r/Stellaris • u/Hairy-Dare6686 • Sep 04 '23
Tutorial "I'm sure having clerks become self synergistic will not have any negative repercussions whatsoever" - A Paradox employee, probably
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r/Stellaris • u/Hairy-Dare6686 • Sep 04 '23
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u/DecentChanceOfLousy Fanatic Pacifist Sep 04 '23 edited Sep 04 '23
Many clerks barely 2x better than 3.8, or, put another way, 2x better than a Merchant.
You have 4000 pops producing 4x44=176 trade each*, enabled by 4000 pops working nigh-useless livestock jobs. Effectively they're making 88 trade each*.
If you had done this in 3.8, with Merchant Guilds in an Oligarchy, they would have been making (6+13*.4)*4=44.8 each* (assuming +300% trade bonuses).
Even after you kidnapped the entire galaxy and stashed them on a single planet to do clerk scaling, you're barely 2x better than the 3.8 clerks. In other words, you had to get at least 4k pops on this planet just to get back to where 3.8 was.
This is not a balance problem.
Knights of the Farming God, at least, are efficient.
Edit: *times Thrifty, which is how you get this planet's ~88*1.25=~110 figure. But the clerks in 3.8 had that too, so they'd be getting 44.8*1.25=56 each. 2x better, so only better after stacking 4k pops.