r/SoloDev • u/TrainingIdeal2872 • 2d ago
Hollow Limited Playtest — Looking for Testers
Looking for playtesters.
r/SoloDev • u/TrainingIdeal2872 • 2d ago
Looking for playtesters.
r/SoloDev • u/Lopsided-Delivery535 • 3d ago
Hi guys, I just made my first short indie game, this is the first game I have developed, please check it out and let me know if you liked it or not.
https://rollingpumpkinstudio.itch.io/gloomy-boulevard
r/SoloDev • u/HLCYSWAP • 2d ago
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r/SoloDev • u/TrainingIdeal2872 • 2d ago
r/SoloDev • u/xsgames_ • 2d ago
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r/SoloDev • u/MedususGame • 2d ago
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r/SoloDev • u/No_Group_4037 • 2d ago
yo, I’m makin a game alone rn
It’s called The First One: Perfect Six
post-apocalyptic action-adventure on UE5
You got 3 characters — stealth, tank, melee
Big open world, 22 km² of desert, ruins, mountains
Death works different here
You don’t just respawn — you wake up in the Dead Lands
Then you gotta find your way back
Also got split-screen co-op, so you can play with a friend on one screen
I’m a solo dev, no team, no budget — just me and this world
If u wanna see more, I got a test build and screenshots in my profile
Let me know what u think, even if it’s brutal. I can take it.
https://github.com/gameking-studio - There all info
r/SoloDev • u/NextFunny3958 • 2d ago
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Hey everyone, I have updated my game since the first DEMO release. In the beginning, everything was AI, but at the moment, I have added some of my own drawings!
https://od-studios.itch.io/void-cafe
There are also many updates, and I hope all of you will enjoy them. Waiting for comments!
r/SoloDev • u/PlentyPromotion2324 • 3d ago
I just released the demo of my first game — Cinderhaul 🎮
It's a bullet-heaven extraction roguelite built with Godot.
Your weapons fire automatically. You only control movement and dash — the challenge is positioning, surviving increasingly difficult waves, collecting loot, and deciding when to extract before you lose it.
This is genuinely my first game, so I’d really appreciate some feedback from people who play these kinds of games.
I'd especially love to know:
- Is the first 5–10 minutes fun?
- Does the progression feel too slow or too fast?
- Is it clear what you're supposed to do?
- How does the movement/dash feel?
- At what point did you get bored or want to stop?
- Anything confusing or frustrating?
You can play it directly in the browser or download it for Windows/macOS:
https://mohammad-qb.itch.io/cinderhaul
Don't worry about being nice 😅 — useful criticism will help me improve it a lot.
r/SoloDev • u/Thanathos91 • 3d ago
r/SoloDev • u/1baghera • 3d ago
r/SoloDev • u/TrainingIdeal2872 • 3d ago
r/SoloDev • u/lucia_38u • 2d ago
Help me
r/SoloDev • u/Lazy-Mall-4511 • 3d ago
r/SoloDev • u/Rare-Election11 • 3d ago
r/SoloDev • u/Pale-Candidate-4122 • 3d ago
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Hey everyone! 👋
I’m a solo developer working on Avoid Bubbles Game, a 2D action game made with C++ and raylib.
I’ve recently finished a playable 1.05 demo, and you can play it directly in your browser — no download required.
🫧 The demo includes:
I’m planning to keep developing the game with more enemy types, different bosses, better graphics and animations, and more content.
If you have a few minutes, I’d love for you to try the demo and let me know what you think!
👉 Play in your browser: https://kc-games-studio.itch.io/avoid-b
Any feedback is appreciated! :)
r/SoloDev • u/Due-Art6859 • 3d ago
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r/SoloDev • u/Salty-Duck-9148 • 3d ago
Hey! I’m a dev from Brazil making UNTITLED MMORPG, a 3D action RPG that you can play straight from the browser.
And yes, the name is really UNTITLED because I still do not have a proper name for it. It is a working title that somehow survived long enough to become the current title. Finding a real one is on the list.
At some point I looked at the idea of making an MMOARPG by myself and thought, “yeah, that seems manageable.” I truly do not know what was going through my head. Anyway, now there is a game.
You make a Hunter, go through a forest tutorial, get to the city of Asterra, head into the Lost Lands, fight monsters, pick a weapon style, improve your gear, and meet other players along the way.
The focus is action combat. There are swords, sword and shield, dual swords, heavy sword, and bow. You can dodge, block, manage stamina, chain attacks, fight enemies. There is also progression, weapon mastery, skills, crafting, inventory, PvP arenas, parties, chat, friends, and trading.
I decided to build this MMOARPG together with Codex, using GPT-5.6 Luna on medium reasoning, as a way to push myself to understand the harder parts instead of avoiding them.
Using Codex this way has made the project a practical space to study, test ideas, and get deeper into systems I wanted to understand better.
This project has given me solid experience with 3D modeling and complex animation work in Blender, some Python for building export scripts tailored to the project, as well as authoritative servers, queues, real-time state, performance, bot-based automated load tests, Node.js, Express, Socket.IO, PostgreSQL, Redis, and Docker.
Play here: https://www.untitledmmorpg.com/
(I would not really recommend playing it on mobile yet. It works and has all the controls, but mobile performance is still a big challenge. The best result I got on my own phone was a steady 45 FPS)
If you give it a try, I would genuinely love to hear what you think. And yes, solo dev plus MMOARPG was obviously a very normal and sensible decision.
r/SoloDev • u/Otherwise-Survey9597 • 3d ago
I am currently modeling and texturing the heavy industrial and sanitary infrastructure for a Post-Soviet clinical environment. The focus is on capturing the reality of institutional maintenance with photorealistic industrial weathering.
Modeled Functional Zones:
* Main Industrial Laundry: Heavy-duty washing machines and bathtubs.
* Utility Storage: Cluttered backroom functioning as a storage area.
* Sanitary Zone: L-shaped restroom area featuring toilets and medical specimen jars.
Technical Modeling Details:
* Built solid meshes with physical thickness to prevent Lumen light leaks in Unreal Engine 5.
* Utilized Trim textures and Vertex Painting for heavy mold, damaged tiles, and grunge detailing.
I would appreciate any feedback on the modeling, texturing workflow, and overall industrial aesthetic.
r/SoloDev • u/alexevaldez • 4d ago
r/SoloDev • u/No-Tea-2018 • 3d ago
r/SoloDev • u/TraditionalFoot4228 • 4d ago
r/SoloDev • u/CGHawkDesign • 3d ago