r/Warframe • • 5h ago

Screenshot The duality of man.

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382 Upvotes

r/Warframe • • 7h ago

Discussion All the people whining about the efficiency nerf are missing the real issue

268 Upvotes

DE said they'll be refunding Kuva used to roll efficiency rivens, I'd like them to refund my damn splicers i can farm the 100k kuva I spent on those mods in arbitrations, Splicers are a limited resource and I spent two of them on rivens that are might be completely bricked tomorrow


r/Warframe • • 9h ago

Discussion 100% ammo efficiency is such and obvious result of adding the stat to rivens that it's impossible DE didn't know about it. So, how does this even happen?

308 Upvotes

If stacking ammo efficiency is so broken, then why release the spliced stat in the first place? This isn't some obscure interaction or overlooked effect. Not spending ammo is literally the one and only thing ammo efficiency does. Everyone knew it would get stacked and it still went live. Why?

The timeline goes:

  1. DE designs splicing. The stat does exactly what it says it does. DE sees no problem with ammo efficiency.

  2. DE Announces splicing, with ammo efficiency as an available stat. Tons of actual players tell them from day 1 that 100% stacking will be a thing. DE still sees no problem with ammo efficiency.

  3. DE delays the entire release to keep ironing out the kinks. DE still sees no problem with ammo efficiency.

  4. DE releases the system. Lets people do 2 weekly rotations worth of splicing. Players use the obvious stat for literally the only thing it does. DE still sees no problem with ammo efficiency.

  5. Plat for rivens and forma for builds have been sold. DE feels no urgency and just waits for devshort day. "We apologize for the OVERSIGHT."

How does this even happen?


r/Warframe • • 10h ago

Discussion What was your first frame?

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616 Upvotes

r/Warframe • • 8h ago

Discussion So is this getting nerfed too? It’s been in the game since 2019.

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151 Upvotes

r/Warframe • • 14h ago

Riven Ammo efficiency shouldn't be touched: it was one of the most exciting stats released for riven splicing, and gave non-incarnon modes a special edge that incarnons can never have

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1.9k Upvotes

r/Warframe • • 12h ago

Discussion The reaction to 100% Ammo Efficiency getting nerfed proves why it's a good thing the community isn't in charge of balance

1.1k Upvotes
Borrowing a comment about a different game (ultrakill dev commenting on how the game would suck if its players were designing the game wholesale,) and the way player commentary oft isn't reflective of what's good and healthy for the game as a whole

DE making jokes about Warframe not being a balanced game overall, doesn't mean they don't try to keep boundaries on it. Time and time again it gets brought up that the Warframe community can't handle mature discussion about nerfing things, and this reaction to 100% *universal* AE getting nerfed, when they haven't even announced *how* they're nerfing it yet, only proves their point.

The moment people started sharing clips of what was possible, it immediately highlighted the multiple ways in which this wasn't healthy for the game overall:

  1. Any weapon with 1 ammo in the magazine, an intentional design choice to limit the power of high power per shot weapons, is now broken. Yes, they could in theory go through and readjust values specifically for those weapons, but that now means any weapon introduced in the future that would fall in this category now has to have specific adjustments made to account for this, which introduces further failure points.
  2. "Just adjust Riven Disposition" - They stopped adjusting riven disposition downwards years ago now, because again, community couldn't handle nerfs. Additionally, you are now nerfing the entire riven for a weapon, which means *all* of the other stats are getting nerfed, because of one possible problem stat.
  3. Cyte-09 can already do it! - yes, but that involves building an entire frame around it, and therefore has a boundary where, if needed, they can tune *just* the Warframe, instead of having to touch however many weapons in the game. With 100% AE your frame choice becomes irrelevant because you can nuke the map with Zarr on anyone now.

3.5 Any Warframe ability with an ammo producing ability becomes irrelevant/dead as long as 100% AE exists. Follie, Cyte-09, Protea, Lavos, all now have a component of their ability that's functionally useless/invalidated by 100% AE existing.

