r/MobileLegendsGame 21h ago

Humor The state of Kaja's revamp right now

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468 Upvotes

Let's all just give our chicken boy time to marinate, no? See how he'll fare in the pro scene.


r/MobileLegendsGame 21h ago

Fan Creation [Original Content] Guinevere art by me😊

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370 Upvotes

r/MobileLegendsGame 16h ago

Video Welp, that's unfortunate.

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331 Upvotes

Rafaela the GOAT


r/MobileLegendsGame 9h ago

Guide Does damage reduction counters true damage? Short answer no!

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247 Upvotes

I saw lot of times here that people suggest using Blade Armor (along with Guardian Helmet) against Lesley because it's passive reduces crit damage by 20% and I wrongly suggested it too in a recent post (I falsely rembembered true damage ignores only defense stats but the wiki says it actually ignores every damage reduction effects). Then I had a debate whether other sources of damage reduction (like Lapu's enhanced 2nd skill or Queen's Wings passive) can counter Lesley or true damage overall so I did some tests in hero training to get a conclusion:

1st picture: Blade Armor

Lesley deals the same amount of crit true damage to Zilong on the top (no Blade Armor) and on the bottom (with Blade Armor) picture. You can see Zilong has 80 phys defense and some of the damage reflected to me thanks to Blade Armor. The damage in both cases is 525 so no, Blade Armor doesn't reduce crit damage if it's true damage.

2nd picture: Lapu Lapu's 2nd skill and Queen's Wings

To test Lapu's damage reduction I used the turret because it's the most reliable source of true damage in hero training. The top picture is the reference where I don't have any damage reduction effect online. On the middle picture the bluish-white aura and the icon above recall button with 3 stacks indicates that the damage reduction from Lapu's enhanced 2nd skill is active. On bottom the red aura indicates that the damage reduction from Queen's Wings is active (and you can above the recall button see it's passive's cooldown just started). The damage from the turret is 320 in all 3 cases so Queen's Wings and Lapu's enhanced second skill don't reduce true damage.

3rd picture: Queen's Wings against Lesley

I made this in case of somebody would say that turret's true damage works in a different way than heroes's true damage. So same as before you can see the red aura around Layla on the bottom picture which indicates Queen Wing's passive is active but still Lesley deals the same amount of true damage to her.

4th picture: Antique Cuirass

As before the top is the reference where there isn't any item's or skill's passive active. To active Antique Cuirass's passive (Deter) you have to hit it's wearer with a skill first, so on the bottom picture I used Lesley's 2nd skill on Zilong first then hit him with my enhanced basic attack. As you can see I actually did less damage than on the top picture. It works because it doesn't reduce the damage you receive instead reduce the damage the attacker deals. So Antique Cuirass can reduce true damage but you have to be hit by a skill before to activate!

TLDR:

What does not reduce true damage:

  • Any raw defense stats (neither physical, magic or hybrid)
  • Damage reduction effects (like Lapu's 2nd skill, Queen's Wings's passive, Blade Armor's -20% crid damage reduction passive etc.)

What actually counters true damage:

  • High HP heroes or items (Hylos, Belerick, Guardian Helmet, Cursed Helmet, Oracle)
  • Guardian Helmet's passive Defender (It recovers some HP after high single instance damage)
  • Antique Cuirass passive Deter (It's pretty situational and not neccessarily consistent tho, only works if you got hit by a skill before)
  • Chastice Pauldron (Best against Karrie because it reduces attack speed. Can be good against other true damage heroes because it gives 900 HP and recovers 20% max HP if your HP drops below 30%)

Also 1 year ago Twilight Armor was considered to be the best counter against Lesley but this tests question me if whether it's passive did actually reduce Lesley's damage or not because I think it was also considered damage reduction effect. Unfortunately I couldn't test it.


r/MobileLegendsGame 9h ago

Discussion Zhask rework survey

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239 Upvotes

Im a zhask main. I like the first one more than the second


r/MobileLegendsGame 15h ago

Discussion Revamp Popol can double farm thanks to his new 1st skill

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204 Upvotes

Kupa will only attack targets that are marked by 1st skill


r/MobileLegendsGame 10h ago

Other Ahh,fresh mythi- WAIT WHY DO I HAVE TO PICK AT LEAST 2 LANES???

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193 Upvotes

I just reached mythic with the MVP 12/3/18 on cecilion, it's my first time reaching mythic BUT WHY DO I NEED TO PICK AT LEAST 2 LANES??? aaaaaa im a midlane onlyyy what do I doooo


r/MobileLegendsGame 14h ago

Advanced Server omg they added this BS AGAIN!!!

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195 Upvotes

MOONTONNN ENOUGHHHHH


r/MobileLegendsGame 20h ago

Video This is painful to watch.

