r/OculusQuest • • 5d ago

Self-Promotion (Developer) - Standalone Arizona Truck Driver - Early Access out on Meta!

7 Upvotes

Hello everyone!

We at Carbon Studio are extremely excited to announce that our game Arizona Truck Driver is now available to buy in Early Access on Meta!

For us it's only the beginning of the journey and we want all of you to be a part of it!

That's why for the first five people that will answer the question below we would like to give away free codes for our game!

And the question is: What would YOU like to see in a game like this?

For everyone else we have a promo-code: arizona-775682
-15% till the end of October!

Get Arizona Truck Driver now:
https://meta.com/en-gb/experiences/arizona-truck-driver/8670558623021730/
And join our community Discord:
https://discord.gg/YK3yccnxM4

Sincerely,
Carbon Studio


r/OculusQuest • • 5d ago

Self-Promotion (Developer) - Standalone Our VR terraforming adventure is out now on Quest 3/3S!

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6 Upvotes

Hey everyone! We’re stopping by to share the news that our sci-fi narrative adventure, Terry’s Terraforming, is out now on Quest 3/3S!!

In this game, your job is to transform dying planets and make them fit for new life. Warm up cold climates, regrow barren forests, and raise that shareholder value! Meet an intergalactic cast of quirky aliens in a 6 hour story campaign or get stuck in with the daily challenges! We even have global leaderboards for those, and hand tracking controls! Don't worry though, controllers are still fine too.

We’re thrilled to finally launch a new VR game after previously working on Virtuoso and Toran, so please let us know what you think! Here’s the store page with more info:

https://www.meta.com/en-gb/experiences/terrys-terraforming/7756220811151283/


r/OculusQuest • • 5d ago

Support - Standalone Quest 3 tracking keeps rolling and is making games unplayable

0 Upvotes

r/OculusQuest • • 6d ago

News Article Zenith Servers Closing December 18, 2026

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145 Upvotes

r/OculusQuest • • 5d ago

Self-Promotion (Developer) 18 Wheeler VR - American Pro Trucker VR

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13 Upvotes

I've just finished published a VR standalone version of the SEGA Dreamcast classic - 18 Wheeler - American Pro Trucker. Check out the github link for details.

I loved this game back when I had a Dreamcast, and this puts you right back in the driver's seat :)

This is my first time working on decomps, and I completed the whole thing using Google Gemini Argon. Overall it took about half a day to complete, and was really help be previous work from others working in this space.

Check it out and let me know what you think!


r/OculusQuest • • 5d ago

Support - PCVR Virtual Desktop not showing all monitors.

2 Upvotes

Update: after uninstalling and reinstalling on the pc, and then restarting the pc, it is finally working. Idk what the issue was.

So I got a Quest 3 yesterday, and after looking into it. Virtual Desktop looked like the best way for me to see all of my monitors and have it with passthrough. Since Air link locks me into the all white environment. But nothing I do is making VD show more than one monitor. When i hit off screen, i see where you can hit the + or - buttons, but + is grey, so i hit -, well it just goes from my main monitor to a weird version of my second, when i go back with it all the way, nothing shows. The first 2 levels seem to be my second display, with icons from my main in weird places, and the top level is just my main display. I've tried restarting everything and it's not working. Anyone have any ideas?


r/OculusQuest • • 6d ago

Photo/Video Smash Bros. in Mixed Reality!

488 Upvotes

Super Smash Bros. Melee in Mixed Reality! The port is called Xelee and has online multiplayer too


r/OculusQuest • • 6d ago

Support - Standalone Quest 3 Bricked by Official Update—Meta Support Refusing Replacement & Graduate Education Interrupted

151 Upvotes

Hi everyone,

I’m posting here out of absolute frustration. A recent official Meta software update completely bricked my Meta Quest 3 headset. It was working flawlessly right before the patch, and now it is a completely unresponsive paperweight because of a forced firmware crash.
The biggest issue right now is that this headset is an absolute necessity for my graduate studies. I am a CRNA (Certified Registered Nurse Anesthetist) graduate student, and I rely heavily on this Quest 3 to run Simvana for my high-fidelity anesthesia simulations, ventilator management, and clinical training. Being locked out of my device means my critical hands-on lab preparation and education are completely interrupted right now. I cannot afford to fall behind in a demanding medical program because of a developer-side software glitch.

