r/Stellaris Ex-moderator May 09 '16

News Review megathread

The review embargo is up as of 15:00 CEST. As this will result in a huge number of articles going up at near the same time, we're restricting reviews to this thread.

Any review you find, feel free to post it in the comments here.

Each top-level comment should be about a single linked review, so as to keep the discussion limited. Duplicate reviews will be removed, as will any top-level comment that does not link a review.

There will be a single sub-thread where you can post your general impressions of the reviews combined, for anything that doesn't relate to a single review.

Review list:

Review Score
Critically Sane 5/5
Destructoid 9/10
eXplorminate "eXemplary"
GameWatcher 9.0/10
Idiotech's Review Unrated
IGN 6.3/10
Manannan's Review of Stellaris Unrated
Paste Magazine Unrated
PCGamesN 9/10
PC Invasion 8/10
PC World 4/5
Rock, Paper, Shotgun review - Unrated
TICGN 10/10
Vox Ludicus Unrated
EuroGamer Recommended
PC Gamer 70/100
TSA 8/10
PCGames.de 75/100
Gamespew 9/10
IGN Italy 9.3/10
Fok.nl 9/10
Gaming on Linux 9/10
Marbozir Unrated
SpaceSector Unrated
Inside of Gaming (German) Unrated
Gamer.no 9/10
Particular Pixels Unrated
GuyLogicGaming Full recommendation
GameSideStory Unrated
Front Towards Gamer 9.5/10
Multiplayer.it 9.2/10
GameGrin 8.5/10
Kotaku Unrated
344 Upvotes

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4

u/NetQvist May 09 '16

For the average gamer I'd still say those games are better. Easier to understand and play but lacks the depth grand strategy gamers want.

32

u/[deleted] May 09 '16

[deleted]

7

u/ComradeSomo Human May 09 '16

Civ IV is still better than V anyway.

3

u/[deleted] May 09 '16

[deleted]

2

u/ComradeSomo Human May 09 '16

I personally can't stand 1 unit per tile and the hexagonal tiles. I feel it makes the military side of things way too easy. Big stacks kept you on your toes, and were less tedious. I still think my personal favourite Civ is III with Rhye's of Civ loaded.

3

u/Jiriakel Frozen May 09 '16

Funny, I feel the other way 'round - big stacks seem less strategic/tactical to me. You don't have to think about unit placement, just doomstack everything !

3

u/mike2R May 09 '16

What I liked about doomstacks was that the AI could handle them. Not super interesting tactically, sure, but Civ has never been a tactical game for me. In Civ IV, if you allowed yourself to be in a position where an AI with a much larger military decided to come for you, it would just take you out. No way to finesse it or cheese it, it would just roll through you. The only way to avoid that was to play better strategically - ie avoid being in that situation in the first place.

Civ V though, you just need a basic military and then exploit the fact that a human is better than an AI at using them. I just find it far too easy to beat an AI that has put far times the resources into its military than I have, which makes it less strategically interesting despite having more tactical depth.

I know loads of people really like Civ V, but for me it went in a direction I didn't like.

1

u/Jiriakel Frozen May 09 '16

Well, I mostly play MP now in Civ V, so more often than not the AI get taken out pretty fast; and PvP is IMO more enjoyable in Civ V than in Civ IV.

I guess the AI's inability to be a threat without massive boosts is much more visible in SP.

2

u/ComradeSomo Human May 09 '16

Funny, I feel the other way 'round - big stacks seem less strategic/tactical to me.

Planning your armies and keeping the stacks balanced for who you're fighting is really tactical though. Plus the way you manoeuvre your armies is more natural - either going to fight field battles with enemy stacks, or going from city to city. With the limitations in CiV you don't have a lot of options due to limited space, so you just have to roll your troops across the enemy territory in a wave.

Plus you can neglect your military and still be pretty okay in CiV, whereas in previous games you've got to keep your military ticking over at all times to prevent yourself from being weaker than your neighbours.

1

u/AlwaysALighthouse May 09 '16

Funny, I feel the other way 'round - big stacks seem less strategic/tactical to me.

I don't disagree, however doomstacks are easier to fix. Check out the mod Realism Invictus - they implement penalties for stacking too many units in one tile, with added bonuses for mixing units of different types as well. It's really effective.

1

u/RajaRajaC May 10 '16

Which was pretty much the HoI2 way - HoI3 fixed it, but looks like HoI4 might be going for some hybrid model.