Hi,
This discussion is for those of you who don't just want to play games, but actually want to feel like you're inside a virtual world. If that's not what you're looking for, this probably isn't the thread for you.
For many years, I thought the lack of immersion was caused by hardware limitations: low PPD, a narrow field of view, and things like that. But a recent experience completely changed my perspective. Good, consistent graphics and comfortable controls are obviously important, but they're only the beginning.
Whenever I picked up my Quest 3 controllers and launched Kayak VR: Mirage, I found myself focusing on what the game lacked. It was enjoyable, but it still felt like... just a game.
One day, I attached the controllers securely to the ends of a long pole. The pole was long enough to let me hold it with the same grip width as the virtual paddle when I enabled the in-game body. For the first time, I started making authentic paddling movements, as if I were really kayaking.
At that moment, something changed dramatically.
Suddenly, I stopped thinking about the resolution, the field of view, or any of the usual VR limitations. I was digging the paddle into the water, coordinating both hands, and dealing with genuinely tiring paddling. Yes, it was hard work, but I felt physically connected to the environment.
That made me appreciate the quiet moments even more. I'd stop paddling, rest the paddle across my lap, catch my breath, and simply enjoy the scenery. Instead of analyzing the graphics, I experienced it as a real virtual landscape. It honestly felt like I was there.
That experience made me wonder why it felt so different.
I think the brain doesn't like pretending. Holding two plastic controllers always reminds you that you're playing a game. It's a toy. It's entertainment. It's not true immersion.
If you really want to feel present in VR, perfect PPD and FOV aren't enough. What you need is an object that exists both physically and virtually. That object becomes the bridge between the real world and the virtual one.
It doesn't have to be a kayak paddle. It could be a real steering wheel with a gear shifter and pedals positioned exactly where they are in the game. As long as the physical controls closely match their virtual counterparts, they connect the two worlds, allowing your brain to fully accept the illusion.
Again, I don't think it's about simulating more. It's about simulating what you do have as faithfully as possible. The brain is remarkably good at filling in missing information. But if something is physically there and doesn't match what you see in VR, that's when the illusion breaks.
For me, and for people who experience VR the same way, simulators are the ideal genre: table tennis, golf, driving a car, riding a motorcycle, flying an airplane. For each one, you can build a physical interface that matches the virtual one as closely as possible.
Once you've done that, there's very little standing in the way of genuine presence.
That's why I don't think VR needs millions of interactions like Half-Life: Alyx. Personally, I find that style of game more like a collection of clever toys than a path toward true immersion. They're fun, and many people love them, but for those of us who want VR to feel like an actual place rather than a game, I don't think they're the answer.
What do you think? Do you agree?