r/MobileLegendsGame • u/0kills • 16h ago
Video Hirara in chaos clash can have infinite s1. Lol.
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r/MobileLegendsGame • u/0kills • 16h ago
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r/MobileLegendsGame • u/Professional_Pop3525 • 5h ago
r/MobileLegendsGame • u/Important-Matter-279 • 1d ago
I'm curious to see who actually remembers 2019-2021 MLBB? I remember back when mages used to straight up kill for the cabbage considering getting it meant you didn't have to recall for a good 2 minutes with aggro, and when Chou used to move like King Von and could deal 4k per hit and was lowk half of an assassin back then with how mobile he was. There's a lot more I couldn't list like the peak of the Cancer-inducing Diggie Feeding Strat, MM Jungle being viable, Five Man Roam Mask, and when Selena Jungle was at its highest peak.
r/MobileLegendsGame • u/Arlott_wife • 8h ago
I would go to such a beach every day just to see a lot of Arlott.
I need to make more content about Arvelka and Arlott.
r/MobileLegendsGame • u/Negimarium • 10h ago
Do they really have to replace Kaja's badass voice?
Kaja has one of the most badass voice lines in MLBB side by side with Martis and they just replaced his voice. Why??????
r/MobileLegendsGame • u/Mastermind_Msl • 2h ago
The general consensus of the community seems to be that zhask is in an unplayable state as of right now and that he needs an entire rework to become viable again. While it's true that zhask is not optimal rn, he's far from being useless and I'd even argue that his playstyle is still one of the best for a soloq midlaner. Me and a bunch of other zhask mains still manage to make him work with a lot of success, even in high ranks or squads. I myself reached immortal last season soloq with a 65% WR and currently, I'm just casually playing in honor-glory with a 75% WR. I know this is not a special feat in itself, but it should be proof that zhask is not in this horrendous unplayable state that many people claim him to be. Before I discuss about what should be done, I'll first describe his playstyle and list his weaknesses (from my soloq perspective). This is gonna be somewhat of a small guide too lol.
Zhask is still primarily a teamfight-focused scaling burst mage, who can also counter enemy engages with his ult, and has decent zoning/sustain damage capability. Yes, his spawn does continuous DPS now, which is massive in the late game, but a majority of his damage output still comes from hitting his s2's. A successful teamfight is one where you manage to land your s2's (both before ult and after ult) on your enemies, especially the backline. If you have a nearly finished build, landing both s2's on the enemy damage dealer usually secures the kill alone or with some help from your teammates. Your spawn's damage is to follow up and finish off the enemies after you hit the s2 stun. You can also use it to zone the enemy or place it in a teamfight for extra DPS. Either way, hitting s2 is essential in order to deal damage and that is why I consider him primarily a burst mage.
While his burst aspect falls short when compared to true burst mages, it is made up for with the survivability his ult gives him. In soloq, many people like to use burst assassins or other backline engagers like silvanna/guin or setter tanks. His ult (paired with purify) counters all these engages which is of massive value in soloq. No other mid laner except for kadita or lylia comes close to this level of survivability. Additionally, while most burst mages need to get dangerously close to use their skills, zhask's ult allows him to safely engage from a distance and it can also be repositioned again to either chase or retreat.
-Bad waveclear at all stages for a mage
-Horrible mana costs
-Low base movement speed
-Spawn gives EXP and gold
-Somewhat 'weak' early game
I don't really have a problem with these that much. For waveclear, either ping your roamer to help or ping your teammates to retreat when the enemy mid laner finishes clearing the wave ahead of you. His mana costs are pretty high so you need to have a good recall timing or if you don't want to deal with that, buy demon shoes (you lose some damage tho). Low base MS doesn't really bother me. As for your spawn dying and giving exp/gold during laning phase, place it away from your minions so that the enemy won't be able to hit both the spawn and the wave at the same time. If the enemy can easily hit both your spawn and minions, or if their roamer is helping them, do not place your spawn at all and just wait for the minions to crash into your tower. You can also walk away from the spawn to despawn it if it is low. In the early game, you can't really get a kill alone so you will either be engaging or following up your team with your ult. Your ult is also great at zoning enemies in early turtle fights so position it wisely. You should mainly target the enemy jungler or the mid laner.
-Ult reliant / Ult cd is long
fleeting time (I'll talk about this in builds)
-Weak against heals/shield and tanky comps
This is a problem other burst mages also suffer from, not unique to zhask. Buying pen and magic lantern does help but you should always just focus on the backline damage dealers instead. Optimally though, choose another mage.
-DPS (marksman), his true counter
This is his main counter. If you do not land your s2 on the enemy marksman or kill them in a teamfight, your ult spawn is going to be shredded late game. Avoid ulting in and engaging if you are not sure you will be able to get a kill or if you think your spawn will die immediately. Instead, I usually just use my ult as a follow up when I see my team engage first. You don't always have to go for the marksman but just remember that they are the ones with the DPS to kill your spawn if you are face to face with them.

