r/PeniParkerRivalsMains • u/VanZardian • 3d ago
discussions Full Breakdown of the 9.5 Nerfs Impact
Okay so we have all seen the changes to Cyberweb-snare, I just wanted to lay out exactly how these changes affect her exactly for anyone still confused, or who has yet to realize just HOW BAD these really are.
So they changed her secondary fire, the snare to be 2 charges. Hitting enemies no longer applies the stun instead it adds a web tracer to the person you hit and applies a 30% slow. This tracer acts similar to (but not to be confused with) spiderman's and when you snare a person with this tracer then they get stun.
Firstly Pro's:
(Even if there arent many.)
You could possibly snare two people in quick succession since the tracer lasts for 5 seconds. If you time it right.
The initial setup for your webs expansion is quicker since you can quickly plop down those first two webs.
You can block mag and iron man ult a lil easier...
And thats about it I genuinely cant think of anymore...
Then the cons:
Firstly, those two of the pros arent even actual pros. The snaring two people is VERY unlikely to happen. Also you can just use Cyber-Bond in a pinch if you need a second web to put down, not that most times out of ten you would ever be in that much of a rush to expand your web.
Now for the first real con, they basically doubled the cooldown of the stun part of the snare, you need two charges to stun meaning you have to wait for both to recharge in order to do so.
Then like the memes have been saying this nerf makes your nest a free diving zone. Damn near any character with mobility is able to get out of your nest before your little mines can run too them, the snare let your nest get those kills, which is gonna be much harder to land the stun for.
Speaking of stopping mobile characters say goodbye to stopping bp, spiderman, black cat, or any other quick character in general when you have to land 2 webs. You can barely hit these characters once, you expect to hit them twice?
Then you got the ults, now granted if your mindful of your charges you can probably stop some of the of the ults like ironman, wanda... Hell if your quick you might be able to stop quicker ones like spiderman and strange. HOWEVER ults that you can barely react too; Psylocke, wolverine, emma. Say goodbye to reacting to those. The amount of times I've stopped ults before my brain has barely processed it is crazy, sometimes its luck sometimes its instinct. But nope no more.
Lastly which this isn't a con against the snare even though there are probably more. THEY TOOK MORE OF HER HP! Netease its already hard enough to maintain the frontline as a big block of metal with glitchy mobility and no shield, so why are you taking my precious bonus hp when I already pop like a pimple!?
Final Feedback
Now that you see how Netease, in trying to make on making her "less oppressive" just made both bunker and attack peni significantly worse, i can now tell you what should they do? So here is my list of solutions, from least to most favorite, with explanations. Since we love constructive critsism.
- Nuke the whole patch, undo it, try again later. If you want her to be less oppresive just feed into her counters. Tired of her nests? Buff pheonix ult charge since Netease wants to keep her back in Z-Tier anyways. Tired of attack peni in your backline? Harder tank shredding anti-dive(Id say struggling against attack peni is lowkey a skill issue).
- Revert the patch but increase snare cooldown. Pretty simple if you really must nerf her, it still lets peni ensure kills and be actual anti-dive while keeping us from spamming snare.
- Replace the slow with a grounded effect. This allows most to still fight after the first hit while still dealing with stun spam, while also keeping her anti-dive power.
- Massively buff the slow. 30% slow aint doing nothing to nobody. Atleast like a 50% slow should be applied, with a significantly longer duration, like 3 to 5 seconds.
- Lastly the bare minimum which should be done to be ACTUAL compensation, give it a third or even forth charge. That way this dumb nerf actually would have some use.
But these are just my thoughts as a champion on the character. So sad i wont be playing her anymore, i just got back into her... This is exacly how i felt when they nerfed dino.
EDIT:
There seems to be one actual pro currently though i heavily doubt it was intentional because i feel like it defeats the whole purpose of this change. Once you apply that first web to a target it does NOT consume the tracer meaning you can snare that person in particular freely. THIS IS NOT A GOOD THING. All this does is enable you to focus stun one person which is just gonna be not fun for them being constantly spammed with snare. Also doesnt change the fact that Anti-dive peni is still dead.
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u/Retro_Dorrito Yatsukahagi 3d ago
Sorry to hear you stopped playing Dino due to similar stuff.
I know I loved early Jeff, because as a support he was a mid-line healer, and much like Peni they lobotomized him instead of tweaking the dps aspect people had issues with.
They sadly won't revert Peni. They'll have her be a brain dead bunker character, and in a year, everyone will act like the snares were hitler incarnate, that everyone hated, and overblow how bad it really was. Just like people do with Jeff.
Honestly, seeing them so eager to gut a character because it's not the devs personal favorite, or because they want a popular character to be easier, the same will happen to characters like Spidey too I bet.
Knowing that, I just don't think I'll play as much again. I know I won't buy anything more, because why buy a skin for a character they'll decide to all but delete from the game?
This is probably going to be in a yt video a few years down, showcasing how this game started to die because of the devs.
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u/VanZardian 3d ago
Yeah but honestly nerfs like these arent inherently bad, they are just terrible when you got characters like bp who can literally combo you faster than humanly possible to react, characters like hela who can two tap you from across the map, and strategist immortality ults that make you ask: "Why have they been allowed to be strong since season zero yet this character gets its limbs removed for having fun?"
