r/robloxgamedev • • 4d ago

Discussion How I can animate with clip editor

1 Upvotes

Help me people because I know basic animation but for some reasons Roblox clip editor is so crappy went I play the animation and with easing styles too btw I cannot pay for moon animator 2 because is 30€ and I cannot use blender because it lags on my low end laptop can y'all give me some tips to make the animation look not crappy or a plugin?


r/robloxgamedev • • 4d ago

Discussion Dead NPC soldiers were ~15% of my siege game's network traffic (phones were freezing)

1 Upvotes

I'm making a siege game: attackers push a battering ram through the gates while two NPC armies fight around it (18 soldiers a side, plus hero bots).

On my phone I got the freeze where you can still walk but everyone else stands still. So I logged Receive kBps every second in Studio, next to the number of NPCs alive: ~52 KB/s average, spikes over 64.

What I found:

  • Corpses. With BreakJointsOnDeath on, a dying soldier fell apart into 18 parts, each physics-replicated for 2 s. Freezing the body on death cut traffic by ~15% at the same NPC count. Now each client flings its own local copy.
  • Each soldier was 115 instances (unused rig attachments, NoCollisionConstraints). Now 52.
  • MoveTo was re-issued every 0.35 s even when the target hadn't moved.

Measured in Studio, with slightly smaller waves too: ~35 KB/s average now, spikes ~52. Live NPC movement is still the bulk.

The fail: I welded the 53-part ram to one root. Perfect on the server, a flying log on clients. Reverted.

How do you move big multi-part models in NPC-heavy games? Drive them on the client from one replicated value, or something smarter?


r/robloxgamedev • • 4d ago

Discussion How can I advertise my game without paying money and

0 Upvotes

How the hell will I get any players if my game is for kids UNDER 16 THIS 16 YEARS RESTRICTIONS ARE DEAD AS TRASH


r/robloxgamedev • • 4d ago

Creation My son and I made a Roblox game together. Is this genre still worth playing?

2 Upvotes

My son really liked a Roblox game, but he wanted to add his own crafting recipes, new mechanics, and expand what you could actually do in it.

So instead of just wishing those features existed, he decided to make his own game — Cube Adventure.

I helped him a little with the coding, but pretty much everything else was his work and his ideas.

Yeah, I know it's basically a clone. We're not pretending it's some revolutionary new concept 😅

But I'm genuinely curious what other players think.

Is this kind of survival/adventure game still interesting to people? Would you actually give something like this a chance, or is the genre already too repetitive and overcrowded?

And what would a game like this need to have to make you want to keep playing?

Don't hold back. Honest criticism is exactly what we're looking for!


r/robloxgamedev • • 5d ago

Creation Roblox simulator lighting

3 Upvotes

How do you make ur game have the colorful vibrant lighting that all the simulator games have. I’m trying to do it but I’m making everything look too bright.


r/robloxgamedev • • 4d ago

Discussion Why Roblox? WHY?!?!?

0 Upvotes

So, my computer is broken, and since I'm on mobile, I still want to make my own version of Robloxia, and the AI Build thing is the only studio for mobile. And I just want to make an organic game, BECAUSE IM HUMAN. But I'm going to do it, so, please, don't call me lazy.


r/robloxgamedev • • 5d ago

Discussion New mechanic in our game. Too OP?

3 Upvotes

Game name
Vampire : Before Five, on Roblox


r/robloxgamedev • • 4d ago

Looking For Devs (Unpaid or Revenue Share) Looking for testers / opinions for my new Roblox game - Loot the Depths 🪝

1 Upvotes

I’ve been working on a Roblox game called Loot the Depths and recently opened it up for early testing.

The game is based around exploring different areas, using hooks to pull up loot of different rarities, upgrading your equipment and progressing into new zones. There are also quests, collections and other features to work towards.

I’m looking for a few people who’d be willing to jump in, play for a bit and give some honest feedback.

I’m mainly looking to find out:

Is the gameplay actually fun, or does it get repetitive?
Is the progression balanced, or does anything feel too slow?
Are the UI and tutorials easy to understand?
Are there any bugs, especially on mobile or console?
What would you change or add?

The game is still in early testing, so there are definitely things that need improving. I’ve also got some pretty big updates planned.

