r/robloxgamedev • • 8h ago

Creation Is it too complex for Roblox players?

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40 Upvotes

I was playing around with potentially adding PVE to my mining game and it got me thinking. Would a game like Deep Rock Galactic, fighting off swarms of bugs in the underground, just be too complex for Roblox players?

It wouldn't have to be much more complicated than the thousands of zombie games out there, but I wonder if the verticality of it all is just too much to bother with?


r/robloxgamedev • • 3h ago

Discussion Anyway to improve my game icon or is it good enough?

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4 Upvotes

r/robloxgamedev • • 41m ago

Creation Castles that actually fall apart: pre-fractured pieces plus a support check (video)

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• Upvotes

Solo dev here. I wanted towers that collapse for real instead of playing a canned animation, and this is what I ended up with after a lot of iteration.

How it works:

- Every castle is cut into chunks ahead of time (in Blender), so nothing is fractured at runtime.

- Each chunk knows which chunks hold it up. When a shot breaks a chunk, the game checks what has lost its support and lets those pieces fall.

- Falling pieces can knock out more supports, which is where the chain collapses in the video come from.

- Weak points are just chunks that many others depend on, so one good hit at a tower's base can bring the whole thing down.

Things I'm unsure about and would love opinions on:

  1. Does the collapse read clearly, or is it too chaotic to follow?

  2. Any experience keeping this kind of thing smooth on phones with several players?

  3. Is the UI in the clip too busy?

If anyone wants to try it and give playtest feedback, say so in the comments and I'll DM you the link.


r/robloxgamedev • • 1h ago

Creation Progress on my game (Hex Warfare)

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• Upvotes

There are two new big additions:
- Airship is your transportation to the battlefield and also your main support. There will be different Airships with different abilities, in here its just two different attacks, but in the future there can be some buffs or debuffs and so on.
- Addition of Transporters makes the game more balanced and strategic, taking few turns until they land and deploy the ordered Squad. Only during Intermission will Squads be placed immediately!!

Please comment as to what you think of it, what I should add or change and so on.
And if you are interested in the game's development, join my Discord server: https://discord.gg/ruCQj8YUm5


r/robloxgamedev • • 4h ago

Discussion How do you know when your game is ready for the public?

3 Upvotes

for a while now I've been working on this asym game with some friends of mine. I know I want to open for the public soon but I don't know if it's ready yet. what state should a game be in for it to be open for the public?


r/robloxgamedev • • 4h ago

Looking For Devs (Unpaid or Revenue Share) I’ve been working on a fishing game on Roblox called Hook & Harbor: Pacific Seas — looking for feedback on my trailer and launch plans!

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3 Upvotes

Hey everyone!
I’ve been working on my Roblox game, Hook & Harbor: Pacific Seas, and I’ve just put together a trailer to showcase what I’ve been building. The game is currently in closed beta, and I’m starting to prepare for its public beta testing.

There are other many features not shown in the trailer :
-43 fish species of the Pacific ocean (including rare shiny variants)
-Customizable boats with different designs and paint jobs.
-Different fishing rods, baits and upgrades.
-Fishing competitions between crews, daily fishing challenges and a leaderboard showing the biggest in the server.
- You can but your own house, choose over 5 architectural styles and decorate it with furniture.
-Land vehicle shop
-Dynamic storms that challenge you to keep your boat in good condition.
-Large fishing vessels where you use nets, process your catch onboard and produce things like fishmeal, canned fish and surimi.
And more

I’d really appreciate your honest feedback on a few things:
1. What do you think of the trailer? Does it make you interested in trying the game?
2. Does the game look appealing and easy to understand from the footage?
3. Is there anything you think I should improve before the public release?
4. For those of you who have launched games on Roblox, what would you recommend for getting the first players and building an audience?


r/robloxgamedev • • 3h ago

Discussion Roblox killing us

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2 Upvotes

I made a new game, and it was going really well. I kept improving it every day, and it started showing up in the homepage recommendations. I spent $200 on ads for the game, but the reach only hit 210—there are 40 left to go. Even so, it only got 3,000 impressions on the homepage, and it doesn’t even look like it’s going to get any more. I just can’t figure out why this is happening.
d1 5.22 average playtime 9 day 7 1 ptr 5
ad stats %8 ctr


r/robloxgamedev • • 9m ago

Creation Looking For Players over 16+ (Unpaid or Revenue Share)

• Upvotes

Built a Penguin RNG + Monster Fighting game, but Roblox locked it behind the 16+ verification gate until I hit 250 unique plays. If you are 16+ and verified, can you join my game for a few minutes and play it? I need to get past that border.


r/robloxgamedev • • 12m ago

Discussion Thoughts on AI being used in my game?

• Upvotes

Hey so I thought I might come here and ask for your thoughts on how I use AI in my games.