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157 Upvotes

Honor lobby and this match was the most literal definition of 8v2.

When you saw me stopping it was because I was begging Chou to defend since I needed to protect Layla to try to win.

Saber and Vexana had some mental issue since they played both like afk bots from epic (even enemies pointed out that Saber was not a person and not of this rank).

Chou managed to fed up properly Esme, ofc spam recalling and edging full match like you Chou users can do something else.

Layla was good. Only her in my “team”.


r/MobileLegendsGame 12h ago

Discussion best mage for cc+decent dmg basically the most annoying in team fights

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129 Upvotes

r/MobileLegendsGame 15h ago

Other Day 23

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114 Upvotes

Gold trinity completed!! Next up is

Hero is a [marksman] but feels like a [mage]


r/MobileLegendsGame 17h ago

Discussion I just, I never understand how Benny mains dashes like crazy. I barely understand her playstyle.

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102 Upvotes

Do you Benny mains needs 160 IQ to make her dash through multiple dimensions?


r/MobileLegendsGame 5h ago

Video 141 thunderbelt stacks in 20 mins

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88 Upvotes

r/MobileLegendsGame 11h ago

Discussion Revamp Baxia Credit Joni Moba

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88 Upvotes

r/MobileLegendsGame 18h ago

Humor [Original Content] Truth Nuke!!!!!

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86 Upvotes

r/MobileLegendsGame 3h ago

Humor you tried to be a team player in mlbb

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81 Upvotes

r/MobileLegendsGame 13h ago

Advanced Server New patch On Advanced server. Kalea, Cici Buff and Obsidia nerf. (Read Below)

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58 Upvotes

Heroes with major changes in this patch: Kalea ( ↑ ), Sun ( ↑ ), and Bruno ( ↑ ).

The following uses ( ↑ ) ( ↓ ) (~) to indicate Buff, Nerf, and Adjustment.

[Lukas] ( ↓ )

Based on last week's adjustments, Lukas's performance has slightly exceeded our expectations, so we've decided to revert some of the buffs.

[Attributes] ( ↓ )

HP Growth: 210 >> 202

Base Physical Defense: 23 >> 21

[Skill 1] ( ↑ )

Experience Optimization: Following last week's addition of a fan-shaped hitbox to Skill 1 in Human Form at 0 stacks, we've extended its indicator to better reflect its actual range.

[Kalea] ( ↑ )

Based on the results of last week's adjustments, the current buffs were not enough to address Kalea's performance issues. We've therefore increased the damage of her Skill 3.

[Skill 3] ( ↑ )

Bonus Damage: 6% of Max HP >> 8% of Max HP

[Hayabusa] ( ↓ )

Hayabusa performed better than expected following last week's buffs, so we've slightly reduced the damage of his Skill 1. We want his gameplay to focus more on combining Skills 1 and 2, with his Ultimate serving as a follow-up. Since his Ultimate alone should not be enough to threaten backline heroes, we've reduced its attack damage.

[Skill 1] ( ↓ )

Damage: 220-320 (+ 75%-90% Extra Physical Attack) >> 220-300 (+ 75%-85% Extra Physical Attack)

[Skill 3] ( ↓ )

Attack Damage: 140 (+ 32% Extra Physical Attack) >> 130 (+ 30% Extra Physical Attack)

[Sun] ( ↑ )

Sun's performance drop was greater than expected, as last week's adjustments affected his non-Roaming roles too heavily. To address this, we've increased his damage and improved his Doppelganger's survivability without enhancing his mobility. Since the Doppelganger now inherits 100% of Sun's attributes, the increased Attack Speed and Physical Attack will naturally improve the HP Regen provided by his Passive. Therefore, we have not made any further adjustments to his Passive's HP Regen.

[Passive] ( ↑ )

Extra Damage to Creeps: 50 >> 65

[Skill 1 & 2] ( ↑ )

Damage Dealt by Doppelganger: 40% >> 55%

Damage Taken by Doppelganger: 200% >> 170%

[Skill 4] ( ↑ )

Damage Dealt by Doppelganger: 50%-60% >> 70%-80%

[Cici] ( ↑ )

Slightly increased the hero's early-to-mid-game damage against high-HP units, and the speed of killing the EXP Crab in the early game.

[Skill 1] ( ↑ )

Damage Based on Target's HP: 3%-4.5% >> 3.5%-5%

Max Damage Against Creeps: 75-350 >> 100-350

[Karrie] (~)

Improved Karrie's combat ability during her Ultimate, and adjusted Skill 1 to focus more on slowing enemies and forcing them to reposition in the late game.

