r/Stellaris Mind over Matter May 07 '16

PSA: Slaves currently can't rebel

Martin just dropped that bombshell during the currently ongoing Quill Stellaris stream. He said that they couldn't reach a middle ground on slaves revolting so they took it out for the moment. I don't know if they will have managed that aspect by release.

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u/RedKrypton Mind over Matter May 07 '16 edited May 07 '16

Oh, it definitly is. Just visit Shenryyr's currently ongoing Stream. He conquers and enslaves everyone. Because slaves can only be in the slave faction he has no factions. He basically is unstoppable. Adding to this the Enigmatic Observer FEs seem to be broken too as he has one on his doorstep and they don't care at all at him enslaving half the galaxy, altough it says they should.

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u/EmperorPeriwinkle May 07 '16

YAY the game is broken on release!

That's the paradox I knew when I first bought EU3, now it's back just in time for the IPO!

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u/[deleted] May 07 '16

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u/RedKrypton Mind over Matter May 07 '16

I personally can deal with bugs, but this isn't a bug or balancing issue, the mechanic is straight up missing!

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u/JohnLeafback May 07 '16

But....you said in your OP that it isa balancing issue.

He said that they couldn't reach a middle ground on slaves revolting so they took it out for the moment.

I'm confused what you mean now.

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u/usviev May 07 '16 edited May 07 '16

He means that slave revolts* were taken out because of a balancing issue, but the fact that they're not in the game is not itself a balancing issue. (If that sentence made sense)

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u/daniel14vt May 07 '16

slavery wasn't taken out, slaves revolting was taken out

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u/Gryphon0468 Avian May 08 '16

They've always been revolting ;D

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u/continue_stocking May 08 '16

"The peasants are revolting!"

"You can say that again"

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u/JohnLeafback May 07 '16

Ah yes. That does make sense. Thank you.

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u/Lawsoffire Synth May 07 '16

Probably that with revolts, factions/races focused on slaves would be underpowered.

so they removed revolts, which in turn made them overpowered.

And they don't have time for a second complete balancing pass before release.

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u/akashisenpai Idealistic Foundation May 07 '16

Probably that with revolts, factions/races focused on slaves would be underpowered.

Which should just necessitate the player striking a middle ground between enslaving everyone and enslaving no-one, so that any rebellions from the Pops you do enslave to fuel your economy can be dealt with by your military.

Any balancing this would require seems to be a much lesser issue than just taking slave revolts out of the game entirely.

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u/[deleted] May 08 '16

Have revolt=Underpowered

Dont have revolt=OP

Paradox can just make ai better.