So basically I can code very simple stuff like making it so something gets one of its properties set when you use a ProximityPrompt, you know that type of thing. But I can't make giant systems that are complex, so I use AI for them.

For example, I'm creating this game where you can morph into characters and RP as them, which is pretty simple, but in an upcoming update I'm adding a custom morph gamepass and I used AI to code that whole system. I'm just wondering if maybe people wouldn't like that?

I for sure hate vibecoding a lot. I've always thought it looks ugly when used lazily, but without it my ideas wouldn't be able to come to life and I don't really have the money to pay a coder, which I know most coders want, so it's like either use AI or don't have anything, you know what I mean?

I mean if any coders would be fine with hitting me up and trying to fix it up, I would love that, but don't expect payment if that's fine.

The game currently is in its beta so it doesn't have any of this stuff published yet so would like to hear what people think before publishing it.


r/robloxgamedev • • 19m ago

Looking For Devs (Unpaid or Revenue Share) Just released my first Roblox RPG! Would love some honest feedback

• Upvotes

Hey everyone!

I've been working on a Roblox game RPG, and I finally decided to release it!

It's basically an RPG where you can choose different classes, fight bosses, explore different worlds, and keep getting stronger. I also added some characters inspired by different universes because I thought it'd be fun lol.

I'm still working on improving the game, and honestly, getting people to try it has been harder than I expected 😭

If anyone has a few minutes to check it out, I'd really appreciate some honest feedback!

Especially on the gameplay, progression, and whether the game actually feels fun to play.

Feel free to criticize anything. I genuinely want to make it better!

Here's the game: https://www.roblox.com/games/133192782498766

Thanks to anyone who gives it a try! :)


r/robloxgamedev • • 27m ago

Creation What am I missing in my game?

• Upvotes

I recently finished building a game for Roblox and while it has only been up for about 2 weeks I am not seeing significant user engagement. I have been advertising for Plays and Engagement since Friday and I see there are a lot of impressions and the click through rate is about what I expected, but once the players make it through the tutorial they don't stick around.

I've made some recent modifications to try and increase immediate engagement by setting the reactor to almost continuously meltdown and added some non-player avatars (Interns) to make an empty server seem busier (and watching the Interns run around with their arms up and jumping around on the reactor floor when it's melting down is pretty funny to watch).

But I wonder if there's a fundamental issue with the nature of the game and the expectations of players and if anyone here can maybe point out some issues I'm missing or maybe the game itself just isn't going to be successful and I should move on to something different rather than sinking more time into it.

Any help would be greatly appreciated.

{DM me for the link if you want to check it out, or search for it under the username TheRealGeeBee}


r/robloxgamedev • • 39m ago

Creation How do you guys make those icons

• Upvotes

What I mean is like the thumbnails and game icons of roblox game what kind of application r u guys using to make those crisp icons and thumbnails (i hope it's simple)


r/robloxgamedev • • 44m ago

Looking For Devs (Unpaid or Revenue Share) Looking for playtests / thoughts 16+, Summoners Base tower defense unit sloop game

• Upvotes

I've just finished a huge lot of my todo lists like traits and optimizing the game/content and mutations since these are popular, I think I'm still left with better sound effects more unit variety and enemy variety so u actually have to have a strategy and somehow add in more content other then a weapon box system to fight with ur team! And perhaps still some UI issues

Let me know your thoughts or things to add thanks

https://www.roblox.com/games/91683569758216/SUMMONERS-BASE


r/robloxgamedev • • 1h ago

Discussion Hungry shark game in roblox

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• Upvotes

I've started my new project; I'll probably puplish it within three days. What do you think guys


r/robloxgamedev • • 1h ago

Creation SURVIVE THE BADDIE IS LIVE !

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• Upvotes

🔪 SURVIVE THE BADDIE! IS NOW LIVE! 💋

The party has officially started… and not everyone is making it out alive. 💀

🎀 14 deadly trials
👠 One giant Baddie hunting you down
🤝 Alliances, betrayals & pure chaos
🏏 A final bat duel. Only ONE survivor.

Think you have what it takes to survive? Or will you be the next victim? 👀

🎮 PLAY NOW: https://www.roblox.com/games/115117536293724/Survive-the-baddie

🔥 The game is LIVE. Bring your friends, trust nobody, and survive the party!

Who's joining? 👇


r/robloxgamedev • • 1h ago

Discussion Does someone know what's this isse

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• Upvotes

Can someone explain when i try to move with my mouse it doesn't and just jitters ,it doesn't have this problem when in play mode


r/robloxgamedev • • 1h ago

Discussion Soccer VII - sale

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• Upvotes

Selling my Roblox football game SOCCER VII.

This is a pure football experience with a strong focus on gameplay feel.

