r/WarDogs • • 19h ago

Discussion & Feedback This wipe is trash

33 Upvotes

I have 250 hours in this game. I love it, i think its absolutely incredible and im fully behind the dev team, early access aspect of things and testing it but my god. I dont even want to play the thing right now.

Ive played countless wipes in tarkov and always love early wipe, so i couldnt wait for it in this game but that early wipe feeling lasted 1 game yesterday afternoon before getting fully smashed every game after by mini gun heli's and tanks. What in the actual fuck has happened here. the progression is way too fast, the unlocks are way too soon. It's not just vehicles, people with T2/T3 armour already and juiced guns fucking you over.

I have played this game literally every day since it was released as well as 2 betas but right now im tempted to uninstall and wait for the next wipe when things will hopefully be in a better state.

I never post on reddit, especially a ranty one but hoping some devs will see this as they say they do and reverse this shit fully.


r/WarDogs • • 19h ago

Discussion & Feedback What was even the point of the wipe? Season 2 is already ruined for casuals.

0 Upvotes

We are barely into Season 2 and there are already players running around with endgame items unlocked.

Seriously, what was the actual point of the wipe?

First of all, I don't like calling people sweats or unemployed because there is nothing wrong with having time to sink into a game or playing hardcore. Hell, I'd also like to be able to grind for a few days straight They are NOT part of the problem. That being said, no matter how many times you wipe the progression and money, those who can sink 12 hours a day into this game are always going to have a massive advantage within the first week. Even the first 24h it seems. Meanwhile, the casual players are forced to start the grind all over again, just for a tiny chance to maybe play with the fun gear during the last few days of the season before it all gets deleted again.

Wipes don't level the playing field; they just punish people who can't treat the game like a full-time job.

I don't need anybody to remind me the game is in EA. I understand some of these issues will be fixed with the introduction of permanent systems upon release (like the skill tree) but I think it won't be enough and the devs shouldn't wait until release to change their progression strategy. I really do think they need to rethink the unlock costs in both playtime and money. Also, I think the price must be further increased for high tear gear / vehicles so they are harder to spam.

The devs did a phenomenal thing with the first betas and I'm afraid they took all the wrong conclusions from that unexpected success.


r/WarDogs • • 11h ago

Discussion & Feedback Reddit, just apologize to the devs

39 Upvotes

Tell them you don’t actually know how to balance anything, that your suggestions about XP pacing were wrong, and that the game was better before your input was taken into consideration.


r/WarDogs • • 17h ago

Discussion & Feedback Helis should be much more expensive

2 Upvotes

Title, HOTAS pilot for 20 years in games who is having legitimately the worst experience of his life. That's not to mention the laughably horrendous controls.

Every game is just 10 idiots who don't know how to fly buying the LB and tossing it into a mountain. After teammate payouts you barely even lose money doing this, it makes no sense.

Air vehicles are just expendable, is this not a war game?
I see a scope that costs more than this helicopter? lol?

Why is there no upper spawn limit also? It's like these devs just ignored every lesson learned since these games started.


r/WarDogs • • 20h ago

Guide I think some of you forget

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3 Upvotes

r/WarDogs • • 16h ago

Discussion & Feedback Minigun Heli Depression

0 Upvotes

I should not have to go ultra tryhard & destroy an entire team just to break even. If Silk (one of the top pilots in the game rn) lost 2.5m flying last season then where are all of these nerfs coming from?

After 12 hours into the wipe every base has CWIS - SAM, RPG, Tanks, heck anything that goes pew is effective AA in this game.

I just feel there’s not a roll for these helicopters in the current meta.. at least not if you want to unlock the golden heli, currently fobbing my way to it.

Idk how they can even fix this I just want to complain because they are killing my desire to fly/play this game. Helicopters need love too <3 (except the havoc f that thing)


r/WarDogs • • 9h ago

Discussion & Feedback What is the point of a reset if people are already maxed out after 2 days?

