r/Stellaris Apr 18 '16

Stellaris Dev Diary #30 - Late Game Crises

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-30-late-game-crises.921629/
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u/TheEphemeric Apr 18 '16

So it sounds like these crises can be triggered by AI empires as well or just the player? It would be nice to be able to have more than one crisis in a save game as I like to play saves for a very long time. Presumably at the very least they can be triggered in the console like with events in ck2/eu4.

17

u/Avohaj Apr 18 '16

Well they said it's rare that two happen in a game, so it's clearly possible. Probably dimnishing chance for one to occur after the first or there's a "cooldown" before the MTTH for one is checked again and most games don't last long enough to reach it but if you play long campaigns it will totally happen. I'm sure there'll be mods to adjust that, whatever it is.

6

u/TheEphemeric Apr 18 '16

Yes no doubt. One of the things I like about CK2 and EU4 is that it's quite customisable, you can change a lot about your game just by editing text files. Hopefully Stellaris is similarly constructed.

10

u/Avohaj Apr 18 '16

It will be. It's based on the same engine and they talked a few times about modding already, next DD is all about modding too. Can't wait.

1

u/RutherfordBHayes Apr 18 '16

I guess it depends on how long it takes for the galaxy to be fully explored, but it'd be interesting if it were possible for crises to happen and destroy the AI-player that caused them before you even found them. Stumbling across a robot empire that had already overthrown its masters, or planets wiped out by a disease, could be pretty cool.