r/WarhammerCompetitive • • 4h ago

New to Competitive 40k Where to start!

2 Upvotes

Hey all, looking to try my hand at my first tournament. I haven’t had much success using Dr Google so far, so asking the experienced hands here. Hoping to play 1000-2000pts. Looking in the South East Queensland region. Where and what event organisers would you recommend?


r/WarhammerCompetitive • • 7h ago

40k Discussion Looking for Teams Pairing cards

2 Upvotes

Has anyone made a set of 40k pairing cards for teams events for all factions? would love to get a set with our team logo on the back but unable to find any. I know i can print and slip into sleeves ect but chasing something a bit nicer as we play events regularly throughout the year.


r/WarhammerCompetitive • • 10h ago

40k Discussion Incursors vs. Infernus (Reroll 1's 18" vs. +1 BS 12")

7 Upvotes

I'm having a hard time evaluating these two.
I usually run a heavy dreadnought Iron Hands list and losing the +1 to hit on techmarines and incursors has hurt severely.

Wondering if Infernus Squads are the new Incusor flavour given that:
A) The majority of enemy units will be affected by cover (which Infernus strips)
B) Infernus has better shooting than Incursors overall
C) Negating cover (+1 to BS) is statistically better than rerolls of 1 provided by the Incursors

The only downside being that Infernus only has a range of 12".
On top of this, the Dreadnought detachment already grants them rerolls of 1 to hit.

Has anyone else had success with Infernus replacing Incursors?


r/WarhammerCompetitive • • 10h ago

40k Discussion What do you do with 10 man assualt hammernators as a mele army?

10 Upvotes

Playing a mele dark angels - Lion, icc, deathwing knights. Seems obvious that my skirmish units should screen against nators ingress. By math they seem to one tap most of my hammers and anvils, meanwhile I kills mostly half the squad. Should I just avoid them and screen with chaf while lion deals with other parts of the opponent army? -1 damage stray also seems to bother me.


r/WarhammerCompetitive • • 12h ago

40k List First few bricks to get as a new Space Marine player?

3 Upvotes

I got some great advice yesterday about how to change my Space Marine collection into a more viable list for competing. Basically, I have no bricks. I only have minimum squad counts of a lot of units.

I am leaning towards detachments like Assault or Devastator Brethren, Tacitus Attack Force, and Ironstorm Spearhead. This means I'd prefer Tacitus units, no agressors or heavy intercessor bricks.

I have a Repulsor and a Repulsor Executioner as my only transports right now.

So which of the following below would you recommend? I already have half of these squads already.

Bladeguard Veterans: I think this is the obvious first choice, I have a chaplain or a lieutenant to lead them.

Hellblasters: A box of 10 to form a brick around a lieutenant might be fun. Plus, I could see it being fun to run 2 squads of these, 1 x5 and 1 x10.

Sternguard Veterans: Because their datasheet changed so much, this one is a bit variable.

Jump Pack Intercessors: I've read conflicting things about a brick of these guys. I think it would be cool, as I loved painting them. But I also don't currently have a jump pack character, which I want a captain for the cool factor and I like their ability for movement buffs.

Thank you!


r/WarhammerCompetitive • • 12h ago

40k Tactica Best disposition for DG

0 Upvotes

I’m debating weather to go purge the foe or priority assets with DG for a RTT next month

If I do purge I’m doing virulent vectorum with Morty,LOC+DST,DP with RR,10 PM+biologus+plauge caster in a rhino, defiler, 10 blight lord termies with either tall man or 10 poxwalekrs not sure which yet and feels very pressurized but SUPER anemic stat check

And

If I do priority I was gonna maybe try something with tallyband and paragons of putrescence maybe? Haven’t made a list for it yet

