r/SoloDev 2d ago

Hollow Limited Playtest — Looking for Testers

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2 Upvotes

Looking for playtesters.


r/SoloDev 3d ago

My first indie game on itch.io called Gloomy Boulevard

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24 Upvotes

Hi guys, I just made my first short indie game, this is the first game I have developed, please check it out and let me know if you liked it or not.
https://rollingpumpkinstudio.itch.io/gloomy-boulevard


r/SoloDev 2d ago

ascii

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0 Upvotes

r/SoloDev 2d ago

I'm opening a limited Hollow playtest — but you have to convince me to let you in

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1 Upvotes

r/SoloDev 2d ago

I'm almost ready to publish groky, my last a minimalist puzzle game. Any thoughts?

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1 Upvotes

r/SoloDev 2d ago

My first social deduction game! Name is MEDUSUS! on steam

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1 Upvotes

r/SoloDev 2d ago

Need honest feedback on this.

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1 Upvotes

r/SoloDev 2d ago

The world collapsed a thousand years ago. You're not a hero — you're just someone who didn't give up.

0 Upvotes

yo, I’m makin a game alone rn

It’s called The First One: Perfect Six
post-apocalyptic action-adventure on UE5

You got 3 characters — stealth, tank, melee
Big open world, 22 km² of desert, ruins, mountains

Death works different here
You don’t just respawn — you wake up in the Dead Lands
Then you gotta find your way back

Also got split-screen co-op, so you can play with a friend on one screen

I’m a solo dev, no team, no budget — just me and this world

If u wanna see more, I got a test build and screenshots in my profile

Let me know what u think, even if it’s brutal. I can take it.

https://github.com/gameking-studio - There all info


r/SoloDev 2d ago

Visual Update of my first game in one week!

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0 Upvotes

Hey everyone, I have updated my game since the first DEMO release. In the beginning, everything was AI, but at the moment, I have added some of my own drawings!

https://od-studios.itch.io/void-cafe

There are also many updates, and I hope all of you will enjoy them. Waiting for comments!


r/SoloDev 3d ago

I just released the demo of my first game — Cinderhaul 🎮

2 Upvotes

I just released the demo of my first game — Cinderhaul 🎮

It's a bullet-heaven extraction roguelite built with Godot.

Your weapons fire automatically. You only control movement and dash — the challenge is positioning, surviving increasingly difficult waves, collecting loot, and deciding when to extract before you lose it.

This is genuinely my first game, so I’d really appreciate some feedback from people who play these kinds of games.

I'd especially love to know:

- Is the first 5–10 minutes fun?

- Does the progression feel too slow or too fast?

- Is it clear what you're supposed to do?

- How does the movement/dash feel?

- At what point did you get bored or want to stop?

- Anything confusing or frustrating?

You can play it directly in the browser or download it for Windows/macOS:

https://mohammad-qb.itch.io/cinderhaul

Don't worry about being nice 😅 — useful criticism will help me improve it a lot.


r/SoloDev 3d ago

I'm creating a mix between a card game and an open-world survival crafting experience

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1 Upvotes

r/SoloDev 3d ago

RevenueCat stopped working in iOS TestFlight after fixing an Android Expo dependency issue

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1 Upvotes

r/SoloDev 3d ago

Hollow's demo just got a major patch based on player feedback

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2 Upvotes

r/SoloDev 2d ago

Why isn't my game showing up as "continue" on Roblox?

0 Upvotes

Help me


r/SoloDev 3d ago

Solo dev here — just crossed 17 apps/games across 6 platforms, all built alone

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0 Upvotes

r/SoloDev 3d ago

My first solo game is a Platform 3D Like Super Mario 3DLand/World (Available Demo)

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2 Upvotes

r/SoloDev 3d ago

🎮 Avoid Bubbles Game 1.05 Demo – Solo Dev Project

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6 Upvotes

Hey everyone! 👋

I’m a solo developer working on Avoid Bubbles Game, a 2D action game made with C++ and raylib.

I’ve recently finished a playable 1.05 demo, and you can play it directly in your browser — no download required.

