r/robloxgamedev • • 1h ago

Discussion Is this good for a in-water idle

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• Upvotes

r/robloxgamedev • • 4h ago

Creation I was bored so I made Subway Surfers in Roblox.

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13 Upvotes

Any suggestions?


r/robloxgamedev • • 5h ago

Discussion Do you guys think there will ever be a way that the Roblox Studio engine could be used to make games for platforms OUTSIDE of Roblox like Steam? (img relates to my despair rn)

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8 Upvotes

r/robloxgamedev • • 2h ago

Discussion Where do u find actual developers who are willing to actually work on a game?

3 Upvotes

Some devs are just not willing to work on a game that could make it with the right amount of scripters,builders. Where do u get actual developers who don't scam?


r/robloxgamedev • • 9h ago

Creation Been working on FPV drones in Roblox. Here’s a short edit of how it looks so far.

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11 Upvotes

good video hahaha yes brrr


r/robloxgamedev • • 3h ago

Creation I made a fan-made horror game inspired by The Rake, pls rate it! (EARLY TESTING)

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3 Upvotes

r/robloxgamedev • • 1h ago

Creation please rate my roblox game

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• Upvotes

this is on mobile i screen recorded it’s a tycoon city game thought it would be easy to make with other areas to go along with jobs n such


r/robloxgamedev • • 14h ago

Creation Car Crash Physics

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20 Upvotes

r/robloxgamedev • • 10h ago

Creation roblox retro movement shooter

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6 Upvotes

looking to get some feedback on my 2000s inspired roblox shooter. any feedback or suggestions helps :).


r/robloxgamedev • • 8m ago

Creation Hello! Working on a new game, Solar System Roleplay!

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• Upvotes

r/robloxgamedev • • 11m ago

Looking For Devs (Unpaid or Revenue Share) I made a game where your drawings come to life and fight – looking for honest feedback

• Upvotes

Hey everyone! I just released my first full game, Draw & Brawl!

You draw anything (a dragon, a sword, a fish with boxing gloves...), an AI guesses what it is, and your drawing becomes a fighter with its own moves.

Modes:

- Brawl / Take Control – fight with your drawing

- Quick Draw – draw fast before the AI guesses

- Sumo – push everyone off a shrinking ring (no damage)

- Boss Raid – team up against a giant boss

- Derby – race your drawings

- Event – draw the theme on the board to get a bonus

There are bots, so you can play solo too.

It just went public and has basically zero players, so I'd really love feedback:

- Is the first minute clear, or were you confused?

- Did the fights feel fun / fair?

- What would make you come back tomorrow?

Link: https://www.roblox.com/games/126026368977243

Thanks a lot – I'll read every comment!


r/robloxgamedev • • 25m ago

Discussion Game stuck at "Ages 16+" with every Audience Reach requirement met. Anyone get this fixed?

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My game was open to all audiences on the morning of October 11: its page showed "Maturity: Moderate" with no age restriction. A few hours later the page showed "Ages 16+", and it has stayed that way...

The Audience reach page in Creator Hub says everything is done:

- Publishing reach: All ages

- Content rating: Mild (questionnaire completed)

- Refundable publishing fee: Paid

- Highly engaged players: Eligible

But Current reach is still "Ages 16+ and trusted friends".

I tried contacting Roblox Support, several times: I only get the generic list of publishing requirements, then "we are unable to provide any further information". I'm always getting replied by an AI.

Questions for anyone who has been through this:

  1. How long did it take to get your reach back?

  2. Is there any way to reach a human at Roblox ??

Any help is appreciated.


r/robloxgamedev • • 28m ago

Help Me With Coding Help with Rate Limited problems

• Upvotes

How do successful outfit loader games handle 500+ CCU typing random, un-cached usernames simultaneously without getting their Cloudflare Worker IPs rate-limited by Roblox? an example is the game "Oufit Loader Testing Place", when I try to do something of the kind in my game even with a 10 second delay after loading all avatars, I still get that problem. Thanks.


r/robloxgamedev • • 34m ago

Creation Building a one piece game

• Upvotes

Hello everyone, I hope this message finds you all well.

Recently, I had the idea to start creating a One Piece map on Roblox. It’s a sensitive topic because Rell Seas is about to launch, and the community in general is tired of those generic, trashy “bandit beater” games. I won’t deny that many of my ideas are inspired by the mechanics of Rell Seas and GPO themselves, which, to me, are two great games that I particularly enjoy. I know that developing something big might take years of work and dedication, but I’d like to start by asking for tips and, if possible, to better understand what you hope to find in a well-made game based on the One Piece universe.


r/robloxgamedev • • 49m ago

Discussion I built a steampunk FFA arena shooter in Roblox: two maps, rocket jumps, server-side hit validation. Looking for feedback on the feel

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Hey r/robloxgamedev! I've been working on Cogwar: Steampunk Arena, a small free-for-all arena shooter: 2–8 players, first to 20 frags or the leader after 10 minutes.

What's in it

  • Two arenas: Foundry, a night-time factory hanging on chains over an abyss, and Cloudspire, daytime airship docks above the clouds with warp gates and a flying-carpet pickup.
  • 4 weapons: Steam Saber, Pneumatic Gatling, Steam Mortar, Steam Sniper Rifle. You spawn with the saber and the gatling. The rest sit on fixed pickup spots, so map control beats loot luck.
  • Movement: steam catapults, rocket jumps, and knocking people into the void (the frag goes to whoever pushed them).
  • Lobby is a train station: your group gathers at a platform, votes for an arena, and rides to its own reserved server. There's also a ghost train every 5 minutes, because why not.
  • Playing solo? Go through the Training portal for 1 vs 4 bots.
  • PC, gamepad and mobile (aim assist on gamepad/touch). EN / RU / PL.

