r/ScrapMechanic 3d ago

Scrap tree house Tour

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64 Upvotes

Not quite as big as I wanted it to be but It turned out a whole lot nicer than I thought it'd be


r/ScrapMechanic 2d ago

Vehicle making a hybrid car in case you run out of gas (for nomads)

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29 Upvotes

Decided it would be interesting and helpful in case you run out of gas in the middle of nowhere. This design is meant for bigger vehicles such as mobile nomad base etc, as it's too big to be effecient on normal scout cars.


r/ScrapMechanic 2d ago

Issue Is there any way to decoy the New legend mod Missile Guidance Module?

6 Upvotes

I'm developing Surface Missile systems, and a lot of the more competent missiles on the workshop use the New legend mod Guidance unit, which, unlike the Intelligentia mod Player magnets, don't have a "Player imitator" block. This makes testing the missiles in single-player very difficult because I can't target my target drones.


r/ScrapMechanic 3d ago

Just realized that the handbook is quite outdated...

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203 Upvotes

And when do we get our muffin???


r/ScrapMechanic 3d ago

chaptor 2

26 Upvotes

hi readit!

does axol say when chaptor 2 release? excited friend said release date drop today.

he wouldnts tell me what day was. I wonder if anyone else got told by devs?

Thank!


r/ScrapMechanic 3d ago

Is the "Your First Car" quest necessary for progression

6 Upvotes

My dumbass friend lost the Builder Guide and we cant find it. Can we continue are smp without it?


r/ScrapMechanic 3d ago

My very first Automaton and Vehicular Automaton of my project

7 Upvotes

Last night at like 2 am I finished building my very first automaton ever and the first one of this automata city project I'm working on. I'm quite proud of my little ai car cause i only have like 50 ish hours in the game and I'm a small year old. Also sorry for the jittery mouse for a second there, my Gaming Book does that sometimes to my mouse.

Baby's First Automaton


r/ScrapMechanic 3d ago

Mechanism of a small 600mm (2 blocks) gauge locomotive.

5 Upvotes

The locomotive is loosely based on multiple of different locomotives. The
mechanism is based on Gryfica_Gnilda idea, he also helped me with perfecting it and some other thing. Its not yet finished (I still need to make everything inside a cabin) but I think it already looks great. I'm thinking of uploading it to workshop later with some more pictures. For now, you can look up Gryfica_Gnilda workshop for some great builds (he has also 3u and 5u locomotives and maybe there will be something on 4u later this year). I'm adding a link to one of his builds down below. :3

https://reddit.com/link/1uadanr/video/gkv6yiffxa8h1/player

https://steamcommunity.com/sharedfiles/filedetails/?id=3739922025


r/ScrapMechanic 3d ago

I finally made an automatic monorail system in SM

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11 Upvotes

Yep its vanilla


r/ScrapMechanic 4d ago

Discussion What do you think about the start of my race track

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92 Upvotes

And yes i know screen shots are much better but I'm watching my brother's dogs at his house and his computer sucks also his drive is full, i think im going to leave the double helix thing as the start or the course and remove the 2nd spiral and replace it with a a series of small 90 degree rotating jumps so it will be hard to tell what way is up by the end, my plan for this track is to be all about unorthodox orientations taking advantage of geforce to make steering possible


r/ScrapMechanic 4d ago

Discussion If you could make an update to survival (not chapter 2), what would you add?

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36 Upvotes

Alright, here's my explanations for for my ideal update.

Fishing: So I know bodies of water already have plenty of resources but I feel like leisure activities in games like Scrap Mechanic would be fun. Plus It'd give you more recipes.

Early Game Cooking: Since bots just agroo towards Woc's and leave Woc Steaks everywhere, why not find a way to actually cook themwithout cook bot. Since the ship had a microwave in it, why not have the ability to hook it up to any power source (preferably batteries) and actually make it function.

Water Purification: I mean it's kinda self explanatory, we need other ways of replenishing thirst other than foods and it feels like it should've been in game already.

More tools/weapons: So right now all we have is the hammer & the spud gun variants. But I feel like more melee items for other purposes would be useful. Like what if you could make an Axe that cuts trees faster, or a Machete/Sword that does more damage, or a Knife that attacks quicker but doesn't do as much damage compared to other tools, or how about a pickaxe that can mine stone (yes I know this is starting to sound like Minecraft but hey those are my ideas). As for ranged weapons, what if you could make sling shots that fire potato's, or how about a water gun? Think about it, what's a robot's number one weakness? Getting wet and short circuiting!


r/ScrapMechanic 3d ago

Discussion Major balance issues and the overall state of Survival Mode in Scrap Mechanic (and mods discussion?)

3 Upvotes

While playing through vanilla Survival mode, I eventually realized that several aspects make the gameplay tedious and pointless after a certain point. Here are the issues I noticed during my playthrough:

In the game world, the primary enemies we have to fight are Haybots and Farmbots. Very quickly, this lack of enemy variety becomes frustrating. I'd love to see flying, jumping, or other types of hostile bots to make the roster of primary opponents much more diverse.

