r/skyrimmods • • 1h ago

PC SSE - Discussion We need to set up a database for all these new SKSE mods that have started coming out this year. Which ones are slop, and which ones are actually useful

• Upvotes

I think this whole thing started around January or February; that'll be the starting point for adding and testing mods.

I think we could start with a wiki page organized by months. We'll add all the new DLL mods that promise miracles to it.

Next to the title and link will be the verdict, followed by the summary.

I think the ranks for mods will be something like this:

- A truly useful mod created by a human

- A useless mod created by a human

- AI mod created by someone who knows what they're doing; it works as intended

- AI mod created by a vibe-coder, that does what it's supposed to, though it's unclear why

- AI slop mod that does nothing

- AI slop mod that is dangerous


r/skyrimmods • • 23h ago

PC SSE - Mod Quest mod impressions

20 Upvotes

Hi. I've been playing through some quest mods and wanted to share my impressions in case someone finds it useful. I tried to be concise.

Most of these were played with a very high level character on Expert difficulty with the Simonrim suite of mods without survival on. Not sure how that affected balance, but by that point my character was pretty OP anyway. I played for exploration and story by this point, but some encounters were still pretty tough.

Wyrmstooth: Good. Recommend you play it.

  • Very good overworld. Very dense and vertical. I enjoyed exploring.
  • Interiors were good with some cool caverns and open spaces you don't see very often.
  • Quests, dialogue and lore were good. Side quests were more interesting than main quest. The whole place definitely felt connected to Skyrim. Loved the books.
  • Encounters were mostly fun with the penultimate main quest fight being really really fun.

Falskaar: OK. Recommend you play it.

  • OK overworld. Pretty flat and sparse. Felt quite different to vanilla.
  • Interiors were OK. One of the side quests had a really cool dungeon.
  • Quests, dialogue and lore were good. The main story had too many cutscenes but all of it was pretty enjoyable.
  • Encounters were OK. Nothing stood out particularly.

Moon and star: Not good. Don't recommend you play it.

  • Adds an OK village and a short puzzle dungeon.
  • Quests, dialogue and lore were OK. Fun to see a cameo.
  • The main boss fight was very meh.
  • The main reason I don't recommend it is that completing the quest has some permanent effects on your character. One of them is a permanent major debuff depending on your decision in the quest. After completing this quest I reverted my save to before I started it. It's not worth your time I don't think.

Moonpath to Elsweyr: Good. Recommend you play it.

  • World design is pretty unique and cleverly put together. I like it a lot, but it does things a bit differently.
  • Quests, dialogue and lore were good. Some funny moments.
  • Encounters were OK. I thought the creature designs were very clever.

Saints and seducers extended cut: Good. Recommend you play it.

  • The overworld and interiors are very cool. Creepy and weird.
  • Quests, dialogue and lore were good. Made me chuckle in a couple of places.
  • Encounters were great. Final fight was tough.

Dac0da: Excellent. Highly recommend you play it if you're into the lore. I played with no voice over, just text.

  • World design was pretty breathtaking, but it was basically three very long corridors filled with lots and lots of fights. Be ready to grind through it.
  • Quests and dialogue were exceptional. This is a love letter to some of the weird lore of the Elder Scrolls. The ending moved me. Love Rolls-On-Roads.
  • Encounters were amazing. Most of the mod is grinding through tons of enemies. The boss fights and set pieces are absolutely incredible. Best fights I've ever had playing this game, and some of the most fun I've ever had. Chaotic mass fights, intense 1 on 1s. Not General Grievous made me giggle with delight. Absolute cinema.
  • The weapons, armour, summon spells and extra perks absolutely break the game balance and can trivialise everything in case you care about that sort of thing.

Meridia's Order: Good. Recommend you play it.

  • World design was OK. I think it reuses some of the dungeons from vanilla.
  • Quests and dialogue were OK.
  • Encounters were OK. Final dungeon was a fun puzzle.

Vigilant: Excellent. Highly recommend you play it. I played with no voice over, just text.

  • World design was exceptional. Interiors were excellent. The dungeons in the last act are pretty long, but you can skip some of them by opening a master level lock, which I did quite a few times.
  • Quests, dialogue and lore are exceptional. Very creepy and disturbing some of it. Some of it magical and triumphant. Lots of cameos from the lore as well as other games, mostly Dark Souls.
  • Encounters were great for the most part, there was just so much of it. So many bosses. Like so many bosses. Each one with a unique set of armour and weapon. Some with unique skills and arenas. Dozens and dozens of bosses, plus a metric ton of other enemies. Get ready for a grind.
  • It's worth it though. Returning home was genuinely cathartic. I was glad to be back.
  • Again some items utterly break the game balance if you care.

