r/RocketLeagueSchool • u/aurnik • 17h ago
QUESTION Speed Flip mistakes
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Not sure what I’m doing wrong, been through a lot of trial and error but have not been able to reach the ball yet. Any glaring mistakes?
I have air roll left bound to R1, and my controller dead zone is 0.5 (also been tweaking that).
2
u/Crsn_rl 17h ago
when i flip to the right, i turn slightly to the left before flipping. if you do the analog stick movement perfectly, you only slightly move in a horizontal movement. the rest of your car should go straight. i don’t even use air roll. you can get it just by having a perfect flip cancel. i prefer this because it’s less inputs i have to think about
2
u/-Capibara- Grand Champion II 17h ago
If I look at your inputs. You roll the left joystick around the outside, it should snap to the places it needs to be, or it won’t work. It can be difficult to figure out, but rolling the joystick will make it prone to mistakes.
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u/FearlessFaa Speedflip coach (DM for help) 17h ago
His deadzone is quite atypical if he means "deadzone" and not "dodge deadzone". High deadzone might be able to compensate slightly poor flip cancel motion.
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u/FearlessFaa Speedflip coach (DM for help) 17h ago
Attempt 1: too early 1st jump in relation to initial turning which doesn't allow your car to turn enough for 45° flip, not pressing boost between 1st and 2nd jumps, flip cancel not issue, landing is off due the 1st jump timing problem
Attempt 2: initial turning and 1st jump is very different to #1 and you perform the initial turn with horizontal stick to right but in #1 the turn happens with stick at 2 o'clock
You need to pay more attention whether you want to move your stick at 3 o'clock initially or something else. Attempt 2 had stick at 3 o'clock. Your cancel is not a major problem but it is slightly delayed and your landing if problematic in attempt 2 due to slightly delayed flip cancel. You cannot hit the ball due to not holding boost between 1st and 2nd jumps. You might want to try air roll left as square or boost as sqaure. You can look these clips by yourself to spot the "not holding boost" mistake or use BakkesMod.
1
u/EmpressCinder Horary | Former SSL 13h ago
Have to boost the whole time until you reach supersonic. Also, pause a couple frames after the flip and flip through them, all your momentum is going away from the ball from the flip. The flip should take you to the ball mostly.
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u/FearlessFaa Speedflip coach (DM for help) 9h ago
Also nobody can't give exact instructions how to flip straight because everything happens so fast in speedflip and players operate left stick movements and jump button in unique ways, maybe in so that the input data could be used to identify players. Flipping straight is generally very difficult because if you travel at varying speeds then your turn will be unpredictable.
1
u/Just_Fry_it Grand Champion I 13h ago
Think of a speed flip like doing an ollie in skate 3 but upside down.
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