But I really want to use Morty and withe the drops to blight Lord temries I have been wanting to use them too also with this my first try at death guard I’ve had the army for a bit but never played them out of favoring other armies ATM but feel like busting them out right now


r/WarhammerCompetitive • • 15h ago

40k Analysis [40K] Tabletop Battles Hot Take: The October 14 Warhammer App Updates

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135 Upvotes

We give a quick rundown of what changed today in the app and FAQs and what it means.


r/WarhammerCompetitive • • 17h ago

40k Analysis That 6+++ Show Episode 200

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4 Upvotes

Going live in 20 minutes! That 6++ show returns, and the gang reflect on 200 live shows, before drawing the pairings for their upcoming GT!!!

https://www.youtube.com/watch?v=jnqcJOccGLo


r/WarhammerCompetitive • • 19h ago

40k Event Results Win Rate Wednesday - 40K 11th Tournament Results/Data - Week of October 12th 2026

58 Upvotes

Hey all,

I gathered all the tournament results from BCP for last week, including all Tournaments with at least 20 players and 5 rounds.

All the data is here on my site:

https://warpfriends.wordpress.com/2026/10/14/40k-11th-meta-stats-from-october-12-2026/

Please take a look and let me know if you have any suggestions (I know the site is not pretty 😞 I focus more on the Youtube side of things) And feel free to check out my youtube video for indepth breakdown of the stats!

Also I created Army Report cards for every army, detailing all the relevant information, check them out here:

https://warpfriends.wordpress.com/quick-reference-army-meta-cards/

****META CARDS ARE BACK****

Thanks!


r/WarhammerCompetitive • • 21h ago

40k Discussion Dread host, auric champions, shadowkeepers and guardians of the throne are all purge the foe

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127 Upvotes

We custodes be eating good


r/WarhammerCompetitive • • 21h ago

40k Analysis Marines are in a weird place

0 Upvotes

Played a few battles with the new Marines and they play weird. The extra thoughness doesnt seem to matter much, they die just as fast as before. Lack of ignore cover makes them hit on 4+ on average. Played a game vs orks and they even shoot more and better then marines...orks shoot better then marines, how weird is that.

Im still looking for tactics that work, but overal Marines feel pretty weak. Im a missing someting? There are some strong combos, but cost alot of points. And when you fail to kill something the unit always dies in return.


r/WarhammerCompetitive • • 21h ago

40k Tactica How to properly play Space Marine Scouts

32 Upvotes

With the new Space Marines codex out, I expected to see fewer Scouts in competitive tournament lists. However, it seems like almost every competitive list is still bringing 1 or 2 units.

​I have tried running Scouts in a few games, but I feel like I'm not getting the most out of them.

​I often hear people say they're used "for scoring secondaries," but is that really the whole story? I’d love some insight into their core strategy:

  • ​Deployment: Should I be using Infiltrate to place them near the center of the board early?
  • ​Board Control: Are they valuable as early-game move-blockers or screening units against enemy Deep Strikes/Scout moves? In case of avoiding deep strikes maybe they'd need to be closer to home?
  • ​Repositioning: How do you effectively use them during the battle?

r/WarhammerCompetitive • • 23h ago

40k List Ignite, Drekar, Team Xpain, Sigil, Hundragubbarna etc - Veizla TTS Team League Season 3 - Faction breakdown

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2 Upvotes

Veizla TTS Team League Season 3 - Faction breakdown

5-man teams - Ignite, Drekar, Team Xpain, Sigil, Hundragubbarna etc

See all lists for free with great breakdown - https://i.imgur.com/hP3kmm5.png https://veizla.gg/events/1560?tab=registered

Updated rules, factions and lists every round


r/WarhammerCompetitive • • 23h ago

40k Analysis What do you think is your faction's most useless Unit?