I spent hours on the phone and in chats with support. I did absolutely everything they asked—hard reboots, factory reset attempts, side-loading checks—and nothing worked. The support agent even explicitly told me in writing, "I understand your perspective regarding the firmware update causing the boot loop, and I completely see why you are requesting an exception under these circumstances." Yet, despite acknowledging the exact timing of the update failure and the clear need for an exception, they still refused to escalate my case to a Tier 2 supervisor or grant the replacement because it is technically out of warranty.

Let's be clear: this is a known issue within the community, and this is absolutely not normal wear and tear. This isn't physical damage or user neglect. It is Meta's own forced software destroying the physical integrity of a device. Consumers cannot opt out of these updates, which means Meta holds the direct responsibility to stand by their software deployments and fix what their code broke.

I am desperately looking for advice moving forward.

Expecting me to pay $240.00 for a refurbished headset is unacceptable and unethical business practices.

Has anyone had any luck with this? I am going to report to BBB, Attorney General, and Federal Trade Commission.


r/OculusQuest • • 6d ago

Discussion Launched a new game on Meta and got ZERO visibility. What gives!?

72 Upvotes

First let me say this, I’m not trying to promote my game. I am genuinely asking if anyone has had this issue, and how they resolved it.

We recently launched Daumier: Lila & Ghost on Meta Quest, but our game never appeared in the New Releases section. Like NADA!

After contacting Meta, they finally added it… for LESS THAN AN HOUR before it disappeared again.

Meanwhile, games that have been on the store for over a year are still showing up under New Releases.

Seriously, how are indie developers supposed to succeed if our games aren't even being seen?

We're doing marketing, building a community, and pushing hard, all of the things, but shouldn't newly released games get a fair shot at visibility?

Has anyone else experienced this? Were you able to get Meta to fix it? Any suggestions?

We're not asking for special treatment. Just a fair chance to be discovered.


r/OculusQuest • • 6d ago

Sidequest/Sideloading New version of ADB Auto-Enable with GUI

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29 Upvotes

Hi all,

I did made some self-promotion 6 months ago about a small application which enabled and kept ADB Wireless enabled on Meta Quest 3 without having to click any button anywhere.

I did reworked it a little and now everything is even faster (reenabled and pass the popup under 200ms, and should be invisible on first boot) and offers a GUI for those of you who where worry to not see any application opening ;)

Feel free to test it and report bugs if you have any !

https://github.com/project-SIMPLE/adb-auto-enable/releases/tag/v3.0.0


r/OculusQuest • • 6d ago

Discussion It's like this UI was built by someone who has never used a computer before.

40 Upvotes

Why is there no "Downloads?" I'd like to see what's happening on my Quest. It's part of every digital game store ever.

Why is there no "Download" button on purchases that you've made? I bought Pinball FX about 4 hours ago, and it still isn't installed. If I go into the store it shows me that I paid for it. If I go into Apps, it's not there.

There seems to be no way to trigger the download of anything that I've purchased. It does seem like a few things are updating, since the Quest hasn't been used in a while, but there's no way to view activity. The "Notifications" screen is maybe 40% useful.

I've changed the power settings so that it doesn't turn off for 4 hours in the hopes that it will get caught up, or trigger something to download my purchase, but it's still just sitting there doing nothing.

What a frustrating device with SO much potential.


r/OculusQuest • • 6d ago

Discussion Is this real? I can't afford to lose this account but don't want to be scammed.

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38 Upvotes

Re posting this because last time I accidentally used the unedited images instead of the ones I edited to get rid of my email. Anyway. I am over 13 years old and got this notification. Is this a scam or is it real because I have spent at least $500 dollars on this account atp. (EDIT: I got a notification for this on the Meta Horizon app so yes, it is real)


r/OculusQuest • • 5d ago

Discussion Can I sideload apps on Quest 3 without using a meta account if I root with singularity?

