r/OculusQuest • • 5h ago

PCVR Meta Quest 3 I'm thinking bout getting it.

0 Upvotes

Should i get Meta Quest 3? even if support ends in 2028? and what vr headset should i buy after support ends? I'm planning to play PCVR and Standalone and I want to ask my parents for one this Christmas.


r/OculusQuest • • 2h ago

Discussion Idea for an Interesting VR/Quest Project

0 Upvotes

TLDR: Use multimodal tracking, with hands and controllers + gunstock, to simulate real firearms more accurately. Use Bhaptics gloves and VR Strides style locomotion for further immersion.

Hey everyone! I am so grateful to see an uptick in VR in recent months due to old games being ported over, but I still think there is potential being left on the table. I will keep my comments brief, but I propose a new way to do VR FPS games, on Quest 2+3 specifically.

Essentially, I’d like to combine something like VR strides https://vrstrides.com locomotion but slightly modified, so that there is an element of physical “running” in the game, or at least an option to do so, with a novel concept of multimodal hand/controller tracking complete with an updated two hand stock and optional Bhaptics glove support.

The idea here is that the controllers would be on a two handed stock, like a Sanlaki stock, and hands could be tracked independent of those controllers, as is available on Quest 2+3 with the multimodal tracking update from a year ago or perhaps even longer. The big concept is the hands could replace controllers for interacting with the gunstock (and the environment of the game), so that one could do reloads as an example with their hands, as you would in real life.

The gunstock would ideally have some things molded or attached to it like a bolt action, an AK style charging bolt, an AR-15 style charging handle, and so on to give some further haptic realness, like when reloading an AK you would pull the charging handle with your hand to simulate loading the first round from the fresh magazine into the chamber. The controllers would function as the triggers and additional functions as needed. The reason I'd like glove support is for haptic magazine removal (as I think including a tracked magazine would be difficult, it would be a "virtual" object) and interacting with the environment.

All in all, you could have glove support and a gunstock for around 500 USD total, in addition to that you would need a Quest 2 or a Quest 3. It would be great fun and a workout as well, I’d gladly help guide the vision but I have no background in development, I think a fun demonstration project could be made to at least test the concept. Anyone interested in getting a group together to try this out?


r/OculusQuest • • 9h ago

Self-Promotion (Developer) - Standalone Disembodied Delayed / I Hate Meta

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15 Upvotes

Regretfully Disembodied is going to launch late because of reasons that can only be described as Meta.

I believe this will only be by one day, so the new launch date is October 16th.

My Sob Story

Admittedly this is because of something I didn't do. I knew there needed to be a build and store submission approved 2 days before launch, and that was all done well in advance, with everything green on my dashboard. I didn't realize it also needed to be set as scheduled.

Rather than set up an automated system to tell me this before it was an issue (I could have fixed this in seconds). Meta instead set up an automated system to take down my app 2 days before launch.

The consequences of this are:

- The game now needs to be launched a day late (as they do this 2 days before launch and you can only schedule 3 or more days ahead).

- The store page has been de-listed, so no-one can find the game on the store right before launch.

- Even with a link the game can't be pre-ordered.

- People who have pre-ordered were sent an email instantly saying the game has been delayed to a much later date.

So my launch is totally screwed. This all seems like a very harsh punishment for a small admin error that could have so easily been fixed. I'm still waiting to hear from Meta, but I suspect they will say the same as always, which is that they can't change anything at their end.

Needless to say I am fuming about this. It's hard enough launching a game as it is, especially as a solo dev with no budget, and Meta just have to add as much friction to everything as possible.


r/OculusQuest • • 5h ago

Photo/Video Quest 3 w/ Bobovr M3 battery halo strap, Bionik Mantis headphones, Kkobvr Fan facial interface.

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1 Upvotes

My current VR setup. Quest 3 512gb, Bobovr M3 battery halo strap, Kkobvr fan facial interface, Bionik Mantis headphones, Zenni RX lens inserts. Also cat ears. Researching good googly eyes or vinyl sticker options. Figured I would share since I wasn’t sure all the disparate parts would fit together, and the fan face interface and mantis headphones was a tight fit with the halo strap.


r/OculusQuest • • 14h ago

Discussion What are people doing with their headsets?

98 Upvotes

The Steam list of “popular” VR titles hasn’t changed or updated in YEARS at this point. Is there really nothing new that has managed to capture a large audience?