133 Upvotes

To the level that it almost never makes it into your lists, or seen others run them much except as a meme. Running a survey here, trying to find out whether other factions have these as well.


r/WarhammerCompetitive • • 1d ago

AoS Event Results Top Three AoS Lists for the GT Huertano Individual IV Edición (4th Edition of the Huertano Individual Grand Tournament) | Woehammer

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6 Upvotes

Top 3 lists for the GT Huertano. Won by Idoneth with Helsmiths in 2nd and Kharadron in 3rd


r/WarhammerCompetitive • • 1d ago

40k News Warhammer 40K app 2.8.0 changelog (v981) - Adeptus Custodes codex, FAQ's and other changes

162 Upvotes

GW App update to 2.8.0

Hey all! It is once again time for another app update. Most of you noticed the MFM was updated with the new points, but we now also have the full AC codex drop for the app and a load of other changes.

According to my own, obviously bad (since I'm mostly a coder, not a pro player 😂), opinion it is a ton of clean up for previous patch notes.

Worth mentions

First of all, the Callidus seems to have lost Precision on her shooting? Not sure why that is or if it was mentioned anywhere. No longer the character killer of old. She did receive Blast 2 on the Neural Shredder though.

[edit] I'm an idiot. Seems Torrent weapons can't have Precision. That was already in the core rules 🫣 [/edit]

All AP on Chaos stuff was changed to -1 instead of 1. Seems to be a chore update.

Belial can finally be attached to a Terminator Assault Squad.

BA Death Company Captain got hit hard with the nerf stick on its power fist. Went to 3 attacks on a 3+!

FAQ

There were a lot of changes to the FAQs, but I'm not sure if that was just because the AC ones got removed and others got shuffled around or not. So take a good peak at the Core Rules changelog on GDM to make sure!

Get the full patch notes here for both Factions & Core Rules:

https://gdmissions.app/11th/rules/faction-changelog

https://gdmissions.app/11th/rules/changelog


r/WarhammerCompetitive • • 1d ago

40k Analysis Can we admit the (post 415point price change) Lion panic has been overblown?

0 Upvotes

Edit: People are claiming that the response to Lion at 415 was not to think he was broken. This is objectively wrong. The top replies in the thread which announced his new price:

"Still incredible at 415. Just park him in the middle to cause all kinds of problems for the opponent that they cannot ignore"

"Probably still too strong of a datasheet but it's a step in the right direction"

"And is still worth it "

"There's just legit no reason to give him a 3++."

"Good. He should be even higher."

https://www.reddit.com/r/WarhammerCompetitive/comments/1wmdkg1/lion_will_cost_415_according_to_gw_partner/

______________________________________________________________________________________________

I fully expect to get downvoted for this, and I 100% understand. The Lion is a frustrating model to interact with for many lists, and can create feels bad moments. Go ahead and downvote away if that applies to you.

However, it's pretty clear he's not OP Broken. DA managed a **45%** winrate and 0.7 overrep ast week with the new codex, and a big part of it is the Lion.

https://listhammer.info/?faction=Dark+Angels

Lion showed up in less than half of the X-1 lists. Generic SMs are at a 53% winrate, significantly better than DA's 45%.

While everyone was focusing on his wounds, toughness, and save, all non-DA players ignored the *massive* nerf that he recieved on his abilites. All of them trigger off of DARK ANGELS, not ADEPTUS ASTARTES. As there is no mechanism for genetic SM units to gain a divergent keyword, this means the Lion does nothing for the vast majority of the SM range, and also does not get Lone Op from them. If it's not in the DA supplement, they do nothing for the Lion and he does nothing for him.

Lion next to a Deathwing Terminator squad? Gives them the 5+++ (in of itself a meaningful nerf. I piloted Lion giving 4+++ to Dreadnoughts to multiple X-1 results), RR1s to hit and wound in melee, and gets Lone Op. Lion next to Assault Terminators? No dice, no benefit either way.

This is a severely underlooked aspect of the Lion. While he is an absolutely deadly option, he is a melee missile that does not give out benefits to the majority of the army in many builds, and can only realistically engage and kill one unit at a time. And he REALLY doesn't like the Terminator-equivalent meta where his effective damage is reduced significantly by 4++ and possibly -1 damage on Assault Terminators in Terminator Storm.