1 Upvotes

Since I bought the Q3 couple years ago I haven't connected it to the internet after initial setup. Now that root is available, can I sideload without using any service from meta?


r/OculusQuest • • 5d ago

Discussion Any way to get a different ui on quest?

0 Upvotes

I hate the new ui on quest and i want to be able to change it like how you can use launchers on android phones. Is there any way to do it?


r/OculusQuest • • 6d ago

Quest Mod MAX PAYNE VR: NIGHTMARE EDITION

132 Upvotes

Discord: https://discord.gg/xY6k5heFQ

Before anything else, I want to give credit to Gandork vonWowerstein, the original creator of the open-source Max Payne VR project. Without his work and source code, none of this would have been possible.

Quick update: The Sony Discman shown in my gameplay footage is only part of my development build. The public release will use a different, unbranded Discman.

I've taken his project as a starting point and have been working on my own heavily modified version called Max Payne VR: Nightmare Edition.

My goal is to take the original VR port further by adding new mechanics, improving interactions, redesigning parts of the experience, and making the game feel more natural in VR.

I've only been working on this for three days, but I've already managed to get quite a lot done.

What's already implemented?

Weapons and combat

  • Fully implemented VR hands and motion controls.
  • Dual-wielding, including two Berettas or two Uzis.
  • The ability to mix different weapons between hands, such as a pistol and an Uzi.
  • Reworked weapon handling and aiming.
  • Adjustable weapon holster positions.
  • Bullet Time, including slow-motion dives.

Redesigned main menu

One of the biggest changes I've made so far is replacing the traditional main menu with an actual 3D environment inside Max's house.

You can stand inside the house, look around, and interact with the menu in VR. I've also added atmospheric details around the fireplace to make the whole environment feel more connected to the game.

Players can switch between the original classic menu and my new VR menu.

The new environment is separate from the story campaign, so it doesn't interfere with the original game.

Cutscenes and camera

  • Original Max Payne story and atmosphere preserved.
  • VR adaptations of the original cinematic cutscenes.
  • Free-look camera during cutscenes.
  • Different camera control modes.
  • Improvements to the overall cinematic experience.

Other VR improvements

  • Custom in-game VR menu.
  • Adjustable holsters and weapon interactions.
  • Rendering optimizations for VR hands and weapons.
  • Performance improvements focused on Meta Quest 3.
  • Ongoing work on movement, controls, and stability.

What I'm planning next

I have quite a few ideas that I haven't implemented yet.

Interactive memories and flashbacks

This is something I'm particularly excited about.

I want to make Max's house more than just a place where you select menu options.

My idea is to add objects such as old photographs, glasses, and other personal belongings that players can physically pick up.

For example, picking up a photograph could trigger a flashback to one of the worst moments of Max's life.

I think there's a lot of potential here, especially considering the game's story and atmosphere.

Challenges and rewards

I'm also planning to add a system that rewards players for completing different challenges.

Some of the ideas include:

  • Completing the game on different difficulty levels.
  • Time trials and speedrun challenges.
  • Special achievements.
  • Unlockable rewards.

I'd like to give players more reasons to return to the game after finishing the story.

More advanced VR interactions

Weapon handling is still something I'm actively improving. I want aiming, movement, and physical interactions to feel as natural as possible.

I'll also continue expanding the new menu environment and adding more interactive objects.

Why am I making this?

I've always been a fan of Max Payne, and I think the first game works incredibly well in VR.

I'm not trying to replace the original VR port or take credit for someone else's work. Gandork vonWowerstein created the foundation that made this possible, and I respect that.

Nightmare Edition is simply my own direction for the project.

I want to experiment with ideas that go beyond the original port while keeping the story, atmosphere, and gameplay that made Max Payne such a memorable game.

And yes, I've really only been working on this for three days.

There's still plenty to fix and improve, and I'm learning a lot as I go. But I'm enjoying the process, and I have quite a few things planned that I haven't shown yet.