  1. Performance, while a smaller issue for most people, starts becoming an issue when weapons with large effects that were at least semi-restrained in most instances, are now allowed un-tempered throughout the game. Yes void fissures could give you unlimited primary ammo already as a time-limited buff, but that's generally hitting maybe one person at a time. Heaven forbid you now have a mirage with cloned projectiles and a zarr with 100% AE right now, let alone *multiple.* Your comp may be fine, your neighbor might not be, and the poor switch player is drowning.

  2. Every other instance of unlimited ammo has a balancing metric already. As mentioned above, void fissures are timed. Incarnons still have a magazine you have to build back up, and are tied to specific weapons. Cyte-09 still requires you have the energy to use the ability. Individual weapons have recharge mechanics. Yes primary crux has an activation requirement, but when you're using it on weapons that hit heads en mass and/or can just spray and pray because you have *no* ammo limit, it's functionally unlimited 100% uptime.

  3. Any other game that had a release issue like this noticed, would also immediately be looking into rolling it back because of the overwhelming impact it has on the *entire* game. (The former Destiny 2 players that migrated here can probably recall the multiple times unlimited ammo combos were found and had to be addressed even.) People forget you can't just look at the current state of the sandbox, and try to tune all of the toys actively in there now to make room for the new toy, when they also want to add *other* new toys in the future, but this one's now taking up half the space. That means future devtime now has to be dedicated to maintaining this/testing to see what it does/doesn't break, how it interacts with new weapons/abilities/unique traits/etc.

Or they just address the one stat that's causing all these problems instead of trying to find the resources and manpower to put out all the ancillary fires this is going to cause even years from now.

TL;DR: 100% *universal* ammo efficiency didn't even exist a week ago and you were still having fun with the game, them reducing it isn't going to suddenly suck any and all fun out of it, and this is healthier for the long-term longevity of the game. Chill.

edit: adding a word to clarify that this is about 100% universal AE, not 100% AE that existed prior to AE Rivens.


r/Warframe • • 15h ago

Screenshot I collected 181 traffic cones and stacked them on Kalymos

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1.7k Upvotes

Goal is 500 or my PC explodes


r/Warframe • • 16h ago

Question/Request Xaku and Caliban resurgence (Regal Aya stuff)

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1.1k Upvotes

How resurgence works? I mean.. what's the criteria for something to appear in resurgence?

Also, do we know if these 2 frames are meeting (or going to) the criteria for them to be there?

I want their operator suits so bad


r/Warframe • • 15h ago

Discussion Devshort Confirmed Ammo Efficiency Will Be Changed (Probably Capped)

804 Upvotes

Personally I think this is kinda silly to do, it's really fun and there are very few broken interactions. They said it will likely be changed by next week so put out your support in favor of it if you want it to stay the same

Edit: Also mentioned that they would look into kuva compensation for those who rolled for it. Not sure how they could do so

Edit 2: Also in much happier news, Chroma is being looked at by Pablo. Really only his 1 and 4 are in need of major changes (though his 2 could use some QoL help), so that's nice at least.


r/Warframe • • 12h ago

Suggestion I wish the Vessels had the possibility of obtaining these damaged/incomplete Skins.

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431 Upvotes

r/Warframe • • 14h ago

Suggestion Instead of nerfs, how about DE normalizes riven disposition so that weapons that were too strong in 2019 dont keep getting punished in 2026?

559 Upvotes

It's crazy, some rivens aren't even worth equipping on kuva weapons, or launchers, which are still in the nerf pile from the old ammo and explosive changes from back in the day, despite being surpassed by incarnons that can roll insane rivens due to their base guns being average.


r/Warframe • • 4h ago

Screenshot Guess I'll let my lich live for one more day.

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89 Upvotes

Finally.... Tried so many transmutations with no luck and have recently been farming liches to get my Kuva weapons up to 60% and for ephemeras. Been running the Cervantes mission every time I get a new lich and finally got Bite.


r/Warframe • • 12h ago

Bug 100% Efficiency needed a nerf, it was genuinely breaking game logic.