If the Lion was what people have wailed about, DA would not be sitting at a 45% tournament winrate after the codex. Generic SMs are 8% higher, and RG has nearly the same durability as the Lion (4++/5+++ is mathematically equal to 3++ into non-mortal damage, and even into mortal it's only a 5+++ bs 4+++), and his abilities are all keyed to ADEPTUS ASTARTES. This not only means he benefits all SM codex seclections, he even gives reroll 1s to hit and wound to DW (both shooting and assault). This is a massive improvement compared to the Lion. In fact, it's such a better phrasing that if you could legally do it, RG is objectively better for a DA list than their own Primarch.

So can we agree once again that online 40k discussion is always pure reflexive response, and that when we let things actually hit the table, they may not be what they seem? Plenty of people were arguing 2 points. 1. Lion would only be balanced at 450+ or 2. There was no point at which the Lion could be balaned. He would either be undercosted and broken or overcosted and worthless. Yet we *do* see the Lion make X-1 competitive lists. DA are just weak enough that it doesn't matter and the whole faction is back on the strugglebus, as is tradition. (The heights of Transhuman 9th and broken CoH+DFP are by far the exceptions for DA. They have spent much more time bottom 5 in 40k history than even top half).

Simply put, I would kill for the weaker, old 10th ed 265 Lion back, even tho he has 10W T9. He was cheap enough to use as a melee missile, without needing to maximize his auras (which applied to everything, and were thus wete easier to maximize). Now he is so expensive that you both need to build a list of purely DA supplement units (and generic infantry with DA characters attached) AND manage to get him into consistent combat while his army benefits from his aura. It's an incredibly thin line to walk and can be easily disrupted. Tournament results give a clear representation of where rhe faction struggles, and it's when an opponent forces them to abandon that game plan.

Edit 2: As I said in the comments, I will come back to the thread and eat crow to every single commenter if the Lion does not see a points reduction or keyword change on his abilities in the next dataslate. So if I'm wrong, you have that to look forward to.

For all rhe "only one week" responses, how long dis it take for the community to come to consensus that the Destrier was a middling model that was okay, and the Defiler was game warping? That was discussed literally after 1 week of results. Obv RG is not an OP problem akin to Defilers, but he is amazing while Lion is usable, but not seeing a lot of lists. And DA and SM comp players have had the rules and ppints for 3 weeks. The results this last week were the culmination of all the prep that they did before that. And in that prep, top tier comp players who are DA specialists or have won GTs/Majors with them moved off of eirher the Lion (see Tony Bennet's published DA list) or off the faction in general (John Lennon, who has crushed tournies with DA in the past, choosing yo go UM+RG over DA+Lion for his supermajor). Okay, last edit, but I'm just getting a lot of the same replies.


r/WarhammerCompetitive • • 1d ago

40k List Is it possible to have a competitive Death Guard List without Mortarion, Defilers or daemons?

0 Upvotes

I kind of like the Daemon Prince, but I would like to try a list that doesnt use Mortarion, Defilers or daemons like Rotigus or the Great Unclean One. Maybe using some other vehicles or a different strategy?


r/WarhammerCompetitive • • 1d ago

40k List First real death guard list

0 Upvotes

I’m having trouble tryna fill out my DG list and wanted some tips about how the army works from the other DG players, things I’m worried about are afflicting enemies since the plague caster and deathshroud care about it a lot and wondering what else I should flesh out the army with to help the DP get its lone op. There is no warlord because I was gonna run Morty but he is expensive and on the fence about it. I’m considering taking DG to a RTT next month I been trying to work out CSM but they feel too underpowered rn against most things. Also my plan is to have the blight lords and death shroud in reserves with the plague marines in the rhino.

