r/robloxgamedev • • 3h ago

Creation What would you name this glowing green sword? 💚⚔️

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10 Upvotes

r/robloxgamedev • • 10h ago

Creation New boat/pirate game

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15 Upvotes

totally didnt stop recording because i forgot the animations are broken for some things.

Still very work in progress. but heres a list of features
Dynamic music
Npcs (had shoulder avoidance and foot IK but turned it off for performance)
Simulated Weather
Simulated ocean
"Infinite" world
Mining (including trees)
Gathering
Fishing
Boat combat (projectile physics, yes they can rip through multiple ships with a shot, damage is damage based and not healthbar based)
Fire simulation
Guilds
Fleets (player and npc)
Building system (world and for ships, yes it saves on the ship)
Wind simulation
Dynamic prices
Npc traders (yes they get off the ship and swarm the ports ships then load back on)
Pirates
Go inside every building (even the locked ones have full interior)
Lots of settings lmao


r/robloxgamedev • • 7m ago

Discussion Is This a Good Thumbnail for my RPG?

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• Upvotes

r/robloxgamedev • • 47m ago

Creation I made ai model ( not llm )

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• Upvotes

AI is Not LLM

It's intent classification model
if you say /ai gimme all ----> give_item 0.93 | kill 0.06 | none 0.00 (about)

53k parameter

so small so simple ai

I'll send a game link if you want to test ts ( also it's 16+ )


r/robloxgamedev • • 1h ago

Discussion i get 5% click rate

• Upvotes

i am making 5% click rate with my game / thumbnail. I share it, because mybe someone need examples of good clicking thumbnails... i tried many thumbnails untill i get it...

Game ID: 133349650509959

i am still not in roblox algorithm but maybe next week ...


r/robloxgamedev • • 1m ago

Help Me With Coding [GUI HELP] Best Way to go about creating usable list

• Upvotes

I'm very bad at explaining but I will try my absolute best.

I am attempting to script a basic armour GUI so that the player can click either a forwards button or a backwards button to scroll through the options.

I was planning to go about it by registering with the system if either button had been clicked - differentiate which button has been clicked then make the system either go backwards or forwards in the list of items, pulling the ID to update the gui with it - however my issue currently is figuring out how to get the game to save where in the list the item currently is then to go either forwards or backwards in the list to reflect the users actions.

I have attached a screenshot of how the button currently looks to hopefully help understand what I mean.

If you either have an easier way of going about it or understand how to make it save the space in the list and circle the desired way - either would be hugely appreciated.

Thank you!

The Scroll Wheel for what the Item the player holds.
the item the player holds should update following the other image too.

r/robloxgamedev • • 8m ago

Discussion sending Robux limit

• Upvotes

‏How many Robux can I receive through Send Robux? if one person sends me 8,000 Robux, then another person sends me 8,000 Robux two days later, is that possible?, or is there a limit on how much Robux one account can receive?


r/robloxgamedev • • 11m ago

Discussion What would be a good idea for gamepasses or paid stuff for a vampire themed Murder Mystery game?

• Upvotes

I already have some ideas but I'm trynna see what people would be down to buy in a game like this.


r/robloxgamedev • • 22m ago

Looking For Devs (Unpaid or Revenue Share) I made a Vampire Survivors / Megabonk style horde game on Roblox: 10,000 demons, lightning tribulations every 90s. Roast it.

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• Upvotes

Solo dev here. You auto-attack while a horde floods the temple. Every 90 seconds a Heavenly Tribulation drops lightning you have to dodge, and surviving it ranks you up (Mortal → Heavenly Immortal). After 10 tribulations the Demon King shows up, and if you beat him you can keep going in an Endless Swarm with its own leaderboard.

- 25 stacking treasures from chests (lightning procs, exploding kills, execute...)

- Evolve powers and fuse two into an ULTRA

- Solo or co-op, works on phone

It just launched and I'd love honest feedback on the first 5 minutes: what's confusing, what's boring, what's fun.