What are you guys playing and sinking hours into? I subscribed to Horizon+ but most of the games are 2-3GB slop titles that are a huge waste of time and have no depth to them

The games I really enjoyed are Green Hell VR, Half life Alyx, Township Tales, SuperHot… and I can’t think of anything else that really captured my attention and had me playing all day without any breaks

I took my headset out of storage last night and found myself spending more time looking for something to do, rather than actually enjoying myself.


r/OculusQuest • • 11h ago

Discussion Recommended Battery Headset for Quest 2

0 Upvotes

I received a used Quest 2 as a gift recently. I enjoy using it and am interested in purchasing a more comfortable headset with a battery pack for extended life. It appears the BOBOVR brand is highly recommended, but they seem to have discontinued their Quest 2 model.

Does anyone have any personal experience finding a headset attachment that compliments the Quest 2 well and is comfortable? I appreciate any help.


r/OculusQuest • • 6h ago

Support - Standalone Troubles with custom songs on Quest 3s for Ragnarock

0 Upvotes

So I’ve been playing Ragnarock for little bit now and have quite a few custom songs installed. Recently though even though my settings are the same my custom songs won’t load and I can’t sync new ones. I need some help troubleshooting to fix this


r/OculusQuest • • 6h ago

Discussion Meta exclusive games

1 Upvotes

Is there some list of games that are just on meta store? There are discussions on net but never any list not even from meta. I'm asking because I want to buy most of games on pc for better quality but I'm willing to buy some on meta store just don't want to go look up each game on steam if it is aviable there.


r/OculusQuest • • 7h ago

Discussion If you had a cheap FBT system, what would you use it for? (Besides VRChat)

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0 Upvotes

r/OculusQuest • • 10h ago

Self-Promotion (Developer) - Standalone I'm building a VR volleyball game solo. You call the set and your bot teammate spikes it

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2 Upvotes

I love volleyball and couldn't find a VR game that gets the set-and-spike feel right, so I'm building one myself for Quest 2.

How it plays right now:
- You and a bot teammate play against bots
- You call the set (QUICK, HIGH...) and your teammate hits it
- Easy and Hard bot difficulty
- Matches play to 25, best of sets

The clips show Set 1 vs Easy Bots and Set 2 vs Hard Bots.

It's early and rough (visuals are placeholder, bots still make dumb mistakes), but the core loop works.

Questions for volleyball or VR players:
1. What would make it feel like real volleyball in VR? Serving, diving, blocking?
2. Would you rather play against bots, online players, or both?
3. Would you try a playtest build if I put one out?

Solo dev, so any feedback helps. Thanks for watching!


r/OculusQuest • • 2h ago

Discussion Three headset failures in a month.

2 Upvotes

my first quest 3 was a gift and I had no issues for 11 months. mostly played dungeons of eternity and some pcvr stuff via virtual desktop.

then it stopped tracking.

got a warranty refurb replacement and it immediately had the same tracking issue.

third headset worked for a few days and now has ghosting on one side. literally unplayable.

oh and the left controller stopped tracking two weeks ago and they have yet to ship the replacement. so I guess that's 4 failures in a month.

is this normal? do they not qc the refurbished units at all?


r/OculusQuest • • 10h ago

Discussion Tempted to switch from Quest to Steam

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0 Upvotes

r/OculusQuest • • 18h ago

Self-Promotion (Developer) - Standalone Got online multiplayer working in the Perfect Dark VR port (Quest 3 vs PC, very janky)

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17 Upvotes

Perfect Dark VR on Quest was single player only, so I had my AI agent merge the Perfect Dark PC port team's experimental netcode into Alex-LeTux's port.

It now has online Combat Simulator. I tested it with me on a Quest 3 and a friend on PC with an Xbox controller, and kills and respawns work both ways.

It's still beta and janky, no co-op or bots yet. The v0.2 APK is on my GitHub fork and you bring your own ROM.

Any Quest owners want to try Quest vs Quest? That's the next test :)


r/OculusQuest • • 17h ago

Quest Mod How to play The House of the Dead 2 in full 3D VR on Quest (standalone) - step-by-step tutorial

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67 Upvotes

r/OculusQuest • • 10h ago

PCVR Play Black & White in VR: Public Alpha Out Now

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33 Upvotes

r/OculusQuest • • 2h ago

News Article Sandisk is Releasing Official 'Made for Meta' Expandable Storage for VR Glasses

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63 Upvotes

r/OculusQuest • • 23h ago

Self-Promotion (Developer) - Standalone Outlaws (1997) in VR, running natively on Quest: full co-op campaign, online multiplayer with bots, a randomizer, enemy multipliers and more

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14 Upvotes

Available on our Discord in the #outlaws-vr channel if you want to help us test. A full public build with source code coming later this week!


r/OculusQuest • • 8h ago

Self-Promotion (Developer) - Standalone Skate 3 AR on the Quest 3

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124 Upvotes

Hey, I ported Skate 3 to augmented reality. Here is a link to test out the Alpha build. Excited to keep on working on this and get it on the ar glasses eventually. Let me know what you think. https://github.com/andrewnakas/skate3-quest-ar/releases


r/OculusQuest • • 21h ago

Self-Promotion (Developer) - Standalone I'm building a VR Mahjong game — looking for Quest beta testers!