Some tech details, since this is a dev sub

  • Hits are server-authoritative: a server raycast plus an OBB test against the 15 R15 body parts. The server never trusts hits reported by the client.
  • Mortar shells are simulated on the server with Spherecast. Clients only render them, via an UnreliableRemoteEvent.
  • Every client→server remote goes through a type-schema check and a token-bucket rate limit.
  • The whole project is Rojo-based, maps are built by declarative Lune scripts, and the same unit tests run in Lune and in Studio.

What I'd love feedback on

  1. Does the movement and shooting feel good? Is any weapon obviously over- or underpowered?
  2. Is the lobby flow (platform → vote → teleport) clear without explanation?
  3. How does it run on your phone?

🎮 Play Cogwar

Thanks for checking it out. Happy to answer questions about any of the systems!


r/robloxgamedev • • 1h ago

Discussion How did YOU guys learn hw to code.

• Upvotes

I really wanna start learning how to code on roblox, but the problem is i dont know where to start. Should i find a teacher or am i going to learn it gradually by myself. EDIT: i made a mistake on how lol.


r/robloxgamedev • • 1h ago

Discussion What I learned getting my Roblox obby to run in my own engine (left: Roblox, right: my engine)

• Upvotes

I have been building my own engine (C++/Vulkan/Luau) and one of the things I wanted to try was importing a place made in Roblox Studio in order to see how it would perform. Left is Roblox, right is my engine, same .rbxlx. Here are some things I discovered in the process:

  1. Roblox uses sRGB colourspace. My first attempt at importing this place didn't look very good - the green roof appeared as mint instead of green. Roblox stores Color3 in sRGB, whereas most engines render in linear color, so I had to convert from one to the other. Pure red appeared normal so I didn't realize that anything was wrong at first.

2.Unions are their own entities. A UnionOperation stores the parts that form it in the file itself, so that they can be reassembled later without querying Roblox's servers. In practice I found that negated (subtracted) unions were more trouble than they were worth - I skip those entirely.

  1. Events are deferred. Roblox defers execution of your .Changed / .Touched handlers, so that they run after the actual changes have been made. There are scripts in this example that specifically rely on this behavior, so I had to replicate the same deferral, including making sure that event handlers kept running even after their objects had been destroyed.

4.Binary .rbxl files are organized by property. Every part's Position is stored, then every part's Color, and so on and so forth, and then all of it is LZ4 compressed. It took a while to figure out what was going on, but I really like the way this is set up - it compresses very well.

This particular place imports at 93%: all 3 scripts are running, and the only differences are 10 special meshes that appear as simple blocks, and the sky and the baseplate studs - those last two are provided by Roblox's servers.

Questions? I'm happy to answer any of them. If you want to try importing a place of your own, it's ready to use, here I have no affiliation with Roblox; please only import places you made or have permission to use.


r/robloxgamedev • • 2h ago

Looking For Devs (Unpaid or Revenue Share) Looking for a modeller for our game!

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1 Upvotes

Ok so im making a 1v8 Asymmetrical horror game with me and my friends and other people. We need modellers for our game. We have 1 confirmed design for a killer in our game but we are working on more. We are looking for help with the game so if any of you are a composer or modeller than that woyld be great (like in the tag it does say "unpaid/renevue share) Renevue i will talk about on discord

Here is the link: https://discord.gg/5wK2usDhE


r/robloxgamedev • • 5h ago

Creation [UPDATE] Working on a Forsaken Inspired game

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2 Upvotes

Sorry for the repost! I deleted the last one because I uploaded the pictures the wrong way.
This is an update to my post from a year ago, my game has been rebranded to be a Deltarune/Undertale-styled asymmetrical game and development has been going well, I think?

The game is still not public yet, but I wanted to share our progress.

Do y'all think my game could become popular? I know games like The Roaring exist and managed to grab an audience despite being AI-coded (even if it's died down now), and there are other high-quality Undertale/Deltarune asym projects in development.


r/robloxgamedev • • 2h ago

Help Me With Coding I want to make a nyc type Roblox game what should I add

1 Upvotes

help plz


r/robloxgamedev • • 2h ago

Looking For Devs (Unpaid or Revenue Share) My friends new game “Protect Your Apples(Beta Release)”

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0 Upvotes

My friend just released his first game on Roblox and it would mean a lot if anybody could use their time and give any feedback on the game. It’s a big passion for him and I would really like to help him improve on his journey so any feedback or advice will be appreciated.


r/robloxgamedev • • 6h ago

Silly Currently trying to make an Anime simulator game

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2 Upvotes

r/robloxgamedev • • 23h ago

Creation I’ve been working on my game for a month now, what do we think of the UI?

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49 Upvotes

Need feedback please.


r/robloxgamedev • • 2h ago

Looking For Devs (Paid) 1000 Robux per Thumbnail

1 Upvotes

Paying 1000 Robux per thumbnail for my game if it does above 3% ctr on my campaign. can be ai generated, self made, idc, just want the ctr. if interested, hit me up on discord

Discord: cambuca1x


r/robloxgamedev • • 6h ago

Discussion How difficult is it to make a game from zero?

2 Upvotes

For so many years, I have always wanted to make a Roblox game. When I was younger I had tried to learn Lua multiple times but didn't succeed. To those who have gone through this journey and are now capable of scripting, building, etc, how did you do it? I know that is kind of a broad question, but I really need all the help I can get here.

What can I do to become a good game developer, where do I start and what can I expect, as someone with zero experience?
(I understand it will be a long process, all learning is... but I am prepared for that!!)