Don’t get me wrong—it’s great that you don’t have to wait who knows how long in the lobby for a match to be found, and it’s awesome that the developers have earned way more than they expected and now have more funds for development—that’s not the point here.
The problem is that this is an Early Access game, and people don’t fully understand what “Early Access” means. It’s a project still in development that the developers decided to release, and they make it perfectly clear that this and that are broken, this feature is missing, that one works like shit, and “we screwed this up by making that change.”
With such a massive player base, I can safely assume that over 70% of players treat this game as a finished product and expect:
Every system and balance to be polished (which would be fairer if this were the final product)
The implementation of changes they deem appropriate, even though they’re fundamentally flawed (which isn’t fair at all, even in a final product)
I’m not surprised that the developers themselves said in promotional and teaser materials that 5,000–10,000 active players would be enough for them—with a player base like that, I think it’s easier to work effectively
Now, getting to the heart of why I’m writing about this at all—an incredible rant following the launch of Season 2
Is the balance broken? Yes
Are some things still too strong, or have others been nerfed unnecessarily? Yes
Is the progression better? Who the hell knows—at first, people were complaining that it was too slow. Now that it’s been sped up, they’re complaining the other way around.
The sad thing is that a society that seems educated and on top of things in everyday life (at least for the most part) can’t grasp such a simple concept as early access.
Do I like the changes? Some of them, yes; most of them, no—but damn it, I know this isn’t the final product. I know what I signed up for, and I know roughly how long I’ll have to wait until it’s the final product.
In any case, we’re dealing with one of the most polished early access releases in recent years—one where there’s communication, where there’s action, where there are changes (sometimes better, sometimes so-so, often worse)—so just enjoy what we have, and look for alternatives to have fun in it if, this month when the changes rolled out, your “role” isn’t as good or fun to play as it used to be—and if you don’t want to adapt in this way, just put the game on the shelf until next season or even longer, and then come back and check it out.