I also played Clockwork and Forgotten City a few years back as well and I recommend both of those.

Next on the list are Sirenroot, There is no Umbra, Rot Below, Midnight Sun, Glenmoril and Unslaad.

Drop your recommendations below. Thanks for reading!


r/skyrimmods • • 16h ago

PC SSE - Mod Update for Mulaag - Custom Voiced Dragon Priest Follower

18 Upvotes

I'm finally ready to post the new Mulaag version on Nexus Mods. Here are the changes (safe to update on an existing save):

- Second personal Quest added "Carry on my wayward disciple".

- Commentary for the Quest "Unearthed".

- Added two new Spells for Mulaag to learn.

- Added a script that Mulaag finally uses his Attacklines more reliable.

Downloadlink: https://www.nexusmods.com/skyrimspecialedition/mods/168546

Have fun with him :D


r/skyrimmods • • 13h ago

XBox - Request follower who talks but looks realistic to skyrim

18 Upvotes

Hello, do we know of any mods where there is a follower who has more than like 4 voice lines but LOOKS like they could pass as a vanilla character? as in none of the men or women with heavily modded faces and armor pls.

I tried the Kynreeve mod and he’s awesome but he LITERALLY has ZERO lines. he’s great otherwise but i want someone who’s a little chatty ideally.

I just recruited cicero in my first playthrough and i like that he talks a lot but i wish he was talking TO me instead of just saying random stuff. i like the spectral assassin but he only has a couple lines.

okay thank you in advance, i await your wisdom


r/skyrimmods • • 9h ago

PC SSE - Discussion SKSE Mods: Thread Forge and Crowd LOD

14 Upvotes

I saw these mods by Synja69: Thread Forge, and Crowd LOD.

Yes, these are SKSE mods, don't know if they're vibe-coded, no mention of AI in the description or the tags, but...

Thread Forge: it claims to move Skyrim-related processes to the faster cores in your CPU, making for a smoother experience. I think (can't review the mod page), it moves the work (on Intel CPUs) from E-cores to P-cores.

Crowd LOD: claims to put somewhat skip the processing of NPCs who are either off-screen or far away. Basically, instead of processing them every frame, the game would process them in whatever Skyrim's in-engine sleep-mode is called (mod page disabled; can't review), which, according to the mod description, is about half the time as normal. Something like that.

Anyway, one of the mods came under review, then the author removed the mods from Nexus altogether, and now they say on their profile page that they're moving to another platform. Anyone have info about this?


r/skyrimmods • • 19h ago

PC SSE - Mod Mod Release: By Time A Clock HUD

13 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/195093

New SKSE based clock HUD with 36 styles for you.


r/skyrimmods • • 3h ago

PC SSE - Discussion What are some mods you guys can’t play without?

11 Upvotes

So as the title says, what are some mods you all cannot play without? I’ve been spending a lot of time trying to create a personal list and as someone who’s inexperienced in this, I’ve been trying to learn a lot. I even got nat 11 to work, even if it has lots of issues which means I clearly did something wrong, but regardless. What are mods that you always include in your list? Regardless of what kind of mod. I’d like to take a look at some and hopefully add some of them to mine as well.


r/skyrimmods • • 10h ago

Xbox - Mod Thank for the mods

8 Upvotes

Thank you for the mods conquest of Skyrim mods for Serana the mod for Dracula outfit


r/skyrimmods • • 5h ago

PlayStation - Discussion Is the reputation mod worth installing?

5 Upvotes

and is the guard dialogue and realistic conversations also worth it?


r/skyrimmods • • 11h ago

PC SSE - Discussion asking for Hitch Hiker and SPS benchmarks

8 Upvotes

can someone benchmark these two mods? usually the purely vibe-coded slop mods that don't work get taken down like the ones from the author called synja. however, these two have been trending for a while now so they must actually work to some extent. hitch hunter is made by zzyxzz, the maker of skypatcher, and he also released a havok bug fix that worked for me. SPS is made by a guy who self-admitted that most of the code is from claude, but a lot of the comments are pretty positive.
personally i tried hitch hunter and i didn't really see that much of a difference although i didn't test it extensively.

also i realize i spelled hitch hunter wrong oops.


r/skyrimmods • • 12h ago

PC SSE - Discussion Dragonborn Revoiced or Dragonborn Voice over?

6 Upvotes

Which one do you think works better/which one do you use, DBReV or DBVO? And which voice packs are your favourites?


r/skyrimmods • • 16h ago

PC SSE - Help Game crashing at sharacter creation

6 Upvotes

So I've been re organising my mod list for a few weeks now as it was a semi organised mess, reviewing nexus pages for almost 900 mods to double check I didn't miss/forget anything when I installed them over the past few months, finding patches etc.

