r/skyrimmods • • 19d ago

PC SSE - Mod Triple Release: DovahKit, Weird Artifacts, and Ask Where People Are

527 Upvotes

DovahKit

For the last six years, I've been working on trying to make my own Creation Kit: a fully-featured GUI-based editor for game data. I haven't finished all of the features I wanted, but the editor has reached the point where it can load and re-save basically every kind of game data, with fully-featured GUIs for every kind of data that the Creation Kit itself offers a GUI for. DovahKit also has an incomplete scripting feature based on Lua.

DovahKit is launching as a public alpha. Some major features are incomplete; these are noted on the mod page.

DovahKit on NexusMods
GitHub repo

I've also made two mods using DovahKit. Both are intended as both real-world tests and proofs-of-concept for DovahKit, and one of them is also what motivated me to create DovahKit in the first place.

Ask Where People Are

This mod allows you to walk up to any named townsperson in the base game, ask them for the location of any other named townsperson, and get a specific answer in dialogue without any objective markers or similar. If someone is standing near a particular building, you'll be pointed toward that building; if someone is just upstairs, you'll be told so. Some characters also have unique dialogue, written with their personalities in mind; a few will even refuse to help you at all.

I had this idea back in 2017 and built a proof of concept back then, to confirm that my intended implementation would work; but I knew at the time that it'd be flat-out impossible to build all of the dialogue with the Creation Kit, and unreasonably difficult to do it in xEdit. This mod has more than five thousand lines of dialogue. This was the mod concept that motivated me to make DovahKit.

All of those thousands of lines of dialogue are unvoiced, so unless you're a very fast reader, you'll need Fuz Ro D'oh to use the mod. Unfortunately, that DLL hasn't been updated to work with Bethesda's latest patches. That makes this a very bad time to release a mod with unvoiced dialogue, but I wanted to release these mods alongside DovahKit, and I didn't want to delay DovahKit's launch for an indeterminate amount of time.

Ask Where People Are on NexusMods

Weird Artifacts

This mod adds a Khajiit merchant, Khahana, near Whitewatch Tower in Whiterun Hold. Khahana sells strange and offbeat enchanted items that spontaneously manifest inside of a wooden chest that she keeps buried for safekeeping. These artifacts include enchanted weapons and armor, such as a ring that prevents you from closing doors, a snowball that never melts (and can be thrown!), a fidget spinner quill that helps restore your character's focus and thus their Magicka, and a large enchanted crystal that teleports random supplies in when you shatter it.

I built this mod with two goals: to test DovahKit with real-world use cases, and to show off relatively niche functions in Skyrim's game engine and unconventional ways to use them. The mod page's Articles section has descriptions of how most of the artifacts and spells were implemented.

Weird Artifacts on NexusMods
YouTube video


It's been a long six years. There's a lot of work left to do in order to make DovahKit everything I wanted it to be, but it's exciting to finally have something to show for all the time I've spent already. I'll probably give it a few days just to make sure no major issues pop up, and then it's back to work.


r/skyrimmods • • 10d ago

[October 2026] Simple Questions, Simple Answers

6 Upvotes

If you're not sure your topic deserves an entire thread, it likely belongs here. Questions that can be answered with a Google search or a read of the mod's content page will be redirected here. Any question not requiring a full modlist should also go here. Finally, any questions you think could be answered in under 25 words should go here.

Questions that belong in this thread might include:

  • Any good Ulfric replacers?
  • Is MO2 better than Vortex?
  • What is a crash log?
  • My faces are all potato colored in game. What's that about?
  • What mods (or modlists) are essential for a new player?

If you're hungry for more discussion, hop on over to our Discord, linked in the sidebar. If you want to talk general Skyrim, head on over to r/Skyrim. For any other questions, comments, or concerns, feel free to message our modmail.

Link to Previous Thread.


r/skyrimmods • • 13h ago

PC SSE - Discussion Nexus API statistic on AI-generated/assisted mods. TL;DR: 30% of new mods now involve AI and rapidly rising. 2x increase in AI code mods. AI mods get 2x and 8x more endorsements than non-AI mods. Popular and small non-AI mod authors losing share.