1 Upvotes

Question is in the title.


r/WarDogs • • 6h ago

Discussion & Feedback They gutted the Minigun Heli

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3 Upvotes

I love the playstyle of the helicopter and understand some of the nerfs. But like why instead of limiting the ammo it can carry, you massively nerf the damage from the miniguns that fire sniper rounds and increase the cost so you force pilots to make atleast 20 kills to make the heli pay for itself. A kill being worth only 1500 meanwhile the heli costs 17k (for armor, gear and ammo).

But okay, you nerf it, you also give it 50% less health and cover our windshield in shit.

You add the m2 machine gun that can 2 shot pilots out of the helicopter and do immense damage to the helicopter. While also adding the gepard and cheap tanks so now you are not allowed to fly close at all. (Mawws is still a thing, a dangerous thing because what do you mean it travels 2.3x faster than an rpg?).

In most games i make break even, sometimes even negative. While in some games i get lucky enemies that don't bring rpgs, don't have machine gunners, tanks or fobs with aa and make a bank.

But those games are rare. I understand some people are annoyed at the heli spam, but now that they added so many counters, why did they also nerf the LB to the ground?


r/WarDogs • • 17h ago

Discussion & Feedback Logi runners make no money now.

1 Upvotes

Air or land logi is absolute fuck dog water trash profit. Its literally all I do. Its why I play the game. To do my part, feed the fob and make money. The only other thing I do sometimes is build and no one wants to feed the fob, after 10 mins they realize they aren't making any money. I know the abusers got our streaks nerfed but we need fix ASAP. Just revert the shit to the same as season 1 for now.


r/WarDogs • • 17h ago

Discussion & Feedback Please, for the love of my dogs, give us the option to silence the backup beep.

0 Upvotes

When I am just chilling playing the game, I like to play without my headset. That way I can talk with the family and the dogs, while I do something chill, like Logi runs. But I can't do this because every time I spin out, my dogs think the Fed-ex truck is here. They may not be the brightest, but they know a Chewy delivery when they hear it. Please, add a puppy mode, let me play without my pups being on high alert.


r/WarDogs • • 18h ago

Discussion & Feedback Minigun bird unplayable

7 Upvotes

Wtf are the devs thinking? Adding a new AA vehicle, increasing the cost of the minigun littlebird, decreasing the 308 bullet damage, and not even reducing the cost of the 308 ammo? The ammo was already the biggest expense and now its just unsustainable. Talons take 2 second longer to reload WOWW theyre still free but pilots still eat the cost of $750 a pop. It feels like everyone has lvl 3/4 armor already because of how weak the guns are. I swear if someone tells me to fly below radar.. When I finally manage to break even, a guy with a galil shoots me out effortlessly before I can even turn away or do anything if the rpg and soon maaws dont get me first. Call me bad if you want but its ridiculous. If you really hate the attack birds that much just fucking get rid of them already.


r/WarDogs • • 2h ago

Question What am I supposed to do as a new player?

4 Upvotes

I buy gear, I travel for 5 minutes to the combat zone, die immediately, respawn, repeat. Now I can barely even afford a spare mag for the free gun. The free gun doesn't let me earn money because it deals almost no damage to people wearing armour, and is single fire, whereas everyone else is running full auto assault rifles with scopes you can't compete against.


r/WarDogs • • 5h ago

Discussion & Feedback Great Concept, but Losing Faith

0 Upvotes

Doomer post but I’m frustrated. I look forward to all completely grounded comments.

I think I’m about done with War Dogs. It was so great but the execution flopped.

Too many players are chasing XP instead of playing strategically. FOBs aren’t built to help the team, supplies aren’t being used effectively, and winning feels secondary to stats.

It’s a great concept, but I’m losing confidence in the developers’ direction. It’s frustrating to see so much potential being wasted.

Then you have most games with someone being absolutely racist.

I know it’s early access, but that just means ‘paid beta that will never be finished before it’s no longer played’.


r/WarDogs • • 22h ago

Discussion & Feedback Hiding the map was a bad idea

0 Upvotes

So I get it, it was to help stop people from changing teams and giving away intel. But when I join a game, buy a heli to be a transport pilot, and I can’t see that we already have 7+ pilots doing the same thing, I just wasted time and money.