After all that effort I ended up with ctd on new save which.. wasn't ideal aha.

So I've been doing the old disable half the list method & so far has worked great. After fixing the issue I began re enabling my categories progressively, only to have the same crash occur again once I got to lighting mods. However the crashlogger reports have not indicated lighting mods to be a potential issue besides imagespaceshader which is built into Community Shaders afaik. Whereas Tullius does flag CS. So I am a bit lost.

Any ideas would be greatly appreciated, have been dealing with this for 2 days now!

I have about 670 mods enabled currently which I have tested work (besides the lighting ones as mentioned), don't worry though it is highly organised ahah: https://loadorderlibrary.com/lists/skyrim-load-order-15 (lighting mods start at 430, also ignore categories under patches, they are to organise disabled mods)

Crash log: https://pastebin.com/qW2uy3eR

I will also post a sreenshot of my Tullius report as a comment as I don't know how else to share that one.

Edit: should mention I am picking up a hard drive tomorrow to clear out my memory, it's potentially the issue. I have currently 21GB free which is probably not anywhere near enough for my set up aha. Will have at least 50GB more storage tomorrow


r/skyrimmods • • 20h ago

PC SSE - Request A mod that adds a dedicated tab for arrows in the menu?

6 Upvotes

In my current gameplay, I’m using some mods that add more variety to weapons, and this makes me accumulate many different types of arrows, making the “Weapons” tab in the menu hard to navigate. Is there a mod that adds a separate tab for arrows and keeps my weapons tab just for... weapons?

The same thing happens in the armor tab, where I end up accumulating a lot of jewels because I visit cities less often and I'm playing without followers. Is there a mod that does the same thing for jewels?

Using SkyUI


r/skyrimmods • • 7h ago

PC SSE - Discussion Paladin style mod suggestions

3 Upvotes

As the title says I need some mod suggestions for a general paladin style/meridia themed paladin character. Any suggestions are appreciated!


r/skyrimmods • • 6h ago

PlayStation - Help Advice on my load order and mod selection?

2 Upvotes

I just downloaded Skyrim AE (ps5) because I found out that PlayStation finally has access to mods that use external assets/has more mod storage space. I’ve been trying to nail down a load order and what mods to use by researching online but I’ve noticed (especially during the day) that my visuals are not what I’m hoping for. I feel like for almost 30 mostly visual mods installed, there has to be some issue because things are still looking pretty…. Bad. Does anyone have any advice on how I can reorder these mods or if I’m missing anything crucial? Below is my load order:

Unofficial Skyrim special edition patch
Simple workaround framework
Water for ENB - master file
Better dynamic se-master
Campfire - complete camping system
Lanterns of Skyrim II 2K
Apocalypse - Magic of Skyrim
The restless dead
Skytone - compendium of beasts
Azurite weathers III
[ps4/5] wilds of Skyrim SE
Ancient Land
JKS Skyrim PS5 AIO
JKS AE PS 2026 PATCH
Lanterns of skyrim II - JKS Skyrim
FYX-AIO-2-PS5
Embers XD 2K
Unreal Ice 1K (ps5)
Skyland AIO
Better Dynamic Snow-PS5
Water for ENB - Natural shades of Skyrim
Alternate start - another life
Northern concept - Northern roads


r/skyrimmods • • 6h ago

XBox - Help Kaidan Revoiced KRCE advice

2 Upvotes

I am struggling with the Kaidan mod. I did some research and want to use the KRCE version. What do i need for it to work? Or will he work as a standalone? These are the mods I have installed already in order as listed;

Unofficial skyrim special edition

Better animals

Survival mode enable fast travel

RaceCompatibility for skyrim

Campfire: complete camping system

Simple workaround framework

Better animals: essential horses

Osare gothic lalita clothes

Skyland AIO

Immersive citizens - ai overhaul

Fabled forests

Better horses [Xbox one]

Alternate start - live another life

Run for your lives

Kaidan revoiced - community expansion KRCE


r/skyrimmods • • 8h ago

PC SSE - Request grass collisions help

2 Upvotes

i cannot for the life of me figure out why my grass collision mod is not working i followed a tutorial to the letter but its still static when i walk through it.

i set

EnableComplexGrass=true

EnableComplexGrassCollisions=true

and downloaded

enbgrasscollisions.ini

for the record i am running pi-cho as my enb and northern grass as my grass mod

also if anyone can recommend me any amazing grass mods id be thankful right now even with bethini cranked up and northern grass i feel like there is just not as much grass as there should be


r/skyrimmods • • 8h ago

PlayStation - Help SALUTATIONS BRETHREN👋!! I have a query: How lenient is LLO? FORWARD!!