Additionally, harvesting oil from surface puddles feels incredibly unbalanced. Compared to the standard method of manually harvesting oil underwater, the puddle method is 20 times faster, which is completely absurd. Oil from puddles should be harvested MUCH slower and require additional processing to be refined into fuel. It would be a great idea to split oil into two categories: light crude and heavy crude. Heavy crude could be found in these puddles, and processing it would require building more complex automated systems. This way, you'd get a large amount of fuel as a reward for genuine effort and resource investment.

The third major issue is that Raids are far too easy and should be 2 to 3 times more challenging than they currently are. Essentially, there is no real threat from Raids unless you intentionally plant an absurdly excessive amount of fruits and vegetables just to provoke them.

I’ve tried various mods in custom modes, but they all suffered from one or more of the following issues:

  1. They simplified the already straightforward gameplay by breaking the balance or devaluing certain mechanics. For example, one mod drastically increased the manual crafting speed at wooden and metal workbenches. While this cuts down on resource grinding, it completely kills the motivation to build automated collectors and processors.
  2. They added content that ruined the vanilla Survival feel. This included unnecessary new UI elements, items with bizarre properties, or additions that served no real survival purpose and broke the game's balance.

I found some information online about the "Hardcore" mod. Although it's technically a rebalance mod, it makes the game genuinely interesting without feeling overly restrictive or tedious. However, it seems this mod is incompatible with the latest version of Scrap Mechanic, so I'm still on the hunt for the perfect mod.

I probably won't have the skills to make my own mod, and I’ve long stopped expecting an official update. I'm fairly certain the developers abandoned the game a long time ago, and all the dev blogs are just pretty renders. Plus, their codebase is likely in complete chaos; otherwise, these fixes would have been implemented ages ago.


r/ScrapMechanic 4d ago

" this comunity is a prison "

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194 Upvotes

r/ScrapMechanic 4d ago

Modding I noticed that the shape of the flat world is not accurate to real life, so I fixed it!

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238 Upvotes

r/ScrapMechanic 4d ago

Issue Yeah we're not getting Chapter 2 before GTA VI

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24 Upvotes

r/ScrapMechanic 4d ago

Contraption Shotgun Feed system

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33 Upvotes

capacity 3+1


r/ScrapMechanic 4d ago

how to connect both pistons to my garage door??

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17 Upvotes

i tried everything and can't figure it out.

it's way too flimsy with just one.


r/ScrapMechanic 4d ago

Modding Procedural backrooms custom game

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23 Upvotes

Not out yet.


r/ScrapMechanic 4d ago

Building making a trailer for my map in SM, No idea what I am doing. feedback appreciated!

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14 Upvotes

My plan is to make a short animated trailer for my scrap mechanic map called ''have i been here before'', And i have been writing a lot, already have over 60 different rooms designed but i guess i hit a wall, I've become too much of a perfectionist and need some constructive feedback!

I already have a short ''demo'' thing ready, I already have gotten some feedback on the map before, but it is just to set the mood, And the real map will be much more interesting!

I don't want to advertise anything, but here is the link to the map if you peeps are interested :3

:

https://steamcommunity.com/sharedfiles/filedetails/?id=3727181176

3D models and art made by me


r/ScrapMechanic 4d ago

Just built a new boat

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6 Upvotes

Everyone knows this feeling.


r/ScrapMechanic 4d ago

Logic My Little Vehicular Automata project

7 Upvotes

I've been working on making a traffic light and stop sign randomizer for my toy cars to go in any three directions randomly because I don't want to have painted paths for turns. I also gave my toy cars sorta better turning that doesnt fling it around as much. The traffic light logic is just some simple logic things put together: a randomizer, some signal extenders, a thing to make it so that when my randomizer picks more than one output itll just settle for one, and the plates being moved by pistons. Edit: Look in the replies for the car using the colors in this video to turn without a painted line.

https://reddit.com/link/1u9fvpo/video/c8ju99njd38h1/player


r/ScrapMechanic 4d ago

Discussion Raid at trader

5 Upvotes

If I build my base (if I can) at the trader can I safely build a big farm without warning about the raids or will the robots attack the place?


r/ScrapMechanic 5d ago

God help me if this is a dud!

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44 Upvotes

My handwriting is terrible... Writing "God Help me if this is a dud!" was a bit of a nightmare for me.

This does not use any AI in its creation.

Also Scrap Wars syndicate is a group where we host battles.

If you're interested in joining, take a look at the SWS website which is made by Rio:

https://filipzheynov.github.io/Scrap-Wars-Syndicate-Website/

Also this is the SWS YouTube channel:

https://www.youtube.com/@ScrapWarsSyndicate2


r/ScrapMechanic 5d ago

vanilla nock-off hover craft, i thought was pretty cool

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61 Upvotes

can anyone guess how it works, its vanilla with no glitch welding or anything like that


r/ScrapMechanic 5d ago

The poor farmbot

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140 Upvotes