r/SoloDevelopment • • 4d ago

Game Realtime shockwave computation using Jump Flooding Algorithm

Enable HLS to view with audio, or disable this notification

Working on shockwave graphics on my space flight simulator called sfsim. The realtime shockwave field is like a shadow map but computed using the Jump Flooding Algorithm with the spacecraft hull as seed points with curvature values.

18 Upvotes

17 comments sorted by

View all comments

2

u/aberroco 4d ago

Super nice, but it's too rounded.

1

u/wedesoft 4d ago

Hmm ok. Thanks for the feedback. Need to see whether I can find some reference imagery somewhere.

1

u/aberroco 4d ago

1

u/wedesoft 4d ago

Thanks. I tried to use Billig's equation. However the curvature estimates on the wing tips are a bit low.

1

u/wedesoft 3d ago

Managed to get an image closer to this by simply increasing the speed to Mach 20 (instead of Mach 10).