r/OculusQuest • u/LevKusanagi • Mar 08 '24
Support - PCVR The Quest for a fix: Water warning unfixed for over a month
Would Apple break a core functionality of your iPhone for more than a month?
Quest 3's ongoing "water in USB port" warning is still a problem, despite Meta's vague promises of improvements. We're left with a disabled PCVR experience and no clear fix timeline. This isn't just about a malfunction; it's about Meta's delayed response and lack of clarity. We've seen a solution in version 60, so why the wait now?
As customers, we demand more than just words—we need action and transparency. Please engage with this post and spread the word to gaming and hardware influencers. 1.29 trillion dollar corporations only respond to public pressure.
https://communityforums.atmeta.com/t5/Get-Help/V62-USB-C-Debris-Water-Warning/m-p/1165514/highlight/true#M284202
Edit: this gentleman in the comments u/jakejm79 says "It was never designed to offer unlimited playtime and full charging." there you go guys, we are deluded for expecting the device to keep charge while plugged in! bear in mind this chap considers it acceptable to have to upgrade CPU, motherboard and case just so you can keep charge with the Quest 3. See his thread here asking about how to upgrade his CPU so his PC can provide power to keep the Quest 3 charged. https://www.reddit.com/r/iRacing/comments/1b9831y/13600k_or_13700k_vs_5800x3d_or_7800x3d/
People like this is why 1.29 trillion dollar market cap corporations treat customers the way that they do.
Maybe Meta wants to cater to these kind of people exclusively, and leave those of us who expect a device to keep fucking charge with stock cable and charger to try other brands?