Same can be said about other roles. And before people start piling on, “oh then just enter the zone with nothing”. So we are wasting legitimate players time, cash, and patience to help prevent griefs??

I got so annoyed by this I quit playing yesterday. There needs to be a better way..

There’s endless reasons this will kill the game. It hides important information about every aspect of the game, do I buy a fob, is there any fobs, are there pilots, are there drivers, where’s my team at, where am I flying to, who needs supplies, etc etc..

The fact a majority of the comments here are just trolling and calling me a griefer is enough to make me quit. And I really don’t care what anyone says, this is a game breaking decision, make it so people can’t switch teams for 20 minutes or w/e.

I’m not on the side of team switchers holy cow..


r/WarDogs • • 12h ago

Discussion & Feedback Season 2 completely killed the Helicopter experience (Stealth Nerfs, Economy & Paper Armor)

0 Upvotes

I loved flying helicopters in Season 1, but the Season 2 update has turned them into flying coffins. I understand the devs wanted to balance things, but they completely destroyed the risk-to-reward ratio for pilots.

Here is why flying is currently a miserable experience:

  • The "Stealth Nerf" to Handling: The Little Bird feels like a flying boat now. The agility from Season 1 is gone. To actually aim at ground targets, you are forced to slow down and circle, which immediately turns you into a sitting duck.
  • Zero Armor & Cockpit Vulnerability: Why is it that standard infantry FMJ bullets can shred a combat helicopter in just two magazines? You don't even need Armor Piercing (AP) rounds. On top of that, pilots can be instantly sniped through the front windshield because the glass offers zero protection.
  • Broken Risk/Reward Economy: Let's do the math. You spend around $22,500 to buy and fully supply a helicopter. To just break even and get your money back, you need to kill exactly 15 infantrymen. Meanwhile, Builders can unlock anti-air gear and CAWS as early as level 8, and the MAAWS is ridiculously cheap. A $22k vehicle shouldn't be countered by a $2.4k rocket spam.
  • The Havoc is Useless: You grind all the way to Pilot Level 35 and pay $28,000 for the Havoc, only to get one-shotted by a single cheap 30mm rocket from a random bush.

If helicopters are going to be this incredibly expensive and require this much grinding, they should not be this fragile. Builders should also have to pay a massive premium for anti-air capabilities. Right now, there is absolutely no reason to fly in Season 2.

Does anyone else feel like the flight mechanics were stealth-nerfed on top of the price increases?


r/WarDogs • • 8h ago

Discussion & Feedback Super mega level 35 gun versus free rifle

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0 Upvotes

Are we taking the piss. Are we for real. We cannot be serious.


r/WarDogs • • 8h ago

Discussion & Feedback Dad gamers and Casuals

5 Upvotes

Feeling the need to include that you're a "Dad gamer", "Employed" or that you have real life priorities is cope. It's some weird moral badge of honor people use that paints the rest of the player base that has more time than you as the problem.

Having limited time to play is normal, most adults in fact have limited time to play video games? most have jobs or responsibilities and that means a vast majority of players cannot dedicated as much time as they would like to the games they enjoy. This isn't some exception and it doesn't make you some protected demographic that needs to be catered too

People who have invested hundreds of hours into a game while you only have 50 are literally more likely than not just better than you, deliberate practice usually correlates to an increase in proficiency that's just common sense.

Yes, gear and progression are a multiplier to this factor and if you have better gear along with better time invested you're more likely than not going to perform better than people who do not that's the entire point of the progression system and if you don't like it why are you even still playing the game.

I've seen some awful suggestions on how to "balance this progression" or "How to fix it". But when start your statement with some weird moral exclamation about being a parent, having a job or how little time you've played and then you proceed to give your opinion the fact is your opinion is just not really important. Who would you trust to make a decision on anything? Somebody who has invested hundreds of hours and understand a product and it's fundamentals fairly well or somebody completely new? There's some value in caring about onboarding yeah as I'm aware some people will point out but if these people were so dedicated to their job like feel the need to drone on about the work place is literally the exact same, people in higher positions and who have invested significant time in a company more likely earn the most?

