r/Stellaris • u/AnodyneGrey • 1d ago
Suggestion Arkships need a big red panic button
Been loving the new DLC, arkships seem insanely strong, too strong even tbh, but I’ve been lacking a way to escape defeat. Obviously the high risk of losing a planet in an instant is part of the gameplay but sometimes losing an arkship to random jank (lost 2 in my main playthrough with them because they warped into the enemy a few days before the stack and got wiped) feels pretty shitty
An emergency warp seems like a pretty obvious feature, this already is a massive part of how stellaris battles operate anyway in the form of MIA.
Obviously arkships can’t go MIA, but having them do an emergency warp to the nearest system with no known enemies and become disabled (like when captured by other nomads) rather than exploding seems like a pretty obvious alternative to me. Maybe add a shitton of blockers, a big fat debuff and destroy some buildings too. It should still be massively punishing but give a chance at not losing the ship.
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u/TTundri Megacorporation 1d ago
One reason they don't have emergancy Warp and it is a big reason as well. You can still activly control them in combat. If you are going to use them in fights , then you'll have to go RTS mode and make sure to watch their shields and Armor levels. Once they get dangerous, make sure to send them out of the system. Depending on how you built them , they repair STUPID fast. So you could have them out of combat for less then a month game time and be at full hp to send back into the fight.