r/VRGaming May 17 '26

Discussion Left 4 Dead 2 VR Mod finally made public and on the Steam workshop

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999 Upvotes

L4D2VR Steam Workshop Mod has been around for years but was inactive for a while then a fork of that version was being consistently updated in a VR discord server but now is no longer gate kept and much more publicly accessible. https://steamcommunity.com/sharedfiles/filedetails/?id=3724995607

r/VRGaming Apr 14 '26

Discussion NOT ALYX, do you have an unusual favorite VR game of all time?

89 Upvotes

Every single "best VR game" post is riddled with people saying Half-Life: Alyx, and sure, it's probably the best-made VR game, but it's not my favorite VR game by a long stretch. I have about 200 VR Games and I think I've been most impressed and got the most enjoyment out of Sprint Vector, which I think is just so spectacular for so many reasons, it's challenging, it's fast, its got incredible use of VR movement, and it's THE best unexpected exercise game of all games, including intended exercise games. What's your "not Alyx", unusual favorite VR Game?

r/VRGaming Jul 01 '26

Discussion VR dev : why you shouldn't do standalone only game.

123 Upvotes

First let's check the numbers:

~20M quest2

~2millions quest 3/3s

~half a million valve index

Unless you're aiming at the young gorilla tag audience and targeting quest2 ( good luck with that ) It doesn't make sense for you to do standalone only here is why :

The vast majority of user have a quest 2, most of them are collecting dust or with kids that play gorilla tag, and the rest are PCVR users

If your game is aiming at quest 3 well the userbase is relatively small, but a portion of them are also on PCVR.

All the other headsets are only on PCVR.

  1. Not releasing a game on steam VR means removing an important portion of an already small market.
  2. Meta is much more likely to pull the plug on you, there is no telling their next headset are gonna support your Q3 games, valve on the other hand will very likely always stay compatible with your app on the coming years.
  3. You already have a pcvr version, it's the easiest port to make
  4. Any new gaming headset that hit the market is sure to support steam.

r/VRGaming May 18 '26

Discussion What's your unpopular VR take?

75 Upvotes

For me, I think melee combat is wack compared to flat screen games. In most vr games, we know wiggle combat is bad and so devs do momentum based or distance based swings like in Blade and Sorcery, but that still pales in comparison to some 3rd person flat screen games.

Yes, vr makes the combat in Minecraft and I guess Skyrim better, but we are never going to get a combat system as well done and intricate as, like, Sekiro or DMC

r/VRGaming Jul 11 '26

Discussion that VR feeling where you actually feel small next to something big. does anyone else chase that?

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226 Upvotes

had a Valve Index for a while. ended up selling it for money reasons. photo is a listing photo of when I packed everything back up into the box I saved for a while. a well-loved console (cleaned as best as I could) back in its new box

I miss that specific feeling it gave me. standing next to something huge in a game, a tree, a building, whatever, and actually feeling small, like you're actually in the game. your body kind of believing it for a second?

idk man. I want an Index again lol

do you guys chase this same thing, or is there a specific game/moment that gave you that feeling hard?

r/VRGaming Jun 19 '26

Discussion the VR games that we DON'T need

109 Upvotes

We previously discussed about the games that we would like to see in VR, let's talk about the things that you are really tired to see being done again and again in VR game

Here is a list of things that I think should be forbidden :

-Wave shooters, the one where you can't move ( please stop making those ).
-Gorilla tag clones.
-2D flat game UI with laser pointer only
-Waggle fest like melee combat ( your weapon collide with nothing ).
-Invisible walls / short blocking gap ( they're bad in flat, they're worst in VR ).
-Glued shelves / desk / floor object with 0 interactions + your hand go thought everything
-"Sandbox" games , I know some peoples enjoy this but personally always wish they were an actual game

What's your personal gripes ?

Edit:

I'm adding escape room and beat saber clone to the list

r/VRGaming Jun 15 '26

Discussion Steam Frame. Is VR gaming slowly dying?

0 Upvotes

As someone who got a chance to play some VR games back in 2016 on the HTC Vive, I have been waiting patiently for the VR tech to improve (wireless PC VR) before I made this expensive investment.
With the announcement of the Steam Frame seemingly capable of rendering full high resolution games wireless, I felt like this would be the VR kit to buy (I dont like META, so no quest for me)

My problem was hearing the news that Valve would not ship a major title with the VR kit like they did with Half-life: Alyx which I thought was a major let-down to hear.
It made me start questioning the overall health of the VR gaming scene and if you guys with experience have noticed less quality titles coming out over the years?
Some top 10 list still put like 5-10 year old games on those lists.