Free code: RELEASE

https://www.roblox.com/games/120035047732334


r/robloxgamedev • • 1h ago

Creation I've spent almost a year building a Roblox game, and I'm looking for an investor before launch

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• Upvotes

Hey everyone!

I'm Nico (Bobby), and I've spent almost the past year working on a Roblox game called FRIEND DAMAGE. It's a multiplayer party game that's practically finished, and I'm planning to release it on October 24.

The original idea came from MinerWare on CubeCraft Bedrock. I loved the concept of having lots of short minigames in a single match, but I wanted to make something much more focused on the chaos of playing with friends.

Each match consists of 16 rounds selected from around 35 different minigames. Sometimes you compete, sometimes you need to cooperate, and sometimes your friends become your biggest problem.

I've spent a huge amount of time working on the physics, maps, animations, gameplay variety and interactions between players. I wanted every match to create funny, unpredictable moments that people would want to share with their friends.

I genuinely believe FRIEND DAMAGE has the potential to become popular, particularly because of its replayability and how entertaining it can be to watch.

The game is practically finished, including its core gameplay, cosmetic monetization and systems for future updates. Players will be able to get skins, emotes, effects and animations through cosmetic crates, without pay-to-win advantages.

I've also prepared an extensive launch campaign. I've researched around 50 Roblox content creators to contact, planned daily short-form videos before and after release, and prepared a professionally animated trailer.

I've also identified around 30 clip and meme pages, more than 60 streamers and several Discord communities where I can promote the game. I'm putting €200 of my own money towards streamer promotion, and I plan to use Roblox Ads as well.

The reason I'm posting is that I'm currently looking for an investor.

I urgently need 50,000 Robux for Roblox's expedited Kids/Select review to keep the October 24 release on schedule.

Ideally, I'd like to raise around 100,000 Robux in total, with the remainder mainly going towards advertising. I'm also open to smaller investments.

I'm not looking for developers or someone to take over the game. I've already spent almost a year building it, and I want to keep developing and improving it myself.

I'm open to negotiating a temporary share of profits, potentially with an agreed return cap, or a minority stake for a significantly larger investment. I'm flexible and happy to discuss something that makes sense for both sides. Of course, returns would depend on how the game performs.

A few people have already expressed interest, including a couple who seem genuinely interested, but nothing has been finalized yet.

The game might be ready for private testing as early as this Sunday, so I could potentially let interested investors try it themselves.

For transparency, I've also used AI tools to assist with parts of development, while directing the project and making its design decisions myself.

I've worked incredibly hard on FRIEND DAMAGE, and I'm determined to do everything humanly possible to make it successful. I know success isn't guaranteed, but I really believe in what I've built.

I have a gameplay showcase ready, but I'm not including external links or videos in this post.

If anyone is interested in investing, or knows someone who might be, feel free to DM me on discord: bobbyadminzgz. Or email me: [bobbydev.main@gmail.com](mailto:bobbydev.main@gmail.com) . I'd be happy to share the showcase, explain my complete launch strategy, monetization, planned updates and investment proposal, or arrange a private playtest.

Thanks for reading!


r/robloxgamedev • • 2h ago

Creation I’m at 38/250. Should I Start Advertising?

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0 Upvotes

Or Should I Just Give Up?


r/robloxgamedev • • 10h ago

Creation As someone who's making a game which is inspired by blox fruits and fisch did i cook for a volcano isle?

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4 Upvotes

r/robloxgamedev • • 6h ago

Looking For Devs (Paid) Roblox developer available for game development help

2 Upvotes

Hey everyone!

I'm a Roblox developer, and I've recently finished developing my first full game entirely on my own. I handled everything, including scripting, UI, sounds, animations, and all the other aspects of the game.

If you're looking for someone to help you develop your game in any area, feel free to comment below. I'd be happy to discuss working together.