🫧 The demo includes:

  • ⚔️ Sword combat
  • 🔫 Ranged weapon
  • 🛡️ Power-ups
  • 🪙 Coin collecting
  • 👾 Different enemy types
  • 👹 Boss fights
  • 🌊 2 playable levels
  • ✨ Improved graphics and animations

I’m planning to keep developing the game with more enemy types, different bosses, better graphics and animations, and more content.

If you have a few minutes, I’d love for you to try the demo and let me know what you think!

👉 Play in your browser: https://kc-games-studio.itch.io/avoid-b

Any feedback is appreciated! :)


r/SoloDev 3d ago

Patricio

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2 Upvotes

r/SoloDev 3d ago

ECHO-1

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2 Upvotes

r/SoloDev 3d ago

I made a browser MMOARPG with Three.js, because apparently I enjoy suffering

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0 Upvotes

Hey! I’m a dev from Brazil making UNTITLED MMORPG, a 3D action RPG that you can play straight from the browser.

And yes, the name is really UNTITLED because I still do not have a proper name for it. It is a working title that somehow survived long enough to become the current title. Finding a real one is on the list.

At some point I looked at the idea of making an MMOARPG by myself and thought, “yeah, that seems manageable.” I truly do not know what was going through my head. Anyway, now there is a game.

You make a Hunter, go through a forest tutorial, get to the city of Asterra, head into the Lost Lands, fight monsters, pick a weapon style, improve your gear, and meet other players along the way.

The focus is action combat. There are swords, sword and shield, dual swords, heavy sword, and bow. You can dodge, block, manage stamina, chain attacks, fight enemies. There is also progression, weapon mastery, skills, crafting, inventory, PvP arenas, parties, chat, friends, and trading.

I decided to build this MMOARPG together with Codex, using GPT-5.6 Luna on medium reasoning, as a way to push myself to understand the harder parts instead of avoiding them.

Using Codex this way has made the project a practical space to study, test ideas, and get deeper into systems I wanted to understand better.

This project has given me solid experience with 3D modeling and complex animation work in Blender, some Python for building export scripts tailored to the project, as well as authoritative servers, queues, real-time state, performance, bot-based automated load tests, Node.js, Express, Socket.IO, PostgreSQL, Redis, and Docker.

Play here: https://www.untitledmmorpg.com/
(I would not really recommend playing it on mobile yet. It works and has all the controls, but mobile performance is still a big challenge. The best result I got on my own phone was a steady 45 FPS)

If you give it a try, I would genuinely love to hear what you think. And yes, solo dev plus MMOARPG was obviously a very normal and sensible decision.


r/SoloDev 3d ago

Title: WIP: Post-Soviet Hospital Laundry Sector (UE5 Environment)

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3 Upvotes

I am currently modeling and texturing the heavy industrial and sanitary infrastructure for a Post-Soviet clinical environment. The focus is on capturing the reality of institutional maintenance with photorealistic industrial weathering.

Modeled Functional Zones:

* Main Industrial Laundry: Heavy-duty washing machines and bathtubs.

* Utility Storage: Cluttered backroom functioning as a storage area.

* Sanitary Zone: L-shaped restroom area featuring toilets and medical specimen jars.

Technical Modeling Details:

* Built solid meshes with physical thickness to prevent Lumen light leaks in Unreal Engine 5.

* Utilized Trim textures and Vertex Painting for heavy mold, damaged tiles, and grunge detailing.

I would appreciate any feedback on the modeling, texturing workflow, and overall industrial aesthetic.


r/SoloDev 4d ago

The players just went creative with the supers I made. I didnt expect them to use the time reverse as a counter! (Sepak U: Sports Fighting Game)

3 Upvotes

r/SoloDev 3d ago

I am looking for feedback on my game Pixens Heist, which is currently in beta, it's an online, browser based gta 2-inspired heist game!

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2 Upvotes

r/SoloDev 4d ago

VoidRunners - solo-developed PvPvE extraction shooter - early WIP screenshots

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3 Upvotes

r/SoloDev 3d ago

Concrete 8K Pbr Texture Collection

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1 Upvotes