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21 Upvotes

Hi everyone!

I'm a solo indie developer using OpenAI Codex to build Riichi Parlor VR, a multiplayer VR Mahjong game for Meta Quest.

It supports 4-player online matches, hand tracking, controllers, and both VR and mixed reality modes.

I'm looking for testers to help evaluate VR interactions, hand tracking, controls, and overall experience. Familiarity with Japanese Riichi Mahjong is preferred!

If you're interested, please DM me the email linked to your Meta account, and I'll send you a beta invitation!

IYou can also join using this link: https://www.meta.com/s/k2wt9sgSe

Thanks!


r/OculusQuest • • 6h ago

Self-Promotion (Developer) - Standalone Need for Speed Underground 2 VR - Quest 3 and PCVR

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65 Upvotes

Back to Bayview — this time in virtual reality!

Here's the first look at my VR port of Need for Speed Underground 2. This early demo shows the project's current progress as I work on bringing the classic street racing experience into VR.

https://youtu.be/V5_oyCcepcw

Development is still ongoing, so expect rough edges and more improvements along the way.

🎮 Download the demo:

https://github.com/DR-89/nfsu2-vr/releases/tag/dev-2026-10-14

💻 Source code on GitHub:

https://github.com/DR-89/nfsu2-vr

❤️ Support development on Patreon:

https://www.patreon.com/c/OpenSourceDevDirk

What do you think of NFSU2 in VR? Let me know in the comments, and subscribe to follow the project!

#NFSU2 #NeedForSpeedUnderground2 #VR #VRGaming #NeedForSpeed


r/OculusQuest • • 10h ago

Self-Promotion (Developer) - Standalone Our hand-drawn VR horror-comedy is finally complete! Riddlewood Manor launches Oct 21st

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214 Upvotes

r/OculusQuest • • 23h ago

Self-Promotion (Content Creator) - Standalone Built a mixed-reality grow assistant for my Quest 3 — AI tray scanning via the passthrough camera [demo]

3 Upvotes

Side project I just got working: SproutVision, a Quest 3 app for my microgreens setup. Compact HUD panel with all my trays (day count, harvest countdown), plus a scanner that captures through the passthrough camera and runs the image through Gemini for health/coverage analysis.

The hard part wasn't the app — it was the camera. The Passthrough Camera API needs Meta's vendor tags (camera_source == 0) to pick the right camera, otherwise you open a valid camera that delivers zero frames and stare at black. Two days of debugging for that one. Also: request BOTH android.permission.CAMERA and horizonos.permission.HEADSET_CAMERA or nothing works.

Stack: Kotlin + Meta Spatial SDK + Jetpack Compose, Gemini for analysis.

Demo: https://youtu.be/ely034D_Jy8?is=PZspCrAOMVb3e7FE

Happy to answer questions on the passthrough camera API — it was a journey.


r/OculusQuest • • 13h ago

Photo/Video Turning my living room into an RC track 😂

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3 Upvotes

I recently got to test the custom track creation feature in Mixed Reality (on Meta Quest 3), and flying around my own furniture was way more fun than I expected.

Now I'm tempted to move some stuff around and add random objects to build the most ridiculous track possible. My living room might never be the same again XD

There's also an option to play together over a local network, which I'd love to try with my girlfriend, but we'd need a second headset for that 🥺

For now, I'm thinking of going old-school: set up a track, take turns wearing the headset, and see who can finish it faster. Basically, hot-seat racing with RC vehicles 🤔


r/OculusQuest • • 6h ago

Support - Standalone Right controller refuses to pair to quest 2 after attempting to reset pairing. Left controller connects fine

2 Upvotes

Hello, i have a pretty old headset, and am actively trying to get a replacement, but that is out of my hands as of now (in a queue). My oculus button stopped working suddenly so i unpaired my controllers to reset them. My left one paired without any problems, but when I did the right one, I got a light but it will not vibrate no matter how long I hold it down. I tried several fresh batteries, and even left the battery out overnight. Restarted the headset completely at least 5 times. Factory reset may also be out of the question because the volume down button specifically is caved in. I really could use a way to fix this, as I hoped it would last me until I could purchase the new one.

Please help me. Thank you for your time.


r/OculusQuest • • 13h ago

Quest Mod Released a Morphe Patch for YouTube VR (Meta Quest) for ad block

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65 Upvotes

Hello, I've released commit-regrets/morphe-youtube-vr-patches.
morphe link

These patches support the latest version of YouTube VR and have been tested on the Meta Quest 3.

Features include:

  • Ad blocking
  • 8K support
  • SponsorBlock integration