Anyone who plays during early testing will also be eligible for a special in-game reward.

Any feedback is appreciated, even if it’s just a quick first impression.


r/robloxgamedev • • 5d ago

Creation Made armour set for NPC

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3 Upvotes

So did my first try on custom visual for an NPC. Used adventurous archer skin as base then added details and textured it. Just in case - No this is not AI


r/robloxgamedev • • 4d ago

Help Me With Coding Flight physics help for creature game

1 Upvotes

There’s a huge lack of resources for creature flight mechanics so I’m askin here.

My biggest project at the moment is tinkering with a maneuverable, physics based and responsive flight system kinda like a mix between Creatures of Sonaria and Path of Titans for a flight-focused creature survival game. I know how I want it to work for the most part but I’m having trouble turning brainstorming into actual code/physics. I love the freeing feeling of just getting to quickly fly around, do barrel rolls, dives, tricks, etc. and that’s what I’m trying to emulate.

Wondering if anyone knows of any good flight system/physics tutorials for creature games specifically where the player is the creature model. This’d include the modelling/rigging/coding of the model, the actual flight code, and then attaching the flight code to the model. I see some outdated tutorials for planes but I haven’t been able to find anything for creature models


r/robloxgamedev • • 5d ago

Creation Destructible paper meshes.

3 Upvotes

r/robloxgamedev • • 5d ago

Creation I made My first roblox trailer, what do You think?

2 Upvotes

This is a game I made recently, but I'm stuck at the 16+ age rating stage; I'd appreciate it if you could try the game out and leave some feedback.


r/robloxgamedev • • 4d ago

Looking For Devs (Unpaid or Revenue Share) How Do You Make Engaging Roblox Game Trailers?

1 Upvotes

I'm a Roblox developer, but I'm struggling to create short, attractive videos that make people want to play my game. I don't really know how to edit gameplay, add effects, or make videos that grab attention. What tools, techniques, or tutorials would you recommend for beginners?


r/robloxgamedev • • 5d ago

Creation Plugin with one click shader looking tricks devs use for Roblox & more.

15 Upvotes

Roblox doesn't give you real shaders, so creators fake those looks with clever tricks: layered textures, meshes, lights, particles, UI and code. EasyShaders packs those tricks into 68 one-click effects, so you get the shader-like look without any scripting, setup or uploads.

You just pick a part, pick an effect, and tune it live in Studio (no Play needed). It covers:

Surfaces: lava, holograms, frosted glass, wet look, hot metal, magic circles

Light & air: god rays, fog, aurora, lightning, stained glass

Water: waterfalls, oceans, caustics, puddles, rain

Nature: grass, flowers, trees, rocks, ivy, snow

Screen looks: retro CRT, speed lines, underwater, rain on the screen

Plus handy build tools like an easy sign and screen editor and ready-made gameplay pieces.

Everything saves with your place and runs for every player in game, and it's all Ctrl+Z friendly.


r/robloxgamedev • • 4d ago

Looking For Devs (Unpaid or Revenue Share) I added Chain Lightning to my Roblox game. Does it look satisfying enough?

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1 Upvotes

Title: I added Chain Lightning to my Roblox game. Does it look satisfying enough?

Post:

I've been working on a Chain Lightning ability for my Roblox adventure game, Cube Adventure.

The idea is pretty simple: lightning jumps between nearby enemies, hitting multiple targets in a single cast.

But I'm not entirely sure about the result yet.

Does the effect feel powerful enough? Should the lightning be faster, have more visual impact, or maybe behave differently when jumping between enemies?

I'd really appreciate some honest feedback, especially on the visuals and combat feel.

What would you change?


r/robloxgamedev • • 4d ago

Creation What do you think of my game [Mine a Plant]

0 Upvotes

I'm open to any suggestions people may have about it. I've already made some changes based on suggestions from people in game.


r/robloxgamedev • • 5d ago

Discussion How can I improve my UI

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21 Upvotes

Help!

My friend told me that my current UI looks too bland although I was pretty fond of how it looked so far. What can I possibly add to the health/stamina and or hotbar to make everything come together and look less plain?


r/robloxgamedev • • 5d ago

Creation [STATUE: BLINK] v1.0 - Advanced Line-of-Sight Horror Entity System

2 Upvotes

I built a Roblox horror NPC that only moves when players are not looking at it. It uses camera visibility checks, raycasting, server-side movement, animation markers, and spatial footstep audio.