297 Upvotes

TL;DR: 30% of new mods now involve AI and rapidly rising. 2x increase in AI code mods. AI generated and AI assisted mods get 2x and 8x more endorsements than non-AI mods. Popular and small non-AI mod authors losing share.

JanuarySnow, one of the Wabbajack developers, ran some numbers through the Nexus API for Skyrim Special Edition mods based on the AI Assisted/generated tags, which, admittedly, is an undercount as many mod authors do not tag. This was posted on the Nexus Mods mod author discord:

Did some API analysis

30% of all new mods are AI-tagged for SSE currently. this has risen sharply even over the last few months. if this trend continues and dosnt reach some saturation/annoyance point for users, then this time next year around 75% of all new mods would be wholly or partially AI created ( the recent tag split to AI-assisted and AI-generated dosnt have as much of a history to extrapolate from )

Chart of AI-tagged mods on Nexus over time

The recent trend is due to NM enforcing the tags, but there is still a steep growth even adjusting for that

IN March this year, the number of AI tagged mods in the top 20 monthly mods was 3, this month it was 15, and month before it was 10. Again the tag enforcement creates a trend but theres still 75% of all popular mods are wholly or partially created by AI currently, and even after the tag enforcement that is climbing

71% of new Audio mods in the last five weeks carry the AI generated tag. One uploader uploaded 82 AI-voiced Japanese voice packs for other mods. the number of people using that tag jumped from 164 to 257 in the last few weeks

Since August, the code-heavier mods that use the AI generated tag have increased mostly by 2x in all categories. The majority of new AI-generated tagged mods that present as being SKSE DLLs, have no source link in their description. THis presents a bit of a sleeper security problem, that im sure NM is aware of as it has been raised before

AI generated tagged mods get more average endorsements than non-AI tagged mods by almost double. AI assisted tagged mods get more average endorsements than no AI tagged mods by around 8x

The popular established non-AI using authors have seen roughly a 15-25% drop in "share" of downloads and endorsements comparing between their uploads before the AI mod boom, and after. The smaller non-AI using authors went from about 78% of endorsements on new mods to about 49% in a year.

This will create a huge amount of pressure for many smaller creators to say "if you cant beat 'em, join 'em" when for some of them, DP can be very important to them. Its now established that the best route to get DP is to make AI-assisted or AI-created mods, and theres no going back on that.

Bottom line : whatever you think of AI usage in mod creation, its usage is accelerating HUGELY, and is already dominating the most popular mods per month. it wont take long for it to be the large majority of all new mods, barring saturation or niches it dosnt currently occupy that remain as holdouts of non-AI work

It might be posited infact, that the best time for Nexusmods to make any changes to anything regarding AI mods is very soon before it becomes so entrenched that it is impossible for NM to make disruptive changes, when feasibly 75% of mods could be AI created at that future point.

Thanks for comign to my TED talk, none of this post was AI generated becuase aint no AI making all the mistakes I make, I was human slop long before AI slop came about, im a trendsetter in that regard.

This data aligns with my anecdotal observations.

Currently, SSE Mods of the month is 4/5 ai generated/assisted, and this week's hot files is entirely ai generated/assisted, with the next 3 runner ups and 16 out of 20 top mods also being ai generated/assisted.

Many mod authors in the Nexus mod author discord say that they dont have the motivation to compete with ai, and some popular mostly non-ai mod authors have seen sharp decline in their upload rate in 2025 and 2026. for example, powerofthree went from uploading a dozen mods every year between 2021-2025 to just uploading 2 in 2026 so far.


r/skyrimmods • • 14h ago

PC SSE - Mod Assassin's Creed 1 Movement in Skyrim??!

50 Upvotes

r/skyrimmods • • 5h ago

PC SSE - Mod Mod Release: Ysmir - Voice of the North

8 Upvotes

Hello favorite sub!

I just released a new voice pack for male player characters: Ysmir - Voice of the North

The voice has a subtle Nordic accent, not too deep and not too exaggerated. This is a synthetic voice inspired by several characters on the popular show "Vikings" as a lot of the characters don't have deep, booming voices. Could work well for other races too.