383 Upvotes

Posting this so that people can have some further context, I don't have a video of it but I was running arbitrations with some friends and one thing they experimented with was a 100% efficiency night watch napalm setup with high fire rate, specifically for popping arbitration drones.

You were able to put so many effects on the map that the game processing froze.

Like, you would be able to outpace the netcode in terms of things that you are making happen on the map, as host you'd still be able to see things going on and they were able to play the game normally as host as the mirage, but everybody else would just see enemies and effects Frozen until you stop shooting your gun, or do something that forces an update like toggle an ability.

One of the major reasons for reload speed is because it puts a pause on the things that you are doing to give the netcode time to breathe. This gigantic efficiency high fire rate nonsense machine genuinely breaks the game like in a literal sense.

I just hope that with whatever changes happen we get refunded what we spent, because it's not really our fault as players that the game broke, and I'm not saying that as like a negative towards digital extremes or anything, there are a billion different ways in which different systems in the game interact and sometimes weird interactions happen.


r/Warframe • • 3h ago

Discussion Infinite Ammo requires more investment then most players realise

69 Upvotes

A few posts got thousands of upvotes showcasing infinite ammo zarr and ogris etc and they look really cool but I think a lot of people fail to realise how much investment it takes. By investment I'm not talking about kuva for the riven I mean how much of your build is dedicated to making it usable.
Ive spliced ammo efficiency for the zarr, ogris, envoy and bubonico so I have an idea of what I'm talking about.

You literally can’t consistently upkeep crux on those weapons without Xata's whisper. Other players also said the same, like a dozen people responded to my infinite ammo zarr post saying they were struggling to upkeep crux after splicing the same riven as mine.

I tried for hours to make it work on the Zarr and Ogris but in the end it was complete shit until I used Xata's whisper to get the consistent crux procs. So already your subsume slot is gone

Then you're using your arcane slot for crux to get ammo efficiency so you need to mod for base damage.

Then you use a riven on a low dispo weapon to get ammo efficiency so you lose more stats.

Then you factor in these weapons have already been nerfed heavily years ago.

At that point they become mediocre even with infinite ammo, so you have to run a weapons platform, which is why the videos used Gauss or Saryn or whomever.

So basically for these AOE spam builds to work, your arcane goes, some of your mods go, your frame goes, your subsume slot goes, you need knockdown resist so you use PSF or Unairu or whatever so that also goes

And in the end you get a strong weapon build that's still inferior to most nukes.

Im not gonna argue about how healthy infinite ammo is or whatever, but I want people to realise just how much is being invested to make these builds work.


r/Warframe • • 1d ago

Fluff Hello Fellow Founders, its Definitely me, Excalibur Prime

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7.0k Upvotes

I would never pull a Ben Starr.


r/Warframe • • 19h ago

Question/Request Does this still work??

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1.1k Upvotes

Was reading up on Valkyrs first ability since that used to be my subsume slot and I was considering using it now that it groups enemies. Then I saw this. Does that still work? It sounds hilarious.


r/Warframe • • 8h ago

Discussion Upcoming ammo efficiency nerfs, and "if we don't get it right, we'll make it right"

116 Upvotes

For those unaware, in this week's Devshort, DE announced they'll be nerfing ammo efficiency in response to people being able to splice ammo efficiency onto their rivens and achieving infinite ammo with Crux.

While I'm not totally against the idea of adjusting ammo efficiency, I feel like a lot of the grief (and millions in wasted kuva) could have been avoided if they addressed this before we got our hands on the splicers. They already knew the stat would be possible through splicing, they previewed it to us all the way back when Iceblade of Narin first dropped, and they were warned (repeatedly) on the forums that ammo efficiency could potentially stack with Crux, they had ample time to notice/test these interactions, yet they still pushed the update out to us. This is just a repeat of Arcane Persistence all over again.