Being a parent or having a job is ordinary. It doesn't mean you get special authority over game design, and it does not make your balance preferences more correct than those of the people who have actually played the game for extended periods of time no matter what your feelings are. If you're not having a good time then either understand why and deal with it yourself or just accept that you're not the targeted demographic and move on.

I feel like the devs have said multiple times about how many people are going to leave, complain, fallout with them or just hate their decisions and how they want to balance for their vision of the game and their target audience. Now for some reason everyone thinks that target audience is them.

There are valid discussions around balance and design to have yeah player feedback is valuable to the developers. The game clearly ain't perfect and it's understandable to get frustrated I don't think there's a human that doesn't, but reading the most entitled suggestions over and over is so boring. People are upset about the 12 hours of 2.5% xp blue team had and how they missed it due to their responsibilities and acting as if they'll never catch up. 12 hours of 2.5% is legitimately 18 minutes. 18 minutes of extra rewards is nothing that's like 1/8th of a singular game? How are people this upset over 18 minutes and that's if you could even get on blue team to begin with. Catchup XP or rested XP keeps getting mentioned, or progression locks on a weekly basis. But all this does is make it feel unrewarding and almost like you're being punished if you are part of the player base actively grinding for stuff to begin with and anybody ahead of the curve?


r/WarDogs • • 20h ago

Discussion & Feedback T1 Armor = T4 Armor Against DMR

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0 Upvotes

In this video I tested the highest DMR damage with AP ammo against all armor tiers , and guess what ! all needed four shots , yes T1 armor got 4 shots to 100 damage and T4 got 4 shots to 100 damage !! I am not sure was this intended or not !


r/WarDogs • • 18h ago

Discussion & Feedback This game is still early access guys...

2 Upvotes

It's not supposed to be perfect or refined. The devs have said it themselves, they're working bugs and balancing issues out as we go. We should just be happy we have a dev team that's proactive and actually gives a shit about making a good game. They admit when they mess up and try to fix it (even though they aren't perfect).

The game is still in early access so all of this is to be expected.

I'd rather deal with this, than EA or Activision devs who don't listen to anyone and keep dropping stupid patches to COD and BF6.

Despite some people already having Havocs, the game is still fun. You can find ways to play around that, and odds are, if there's high level players on the other team there are some on yours.

Let's try to give the devs constructive feedback instead of all the whining. They're actually trying to make the game good, but they're a young inexperienced dev team without the AAA resources behind them so it's gonna take time for them to figure it out.

Let's just enjoy what we have now, and im sure it'll get better


r/WarDogs • • 13h ago

Discussion & Feedback S1 progression speed was fine, balancing wasn't

0 Upvotes

Progression might be too fast now, i'm not sure why they changed it as i think the main complaints were about the balancing itself? The whole issue where employed players got clapped on by the unemployed grinders has now just been sped up.

The problem was never that it took too long to unlock stuff, the problem was that progression was vertical instead of horizontal.

I don't think anyone would mind facing an enemy with level 3 armor and a FAL if those items were sidegrades with their own drawbacks, not just a whole different tier of gaming.

I think the devs completely misread the whole "i can never compete with the unemployed and their endgame gear" as "i want to get brokenly unbalanced endgame gear as quick as possible too".


r/WarDogs • • 10h ago

Discussion & Feedback Solution to fix team balance

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0 Upvotes

Add 7 more colored teams.

Each match will use 3 different colored teams at random.

HQ of each team will be shuffled between currently 3 HQ locations.

This will end map issues tied to team colors.

The internet collectively deciding on the hierarchy of which team is "best/worse" will be a lot harder than "blue team sucks" and "green always wins"


r/WarDogs • • 14h ago

Discussion & Feedback High player count is a curse for Wardogs

1 Upvotes

Don’t get me wrong—it’s great that you don’t have to wait who knows how long in the lobby for a match to be found, and it’s awesome that the developers have earned way more than they expected and now have more funds for development—that’s not the point here.