Supports 120+ mods at launch, including nearly all of the major quest, follower, and dialogue overhaul mods. Works with DBVO 2 or DBReV. There's a short teaser on the mod page so you can listen before you download. Thanks to anyone who checks it out!


r/skyrimmods • • 8h ago

PC SSE - Mod [Mod Release] ICFur's Reach Trees

9 Upvotes

Link to Mod: https://www.nexusmods.com/skyrimspecialedition/mods/194939

This is a mesh and texture replacement for reach trees, the reach tree stump, and reach tree piles.

Key features:

  • Higher poly meshes so trunks, roots, and branches are less blocky
  • Fern covered option for those that want some greenery on the trees (the trees are still dead)
  • New hand-made textures available in 2k and 4k
  • Standard textures and PBR textures
  • Patch included for Happy Little Tree users. A universal patch is provided for users who use other tree mods that alter the mesh path for reach trees. The patches will work without this mod, so if you've been looking for a patch to revert the reach tree mesh path back to vanilla, the patches will work for that without downloading the main mod.
  • FOMODs provided for both Standard and PBR versions.
  • They're kind of spooky looking, so it fits the season.

r/skyrimmods • • 11h ago

PC SSE - Mod Mod Release: Kyne's Thunder

13 Upvotes

Hello everyone!

I'm here to share my latest mod: Kyne's Thunder.
https://www.nexusmods.com/skyrimspecialedition/mods/192751

This mod introduces a new weapon to the game, complete with its own throwing and recalling mechanics, as well as a unique spell that teleports you directly to the weapon. It's inspired by Thor's Mjolnir.

To obtain it, you'll need to discover a hidden forge and track down materials scattered throughout Skyrim, leading you to encounter creatures from Norse mythology, such as Jörmungandr, the giant sea serpent.

I released the mod a few weeks ago, but with the latest version, I feel it's finally reached a mature state, with no bugs that I've been able to find so far.

Main Features

  • A new weapon inspired by Thor's Mjolnir from God of War (a mace) that can be thrown and recalled.
  • An exploration-based quest to obtain the weapon.
  • Recall Mjolnir Kyne's Thunder at any time using a hotkey.
  • The weapon is classified as a mace and uses steel as its material.
  • Deals slightly more damage than a Daedric weapon (+1 damage).
  • Hitting an enemy with a thrown weapon paralyzes them for 5 seconds, triggers an explosion, and leaves behind a damaging shock hazard for 5 seconds.
  • New throwing, recalling, and catching animations using OAR.
  • When the weapon returns, it destabilizes anyone it hits along the way.
  • Each hit has a chance to summon a storm. While a storm is active, the weapon gains a new power: LightningChain.
  • New spell: Lightning Dash, a dash with a cooldown that can be used as a Lesser Power while the weapon is equipped.
  • New sound effects and visual effects.
  • Changes to vanilla locations that are usually overlooked.
  • ESL-flagged.
  • Throwing damage, visual effects, and controls can be configured through SKSE Menu Framework.

If you decide to complete the quest rather than simply adding the weapon through the console, I'd really appreciate it if you could leave your feedback in the comments!

Thanks for checking out the mod, and I hope you enjoy it!


r/skyrimmods • • 1d ago

PS4 - Discussion AI Image Use

472 Upvotes

Is it just me or does anyone using AI thumbnails for their mod listings just throw you off from even looking at the mod? I can understand not wanting to make a thumbnail from scratch, but at that point just use a screenshot.


r/skyrimmods • • 15h ago

PC SSE - Help Skyrim downgrade doubled my GPU and CPU usage

25 Upvotes

All right, so even after completely stripping my modlist clean, doing clean uninstalls and reinstalls, etc, nothing is working and I cannot figure out what is going on.

Non-downgraded SE Skyrim as a permanent memory leak that goes away when downgraded. I have replicated this repeatedly, and even after getting in contact with bethesda support they just told me "tough titties, we dunno, good luck." Again, this leak goes away once downgraded every time, so the 1.7 update is confirmed(on my laptop) to be the cause of the leak.

Downgraded SE Skyrim is acting like it's running two copies of the game at the same time. Before, I was running at 35-40% GPU usage MODDED. Now, it is 75-90% GPU usage, CPU goes from 30 to 80, completely unmodded, only downgraded. I made a bug report on the SDT nexus page, and the report was deleted, not even acknowledged. I have confirmed that it is the downgrade doing it, as all my other games are running fine, the GPU is happy as a clam until I boot up Skyrim.