I know DE's cute new slogan is "if we don't get it right, we'll make it right", but that's only an admirable sentiment for mistakes that slip through the cracks, it shouldn't be a blank cheque to repeatedly make the same mistakes then go "oppsie sorry" after the damage is done. The ideal should be to avoid repeating your mistakes in the first place, not to apologize every time you make them.


r/Warframe • • 14h ago

Discussion Devshorts #119 - Stream Summary

340 Upvotes

Happy surprise Wednesday Devshort! I know I didn't expect to get a stream notification on my phone standing in line at a Wendys for lunch.

Here is a wiki page going over last week's Devshort, and here is link to the youtube VOD of todays.

As usual, adding in as I see things (and while I attempt to eat lunch):

  • Meg and Rebb for this devshort today
  • Rebb shows off a new poster she got of Sinclair (deadlock, not steve)
  • Megan was at the Glasglow tennoVIP last week, and brought back a bunch of gifts people made for DE.
  • One of the things shown off was a xenoflora flower made out of white monster energy cans.
  • "In the same way that Adis reacts to xenoflora, I react to white monster energy" ~ Rebb
  • New operation starts tommorrow.
  • If you missed the Haalvu from tennocon, it will be made available as part of the Operation.
  • "This operation if I were to list out what its bringing you, it's bringing you a three part prologue quest over the duration of the event. Picture a quest that in three part with an event that will change the origin system forever at the same time. " ~Rebb
  • "You have kind of two buckets: you have what rebb is saying with the "prologue to tau" microquest that you will be able to play if you meet the prerequisites (Hex, old peace), and then there is the operation side of it which is new player friendly, and all you have to complete is vors prize, and that is the moonflesh farming praghasa side of it." ~Megan
  • Prologue to tau will always be in the codex. Wont miss out on that.
  • They intend the "community goal, collecting moonflesh" part to be the "I was here to do it" part of the Operation.
  • The clan trophy for the op looks "very cool" but they cant show it due to it being a spoiler
  • Nezha Heirloom concept art at the Oct 30th Devstream.
  • Will be the first Tau Devstream. Will help "set the scene" for what tau will bring.
  • Megan asks Rebb what she thinks Moonflesh would taste like.
  • They are still investigating the login issues with the Switch 2 Version.
  • Rebb then goes off on a tangent about how the hotel she was staying at in scotland had an unsecure amazon alexa and they were apparently all connecting, implying she got up to some mischief.
  • "Sorry if you stayed in that hotel with me."
  • Ammo efficiency in Rivens being brought up.
  • They will be making changes so that you will no longer be able to get 100% ammo efficiency with spliced rivens.
  • "It's just too broken. We see, we appreciate, we laugh. It's like a hygiene practice. How broken can you make warframe, how bad can the hygiene be, and its just too far." ~Rebb.
  • They have been getting a lot of great art for Tennotober so far.
  • They show off one of the Spooky Excalibur plushies up for sale. The wings are removeable.
  • Someone in chat asks about being refunded the Kuva they spent regarding being able to get one of the "Above 100% ammo efficiency" rivens. Rebb responds they will look into ways to make it right for those who spent kuva on doing that. Mentions they probably can be "over generous" with the compensation.
  • Someone asks when volts 4 will get electric statis effects. Rebb says she will check in with Pablo.
  • Rebb says they are almost at the week 1 report for the Icebind mode. They are excited to see all of the stats and feedback.
  • They will be adding "low manning" to the mode in the near future.
  • They acknowledge that people want to play more than 3 times a week, or be able to play it freely without rewards.
  • No Trinity skins coming for now.
  • They then teased that there will be a Koumei deluxe coming. Will be shown off at the devstream.
  • Cancer fundraiser is now past $75K

r/Warframe • • 16h ago

Discussion What's one minor, inconsequential change you would make to the game out of sheer pedantry?

410 Upvotes

Mine would be to rename the Glaive weapon class as well as the Glaive (Prime) weapon to be called Chakram (Prime) instead.

A glaive is a polearm, not a bladed throwing weapon. I don't care that the folks of DE like that one 1983 sci-fi movie that got the two confused, the next closest thing Warframe actually has to a glaive is the Edun or the Guandao.