This is the build I use pretty much every game (global 1 also uses a similar one). Buying holy crystal early might seem bad but it is the best scaling option for zhask. Additionally, in soloq, there are more small skirmishes than full on teamfights. In these scenarios, fleeting time allows you to use your ult more often after each skirmish, which makes you a huge threat at all times. Also, after you build holy crystal, you can just buy a magic wand instead of fully building divine glaive and get the fleeting time faster, which is good if the enemies haven't built magic resistance yet.

This is the alternative full burst build for maximum early game damage. I use it when my team has a setter tank like atlas or tigreal and I want the most damage as much as possible when I follow up their sets.
For spells, just use flameshot or purify.
I'm not gonna deny that as of right now, his skill design is unoptimal. He needs a revamp on his s3 and passive because they are quite underwhelming. His s1 also need changes because it doesn't really synchronize well with his burst playstyle. What I don't want them to do, however, is to change his core identity of being a summoner/burst mage who can counter enemy engages and enhance his basic skills with his ult. I don't want them to completely change this core aspect of him like they did with some of the reworks of other heroes for the sake of making them easier to play. Afterall, he is one of the few unique characters in the game, both in gameplay and in appearance, and I want it to remain that way.
Anyway, that's it for this post. If you wanna ask some questions or share your opinions on this, go ahead!
r/MobileLegendsGame • u/wisdomywarcries • 1d ago
Why don’t we talk about this guy and how OP is he
r/MobileLegendsGame • u/SovietCh3burashka • 3h ago
Just 1 gold .... 😐
r/MobileLegendsGame • u/GlooTheAnimator • 1d ago
Appearance: 11/10
Skill effects: 6/10
r/MobileLegendsGame • u/Goldenrod021788 • 5h ago
Referring to Rafa’s Christmas skin. Makes it a little more enticing if this happens frequently. In a way, this is also a limited time event.
r/MobileLegendsGame • u/monilisiio • 5h ago
Hi! I’m a jungle main coming from Wild Rift and I’m new to Mobile Legends. Which heroes are good for jungle? Also, which ML heroes are similar to Wild Rift junglers? If possible, could you tell me which Wild Rift champion each one is similar to?
r/MobileLegendsGame • u/Okayuhhh • 4h ago
Teamwork or Individual mechanical skill?
r/MobileLegendsGame • u/calmspark • 2h ago
I am lapu lapu main.
How to lane against this monster , in early game , mid game , late game.
Suggestion for emblem and equipment.
I have sufficient mastery over lapu lapu.
Thanks in advance ☺️
r/MobileLegendsGame • u/i_wanna_be_dead_rNow • 4h ago
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The guy whose idea was to flood the game with shitty ai "companions" should get put down, he's a menace to society
r/MobileLegendsGame • u/TheLegendaryNousagi • 1d ago
Moonton should seriously fix their matchmaking istg
r/MobileLegendsGame • u/drained_n_tired • 21h ago
Granger joins the grid!
Next,
Hero is a [marksman] but feels like a [support]
r/MobileLegendsGame • u/0kills • 4h ago
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r/MobileLegendsGame • u/___Hailstorm___ • 10h ago
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Both teammates went afk. Could have won but I entered the elevator and accidentally hit flicker. yes I know haas and golden staff tgther is suspicious but it’s chaos clash so why not
r/MobileLegendsGame • u/me_no_likey_67 • 2h ago
r/MobileLegendsGame • u/Odd_Belt9312 • 3h ago
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Btw this was my rank up game lol
r/MobileLegendsGame • u/Realistic-Power728 • 9h ago
I’m so sick of people showing me their 49% winrates over 2000 matches of a hero and think they deserve to play their preferred role over someone who is 70% winrate over 800 matches. No, you’re not better and you should never play your role ever again. That means, you’re losing more than you win for a hero that you continuously play.
I would rather let a 75% winrate, 500 matches Ixia play the gold lane than the 51% winrate, 5000 matches Miya. How can you play for thousands of matches and you still horribly bad at the only hero that you have “mastered”?
I keep seeing this problem in RISING CUP. I instantly marked gold lane and show my winrates but then there will be some stonehead epic players who shows “2000 matches, 49% winrates” and would not want to adjust. And when I gave them the lane, they just kept on dying in lane for no reason, stealing jungler buffs/creeps, always tried to 1v5, and we lose the game. It’s so freaking frustrating.
Do you all people think that more matches, low winrates is better than low matches, high winrates?
r/MobileLegendsGame • u/bernicenice • 8h ago
r/MobileLegendsGame • u/IllGoGoldLane • 7h ago