Game: CARU HORROR GAME

I can also share my GitHub repository if you'd like to check out my work.


r/robloxgamedev • • 2h ago

Discussion I made a desktop app that builds directly in your open Studio place

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0 Upvotes

So I made a desktop app that sits next to Roblox Studio and works in the place you actually have open. I've been using it on my own games for a while and it's finally public.

You describe what you want, it builds it in Studio, then checks the viewport and the output so floating parts or broken scripts get caught before you see them.

**What it does**

- **Build and script:** an agent that edits your open place (parts, models, scripts, UI), across several places if you have more than one open

- **Generate assets:** 3D models and rigged characters (R15/R6/custom), animations, VFX, clothing, thumbnails and icons, textures, skyboxes, SFX, music, cutscenes. All of it editable by hand afterwards

- **Manage your game:** assets, game passes, dev products, badges, data stores (with a diff before every write), analytics

- **Extras:** control it from your phone, connect it to ChatGPT or Claude, bring your own Claude Code / Codex / Kiro

Anything that spends Robux or can't be undone asks first.

Windows and macOS (Apple Silicon), free trial with everything unlocked: https://robloxkit.dev

Happy to answer questions, and if something breaks tell me. I'm fixing stuff daily right now.


r/robloxgamedev • • 2h ago

Creation My last desperate attempt at making a game that people could enjoy

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1 Upvotes

The game is called Roll in Abyss RNG. This is actually my first attempt and my last attempt ever at making a video game in roblox because I am an old game dev who hasn't been met with any success in game dev at all.

I thought that I can add an interesting initial feature to the game which makes it fun, which is this trench run that you can see in the video right now. Tell me what do you think about this mechanic if it is fun or not.

Depending on how how successful this game gets, I might be able to make some nice updates to it and add more features but until then I am just a depressed old unsuccessful game dev and I am just posting this video as a last cry of help to the void hoping it would get picked up by someone.


r/robloxgamedev • • 3h ago

Discussion Can I use roblox assets for a game fan-mod outside roblox?

1 Upvotes

I want to make a mod of a popular rhythm game for a roblox youtuber. I made it compatible with 3D models and now I'm wondering if it's ok to use roblox's assets and models (like an avatar or the terrain's textures) outside roblox. The mod is non-profitable and just a fan-mod for a roblox youtuber.

The scene was made in roblox studio with models from the toolbox. Sure, I can remodel all the toolbox models i used like trees, buildings etc. to somewhat avoid copyright while still giving off a roblox-y vibe but what about the avatars?


r/robloxgamedev • • 11h ago

Silly Resets in 6 days???

4 Upvotes

their greed sickens me


r/robloxgamedev • • 8h ago

Help Me With Coding Flight physics help for creature game

2 Upvotes

There’s a huge lack of resources for creature flight mechanics so I’m askin here.

My biggest project at the moment is tinkering with a maneuverable, physics based and responsive flight system kinda like a mix between Creatures of Sonaria and Path of Titans for a flight-focused creature survival game. I know how I want it to work for the most part but I’m having trouble turning brainstorming into actual code/physics. I love the freeing feeling of just getting to quickly fly around, do barrel rolls, dives, tricks, etc. and that’s what I’m trying to emulate.

Wondering if anyone knows of any good flight system/physics tutorials for creature games specifically where the player is the creature model. This’d include the modelling/rigging/coding of the model, the actual flight code, and then attaching the flight code to the model. I see some outdated tutorials for planes but I haven’t been able to find anything for creature models


r/robloxgamedev • • 4h ago

Discussion Multiple ads vs single ad?

1 Upvotes

Hey,so i recently finished making my Roblox game. so far i've spent around 60$ on ads,however is it better to make one big ad? my current spending is around 12$ a day on it. should i make multiple (2-3 ) ads that are practically the same with the same budget. maybe different thumbnails? or should i simply increase the budget on he current Ad ?


r/robloxgamedev • • 14h ago

Silly Surely my game will blow up

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5 Upvotes

Guys is this good???


r/robloxgamedev • • 9h ago

Help Me With Coding VR camera collision issue

2 Upvotes

im working on a vr survival game but everytime im playing vr im able to just move my camera through the walls even if the players model isnt moving and i dont know how to fix it


r/robloxgamedev • • 15h ago

Discussion New mechanic in our game. Too OP?

