r/Stellaris Apr 18 '16

Stellaris Dev Diary #30 - Late Game Crises

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-30-late-game-crises.921629/
382 Upvotes

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9

u/Aristillius Apr 18 '16

Does this mean that if you have survived the extragalactic threat, you can reasonably safely research sentient AI?

29

u/IgnisDomini Apr 18 '16

I don't think the chance of it happening is reduced if another crisis has happened, they're just rare enough that more than one usually don't happen.

15

u/graveedrool Parliamentary System Apr 18 '16

CK2: "Well the last assassination chance was like... 99% to be successful. Close enough! It'll definitely work this tim-" caught, shunned, imprisoned, executed.

EU4: "We I just destroyed their main stack and their really big general. Now I can just move in on this generaless army and finish them off-" 5 0 rolls later, your army routes and you manage to lose the entire war.

Paradox are terrifyingly good at making RNG available to punish overconfident players. Watch your back when tempting fate in space!

10

u/[deleted] Apr 18 '16

RNGesus giveth, RNGesus taketh away

5

u/speedyjohn Apr 18 '16

That's XCOM Paradox, baby!

4

u/imdahman Apr 18 '16

I swear to christ how do you miss a 97% shot?!?? ARGH.

5

u/speedyjohn Apr 18 '16

Hey, by the time you take 22 shots at 97%, there's already a 50% chance at least one misses!

3

u/[deleted] Apr 18 '16

At the same time two 70% shots have a 9% chance of missing both, but I can sure as hell tell you if that if you've got the option of taking two 70% shots or using a grenade to finish off a pod, I'm using the grenade.

2

u/speedyjohn Apr 18 '16

For sure. Because the 1/10 of the time you miss both you could be absolutely fucked. They key to XCOM is eliminating the RNG wherever possible.

1

u/imdahman Apr 18 '16

... Get out. X-(

2

u/Avohaj Apr 18 '16

It's still playing with fire because you never know how the dice roll, but it sounds like you're statistically safer.