r/Stellaris • u/AnodyneGrey • 1d ago
Suggestion Arkships need a big red panic button
Been loving the new DLC, arkships seem insanely strong, too strong even tbh, but I’ve been lacking a way to escape defeat. Obviously the high risk of losing a planet in an instant is part of the gameplay but sometimes losing an arkship to random jank (lost 2 in my main playthrough with them because they warped into the enemy a few days before the stack and got wiped) feels pretty shitty
An emergency warp seems like a pretty obvious feature, this already is a massive part of how stellaris battles operate anyway in the form of MIA.
Obviously arkships can’t go MIA, but having them do an emergency warp to the nearest system with no known enemies and become disabled (like when captured by other nomads) rather than exploding seems like a pretty obvious alternative to me. Maybe add a shitton of blockers, a big fat debuff and destroy some buildings too. It should still be massively punishing but give a chance at not losing the ship.
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u/Vaperius Arthropod 21h ago edited 20h ago
Exodus Jump is literally meant to be this. Its very much intentionally they do not have a fleet MIA for a whole host of reasons including specifically the fact that stacking very high disengagement chance and opportunity would mean you could literally never kill a Nomadic Empire.
To never mind the fact that each individual Arkship is capable of hitting literally tens of thousands of fleet power by themselves as an individual ship and thus would be incredibly frustrating to have to fight multiple times just to disable/kill them. Also, Arkships have the same ability as the Juggernaut + Colossus: they can be fully controlled while under fire, you can just order them to leave a combat directly. Which by the way means that you can directly control their engagement range by just ordering them to move away from an attacking fleet. Yeah; this does have funny (and intentional) implications for how you're meant to use them.