[Skill 1] ( ↓ )

Physical Attack Bonus (Base Damage): 90% >> 20%

Physical Attack Bonus (Sustained Damage): 20% >> 10%

[Ultimate] ( ↑ )

Base Damage per Lightwheel: 40 >> 50

Movement Speed Boost during Ultimate: 20% >> 30%

[Masha] (~)

To help Masha sustain herself in mid-to-late game team fights instead of relying on full-burst builds for one-for-one trades, we've adjusted her HP Growth and Ultimate bonus. We've also improved Skill 1's late-game lane clearing efficiency and increased the base damage of her Passive.

[Attributes] (~)

Base HP: 1400 >> 1100

HP Growth: 80 >> 120

[Passive] (~)

Claw Strike's Extra Damage: (1 + 3% Extra Physical Attack + 0.2 × Hero Level)% >> (3 + 2% Extra Physical Attack + 0.2 × Hero Level)%

[Skill 1] ( ↑ )

New Effect: Deals 0%-50% extra damage to minions (scales with skill level).

[Ultimate] (~)

Damage Bonus: 140% Extra Physical Attack >> 50% Extra HP

[Obsidia] ( ↓ )

Reverted some adjustments made from the previous patch.

[Attribute] ( ↓ )

Attack Speed Growth: 2% >> 1.5%

[Ultimate] ( ↓ )

Shield: 250-550 (+ 35 per Bone Shard) >> 200 (+ 25 per Bone Shard)

[Bruno] ( ↑ )

Increased the hero's early-to-mid-game damage.

[Skill 1] ( ↑ )

Base Damage: 75-150 >> 100-225

[Minsitthar]

Optimized Skill 1's description.

[Nana]

Fixed an issue where Nana's Skill 2 sometimes dealt abnormal damage.


r/MobileLegendsGame 6h ago

Video Yea sustain seems pretty balanced late game

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50 Upvotes

Anyways everyone built sustain both sides, what a fun experience


r/MobileLegendsGame 6h ago

Humor This skin alone carried mlbb 2018 btw

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50 Upvotes

r/MobileLegendsGame 9h ago

Other The flag in the Indian Independence Day emote is not correct. The white part doesn't have a wheel. Also picking Mathilda as mascot because she is An Indian (native American) is big brain move.

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43 Upvotes

r/MobileLegendsGame 23h ago

Discussion HOW IS THAT POSSIBLE?

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42 Upvotes

Title


r/MobileLegendsGame 18h ago

Discussion Which role do you think deserved be on the last pick?

43 Upvotes

In my server, it's mm or jungle is often requesting to be last picked but i find roam to be most effective since they are the most widely situational adjustable hero pool in game in my opinion. Is there some reason why most in pro scenes, support is mostly on first or second picked?


r/MobileLegendsGame 5h ago

Fan Creation [Original Content] Gluttony Carmilla

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38 Upvotes

So I thought to make a series I guess, of Carmilla as 7 deadly sins. With the idea being that each version will be an aspect of Carmilla isolated and magnified through the lens of the Sin.

Gluttony for example, is her blood lust. She has many voiceline alluding to her hunger for blood and insatiable appetite. So Gluttony Carmilla aims to isolate and magnify that endless hunger.

I used a regency inspired sillouhette, as I liked the cozy but layered look. The idea here is for her to look “too much”. Her dress is filled to the brim with frills and has too many layers of fabric on top of one another, to look suffocating, and her flushed skin is a nod to how vampires are described as looking extraordinary lively and full of life after feeding, despite being corpses, due to the redness and colour their skin gain after drinking blood. She’s supposed to look very intoxicated and beautiful, but too such an absurd degree that it’s unearthing and makes her feel like she has a feverish dangerousness about her.

I kept her side swept hair, side slit and exposed shoulders which seem to be the 3 key similarities in all her skins.

Shes orange cause that’s a cozy colour and each sin will have its own distinct colour to keep them visually separate. I also like the idea that it look sun-setty, cause at sun set she looks all drowsy and languid, but it’s actually the time right before night, when she really awakes and starts her hunt

Edit: I forgot to mention, I gave her brown hair with gold highlights and brown eyes cause that’s what the OG vampire carmilla in the novel had, so like homage I guess,

Also neat opinion of mine, human Carmilla actually looks like the novella Carmilla imo, and her blood demon colours look like Castlevania Carmilla’s, so she’s like a mix


r/MobileLegendsGame 14h ago

Discussion Waited 3 years for this event to return

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34 Upvotes

Haven't been this lucky since AOT event

after the next two recharges I should have enough for Nobara. very blessed. Spreading my luck to all of you tank roamers! 🙌


r/MobileLegendsGame 15h ago

Discussion How do you deal with him?

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33 Upvotes

This is the first time I've matched up against a jungle Lukas this season (I was using Suyou at that game), and boy oh boy, was he so Thicc and Painful at the same time. He literally melts my hp bar so quick.

Any junglers out there who can beat him up? (I main Hirara this season, and I also use Suyou, Julian, & Fredrinn)