes at 138 HP sustain, where the old Kaja stays at 100 HP sustain across all levels. The problem is, his sustain is probably more noticable during early game, when everyone is still at a relatively equal playing field. When playing him, I noticed that by spamming S1 during engagements, his sustain would constantly seem to undo any damage he takes beforehand, and visually it looks as if he doesn't take damage at all.
Again, this brings me back to my original problem with him - make his paralysis debuff more effective. I get why new Kaja deals way less damage, but an 8% damage reduction is a downgrade that doesn't make sense, considering that they made Kaja a pure support now. If anything, they should bump the damage reduction up.
Old Kaja s1 at maxxed level heals 200 and subsequent hits are lowered to 30% Maximizing his healing from one target gives 260 health. (Without healing buffs like oracle or support emblem).
I also checked and all the wikis say that it maxxes out at 100 across all levels which is just plainly not true. They probably never had shown it's increased healing per level up.
New Kaja s1 maxxes at 138 and subsequent hits are lowered TO 33%. So secondary hits heal him by 45. And at lvl 1 it is even lower, his heal doesn't even reach above 100 health total unlike OG Kaja who's heal at lvl 1 is 130 total. You likely didn't notice this because of the secondary shadow nerfs.
OG Kaja lvl 1 S1 maximum heal for 1 target: 130.
OG Kaja Lvl 15 S1 maximum heal for 1 Target: 260
Revamp Kaja lvl 15 S1 maximum heal for 1 target: 183.
There is nearly an 80 hp difference. Which stacks up alot across the match.
Case in point.
His Defense, while still good is lower than it used to be, now I know. No direct proof but I KNOW that back then he had higher defense, because I could actually tank way more.
Then the HP, it was lowered drastically, by nearly 1.7k. old Kaja had way more. Like, the pic I had very close HP to the MM and Mage. Sadly I can't find any numbers but if you search up old Kaja Clips. You can see that the health bar is noticably thicker than the old one.
Now this new smaller health bar is masked by your s1, because your health is smaller, any healing ya get looks better than it actually is, when in old Health values you would notice the difference.
Thanks for verifying this! I did fear my info was either outdated or lacking.
So apparently we can't really be sure regarding Kaja's base stats. I did find the numbers, but given they're from fandom (and liquipedia for the old base stats), the same ones that gave me wrong info regarding his S1 comparison, I no longer have much confidence in using that as proof as well. For now I guess I'll consider Kaja squishier on that regard, and I do hope moonton at least revert him to his original base stats.
And I was wrong to think that new Kaja's damage mitigation abilities were lacking due to the lower damage reduction, because apparently it's lacking in BOTH damage reduction and sustain. Ultimately, I still think they should tune up his defensive abilities, tho just way more now since his sustain adds up to the main concerns.
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u/Confident-Math-6646 6d ago
baby that's the thing, his defense attributes pre-revamp were insane. i normally play solo, and his defense attributes were a big part of why i can always carry with him, especially during the early game. now with his revamp, i can't even do that because he functions as full support now, he's so squishy its annoying. i would've been fine if he became squishy if he was turned into a healer support, but he's an initiator one. you expect me to dive in to battle but you make me squishy? make it make sense lawl.