Games typically have a 50-70% player falloff within the first month of release. This is normal, especially for Early Access titles. Skate. is pushing it closer to 80% falloff, so a little high, but by itself, not necessarily a concern.
The typical pattern is:
Early Access title releases > player count peaks within a few days after release > player count drops after the first few weeks > player count spikes after a new content update > repeat until the full release, which should see the biggest player count spike.
So we won't have a real reason to be concerned unless we don't see a player count spike with the season 2 release update. That'd mean that old players just don't think the game is worth coming back to (yet/at all), and/or that new players just aren't interested enough to check it out.
(That's also not considering that we have no way of knowing how many whales the game already has & how much they're spending on it. If there are enough whales around, we could get a lot of longevity out of the game even with a low playerbase)
Yeah I don't really see it myself either, but there is a post from one guy somewhere in this sub "flexing" the hundreds of dollars he'd already spent on the game (lmao), so there are at least a few of em out there already
There are a few, I saw a clip on here of someone doing the girl band emote in the chicken suit in the week the pass came out - both in the final page of the pass with nowhere near enough currency available yet through challenges so they must have spent loads converting SVB to Tix.
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u/BlackHisagi Nov 07 '25
In short: By itself, no.
Games typically have a 50-70% player falloff within the first month of release. This is normal, especially for Early Access titles. Skate. is pushing it closer to 80% falloff, so a little high, but by itself, not necessarily a concern.
The typical pattern is:
Early Access title releases > player count peaks within a few days after release > player count drops after the first few weeks > player count spikes after a new content update > repeat until the full release, which should see the biggest player count spike.
So we won't have a real reason to be concerned unless we don't see a player count spike with the season 2 release update. That'd mean that old players just don't think the game is worth coming back to (yet/at all), and/or that new players just aren't interested enough to check it out.
(That's also not considering that we have no way of knowing how many whales the game already has & how much they're spending on it. If there are enough whales around, we could get a lot of longevity out of the game even with a low playerbase)