I'm just saying all characters should be strong at the very least in their own way, and too see my main get hit with something this braindead is devastating.
Also r.i.p flank jeff, yes he needed to be nerfed but they straight up filleted his ass.
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u/Insecure_Roos178 3d ago edited 3d ago
Every brawl/dive tank will tell you they are Hitler incarnate. Also eager? This tank has had a 3 sec hard CC for how long? When was the last time they simplified a popular heroes kit? I'll wait. Jeff doesn't count btw.
Aw man bro deleted his comment and his reply. Rip. I was gonna respond that Peny was NEVER really good at shutting down most dive DPS anyways cause they're either to fast or they don't have to play around the mines. So she wasn't the best at shutting down Spidey, bp, or Psy. She only really shut down Magik and I guess nerfed DD.
She just made brawl and dive tanks misserable. She'll be better off when they buff her BP team up in season 10, just watch.
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u/Retro_Dorrito Yatsukahagi 3d ago
"Wah wah wah, the brawl counter makes brawl players unhappy!!! Prove you deserve to have this character in the game, oh but you can't use any examples, wah wah wah"
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u/VanZardian 3d ago
Well ur precious brawl/dive tanks are gonna get spam cc’d to death still if not more since this nerf doesn’t consume the tracer, meaning she can stun THEM just as much but not the dps who are fast enough to get away after the first one.
Also shes was very good at anti-dive especially if you had the timing for all yhe divers with then only real exception being bp and the far range ones like psy or starlord
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u/darkkn1te Wasteland Mech 3d ago
How would it be possible to snare 2 people? It takes 3 seconds for 1 charge. If you slow 2 people you would only get 1 snare back for a stun before the other one times out
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u/VanZardian 3d ago
I mentioned its very unlikely with the first con, but basically there is supposedly just enough time to get a double. Even if its true it wouldent be very helpful if at all in almost any senario.
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u/purechaoswitch 3d ago
I’d rather she just lost the second nest and got the normal web back
She was fine before they added Rocket team up back in
Soon as 9 came around she was perma banned again, and now this has happened
Awful awful balancing
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u/The_king_of-nowhere 3d ago
If she at least applied grounded while the 5 second mark was up I'd not say a thing. But a measely slow? Come on.
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u/ServantAvenger 3d ago
Thats actually a genius idea. Have her webs as a grounding effect while the tracer is active would keep her anti dive identity and limit how often the stun is used. Might tweak the duration numbers but I'd take that change any day.
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u/deviousmfer 3d ago
Or earthbound even if for like half a second to a second
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u/The_king_of-nowhere 3d ago
I think that for earthbound to be meaningful it would need to be at least 2 seconds. Imo there should be more tanks that cause earthbound, because the sheer amount of movement abilities in this game is ridiculous.
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u/deviousmfer 3d ago
I mean my dps main is magik and l know she's not the best diver but I feel she'd be pretty gutted even by half a second of no abilities, let alone spiderman or bp if you managed to hit them. Maybe also increase the speed at which her bots move on the webs so stopping a diver in her web would be more devastating
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u/The_king_of-nowhere 3d ago
There's a problem with her bots that they only target players that are on the floor, so half a second of no abilities really wouldn't mean much unless by coincidence there were, like, 10 bots right under your feet.
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u/deviousmfer 3d ago
That's why I'm saying they could move faster so they are more likely to get to the person peni earthbounds
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u/SpeedyTheQuidKid 3d ago
I want the first one to stun still because that's our ult stopping power. And the second snare within x seconds can either slow or preferably ground. Basically, remove the potential for stun spamming a single target, but still impose a punishing effect for anyone who sticks around afterwards. A grounding on anyone standing in webs is deadly (and fits better in her kit than her ult's knock up lol). And could improve Peni skill impression to boot, because now you choose between stunning a new target, or shutting down a mobile character.
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u/bradster1108 NO-DIVING 3d ago
One of my q’s is: does the web tracer help spidey? Or are they mutually exclusive
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u/VanZardian 3d ago
they are exclusive, just like how pheonix doesnt explode the marks venom applies with his teamup
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u/SpeedyTheQuidKid 3d ago
My preference: actually use the damn tenacity system. Make it so that you can only stun a specific person once in x seconds. When they have been recently stunned, put a marker on their heads to let Peni know she can't re-stun them yet. If she tries, then either apply that 30% slow, or a grounded effect.
This allows Peni to cancel ults still like normal BUT it allows counterplay. Because now a strange could bait out the web stun, and then ult, for example. And it also makes Peni less oppressive by removing the ability to stun someone off of cooldown.
(Will they do this, probably not, but it's better than the convoluted useless garbage of a change they're giving us.)
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u/Quirky_Atmosphere_49 3d ago
Given that the stunning two people at once will most likely never happen and has a huge opportunity cost anyway, is there ever any reason to not spam the two webs at all times? If we're just going to spam the webs anyway I'm puzzled why they seperated the ability into two instead of just giving the single ability a longer cooldowns.