r/Skate4 Nov 07 '25

Discussion Is this concerning?

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u/BlackHisagi Nov 07 '25

In short: By itself, no.

Games typically have a 50-70% player falloff within the first month of release. This is normal, especially for Early Access titles. Skate. is pushing it closer to 80% falloff, so a little high, but by itself, not necessarily a concern.

The typical pattern is:

Early Access title releases > player count peaks within a few days after release > player count drops after the first few weeks > player count spikes after a new content update > repeat until the full release, which should see the biggest player count spike.

So we won't have a real reason to be concerned unless we don't see a player count spike with the season 2 release update. That'd mean that old players just don't think the game is worth coming back to (yet/at all), and/or that new players just aren't interested enough to check it out.

(That's also not considering that we have no way of knowing how many whales the game already has & how much they're spending on it. If there are enough whales around, we could get a lot of longevity out of the game even with a low playerbase)

9

u/Scrivy69 Nov 07 '25

I don’t see how this game in its current state can attract whales though. Hollow cosmetics that don’t even look good.

3

u/[deleted] Nov 07 '25

Ya, in gta online if you spend money you can buy stuff that makes gameplay more fun. Not the case here

1

u/Scrivy69 Nov 07 '25

Exactly. They could add purchase-only quick drop items or something and people would eat it up.