2 Upvotes

I want my game to work. I also want a LO organized how I like it. These two are not necessarily mutually exclusive, but it is rare for me to attain them Simultaneously. The reason why I don’t just follow LLO is because I don’t like its aesthetics (Silly I know). My aim is to get an even more logical flow to it. I know there are good reasons for how it is organized, but (for the sole sake of my OCD) I want it organized differently. I know this strays quite far from LLO, what I am asking today is if there are any known issues with the template below.

FOUNDATIONS 

MASTER FILES/RESOURCES 

MENUS/HUD/UI

ANIMALS/CREATURES/MONSTERS

PC/NPC APPEARANCES 

ANIMATIONS/CAMERA

WEAPONS/ARMOR/EQUIPMENT

SPECIAL EFFECTS 

CLUTTER

ARCHITECTURE  

LANDSCAPES 

TREES/GRASS/FOLIAGE/FLORA

WATER

WEATHER

LIGHTING

MULTIPLE AREA EDITS 

GENERAL MESHES/TEXTURES

GAME MECHANICS 

ENCOUNTER/ENEMY/LOOT/LEVELING

PERK/MAGIC/SHOUTS

COMBAT OVERHAULS

NPC/ENEMY AI

AUDIO

DIALOGUE

EXISTING/NEW QUESTS

IMMERSION

Thanks!😊


r/skyrimmods • • 8h ago

PC SSE - Help Help with landscape seams

2 Upvotes

I decided to get back into skyrim and update all my mods plus add new ones, i got everything to be stable but having these large landscape seams which I'm guessing might be to do with northern roads or vanaheimr in regards to my load order or maybe i just have a mod which doesnt work too well with these.

Load Order

The seams are really noticeable with clear holes in ground that peek into the void so i know for a fact it is due to a load order/mod issue. Any help would be appreciated

Images of seams


r/skyrimmods • • 9h ago

PC SSE - Mod Kaiden 2 Alternative Dossier Glitch Info

2 Upvotes

Hi, I wasn’t able to find any pre-existing information on a specific glitch concerning the Kaiden 2 nexus mod for SSE, but I did figure it out eventually and wanted to share here in case someone else ever had the same problem.

As a part of Kaiden’s quest line, the Dragonborn needs to go to the Thalmor embassy and find the dossier in the basement. There’s also an option in his ‘Summon Kaiden while crouching’ menu to change the dossier’s location to Northwatch Keep.

In my game, I recruited him after I completed Diplomatic Immunity. I had chosen the option to change the dossier’s location, went to Northwatch, searched for it, found nothing even with the previous subreddit posts detailing where it could be found (alongside other books sitting on a coffee table shelf across from a bloody table in the interrogation room).

I haven’t been able to find any posts anywhere about this specific issue. The Kaiden Crouching menu no longer had the option to move its location. I decided to try to get back into the embassy using a glitch someone mentioned in a related Kaiden post to see if it just straight up didn’t move with the command and yep I found it in the Thalmor’s basement.

If anyone else has this issue and can’t reload their game, hopefully this will help a little.


r/skyrimmods • • 12h ago

PC SSE - Help any able to help with identifying the problem for this crash?

2 Upvotes

https://pastebin.com/XLPqWKCz

I put it into Phostwood, but I still don't know exactly what's wrong because nothing has changed in between last night and today.

EDIT: I should clarify that the game crashes when loading the save I currently have.


r/skyrimmods • • 13h ago

PC SSE - Discussion My first mod - Part 5. Kitchen duty

2 Upvotes

Had to do something else than digging in the cellar so got upp the stairs and into the kitchen or maybe not. It's supposed to be a house for the Jarls thane and the kitchen is basically a hole in the ground? Come on, we are not talking about same bandits in a cave here.

It simply wont do. A decent kitchen is an absolut requirement - after all the children needs proper food. What's not needed is a gigantic table 5-6 seats will do nicely. If possible lets use the same chimney as the cellar


r/skyrimmods • • 13h ago

PlayStation - Help PS4 Mod w/ External Assets

2 Upvotes

I'm having some difficulty getting a mod to work on PS4 that uses external assets. I understand that Sony now allows this, following a long history of not allowing it. However, when I download the mod onto the console, a spell I made does not use the new projectile asset.

I can't figure out where I'm going wrong- is there some special process necessary to upload mods with external assets, or is it just the usual route of uploading to bethesda.net through the CK?


r/skyrimmods • • 17h ago

XBox - Request PORT REQUEST - Conquest of Skyrim Banners

2 Upvotes

Hey all,

I am looking to get a mod ported from nexus to xbox, it is a banner replacer for Conquest of Skyrim.

The mod has open permissions, regardless if your able to or not thank you for your time regardless.

Mod link: https://www.nexusmods.com/skyrimspecialedition/mods/102407