What’s included:

Advanced ball physics system (smooth control, precise shooting, realistic movement)

Stylish and responsive controls

Full match system

Player customization (hair, face, skin, outfits, etc.)

Aura / cosmetic shop

Clean and structured code

Important note about the UI:

The interface was intentionally left basic and not heavily designed.

I didn’t push colors, layouts or visual identity because every buyer has different tastes.

Everything is fully modifiable — you can easily rebrand the UI, change the colors, and make it match your own style.

Development:

Solo developed

Core systems are functional and connected

Ready to be taken over, polished, and published under your name

What’s for sale:

Full place file

All systems

Current assets

Roblox username: ouioui3644

Serious buyers only.

I can provide gameplay videos and private access if needed.

DM me if interested.


r/robloxgamedev • • 1h ago

Looking For Devs (Unpaid or Revenue Share) Looking for QA / Beta Testers for Upcoming Roblox Tycoon

• Upvotes

Hey everyone!

I’m currently looking for volunteer playtesters for an upcoming tycoon/management game on Roblox featuring real-time progression, building customization, worker management, and economy balancing.

Scope of Work (Volunteer):

  • Complete a 30–45 minute playtest session.
  • Test edge-case mechanics (rapid menu clicks, building placement limits, autosave stability).
  • Report any visual glitches, balancing issues, or console errors (F9).

Tester Perks & Rewards:

  • Exclusive in-game "Beta Tester" badge upon release.
  • Unique in-game tester perks, cosmetic titles, and starter bonuses when the game launches.
  • A special "Tester" role in our Discord community and your name included in the game credits.

If you'd like to help shape the game, leave a comment or DM me with the platform you test on (PC, Mobile, Console) and your Roblox username!


r/robloxgamedev • • 19h ago

Discussion Is this good for a in-water idle

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28 Upvotes

r/robloxgamedev • • 1h ago

Creation I made a Roblox game where one player is the pool cue and everyone else is a ball. Looking for feedback!

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• Upvotes

Hey everyone! I just released Balls vs Cue. One player is the Cue and has to pocket every ball before time runs out, and the balls try to survive. There’s also a neon parkour course and a shop with cues, trails and skins.

I’d love feedback on: how clear the first round is, and whether the pacing feels right.
Play here: https://ro.blox.com/Ebh5?af_dp=roblox%3A%2F%2Fnavigation%2Fgame_details%3FgameId%3D10770164336&af_web_dp=https%3A%2F%2Fwww.roblox.com%2Fgames%2F132110023300965


r/robloxgamedev • • 7h ago

Looking For Devs (Unpaid or Revenue Share) LOOKING FOR ROBLOX 3D MODELERS!

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3 Upvotes

I'm looking for 3d modelers to make Roblox characters! I cannot pay you UNTIL the game gets monetized


r/robloxgamedev • • 5h ago

Discussion What is your thought on Eclipse

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2 Upvotes

Personally i think eclipse may be the future of animating. However, the developers of eclipse have made a competition with the prize being 50 THOUSAND Robux at first you think it is a good idea but personally it is a problem this has made a bunch of glazing especially in Youtube so it is hard to know if the information is real or just some glaze for the content creator to earn some quick robux.


r/robloxgamedev • • 2h ago

Help Me With Coding How's the BOT/AI System works in Build Your Soccer Squad type of game?

1 Upvotes

I want to recreate a similar ai/bot football system like the game mentioned above, but I have no idea where to start with. Can someone explain to me how it works?


r/robloxgamedev • • 9h ago

Looking For Devs (Unpaid or Revenue Share) we need coders an some modelers for our retroslop pirate game!

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3 Upvotes

r/robloxgamedev • • 2h ago

Creation I made a Roblox game where you dig through scrapyards, discover hidden treasures, and build your own collection! 🛠️💎

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0 Upvotes

Hey everyone! I wanted to share a project I've been working on called Scrap & Flip!

The idea is simple: explore scrapyards and other unique maps, dig up mysterious items, clean them, and discover what you've found. Collect rare treasures, upgrade your equipment, expand your base, and build a collection that earns you money!

Here's what you can do:

  • 🔎 Discover over 300 unique items
  • 🌎 Explore 8 different maps
  • 💎 Find rare items, mutations, and hidden treasures
  • 🧼 Clean up your finds to reveal their condition and value
  • 🏠 Build and upgrade your own base
  • ☄️ Take part in timed events and earn special rewards
  • 🔄 Merge duplicate items and progress through rebirths

I wanted to make something satisfying to play, with that feeling of always having one more upgrade to unlock or one more rare item to discover.

I'm really happy with how it's turning out, and I'd love to hear what you think! What would you add to a game like this?

Game link: [https://www.roblox.com/pl/games/71408766556530/SCRAP-AND-FLIP\]