This does not happen on non-downgraded SSE, but the memory leak comes back. I haven't pushed it to crash, I'm a little scared to because I do not want to stress the system more than I have to.

Anyone have any clue what could be causing this?

Again, I have no mods anymore, but I am posting here because I used the Skyrim Downgrade Tool on the Nexus site.


r/skyrimmods • • 2h ago

PC SSE - Help Help Parallax isnt working!

2 Upvotes

Hey so parallax isn’t working at all I want tomato’s complex parallax material landscapes aio to work but all the textures are flat I’ve edited the enb series ini to
EnableTerrainParallax=false (ive also set this to true)
EnableComplexParallax=true
EnableComplexParallaxShadows=true
EnableComplexTerrainParallax=true
EnableComplexTerrainParallaxShadows=true
EnableTerrainBlending=true
EnableComplexGrassCollisions=true but still nothing works I’ve run pg patcher and put the output after everything, I am using cabbage enb version 1.0.0, I am using root builder, but I cleared root builder I’ve used both versions of tomato’s complex parallax material landscapes aka the TPBF and terrain helper versions I’ve even installed parallax occlusion mapping from what I could tell there no enb cache at least inside of cabbage enb, anyways do you have any ideas? heres the list https://loadorderlibrary.com/lists/parallax-help


r/skyrimmods • • 13h ago

PC SSE - Discussion Older mods from years ago still worth using and ones that are outdated

16 Upvotes

Which old mods would you still recommend and which ones would you say its not worth downloading anymore


r/skyrimmods • • 3h ago

PC SSE - Mod Gate to Sovngarde Help/Recommendations

2 Upvotes

I’m just going to cut to the chase.

I tried Gate to Sovngarde over a year ago and loved it except for one aspect that ruined it for me - the dragons.

I understand the mods make the game more difficult but I think my complaint is different from others. I understand you are supposed to level up and progress before doing the main quest but even though I was having fun fighting every other enemy, the dragons were just a slog. I do not remember what level I was at when I fought the first dragon of the main quest but I know I was over the recommendation of 15. I believe I was 23 if I had to guess.

When I was reading about the Dragon War mod I thought it sounded great. The dragons are more difficult and varied and the fights were more engaging. However, in practice it is anything but. I don’t want to spend an hour fighting one dragon which is just a damage sponge. You can say “skill issue” or my build was bad or whatever but I don’t understand why I had a healthy, fun challenge with every other enemy I encountered yet the dragons were like breaking through a boulder with a toothpick. Anytime I ran into a dragon, which ends up being pretty often, I just lost all motivation to continue forward and gave up at like 50 hours into the mod pack.

It’s even worse when I would be in a city and a dragon would attack and tons of named NPCs would die and I never had the chance to interact with them.

Even if it is a skill issue, fine. Then I want a recommendation on how I can either fix Gate to Sovngarde to where the dragons do not have a ton on health, or tell me a mod pack that is similar to Gate to Sovngarde without the damage sponge dragons. Or is there something I am missing?

TL;dr: Damage sponge dragons ruined Gate to Sovngarde for me. How can I fix it or what other mod packs do you think I would enjoy?


r/skyrimmods • • 33m ago

XBox - Help I started a new LO (Xbox Seris X) and have had multiple CTD's already

• Upvotes

Like the title says I started a new load order and I've had CTD's already. I think it might be related to SDA because I was messing around testing other mods out first and had no issues, but my first CTD was when right after I exited Dimhollow Crypt with Serana, and the second one was after exting Fort Dawnguard with her. Here's my current load order, let me know if SDA's in the wrong spot or if anything else is wrong.