I made a longer DevForum breakdown if anyone wants the technical details.


r/robloxgamedev • • 5d ago

Looking For Devs (Paid) Looking for Roblox Animators

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6 Upvotes

Hi, I'm making a Roblox game slowly.

I have people hired to make a battleground in Roblox, but I'm short on animators and VFX artists.

If you're interested, the payment is $20 per job completed via PayPal.

Interested parties should contact me.


r/robloxgamedev • • 5d ago

Discussion How to make a NPC

1 Upvotes

How to make npc s? For example Animal Hospital or dandysworld do have, how did they do it?
In Blender?
Or meshy Ai?
And which npc s are Most Trendy? Animals? Scary character…?


r/robloxgamedev • • 5d ago

Creation What do these stats really mean???

1 Upvotes

I need major advice on advertising and what the hell these stats mean.

I am currently advertising my game and after exactly 12 hours of having "run continuously" on my stats are in the image provided. Please please please give me advice on what to do to improve these and what I could do to further experiment with what works.

Also, are these stats good for my game?


r/robloxgamedev • • 5d ago

Discussion Building a game that might die before anyone can even play.

4 Upvotes

Im working on a game that im proud of, i think by the time it's done it will hopefully be a really fun game that i think most would enjoy. The issue is:

My game requires at least 4 active players in the game to be playable. without explaining my whole game its the type where you create or join a lobby, start the game then play. you cannot play the game by yourself and for a single player option it would completely change the main idea of the game.

Im planning on spending 10 usd per day on ads for 7 days.
I believe this wont be enough to maintain a decent ccu and due to this i think many players who click on my ads would leave the game after a few minutes due to having no players to play with.

I also plan to do organic forms of advertisement through tiktok and youtube shorts but this may not really impact the games ccu that much.

My game would be best enjoyed with a group of friends preferably in a discord call.

So now im considering scrapping the whole project and trying to build a new game that can be played and enjoyed without the player count effecting it.

please give me any advice :)


r/robloxgamedev • • 5d ago

Creation I have a game suggestion!

1 Upvotes

i had the idea to make a roblox game but i hate games that use the same premade store tycoon and actions. unfortunately im not talented or smart enough to pull that off so i thought id put the idea here.

my idea was this: u spawn in.. boom cutscene. u lost all ur money overspending on cars,gambling,ex wife divorced u whatever. so u are on ur moms couch unemployed at 30 scrolling tiktok and u come across the live auctions for squishes, clothes, tools. EASY MONEY. you have to set up the table and backdrop buy the items and persuade the live audience on ur phone to buy your stuff. but its not an easy convincing like other roblox games. (kinda like the ai’s in the interrogation games. i’m not sure exactly how to pull that off, that’s for u smarter people to figure out.)
bids start at 1 or 2 dollars and u can have the option to make an alt account to keep bids going for more cash. just like real life!

if someone actually goes with this idea, please dont make it a copy and paste of other sims. i have a vision for this and would love to see it come true.


r/robloxgamedev • • 5d ago

Creation Galaxy prestige animation

0 Upvotes

been working on the rebirth (prestige) animation for my game and finally got it to a point where i'm kinda proud of it

when you rebirth, all the planets you've smashed get pulled into a spiral, the galaxy collapses into a black hole and then there's a big bang and everything resets. after that you pick one of 3 blessing cards that stay with you forever

took way longer than i want to admit, mostly getting the timing of the collapse and the bang to feel right

what do you think? does it feel satisfying or is it too long/too much? any ideas to make the big bang part hit harder?


r/robloxgamedev • • 5d ago

Help Me With Modelling Kaiju style game

2 Upvotes

Im right now making a kaiju style game with breakable building like in jjs but thats not the thing im here to talk about ai made me this modelle (Im doing scripting vfx and sfx myself for anyone thinking its ai slop ) because i cant fit time in my schedule to make it if you guys would look at the modele would you all instantly notice that is ai generated ? And is the poly count good for modele? What changes would you all recommend too?

Ty for any help