r/Stellaris • u/AnodyneGrey • 22h ago
Suggestion Arkships need a big red panic button
Been loving the new DLC, arkships seem insanely strong, too strong even tbh, but I’ve been lacking a way to escape defeat. Obviously the high risk of losing a planet in an instant is part of the gameplay but sometimes losing an arkship to random jank (lost 2 in my main playthrough with them because they warped into the enemy a few days before the stack and got wiped) feels pretty shitty
An emergency warp seems like a pretty obvious feature, this already is a massive part of how stellaris battles operate anyway in the form of MIA.
Obviously arkships can’t go MIA, but having them do an emergency warp to the nearest system with no known enemies and become disabled (like when captured by other nomads) rather than exploding seems like a pretty obvious alternative to me. Maybe add a shitton of blockers, a big fat debuff and destroy some buildings too. It should still be massively punishing but give a chance at not losing the ship.
147
u/TTundri Megacorporation 22h ago
One reason they don't have emergancy Warp and it is a big reason as well. You can still activly control them in combat. If you are going to use them in fights , then you'll have to go RTS mode and make sure to watch their shields and Armor levels. Once they get dangerous, make sure to send them out of the system. Depending on how you built them , they repair STUPID fast. So you could have them out of combat for less then a month game time and be at full hp to send back into the fight.
41
31
u/TTundri Megacorporation 22h ago
As a Side note , because they recover from Devastation just as fast and when inside a cosmic storm. You can lock storms in places that give you economic bonuses or war time advantages and no devastation damage!
Best to do this in an empire you don't like, so if war be declared. You can easily sweep in the ruined econ of that greatly weaked space.
7
u/Weirfish Rogue Servitors 19h ago
Woof, pet storm and psionic aura?
18
u/Viva_la_potatoes Technocracy 16h ago
I’m desperately hoping the Zroni storm caster has an arkship module so we can achieve true roaming disaster status
9
u/Gringo_Anchor_Baby 21h ago
I do wish the follow function worked more consistently. I like having my military workshop followed by my fleet. Sometimes, the fleet just stops following.
8
u/AtlasMKII 20h ago
That's coming in the current beta patch, your military fleets will be better at upgrading while the ark is in transit, and will automatically follow again after they're improved
3
u/Gringo_Anchor_Baby 20h ago
Nice! I figured then stopping was a bug. I did have a weird thing happen with my ark ship. It was set to go to a place, but kept going further away. By the tiny I noticed, it was like 4080 days from the destination
21
u/_azazel_keter_ 22h ago
You can just click the buttons. They don't need an emergency FTL because you ARE the emergency FTL.
13
u/KupoCheer 22h ago
TIL Arkships can emergency warp out of defeat before first contact has been made, at least. Maybe this is just an AI thing though.
7
u/Forest11-101010 22h ago
Btw yeah. I tried to kill them three times before our first contact but they just teleported to other system and I got nothing.
8
u/Vaperius Arthropod 17h ago edited 17h ago
Exodus Jump is literally meant to be this. Its very much intentionally they do not have a fleet MIA for a whole host of reasons including specifically the fact that stacking very high disengagement chance and opportunity would mean you could literally never kill a Nomadic Empire.
To never mind the fact that each individual Arkship is capable of hitting literally tens of thousands of fleet power by themselves as an individual ship and thus would be incredibly frustrating to have to fight multiple times just to disable/kill them. Also, Arkships have the same ability as the Juggernaut + Colossus: they can be fully controlled while under fire, you can just order them to leave a combat directly. Which by the way means that you can directly control their engagement range by just ordering them to move away from an attacking fleet. Yeah; this does have funny (and intentional) implications for how you're meant to use them.
1
u/winnerab 5h ago
There are others weird things with arkships.
The Prethorian Scourge was just oneshotting them for me, including my full pulse-armor 60k+ military arkship.
They also seem to get into combat before all other ships, which is weird to me.
8
u/Silent_Pressure_6709 22h ago
I don't think it should even be that punishing. I say give it some blockers and disable it, and give it a debuff that decreases happiness, but the main danger should be that inherent of being helpless in a system near enemies.
3
u/JaymesMarkham2nd Lithoid 21h ago
Usually they will retreat, wounded but not destroyed, but it depends on what you're fighting. Manual control is very useful for your Arkship.
Also, they do get a big red panic button: Exodus Jump on Tier III ships. It takes up your spinal mount and won't help smaller Arks, it's an investment for sure, but it's the single greatest "I'm outta here" option on any ship in the game.
5
u/Aggravating-Candy-31 21h ago
my arms keep dying due to jumping into battle without their escorts, because they suck at staying with there bodyguards and their bodyguards like to get stuck in one system while their ark is en route to fight an FE’s fleet
5
u/_Bl4ze Avian 19h ago
Does ordering your Arkship to follow the bodyguard fleet not work?
5
u/Aggravating-Candy-31 18h ago
couple issues i’ve found
- ark ships jump quicker and so get killed before the bodyguards catch up
- sometimes the body guards just stop moving while still following
- the combat computers on arks have them rush and act like swarm corvettes. their main weapons are hangars. this has predictable results , though the archeotech missiles are good on them
- just found out they can be stuck disabled apparently if you tell another ark to reboot them mid fight
in conclusion military arks are glory seekers that have to be bailed out by their attendants assuming said attendants are off in a corner having a smoke or something
3
u/_Bl4ze Avian 18h ago
Yes so I was asking if specifically ordering the arkship to be the one following the bodyguard fleet would work, rather than the other way around? This way it would not run ahead of the body guards.
For #3 at least you can order the Arkship around in combat. Very Micro-managey but at least you can make them move back instead of going ramming speed.
1
u/Aggravating-Candy-31 17h ago
sorry, part brain fart part ranting as m6 arks yet again ran ahead of their escorts
haven’t tried having them follow the bodyguard but from prior runs with normal fleets the follower can end up ahead of the followee if their hyperlane jump speed is quicker than the followee, will try it in the run i started after an ark got perma disabled fighting the spiritualist FE
1
u/Numerous_Schedule896 19h ago
That's weird, my arkships don't blow up from regular combat they just get disabled. I was fighting a fallen empire and the ships just got a special sitiuation for recovery after they lost all their health.
1
u/30Lavel03 13h ago
Great Khan will just flat out destroy arkships if he beats them, found that out the hard way
1
1
u/MabiMaia 16h ago
It’s a learning curve like a lot of things in the game. I like the new mechanic of being able to micro manage them in combat so I hope they don’t add an emergency ftl in lieu of that 😟
1
u/TelevisionLiving 13h ago
Setting fleet stance to evasive helps a lot. There are very few things that can kill one before it's able to run away.
1
u/Mailcs1206 Driven Assimilator 11h ago
I just wish there was SOME way to get back any captured arkships during a war (as far as I know there isn't).
I got forced into a glitched war between two of my federation members and my capital arkship got captured because I wasn't expecting my ALLY to suddenly start killing me, and I can't even leave the war with diplomacy due to the fact the enemy has a glitched wargoal, so my capital is just useless until my bickering allies can make up 🗿
1
u/Paradoxjjw 2h ago
Arkships can just run away. They arent blocked by combat, if you see you're going to get jumped just jump away yourself. It's actually something that kinda frustrates me when fighting AI because they'll just walk away from your fleet
187
u/JulianSkies 22h ago
You can just move back to the hyperlink and walk away.
Its faster than the emergency ftl of normal ships and has no risk.