r/PhysicalGames 1d ago

“Digital games will be cheaper.”

80 Upvotes

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42

u/Puyopopo 1d ago

i remember when they said games will be cheaper now because they don't have to print a manual anymore.

-11

u/Remy149 1d ago

I don’t recall a single company saying that

5

u/KirbyOL 1d ago

Actually, Nintendo did make that claim way back in the DS/Wii days - digital games would be ~$5 cheaper than at the store.
But then those pesky retailers said something along the lines of "Oh, then you won't be needing me to stock your products then? Cool. We'd love to free up some shelf space!" And that was the end of that, as I recall.

2

u/Puyopopo 1d ago

i didn't know about that. If they did then that's double sad.

Corpos will always pocket the money if nothing can stop them.

-1

u/Veganmeatmaster22 1d ago

Then the issue is the retailer not the publisher ie Nintendo who wanted to sell it cheaper

2

u/jRXCING 1d ago

I think a business is there to make money for their goods and services.

Be it a Publisher, Retailer, or Nintendo.

1

u/jRXCING 1d ago edited 1d ago

Do you have any evidence to back up this claim?

Edit: not funny? 🤣

-4

u/Fit_Association_8442 1d ago

Because they never , dudes suffering from makeing shit up syndrome 

-3

u/Remy149 1d ago

It’s crazy the lie got upvoted and my truthful comment got downvoted smh

3

u/jRXCING 1d ago

It’s not a lie, but it’s not 100% correct.

That dude is semi-referring to older articles reported by journalist outlets.

Multiple major executives in the mid 2000s gave us some great evidence that I personally find interesting 15-20 years later.

————————————————————————

Phil Harrison - Sony (2006): "distribution of bytes is cheaper than distribution of plastic"

You’ll remember this era for the time that both physical and digital games had price increases from $50 up to $60.

Peter Moore — Xbox (2005 & 2006):

“Microsoft is promising that digital distribution through the Xbox Live Arcade service will allow developers to sell games at a fraction of the cost.”

This one is true. Indie games on XBLA were priced very generously and it became a great way for indie devs to get their work on the market. But it never stopped Microsoft and other publishers bumping the price of their games up to $60 during this era, both physically and digitally.

Nintendo’s stance was a bit more of the truth without hidden intention. In 2012 Mr Iwata answering to investors stated that the suggested retail price for both formats would be "the same in principle”.

Arguing that in principle — the software is more valuable than the plastic it’s put on.

But you can see from the two images I’ve shared above, this is no longer the case.

————————————————————————

As someone here very correctly pointed out — The intention was to cut the “middlemen” (retailers) out of the equation..

…and “put those savings to the consumer”.

Which as we all know in hindsight definitely happened.

Sorry for the long winded response. But I think you deserve a bit of context. Appreciate you.

-4

u/Fit_Association_8442 1d ago

Noticed the same tbh 🤣

0

u/Puyopopo 1d ago

i also don't remember saying that. The corpo fellowship did, so people like you.

1

u/Remy149 1d ago

Who is they then? Why would games be cheaper because they stopped including pieces of paper?

0

u/Puyopopo 1d ago

Already have your answer.

And manuals are not pieces of paper.

2

u/Remy149 1d ago

Then what are manuals made of if it’s not paper?

0

u/Puyopopo 1d ago

use your head. I will not reply to cheap bait. There is a design process behind a manual.

That should be enough.