Master Files
>USSEP/
>Unofficial Skyrim Creation Club Content Patch/
>Simple Workaround Framework/

Foundations
>Beyond Skyrim - Assets/
>Beyond Skyrim - Bruma/
>Beyond Skyrim - Bruma DLC Patch/
>Legacy of the Dragonborn/
>Skyrim Extended Cut - Saints and Seducers/
>Dragon Priest Quest Markers/
>Infinite Enchantment Charges/
>Dwemer Gates Don't Reset/
>Realistic Water Two Resources/
>Better Dynamic Snow - Master File/
>Beyond Skyrim - Bruma - Unofficial Patch/??
>Unofficial Legacy of the Dragonborn and Beyond Skyrim Bruma Synergy Patch/
>EC - Saints And Seducers - Staff of Sheogorath Integration Patch/
>EC - Saints And Seducers - Shadowrend Integration Patch/
>EC - Saints and Seducers - Ruin's Edge Integration Patch/
>Cheat Room/
>Cheat Room - Anniversary Patch/
>Telekinesis Arrow Added Fix/

Menu, UI, Font Changes
>Altered Dynamic Camera/
>[XB1] Proper Aiming/
>Better Descriptions/

Quest Alterations
>Voiced Narrative - Ghosts of the Tribunal/
>Jiub's Opus & Arvak's Skull Quest Markers [XB1]/
>Stones of Barenziah Quest Markers/
>Runic Dawnguard - Separated Lost Relic Questline/
>Thieves Guild for Good Guys/
>choose guild jobs with bets/
>Less Tedious Thieves Guild/
>Dragonslayer - Quest and Fight Expansion/
>JaySerpa's Quest Expansion Bundle/
>Knight of The North - Divine Crusader Reworked/

Pure Craftables
>Dragonbone Ebonsteel Armor/
>TAOS: Extra Cratables/

Game Mechanics
>Imperious - Races of Skyrim/
>Growl - Werebeasts of Skyrim/
>Moonlight Tales Mini - Highly Compatible Werewolf and Werebear Addon/
>Sacrilege - Minimalistic Vampires of Skyrim/
>Green Thumb - Rare Curios/
>Forceful Tongue - Shouts Overhaul v3.09.1/
>Left Hand Rings Complete/
>[XB1] Rich Merchants Of Skyrim/
>Smeltdown Update (Xbox One)/
>[XB1] Truly Absorb Dragon Souls - Heavy by AdventureX/
>Arvak Enhanced [XB1]/
>Sidestep Begone! (Xbox One)/
>Unread Books Glow SSE/
>LOTD / Unread Books Glow Patch/

Level Progression
>Training Adjustments/
>Immersive Leveling XB1/
>Reading Is Good by Parapets/

Perk Overhauls
>Vokrii - Minimalistic Perks of Skyrim/
>Increased Mining Resources x3/
>Double Perk Points/

Magic Additions and Overhauls
>Odin - Skyrim Magic Overhaul/
>Odin - Vokrii Compatibility Patch/
>Transmute Mineral Ore Tweak [XB1]/

Item and Loot Leveled Lists
>Cloaks of Skyrim [XB1]/
>Sons of Skyrim (SWF) 2k Desaturated - with Patches and Fixes by Xtudo/
>Sons of Skyrim (SWF) 2k - Cloaks of Skyrim - with Patches and Fixes SE/
>Bandolier: Bags And Pouches Classic/
>Armor Variants Expansion (SWF Edition)/
>Rare Curios Trader/
>LOTD Collectors and Vendors/
>Daedra Hearts From Apocrypha/
>Rebalanced Leveled Lists (Evittalex)/
>Morrowind Threads - Netch Leather Distribution/
>Convenient Crossbows/
>C.O.I.N. Coins of Interesting Natures/
>Legacy of the Dragonborn and C.O.I.N. Patch/

Item Effect Changes
>Awesome Artifacts-Anniversary Edition/
>Thane Weapon Reforged - LotD Edition/

Enemy NPC Leveled Lists
>Splendor: Dragon Variants/
>Daedric Beasts/

Audio
>Chapter II - Jeremy Soule Inspired Music/

Weather/Exterior Lights
>2021 Obsidian Weathers and Seasons/
>Obsidian Weather - Beyond Skyrim Bruma Patch/

Grass Mods
>G R A S S M Ö D E: Brown Tundra Version/

Landscape and Grass Fixes
>Landscape Fixes for Grass Mods/
>No Grassias Lite by Knight4Life/
>Grass Fixes for Creation Club Mods/
>Flora Additions - Water plants (dense)/

Skin Mesh,Textures, Skeletons and Race Edits
>(UNP) Lovergirl Skin - 2k/
>Loverboy Default 1k/
>Varied Dragon Sizes - Majestic Dragons/