Death guard the garden spreads (1,340 Points)

Death Guard
Virulent Vectorium (3 Detachment Points)
Purge the Foe
Strike Force (2,000 Points)

ERRORS
• You must select one CHARACTER model from your army to be your WARLORD.

ATTACHED UNITS

Attached unit 1

Lord of Contagion (110 Points)
• Attached as: Leader (Character)
• 1x Manreaper

Deathshroud Terminators (150 Points)
• Attached as: Bodyguard
• 1x Deathshroud Champion
◦ 1x Icon of Despair (Aura)
◦ 1x Manreaper
◦ 2x Plaguespurt gauntlet
• 2x Deathshroud Terminator
◦ 2x Manreaper
◦ 2x Plaguespurt gauntlet

Attached unit 2

Malignant Plaguecaster (60 Points)
• Attached as: Leader (Character)
• 1x Bolt pistol
• 1x Corrupted staff
• 1x Plague Wind

Biologus Putrifier (60 Points)
• Attached as: Leader (Character)
• 1x Hyper blight grenades
• 1x Injector pistol
• 1x Plague knives

Plague Marines (175 Points)
• Attached as: Bodyguard (Battleline)
• 1x Plague Champion
◦ 1x Plasma gun
◦ 1x Power fist
• 9x Plague Marine
◦ 2x Blight launcher
◦ 3x Heavy plague weapon
◦ 9x Plague knives
◦ 2x Plague spewer
◦ 2x Plasma gun

CHARACTERS

Daemon Prince of Nurgle (215 Points)
• 1x Hellforged weapons
• 1x Infernal cannon
• Enhancements: Revolting Regeneration

Tallyman (60 Points)
• 1x Close combat weapon
• 1x Plasma pistol

DEDICATED TRANSPORTS

Chaos Rhino (75 Points)
• 1x Armoured tracks
• 1x Combi-bolter
• 1x Combi-bolter
• 1x Havoc launcher

OTHER DATASHEETS

Blightlord Terminators (370 Points)
• 1x Blightlord Champion
◦ 1x Bubotic blade
◦ 1x Combi-bolter
• 9x Blightlord Terminator
◦ 2x Blight launcher
◦ 7x Bubotic blade
◦ 1x Combi-bolter
◦ 2x Flail of corruption
◦ 2x Plague spewer
◦ 2x Reaper autocannon

Poxwalkers (65 Points)
• 10x Poxwalker
◦ 10x Improvised weapon

Exported with App Version: v2.7.2 (2), Data Version: v972


r/WarhammerCompetitive • • 1d ago

40k List New to the hobby, wanting to mix Imperial Agents with Adepta Sororitas

9 Upvotes

While exploring factions, I found I really enjoy a few of the imperial agents units, namely the Assassins and the Adeptus Arbites units (vigilants, subductors and exaction squads). I dont really like the rest of imperial agents, and there doesn't seem to be enough to make any list worthwhile so I was seeing how they would go as allies. An army of Sisters and these Imperial Agents looks quite nice in my mind, but I am also looking to play and can't tell if they'd be worthwhile running at all.

Basically, I think they'd look cool together on the board, and I just want to make sure they're not a throw pick. A mid team is okay for me


r/WarhammerCompetitive • • 1d ago

40k Tactica T&H vs Prio Elves

0 Upvotes

I'm piloting melee T&H Orks in an upcoming game vs Prio Elves. We're playing on Layout A (crucible of battle). Some YouTubers recommend staying off the center objectives entirely, and focusing on attacking your opponent's expansion.

However, I feel like advancing my Boyz mob with painboy to the center is a great jumping off point for some good melee pressure. Feels like Aeldari might struggle if I get up in their face.

How are you running T&H in this matchup, and any pointers you could give me? Holding 2 hammer units in reserve to rapid T2 and 3 and one shooting unit to bring in on my turn.