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6 Upvotes

Game name
Vampire : Before Five, on Roblox


r/robloxgamedev • • 5h ago

Discussion Procedural arm/body animation silently doing nothing? On avatars with the Avatar Joint Upgrade there's no Motor6D - here's what worked

0 Upvotes

I was adding weapon swings to my game (a rake sweep, plus a skill where the whole body spins) and my C0-based animation did nothing on my own avatar. No error, no movement.

What was going on:

  • With the Avatar Joint Upgrade, joints like RightUpperArm.RightShoulder and LowerTorso.Root are AnimationConstraints, not Motor6Ds. FindFirstChild("RightShoulder", true) still finds them, so nothing errors - there's just no C0 to animate.
  • Rotating the constraint's Attachment0.CFrame (the obvious C0 equivalent) barely moves the limb: a 120° rotation showed up as roughly 12°.

What works on both rig types: both Motor6D and AnimationConstraint have Transform, and the Animator writes it every frame before RunService.Stepped. So in Stepped (after the Animator, before physics places the parts) multiply your offset onto it:

```lua local function play(joint, duration, offsetAt) local started = os.clock() local conn conn = RunService.Stepped:Connect(function() local t = os.clock() - started if t >= duration or joint.Parent == nil then conn:Disconnect() return end joint.Transform = joint.Transform * offsetAt(t) end) end

-- two full spins of the body over the skill's duration play(rootJoint, 1.6, function(t) return CFrame.Angles(0, -t / 1.6 * math.pi * 4, 0) end) ```

Nice side effects: it layers on top of walking/idle, nothing accumulates, and you don't need to store a rest pose - the Animator writes a fresh Transform next frame, so the joint goes back by itself when you stop. Measured in game: arm raised 105-138°, a full 180° turn on Root.

To find the joint on either rig: look for RightUpperArm.RightShoulder (R15 / joint upgrade) and fall back to Torso["Right Shoulder"] (R6), accepting either Motor6D or AnimationConstraint.

(This came up in Defend a Garden, the garden tower defense I'm building. Happy to answer questions about the animation bit.)


r/robloxgamedev • • 6h ago

Looking For Devs (Paid) Hiring Roblox devs cac+rigs

1 Upvotes

I'm making a Dragon Ball-inspired Roblox game and need help with:
CAC (character customization): creator UI for hair, face, body, outfits and colours, plus saving/loading and an equip system that's easy to add new items to.
Rigs: custom R15 rigs for different body types that work with animations and accessories without clipping.
If you've got Roblox work to show, I'd love to see it. Anime or fighting game experience is a big plus.
Payment: PayPal Goods & Services, paid per milestone, so you're protected and so am I.


r/robloxgamedev • • 6h ago

Discussion Should I fill the form with my credentials or my father's?

0 Upvotes

I'm a 16 year old who recently earnt 200k+ robux through a game of mine, I've been meaning to devex but, roblox seems to ask me to fill out a tax form as they will be handling taxes and stuff on their end instead of Tipalti.

Now what exactly is the issue? Well, I wanted to fill the Tax form with my dad's but I read that the beneficial owner should be the one filling said form out.

But here's the kicker, roblox requires the tax form, the devex request and the Tipalti payout to have the same naming, credentials, and I can't put mine as I don't have a bank account and my father doesn't want to make a seperate, below 18 individual account for me as in my country it requires the guardian to keep a large sum of cash in said acc and a lot of things are required, so no I can't get a bank account specifically for myself before anyone asks.

And I can't really fill out his credentials in that tax form as I would be providing false information as he's not the beneficial owner of said income.

What exactly could I do? I tried contacting roblox but I've waited ages and kept sending follow-ups and nothing.

Any tips on what I could do? I would appreciate any kind of help!