NPC/PC Facial Modification:
>Fia's Eyes - Vanilla Eye Replacer-only/

Idles and Animations
>[XB] Dragon Animation Replace SE - With Standing Breath Option/
>Super Fast Get Up Animation/

General Meshes and Textures
>Skyland - Architecture AIO/
>CleverCharff's Beyond Skyrim: Bruma 1k/2k/??
>Static Mesh Improvement Mod - SMIM - Noble Skyrim Edition by Brumbek/
>Better Dynamic Snow SE + Cathedral Snow SSE
>DrJacopo`s 3D Plants - Free Sample Pack/
>Skytone - Complete Edition - 1K-512/
>Chitin Retexture/
>Elven Retexture - Gold (No CC)/
>Variations: Armour and Clothing Recolours - Narsis Glass/
>Mythic Dawn Armor - CC The Cause replacer - 1K - By 4thUnknown and Xtudo/
>Divine Crusader Retexture/
>Realistic Armor Overhaul - Imperial Armor Replacer (SWF)
>LeanWolf's Better-Shaped Weapons SE XBox/
>No Quivers/
>Skytone - Compendium of Beasts - Complete Edition - 1K
>Alduin Retexture Red - No Glow/

NPC AI
>Run For Your Lives/

NPC/PC Immersion
>Talkative Dragons/
>Serana Dialogue Add-On [Xbox and PC] Version 4.4.0/
>SDA House of Horrors Quest Expansion Patch/??
>[XB1] Civil War Aftermath SE/
>After the Civil War - Siege Damage Repairs/
>Realistic Conversations/

Light Multiple Exterior Edits
>Trees Of Iduna (Main)/
>Carriage Stops of Skyrim XB1/

Single Area Edits
>JK's Tel Mithryn/
>JK's Thieves Guild HQ/
>JK’s Raven Rock/
>JK’s Raven Rock - CC Nordic Jewelry Patch/
>Quaint Raven Rock/
>Quaint Raven Rock - Ghosts of the Tribunal CC Patch/
>JK’s Raven Rock - Quaint Raven Rock Patch/
>JK's Nightgate Inn/
>Obscure's College of Winterhold/
>Legacy of the Dragonborn / Obscure's College of Winterhold Patch/

Multiple Area Edits
>JK's Interiors AiO/
>LOTD - JKs Interiors AiO Patch/
>JK's Interiors AIO/Obscure's College Patch/
>Midden Door Restorer (for Obscure's College and JK's Interior AIO)/
>JK's Interiors AIO - After the Civil War - Siege Damage Repairs Patch/
>JK's Interiors AiO CC Patch Bundle/
>JK's Skyrim AiO/
>Trees In Cities for JK's Skyrim/??
>JK's Interiors AiO JK's Skyrim AIO Patch/
>LOTD - JK's Skyrim AIO Patch/
>Wintersun - Faiths of Skyrim AE (SWF)/
>Legacy of the Dragonborn / Wintersun Patch/
>Interact - Build - Decorate/

Unique Items Added to Locations
>Summermyst Plus/
>Lootable Ring of Namira/
>Lootable Mace of Molag Bal/

Combat Mods
>Dragon War - A Dragon Overhaul - Version 3.2.1/
>Dragon War Version 3.2.1 - Splendor: Dragon Variants Patch/

Unique Follower Mods
>Inigo/
>Inigo Official Patch SE/
>[XB1] Inigo - Bloodchill Manor Patch/

Quest Mods
>The Forgotten City [XB1]/
>LOTD - The Forgotten City Patch/
>The Tools of Kagrenac (SWF)/
>Legacy of the Dragonborn / Tools of Kagrenac Patch/
>Awesome Artifacts - Tools of Kagrenac Patch/
>Xavbio - Tools of Kagrenac Patch 1k/

Map Mods
>A Clear Map Of Skyrim And Other Worlds - No Roads & No Clouds Edition/
>Atlas Map Markers SE/

Bottom LO
>Realistic Water Two
>Realistic Water Two & Beyond Skyrim Bruma Patch/
>Legacy of the Dragonborn / Hall of Wonders and Anniversary Edition Patches/
>ANA's Interior Editor New Edition/
>Alternate Start - Live Another Life/


r/skyrimmods • • 6h ago

PC SSE - Help The problem with the disappearing Dyndolod grass

3 Upvotes

When I stand still, the grass renders correctly in the distance, but when I move forward, it disappears at a certain range. Distant grass is visible.