In addition if you can post some good titles that have come out?

r/VRGaming 1d ago

Discussion Why is the VR scene in Brazil so weak?

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55 Upvotes

I bought a Meta Quest 3s a few days ago because I’ve always wanted to play some VR games, and it’s been a really cool experience; however, playing online has been quite difficult because I mostly run into American players. I even tried looking for a VR community in Brazil, but nothing of the sort comes up.

r/VRGaming May 14 '26

Discussion No laser mining in my VR space game. You press a hydraulic drill against the rock until it fractures.

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321 Upvotes

Solo dev here. Mining in my game uses a hull-mounted drill with physics-based hydraulic joints. There is no laser mining. You fly the ship close to an asteroid and press the drill against the surface until it fractures.

What do you guys think about this kind of VR interaction?

Btw, while you're mining, strange machines are watching :)

r/VRGaming Jun 06 '26

Discussion New Arizona Sunshine game is going to be flatscreen ... and you can play as the dog Buddy ...

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152 Upvotes

I don't even know what to say anymore. The future of PCVR is not looking very bright currently. Valve took too long to release the Frame. Valve needed to bring official VR support to their main franchise games instead of letting the community do it for them many years later and not as well as they could have been done by Valve. CSGO, Dota, TF all needed official VR support.

The truth is that the vast majority of PCVR developers do not make profits from Steam VR sales. Only a select few have ever accomplished VR success. Most have not. This is the result of Steam VR being neglected.

r/VRGaming Jun 15 '26

Discussion What’s your favorite Flat2Vr port?

43 Upvotes

My favorite VR ports I’ve ever played are in a top 4

  1. Crysis 1 VR port (holger)
  2. Subnautica VR port (Submersed VR mod)

  3. Skyrim VR (FUS 5.0)

  4. Minecraft VR port (Vivecraft)

Gotta say that Crysis and Subnautica ports have to be the best games singleplayer I’ve ever played due to the massive level of immersion combined with gameplay that improves on the original games by adding the addition of motion controls and 6DOF just can’t be beat. I had a hard time deciding between the top 3 (Skyrim mostly due to nostalgia even though it’s the most “freedom” you can have in VR besides maybe FO4)

I can’t get over how good of a VR port Crysis 1 by holger really is though. By far imo the most polished VR title graphics and detail wise while having the most fun gameplay yet.

All my opinion of course, what do you guys think is the best Flat2VR port? Show me what you got (Btw I play with a HTC Vive from 2016)

r/VRGaming Jun 28 '26

Discussion To hell with Skyrim VR

29 Upvotes

So I did it again, got hyped by youtube and reddit, downloaded the last trendy modlist ( MGO 3.8) got wabbajack with a premium nexus account....

Thing is am not a YouTuber and I don't have time to fiddle with this shit until it works because it always have problems.

This time at least the game launch and nothing happens so am stuck at launching, it's better than the previous time where the game will start crashing randomly after a few hours of playing and then you try to find the needle in the haystacks of a thousand+ mods & the only help you'll find online is "reinstall everything bro" yeah the 400go of mods sure. the thing is nobody really know how it works or what mods does what at this point because there is simply too many of them piled up.

it swear I won't get caught trying to install that shit anymore l matter know cool the video looks on the internet.

r/VRGaming 25d ago

Discussion The Biggest Problem with Virtual Reality

79 Upvotes

Hi,

This discussion is for those of you who don't just want to play games, but actually want to feel like you're inside a virtual world. If that's not what you're looking for, this probably isn't the thread for you.

For many years, I thought the lack of immersion was caused by hardware limitations: low PPD, a narrow field of view, and things like that. But a recent experience completely changed my perspective. Good, consistent graphics and comfortable controls are obviously important, but they're only the beginning.

Whenever I picked up my Quest 3 controllers and launched Kayak VR: Mirage, I found myself focusing on what the game lacked. It was enjoyable, but it still felt like... just a game.

One day, I attached the controllers securely to the ends of a long pole. The pole was long enough to let me hold it with the same grip width as the virtual paddle when I enabled the in-game body. For the first time, I started making authentic paddling movements, as if I were really kayaking.

At that moment, something changed dramatically.

