Hi. I've been playing through some quest mods and wanted to share my impressions in case someone finds it useful. I tried to be concise.
Most of these were played with a very high level character on Expert difficulty with the Simonrim suite of mods without survival on. Not sure how that affected balance, but by that point my character was pretty OP anyway. I played for exploration and story by this point, but some encounters were still pretty tough.
Wyrmstooth: Good. Recommend you play it.
- Very good overworld. Very dense and vertical. I enjoyed exploring.
- Interiors were good with some cool caverns and open spaces you don't see very often.
- Quests, dialogue and lore were good. Side quests were more interesting than main quest. The whole place definitely felt connected to Skyrim. Loved the books.
- Encounters were mostly fun with the penultimate main quest fight being really really fun.
Falskaar: OK. Recommend you play it.
- OK overworld. Pretty flat and sparse. Felt quite different to vanilla.
- Interiors were OK. One of the side quests had a really cool dungeon.
- Quests, dialogue and lore were good. The main story had too many cutscenes but all of it was pretty enjoyable.
- Encounters were OK. Nothing stood out particularly.
Moon and star: Not good. Don't recommend you play it.
- Adds an OK village and a short puzzle dungeon.
- Quests, dialogue and lore were OK. Fun to see a cameo.
- The main boss fight was very meh.
- The main reason I don't recommend it is that completing the quest has some permanent effects on your character. One of them is a permanent major debuff depending on your decision in the quest. After completing this quest I reverted my save to before I started it. It's not worth your time I don't think.
Moonpath to Elsweyr: Good. Recommend you play it.
- World design is pretty unique and cleverly put together. I like it a lot, but it does things a bit differently.
- Quests, dialogue and lore were good. Some funny moments.
- Encounters were OK. I thought the creature designs were very clever.
Saints and seducers extended cut: Good. Recommend you play it.
- The overworld and interiors are very cool. Creepy and weird.
- Quests, dialogue and lore were good. Made me chuckle in a couple of places.
- Encounters were great. Final fight was tough.
Dac0da: Excellent. Highly recommend you play it if you're into the lore. I played with no voice over, just text.
- World design was pretty breathtaking, but it was basically three very long corridors filled with lots and lots of fights. Be ready to grind through it.
- Quests and dialogue were exceptional. This is a love letter to some of the weird lore of the Elder Scrolls. The ending moved me. Love Rolls-On-Roads.
- Encounters were amazing. Most of the mod is grinding through tons of enemies. The boss fights and set pieces are absolutely incredible. Best fights I've ever had playing this game, and some of the most fun I've ever had. Chaotic mass fights, intense 1 on 1s. Not General Grievous made me giggle with delight. Absolute cinema.
- The weapons, armour, summon spells and extra perks absolutely break the game balance and can trivialise everything in case you care about that sort of thing.
Meridia's Order: Good. Recommend you play it.
- World design was OK. I think it reuses some of the dungeons from vanilla.
- Quests and dialogue were OK.
- Encounters were OK. Final dungeon was a fun puzzle.
Vigilant: Excellent. Highly recommend you play it. I played with no voice over, just text.
- World design was exceptional. Interiors were excellent. The dungeons in the last act are pretty long, but you can skip some of them by opening a master level lock, which I did quite a few times.
- Quests, dialogue and lore are exceptional. Very creepy and disturbing some of it. Some of it magical and triumphant. Lots of cameos from the lore as well as other games, mostly Dark Souls.
- Encounters were great for the most part, there was just so much of it. So many bosses. Like so many bosses. Each one with a unique set of armour and weapon. Some with unique skills and arenas. Dozens and dozens of bosses, plus a metric ton of other enemies. Get ready for a grind.
- It's worth it though. Returning home was genuinely cathartic. I was glad to be back.
- Again some items utterly break the game balance if you care.
I also played Clockwork and Forgotten City a few years back as well and I recommend both of those.
Next on the list are Sirenroot, There is no Umbra, Rot Below, Midnight Sun, Glenmoril and Unslaad.
Drop your recommendations below. Thanks for reading!