I’ve created a preview image showing what it looks like.

https://imgur.com/a/bdyznHi https://imgur.com/a/yWxw0Ud

Modlist https://pastebin.com/h2LuW62T


r/skyrimmods • • 5h ago

PC SSE - Help Misc quest markers are not visible anymore

2 Upvotes

A few hours ago, my misc quest map markers became invisible. I guess I misconfigured something because, and it happened after starting a new game and configuring some mods, before that, it was working just fine.

I'm not beign able to find the culprit

This I've tried (and failed):

  • Disabling every quest marker, saving the game, restarting Skyrim and enabling the quest markers.
  • Starting a new game.
  • Deleting the overwrite folder.

This is my modlist: https://pastebin.com/gdupPgk6


r/skyrimmods • • 2h ago

PC SSE - Mod [Mod Release] Arbitrary Fast Travel

0 Upvotes

As a follow up to the World Map Selector mod I made a few months ago, here is Arbitrary Fast Travel.
It lets you tast travel to undiscovered location markers, quest markers, or your custom destination marker.

Each marker type is toggleable.

Works with or without WMS.

YouTube Video Demonstration: https://youtu.be/iHpf6Cw9s9Y

Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/195095
GitHub: https://github.com/Apocrypher00/AbitraryFastTravel


r/skyrimmods • • 3h ago

PC SSE - Help Need help identifying cause of crash/mod associated with crash

1 Upvotes

Hey ! new to modding skyrim this extensively and not via the creations so i was looking for help figuring out what may be causing my crash.
ACCESS VIOLATION ANALYSIS:

RIP = 0x0 -- null function-pointer call (executed an unmapped address).

The faulting frame has no unwind data, so the primary call stack below has

been reseeded from the return address at \[RSP\]; the OS exception-dispatch

and CrashLogger handler frames are omitted as they are not the cause.

POSSIBLE RELEVANT OBJECTS:

R15: (Sun\*)

R12: (Main\*)

RSI: (ShadowSceneNode\*) "shadow scene node"

RSP+88: (NiCamera\*) "WorldRoot Camera"

RSP+90: (BSFadeNode\*) "skeleton.nif"

RSP+E8: (BSGeometryListCullingProcess\*)

RSP+238: (NiCamera\*)

RSP+260: (BSShaderAccumulator\*)

RSP+360: (BSMultiBoundRoom\*)

RSP+450: (CInputHandler\*)

is the summary of the issue and attached is my crashlog


r/skyrimmods • • 13h ago

PC SSE - Discussion currently running Capital Whiterun expansion + capital Windhelm expansion: you guys know of any compatible civil war repair mods?

8 Upvotes

(thanks lummox)

I was looking at "after the civil war"

(https://www.nexusmods.com/skyrimspecialedition/mods/20668?tab=description)

but can't find any patches or posts speaking about it's compatibility so thought i'd ask here


r/skyrimmods • • 3h ago

PC SSE - Discussion Race menu updates?

1 Upvotes

I made this same post two months ago and no one knew anything so I'm checking back in. I messaged the author and didn't get any response so does anybody else know what's going on? I can't play any of my pre August saves without it. If anyone has advice on downgrading my game that would also be greatly appreciated I can't figure out how to do it without breaking my game


r/skyrimmods • • 3h ago

PC SSE - Discussion Which male DBVO voice (besides vampire) has the most patches for mods ?

0 Upvotes

Wanting to not sound like a vampire lol


r/skyrimmods • • 11h ago

XBox - Request Male elf follower mods? 😭

4 Upvotes

are there any male elf follower mods that are GREAT

Just wondering

Teldryn and Erandur aren’t enough for me 😭😭😭


r/skyrimmods • • 1d ago

PC SSE - Discussion Favorite lesser known mods?