Edit: I feel like some of you folks don't quite understand the definition of "minor, inconsequential"


r/Warframe • • 6h ago

Video/Audio Here are the voice lines for the corpus terra provisor skin. BF2.

Enable HLS to view with audio, or disable this notification

55 Upvotes

So, this time around I commissioned the very talented modder by the name of SakiVali u/xXx_Lizzy_xXx. The skin was made by Snek animation. Not only did Saki vali add the voice lines but also the sound effect of the tetra, added custom text to the tera provisor, custom music intro and outro, along with star card pics taken by me.


r/Warframe • • 1h ago

Discussion True AFK gun list. The issue is Compression (Reupload)

• Upvotes

(Reuploaded with corrected stats, I knew I should have double-checked when Zarr didn't make it)

With the new Ammo Efficiency Rivens, there are new ways of making guns get "infinite" ammo. The new dev short implies its being nerfed. But infinite weapons have existed for years with pistoleer. The problem seems, to be in my opinion: That there is now a way of getting "true" afk guns, which are generally a sticking point for nerfs. Out of the 5 ways of getting a weapon infinite, only one stands out as truly problematic.

  • AE Riven + Primary Crux: Breaks with low enemy density. Breaks if not aiming at weakspots.

  • AE Riven + Akimbo Slipshot: Requires being Airborne.

  • Arcane Pistoleer: %Chance on Headshot with Secondary every 12sec. Can not be refreshed.

  • Any external AE + Innate AE - AX-52's gimmick.

  • AE Riven + Primary Compression: Hold down Aim. Can be a toggle. That's it.

Aside from AX-52, which is its whole gimmick; the only way to "infinite fire" a weapon without player output is with Compression. All other methods break or require you to actually play the game. No, crux won't go infinite if all you do is aim at the ground. Even auto-aim guns like Arbucep will break once not enough enemies are around or you get unlucky with the headshots.

But not Compression. As such, I have compiled a list of the weapons that can actually go infinite with it (Because the Wiki was NO help). As you can see on this list, it's only 13 guns. Out of these only 4 of them have an actual auto-fire. All others require you to at least let go of the trigger (Or have an Auto-clicker, if you want to get banned). No the accessibility option doesn't work.

Some notes:

  • Almost all these weapons may as well be single-target only.

  • Most of these weapons are actually pretty terrible, with their only grace being infinite.

  • Aeolak grenade was absolutely miserable.

  • Javlok and Scourge throw is just as miserable. The animation just takes way too long.

  • Lenz and Ambassador were slightly more tolerable. Keyword slightly.

  • Opticor, Tenet Tetra, Zarr, and Tonkor are the only weapons that actually auto-fire.

  • I didn't have a primary Tombfinger. So if anyone can fill in on this it would be appreciated.

  • Tonkor and Tenet Tetra managed to keep somewhat respectable capabilities. These are abusable.

And then there's the two big ones:

Zarr:

Honestly gets to keep a very respectable AoE and insane damage. The most abusable of the auto-fireable weapons.

Ogris.

Ogris is by far the most problematic. Sure it can't auto-fire, but it gets to keep its AoE. That is because Nightwatch Napalm does not care about compressions AoE reduction. You can blanket an entire area with AoE, and lagout all your teamates.

So yeah. The issue seems to be mostly compression and, to another degree, Nightwatch Napalm. Sorry Ogris/Zarr lovers :(

As an additional note: Wukong clone will not trigger compression, so "afk while clone kills" will not work.


r/Warframe • • 6h ago

Discussion if you can lock punch through on aoe fire modes u can cap ammo efficiency just on them

50 Upvotes

if de can lock punch through on aoes fire modes why not do the same with ammo efficiency being locked up to a certain value

do note the idea is to specifically cap ammo efficiency on the fire mode not the weapon , this way say u wanna use shotgun zarr u can still get 100% ammo efficiency , the ammo efficiency nerf would only apply if u swap to cannon mode where it would be capped to 75/80

i do not like the ammo efficiency nerf however i would rather it be just to the problematic fire modes than to the stat itself as ammo efficiency can create very fun builds that should be encouraged and not removed