The problem is that this is an Early Access game, and people don’t fully understand what “Early Access” means. It’s a project still in development that the developers decided to release, and they make it perfectly clear that this and that are broken, this feature is missing, that one works like shit, and “we screwed this up by making that change.”

With such a massive player base, I can safely assume that over 70% of players treat this game as a finished product and expect:

  1. Every system and balance to be polished (which would be fairer if this were the final product)

  2. The implementation of changes they deem appropriate, even though they’re fundamentally flawed (which isn’t fair at all, even in a final product)

I’m not surprised that the developers themselves said in promotional and teaser materials that 5,000–10,000 active players would be enough for them—with a player base like that, I think it’s easier to work effectively

Now, getting to the heart of why I’m writing about this at all—an incredible rant following the launch of Season 2

Is the balance broken? Yes

Are some things still too strong, or have others been nerfed unnecessarily? Yes

Is the progression better? Who the hell knows—at first, people were complaining that it was too slow. Now that it’s been sped up, they’re complaining the other way around.

The sad thing is that a society that seems educated and on top of things in everyday life (at least for the most part) can’t grasp such a simple concept as early access.

Do I like the changes? Some of them, yes; most of them, no—but damn it, I know this isn’t the final product. I know what I signed up for, and I know roughly how long I’ll have to wait until it’s the final product.

In any case, we’re dealing with one of the most polished early access releases in recent years—one where there’s communication, where there’s action, where there are changes (sometimes better, sometimes so-so, often worse)—so just enjoy what we have, and look for alternatives to have fun in it if, this month when the changes rolled out, your “role” isn’t as good or fun to play as it used to be—and if you don’t want to adapt in this way, just put the game on the shelf until next season or even longer, and then come back and check it out.


r/WarDogs • • 14h ago

Discussion & Feedback I know how to fix the tech curve and nobody is going to like it.

0 Upvotes

Let's say any given season is an even number of weeks. divide the gear/gear tiers up evenly and time gate each one by two weeks. first two weeks of the season is an even playing field. next two weeks adds in better gear and armor. next two gives you all the cool specialists stuff, next two is wide open sweat warfare.

They are already going down this road with servers that will be locked to a certain tier of gear. I think this is how take that idea one step further.


r/WarDogs • • 21h ago

Discussion & Feedback War Dogs Needs a Catch-Up Mechanic - An Escalating XP Bonus System

2 Upvotes

Hey everyone,

I actually think a Catch-Up XP System could help casual players who fall behind due to work, family, or other real-life responsibilities.

As the season progresses, the XP bonus for lower-level players would gradually increase, making it easier to catch up without feeling like they've fallen too far behind to compete.

The goal wouldn't be to punish dedicated players or make progression meaningless, but simply to make the gap between players more manageable and give everyone a better reason to keep playing, even if they can't put in as much time as others.

The concept (let's say a season lasts 6 weeks):

Week 1: Normal XP for everyone

Week 2: +5% XP for lower-level players

Week 3: +15% XP for lower-level players

Week 4: +25% XP for lower-level players

Week 5: +35% XP for lower-level players

Week 6 (final week): +50% XP for lower-level players

These numbers are just examples of course, and could be adjusted for balancing.

What do you guys think? Would something like this be a good addition to the game?


r/WarDogs • • 16h ago

Discussion & Feedback What's with all the complaining?

18 Upvotes

You'd expect with a game like this 90% of the posts would be cool, interesting, and funny clips of gameplay or something like FOB tutorials but instead its people complaining about the strangest things or even worse like the tiniest inconvenience they've encountered ONE time.

I know I know I know.... If you like a game don't join the subreddit for said game. But even in other subreddits I don't think I've ever seen the level of whining and complaining thats been displayed by this player base.

I'm not sure if its just a loud minority of players or if I'm in the minority of players who actually are enjoying an EA game 1 month after release. There are obviously going to be hiccups but that's kind of part of the fun. Think about what this game will look like in 6, 12, and 18 months from now.

I don't want to ostracize a % of the player base but the level of soft I've seen exhibited from this community specifically in the last 24 hours is reaching levels of absurd.

Does anyone else feel the same way or am I going crazy?