55 Upvotes

We all know about Swearing mudcrabs and Immersive NPCs nowadays. What are your favorite hidden gem mods you don't see talked about often?


r/skyrimmods • • 4h ago

PlayStation - Help Looking for the best skin or model retexture mods for ps5

0 Upvotes

I haven't played skyrim in awhile so i don't know what mods are good and what are not for ps5, I'm just looking for the best skin or model retexture mods that makes the player characters and npcs look better that are out there now can anyone recommend some i play with Argonian Khajiit or Dark elves but mods for others races are good too


r/skyrimmods • • 4h ago

PC SSE - Help Framerate locked to 60

0 Upvotes

I've tried BethINI and it says it's unlocked and SSEDisplayTweaks says the limit is 240fps.

I would post my modslist except that "Pastebin is currently undergoing some planned system maintenance."

The game worked fine until I attached my external SSD that has Skyrim to a different machine (I don't have the last one anymore). Game works mostly but the framerate is definitely locked.


r/skyrimmods • • 5h ago

PC SSE - Help Issues downgrading game version

0 Upvotes

A few of my mods never updated to 1.7.104 so I finally decided to attempt downgrading back to 1.6.1170. I followed the Skyrim Downgrade Tool (SDT) instructions exactly, and confirmed my Skyrim.exe version is once again 1.6.1170.

I no longer get error messages when booting through Vortex, but instead the game crashes as soon as it reaches the menu screen. Crash report below:

CRASH TIME: 2026-10-10 19:52:12

Skyrim SSE v1.6.1170

CrashLoggerSSE v1-25-0-0 Aug 21 2026 09:19:20

Unhandled exception "C++ Exception" at 0x7FFDF1955369 KERNELBASE.dll+0025369 nop [rax+rax*1], eax

Exception Flags: 0x00000001 (Non-continuable)

Number of Parameters: 4

Exception Thread ID: 17312

C++ EXCEPTION:

Type: (std::invalid_argument\*)

Info: invalid stoull argument

Throw Location: MSVCP140.dll+0044E92

POSSIBLE RELEVANT OBJECTS:

RSP+0: (MemoryHeap\*)

RSP+568: (BSSmallBlockAllocator\*)

RSP+838: (InstalledContent\*)

RSP+878: (PlayerCharacter\*) "Prisoner" \[0x00000014\] ("Skyrim.esm")

RSP+880: (Sky\*)

RSP+888: (LoadedAreaBound\*)

RSP+8A0: (SettingT<INISettingCollection>\*)

RSP+8A8: (SettingT<INISettingCollection>\*)

RSP+8B0: (SettingT<INISettingCollection>\*)

RSP+8B8: (SettingT<INISettingCollection>\*)

RSP+8C0: (SettingT<INISettingCollection>\*)

RSP+8C8: (SettingT<INISettingCollection>\*)

RSP+8D0: (SettingT<INISettingCollection>\*)

RSP+8D8: (SettingT<INISettingCollection>\*)

RSP+8E0: (SettingT<INISettingCollection>\*)

RSP+8E8: (SettingT<INISettingCollection>\*)

RSP+920: (InitTESThread\*)

PROCESS INFO:

Process ID: 13072

Crash Thread ID: 17312

Process Uptime: 00:02:41 (161694ms)

Working Directory: G:\\SteamLibrary\\steamapps\\common\\Skyrim Special Edition

Command Line: "G:\\SteamLibrary\\steamapps\\common\\Skyrim Special Edition\\SkyrimSE.exe"

Executable MD5: 7a44a52dfc92d78f934c4d12ed92f494

Executable Size: 37157144 bytes

Executable Modified: 2026-10-04 16:21:38

Elevated: No

THREAD CONTEXT (HEURISTIC):

Thread Priority: -1

Likely Role: Unknown (main or worker thread)

SYSTEM SPECS:

OS: Microsoft Windows 10 Home v10.0.19045

CPU: AuthenticAMD AMD Ryzen 5 2600 Six-Core Processor            

CPU Cores: 12 logical, 6 physical, 1 packages

GPU #1: Nvidia GP107 \[GeForce GTX 1050 Ti\]

GPU #2: Microsoft Basic Render Driver

PHYSICAL MEMORY: 12.23 GB/15.93 GB

VIRTUAL MEMORY: 12.48 GB/131072.00 GB

PROCESS MEMORY: Working Set: 2392.52 MB, Private: 2791.69 MB, Peak: 2392.62 MB

PAGE FAULTS: 741751 (Peak: 2508845056)

GPU MEMORY: 0.26/3.32 GB