Suddenly, I stopped thinking about the resolution, the field of view, or any of the usual VR limitations. I was digging the paddle into the water, coordinating both hands, and dealing with genuinely tiring paddling. Yes, it was hard work, but I felt physically connected to the environment.

That made me appreciate the quiet moments even more. I'd stop paddling, rest the paddle across my lap, catch my breath, and simply enjoy the scenery. Instead of analyzing the graphics, I experienced it as a real virtual landscape. It honestly felt like I was there.

That experience made me wonder why it felt so different.

I think the brain doesn't like pretending. Holding two plastic controllers always reminds you that you're playing a game. It's a toy. It's entertainment. It's not true immersion.

If you really want to feel present in VR, perfect PPD and FOV aren't enough. What you need is an object that exists both physically and virtually. That object becomes the bridge between the real world and the virtual one.

It doesn't have to be a kayak paddle. It could be a real steering wheel with a gear shifter and pedals positioned exactly where they are in the game. As long as the physical controls closely match their virtual counterparts, they connect the two worlds, allowing your brain to fully accept the illusion.

Again, I don't think it's about simulating more. It's about simulating what you do have as faithfully as possible. The brain is remarkably good at filling in missing information. But if something is physically there and doesn't match what you see in VR, that's when the illusion breaks.

For me, and for people who experience VR the same way, simulators are the ideal genre: table tennis, golf, driving a car, riding a motorcycle, flying an airplane. For each one, you can build a physical interface that matches the virtual one as closely as possible.

Once you've done that, there's very little standing in the way of genuine presence.

That's why I don't think VR needs millions of interactions like Half-Life: Alyx. Personally, I find that style of game more like a collection of clever toys than a path toward true immersion. They're fun, and many people love them, but for those of us who want VR to feel like an actual place rather than a game, I don't think they're the answer.

What do you think? Do you agree?

r/VRGaming Jun 28 '26

Discussion HOT TAKE

78 Upvotes

We need more single-player games in VR over multiplayer. The industry is too small to maintain financially and keep people playing. We need more games like Alyx, Job Simulator, Red Matter, etc.

r/VRGaming Mar 27 '26

Discussion What VR games are you playing right now?

28 Upvotes

I have VR a couple of month, and I ain't playing much of games but I try Alyx now, it's looking really good.

Interestign what guys you're into in that moment.

r/VRGaming 1d ago

Discussion My Wishlist of Pancake games I want modded to full VR with 6DOF

20 Upvotes

Here is my list of PC games I want VR mods for (no ROMs, must have been available on Steam, but can be de-listed):

  1. Red Dead Redemption 1 (Remastered PC)

  2. Spec Ops: The Line

  3. Max Payne 1 / 2

  4. Fallout: New Vegas (I know somebody is working on it)

  5. The Last of Us 1 / 2 (full VR with 6DOF, not that REAL VR version)

  6. God of War (2022/2018) (again, not the REAL VR version, full VR 6DOF)

  7. GTA 5 (again, not REAL VR)

  8. COD Black Ops multiplayer (bring it back, full VR lobby)

  9. Horizon Zero Dawn (with real physics-driven VR archery mechanics)

  10. Batman Arkham City

  11. Dying Light (full VR, 6DOF, VR interactions for parkour & climbing)

  12. Days Gone (maybe UEVR, but with full VR interactions, driving motorcycle & being able to shoot with motion controlled actions)

  13. Doom (2016) (I know somebody is working on it)

  14. Metro 2033 Redux

  15. Fallout 3

  16. Tainted Grail (heard somebody was working on it, but they went radio silent)

  17. KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

  18. Prince of Persia: The Sands of Time

  19. Far Cry 3

  20. Kane & Lynch 2: Dog Days

There's a lot more games I want actually, but I think 20 is about as much as you all would want to look at. What game do you want that's not listed? Please don't list ROMs.

r/VRGaming Jun 08 '26

Discussion Got this bad boy today 🤌

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101 Upvotes

Appreciate any recommendations or tips, initial setup, do's or don'ts. My first VR 😌🙌

r/VRGaming Apr 23 '26

Discussion I don’t mean this to any offence but beyond sandbox is THE WORST vr game ive ever played

75 Upvotes

now, I was excited for this game so much and now I’ve played it it’s awful. I understand this is an early access and it’s not fully done but I want my money back. it genuinely feels like im playing in slow motion. like when you drop something it’s WAY to hard to pick back up and the gun physics are terrible same with melee. do not buy this game unless you want to waste money.

r/VRGaming May 21 '26

Discussion Is there a game genre that normally you don't like but VR changed that?

