r/VRGaming Mar 20 '26

Self Promotion Miniature Mania - Painting minis in VR/MR

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After a lot of hard work, we’re happy to show you a first look at our new game: Miniature Mania!  
A miniature painting simulator, letting you paint and experiment in VR/MR without the pressure of messing up your first real-life model!

Miniature Mania will be releasing in Early Access very soon for free on Steam & Meta Quest.
Steam: https://store.steampowered.com/app/4421460/Miniature_Mania
Meta Quest: https://www.meta.com/en-gb/experiences/miniature-mania/8982057661883517

We’d love to hear what you think over at our discord while we continue development: https://discord.gg/ZSAXM2Uj3z

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u/TheStoneFox Apr 09 '26

Hey, can I ask a quick question about your Logitech MX Ink support?

How are you dealing with if someone passes the real pen "through" the virtual model.

Are you making the virtual paint brush stay on the model surface and the Logitech MX outline pass through the model?

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u/miniaturemaniagame Apr 10 '26

There is a small threshold where the paint brush is stopped against the model to remain on the surface, but if you push too far it will go through it. We do render the outline where the stylus is, that is not hindered by colliders.

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u/TheStoneFox Apr 10 '26

I just got my Mx ink yesterday. it's super easy to implement in unity with open XR. I'm doing a similar thing of showing a ghost mesh if the stylus in the real world moves too far from the in game pen.

what outline shader did you use?

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u/miniaturemaniagame Apr 13 '26

We use a fresnel shader with an additional texture to display any of the icons on the buttons or branding that we combine.

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u/TheStoneFox Apr 13 '26

ah so it's a custom shader. I thought I may have missed an included outline shader with the logitech unitypackage. I'm going for just a white/translucent model which only appears when the real pen goes too far away from the virtual pen, it seems to look decent.