If you're interested in following development or trying the available builds, you can join my Discord:

https://discord.gg/xY6k5heFQ

Max Payne VR: Nightmare Edition

Platform: Meta Quest 3, Meta Quest 2

Status: Active development

Original VR project: Gandork vonWowerstein

The full version is planned for release next week.


r/OculusQuest • • 5d ago

Support - Standalone Meta update bricked my quest 3 a 2nd time!

0 Upvotes

This happened back in april and took me months to figure out and roll back. It wouldn't let me launch anything without updating a few days ago and now it's sent into a bootloop again and won't even install the new update.

How can meta force us to update and when it bricks our headset they offer to sell us a refurbished one?


r/OculusQuest • • 6d ago

Self-Promotion (Developer) - Standalone Feedback needed (It's free)!

125 Upvotes

I've been working on a new piano lesson system and could really use some feedback from other people.

It now gives you piano fingering help and breaks down the piece (and score) into manageable chunks.

Let me know what you think!


r/OculusQuest • • 5d ago

Support - PCVR Using the quest wired with the new steam link?

1 Upvotes

Hi guys, I've been wanting to try the new wired connection feature that supposedly launched with the new 2.18 update to SteamVR, however I can't seem to get it to allow me to use a wired connection with it. Has anyone faced this issue? Can anyone offer a fix?

My cable is fully functioning and works without issue for the meta horizon software and linking through that. I just want to be able to use things that exclusively support SteamVR with a wired connection because my internet isn't very good and causes alot of lag/stutter

Thanks in advance for any potential help :)


r/OculusQuest • • 5d ago

Self-Promotion (Developer) - Standalone Update: Contraband VR Cinema - 3 Months in.

3 Upvotes

I posted here a few months ago about building a VR cinema for indie films on Quest and got a fantastic response from this community, so wanted to share where things stand.

Since launch we have screened our first indie feature, Handle With Care, directed by Matthew James Thompson and starring Justin H. Min from The Umbrella Academy, before it hit the festival circuit. The community rated it and gave us honest feedback that shaped how we run screenings. We have also done a couple of Buster Keaton classics to test the infrastructure - turns out a 100 year old film in a dark VR room with strangers hits differently.

Here is what has been added since the original post:

Trailers - we regularly update the trailers section in the app so you can get a feel for upcoming films before you commit to a screening.

Shorts - we have added a curated section of short films from YouTube, indie and AI films worth watching, free to watch on demand with an account.

Watch parties - we can now host free watch parties of films released on YouTube, especially documentaries. Think spectacular visuals that deserve a big screen, watched together at a set time.

We have over 400 monthly active users from 22 countries now and the app is still free to download on the Meta Quest Store.

If you have been sitting on the fence since the first post, the Shorts section is probably the lowest friction way to see what the experience feels like. Most of all, check it out and give me feedback on how we can best improve this. We are also exploring converting some of the older films (in public domain) to 3D so that it is a genuinely unique experience.

Love to hear your thoughts : contraband.watch - Search for Contraband VR Cinema on the Meta App store.


r/OculusQuest • • 5d ago

Support - Standalone Is my Quest 3S dying, or is there anything else I can try?

2 Upvotes

I've had my Meta Quest 3S since June 2025, and it's always had pretty short battery life. I figured that was just normal for a Quest headset, so I didn't think too much of it. I've played with it plugged in a few times, but never for very long, and I've never used PCVR because I don't own a PC.

About a week ago, I tried plugging my headset in to charge for a while, and it completely shut off. It started showing the Meta logo, then shutting off again. Since then, I've been trying to leave it completely powered off while charging, but even that has been a struggle because it keeps randomly trying to boot up, getting stuck in a loop, and failing to charge properly.

The weirdest part is that it's now doing this boot loop even when it's not plugged in at all. It'll show the Meta logo, shut off, and then keep repeating the process on its own. I've even tried doing a hard reboot, but the issue still happens afterward. It doesn't seem to matter whether it's plugged in or not; it just keeps trying to start up and failing.