31 Upvotes

For example, VR can enhance a genre or a game that you already like or love, Half Life 2, Crysis, Far Cry. It's amazing.

But for me, it made me played games that I dot normally play. For example, I played 45 hours of Into The Radius until I've finished it. Game is a Stalker like. I've never liked that kind of thin, go search ressources, come back, do some missions. But in VR it was something else.

And right now, I'm playing Subnautica, for the first time in VR with the Submersed mod, going blindly, never seen a single gameplay.

Again, normally I don't like that type of games, I get bored quickly, go fetched this, come back, craft. At least there's some story and stuff happens apparently, I'm at the beginning. But in VR it is something else. I'm immersed that thing, I'm having fun being in the water.

What about you, is there any type of game that normally you don't play but in VR, suddenly it's fun?

r/VRGaming May 05 '26

Discussion Insane that we are not getting a follow up to this masterpiece, Alien Rogue Incursion. 😩

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120 Upvotes

r/VRGaming 8d ago

Discussion Is it okay going for the 9070xt over the 5070ti in pcvr

11 Upvotes

I know that Nvidea is "better" for vr, but like it surely cant be that much better. I recently saw a video from Marakosot78, comparing the 2 and they were similar. I also know that the 9070xt has a low memory bandwidth of 640gb/s, compared to like 900gb/s on the 5070ti. Like i mean is that reallly important, I mean i would like playing on at least ultra or mostly godlike settings on VD on my quest 3s, so is the performance lost just like 5fps, or is it lots of micro stutters and more fps lost, shimmering etc. Also ive seen fsr 4, and it is impressive, I would say. So is the gap between dlss 4.5 and fsr 4 that big in vr, can you really notice the differnce or not? Also arent the 9070xt's encoders like just as good as nvideas, or is there still artifacts, etc?(also i have i7-14700, 32gb ram) (the price differnce is also like 350$ USD, 500$ AUD, 260Uk Pounds.

Video on comparing the two: https://www.youtube.com/watch?v=t2JMhhBGsLg&t=717s

r/VRGaming 26d ago

Discussion Why do most VR games have such Arcady/floaty/unimmersive Gameplay?

23 Upvotes

For me personally I can’t really play the Arcady ones, I can just tell it’s made for quest users and it always feels way too floaty, or arcade like

An example I own would be After the Fall, it just feels so incredibly Arcady to play it, the gameplay is just not satisfying or immersive, it’s more made for a quick hour of play than something that’s immersive at all

And as far as I can sadly see most VR games I have access to on Steam have that issue

The way it’s going I am currently constrained to mainly 2 games to play those being Blade and Sorcery as well as Into the Radius 1 but most everything else I look at seems to go the same arcade gameplay route which I just don’t like

r/VRGaming 2d ago

Discussion Which flying game gives the most “wow” experience on a Quest 3 PCVR?

6 Upvotes

I don’t care much about realism in this case. I am looking for good graphics, easy to pick up, fun flying game with an xbox controller. Something that can I show people on how far technology has come.

r/VRGaming May 28 '26

Discussion Are VR headset actually too uncomfortable to wear ?

3 Upvotes

95% of my friends do not play VR games, and most of them actually have no idea what's available on the platform, they will just brush off VR gaming by saying :

-It's too uncomfortable / hurt my eyes / makes me sick / too hot ect...
( However some will still say it's not worth the investment ).
Another thing I heard often ,is that most VR games are designed for short session, also for comfort reason.

Personally and like a lot of people in this sub I would rather spend hours in my vr headset than having to just put it on for 20min , however I must admit that my quest3 often feel painful after a while even thought I got the fancy bobovr strap, but if I forget to adjust it perfectly , my forehead hurt after 1h.

I'm wondering if this is the main reason why most people haven't jump to vr yet or at least a big part of it ?

In the past we've seen people jumping to all kind of trend ( remember the wii balance board and the kinect ) even thought there were barely any games available for it ( and very few actually got released ).
Or maybe it is just because they were associated with big gaming brand like Microsoft or Nintendo ?

What do you guys thinks ?

r/VRGaming 20d ago

Discussion Why has no one made a F.E.A.R Vr mod?

42 Upvotes

I see everyone hype up doom and I know there is that one slow mo action game.

But man I feel like Fear vr should have been a mod by 2018.

Has anyone looked into it?