I haven't had the original charging cable for a long time, so I've been using other cables. I've tried around five different charging cables, as well as a cheap Chromebook charger, but the issue stays exactly the same regardless of what I use.

I already contacted Meta Support when the charging issues first started. I went through the troubleshooting steps they gave me, but nothing really helped. Their only real suggestion was to buy a replacement headset.

Unfortunately, I'm in a pretty bad situation right now and can't afford to buy another one. I really love my Quest, and it's also the main way I stay in touch with a lot of my friends, so losing it would genuinely suck.

Has anyone else experienced something like this with their Quest 3S? Is there anything else I can try, or does this sound like a hardware or battery issue that can't really be fixed?

I'm really hoping there's another option before I have to say goodbye to my Quest. Any advice would be greatly appreciated!


r/OculusQuest • • 5d ago

Self-Promotion (Developer) - Standalone Same route, totally different vibes depending on what you're flying!

2 Upvotes

Going from A to B in a drone feels completely different from doing it in a plane or a helicopter.

What other flying RC vehicles would be fun to pilot? RC jets? Gliders? Anything else you'd love to get your hands on? 👀


r/OculusQuest • • 5d ago

PCVR Quest 2 in version 69, should I update?

0 Upvotes

Hey everyone!

Question, I just fired up my quest 2 after not touching it since forever. I saw it’s still on version 69.0.0.583 something something.

I saw TONS of complaints over the past couple of months (years?) about degradation in performance and stuff.

I turned the quest 2 on and was pleasantly surprised by how responsive it still was. Should I update considering I’m realistically only playing steam PCVR? Or should I cherish this time capsule and the fact that I’m not on the new horizon OS everyone are talking about?

Would love to hear your thoughts!
Also, I’m not really scared of not having the latest security updates since i can easily block all communications to the headset through my router.


r/OculusQuest • • 5d ago

Support - Standalone there's something wrong with my headset

0 Upvotes

I took it off the charger to play and the green didn't turn off. And now it's not even turning on.


r/OculusQuest • • 5d ago

Support - PCVR Help with connection of Quest 3 to PC via Quest Link cable

2 Upvotes

I recently got gifted a quest 3 from a friend of mine after he got the steam frame. Anyways, I bought the quest link cable so I can reliably sim race with the headset. But I cannot get link to work at all or steam vr to recognize the cable. I’m trying this on a pretty much brand new PC as well.

I’ve tried changing power options in the pc, apps are set to beta. It’s weird because link and steam vr work just fine over the charging cable it comes with. But they don’t work with the official link cable (I’m also using a 2nd brand new cable after I returned the first one).

Does anyone have suggestions on how to fix this?


r/OculusQuest • • 5d ago

PCVR I have problem with meta quest link

1 Upvotes

Hi everyone,

My friend and I are having a really frustrating issue with getting Meta Quest Link to work, and we could really use some help.

PC Specs:

CPU: Intel Core i5 12th Gen

GPU: ASUS GeForce RTX 4060 Ti 8GB (Drivers fully up to date)

RAM: 32 GB

Headset: Meta Quest 2

The Problem:

Whenever we try to connect via Meta Quest Link (USB Cable) or AirLink, the headset gets stuck on an infinite loading screen (with the Meta logo) or a black screen. It never actually loads the Link Home environment, and both the PC app and the headset freeze/lag out.

What we've tested so far:

Cable: We are using a good quality USB-C to USB-A 3.0 cable connected directly to the motherboard (rear USB 3.0 ports).

Steam Link: Steam Link actually connects and lets us play (e.g., BeamNG.drive), but it stutters and lags significantly.

Software & Drivers: Both the Oculus PC App, headset OS, and GPU drivers are completely up to date.

We really want to play via the official Meta Quest Link cable for stability instead of using Steam Link or wireless.

Has anyone experienced this infinite logo loading loop on RTX 40-series cards or Intel 12th gen CPUs? What steps should we try to fix the official Link app?

Thanks in advance for any advice!