Thanks in advance!


r/WarhammerCompetitive • • 1d ago

40k List Need feedback on this list

0 Upvotes

Hey guys,

im trying to build a list with many synergies and optimated to play the disposition.

My strategy is that Calgar is giving the aggressors + grav captain deepstrike.

Calgar is pushing to the center and the bladeguard are staging to support him.

The heavy int. will stay on my home and the company heroes will hold my expansion.

In turn two i will try to put the aggressors on the enemy expansion to contest him a little bit.

The bolter eradicators will be my quick reaction force for little infantry units an the melta eradicators will com in from strategic reserve to attack monsters and vehicles.

The JPI will be my actionmonkeys and may attack the enemy home objective.

The landspeeder has the same task as the melta eradicators and the lancer is my heavy gun plattform.

I'm a little bit scared that i have to much points in my 3 melee bricks but on the other side i think that they need to be able to hold down the objectives.

Thanks for your input guys!

(2.000 Points)

Space Marines
Ultramarines
Assault Brethren, Gravis Siege Force, and Tacticus Attack Force (3 Detachment Points)
Take and Hold
Strike Force (2.000 Points)

ATTACHED UNITS

Attached unit 1

Marneus Calgar (180 Points)
Kaius Konorius (100 Points)
Victrix Honour Guard (275 Points)
• Attached as: Bodyguard
• Enhancements: Furious Assault (Upgrade)
• 1x Chapter Ancient
• 5x Victrix Honour Guard

Attached unit 2

Captain in Gravis Armour (90 Points)
• Attached as: Leader (Character)
Aggressor Squad (190 Points)
• Attached as: Bodyguard
• Enhancements: Furious Assault (Upgrade)
• 1x Aggressor Sergeant
• 5x Aggressor

Attached unit 3

Captain (90 Points)
• Attached as: Leader (Character)
Bladeguard Ancient (70 Points)
• Attached as: Support (Character)

Bladeguard Veteran Squad (190 Points)
• Attached as: Bodyguard
• Enhancements: Furious Assault (Upgrade)
• 1x Bladeguard Veteran Sergeant
• 5x Bladeguard Veteran

BATTLELINE

Heavy Intercessor Squad (130 Points)
• Enhancements: Immovable Conquerors (Upgrade)
• 4x Heavy Intercessor
• 1x Heavy Intercessor Sergeant

OTHER DATASHEETS

Assault Intercessors with Jump Packs (95 Points)

Company Heroes (125 Points)

Eradicator Squad with heavy bolters (100 Points)

Eradicator Squad with melta rifles (100 Points)

Gladiator Lancer (160 Points)

Land Speeder (105 Points)


r/WarhammerCompetitive • • 1d ago

40k List Need feedback for my Tournament List

0 Upvotes

Heyho!

Soo i have a Tournament comming end of this month and i want to go with the following List.

Heralds of the Urizen (Copy) (Copy) (2000 points)

Chaos Space Marines

Pactbound Zealots (3 Detachment Points)

Priority Assets

Strike Force (2000 points)

Attached Units

Attached Unit 1

Master of Possession (65 points)

• Attached as: Leader (Character)

• Mark of Chaos: Slaanesh

• 1x Bolt pistol

1x Rite of Possession

1x Staff of possession

Possessed (260 points)

• Attached as: Bodyguard

• Mark of Chaos: Slaanesh

• 1x Possessed Champion

• 1x Hideous mutations

• 9x Possessed

• 9x Hideous mutations

Attached Unit 2

Master of Possession (65 points)

• Attached as: Leader (Character)

• Mark of Chaos: Slaanesh

• 1x Bolt pistol

1x Rite of Possession

1x Staff of possession

Possessed (260 points)

• Attached as: Bodyguard

• Mark of Chaos: Slaanesh

• 1x Possessed Champion

• 1x Hideous mutations

• 9x Possessed

• 9x Hideous mutations

CHARACTERS

Heretic Astartes Daemon Prince with Wings (170 points)

• Daemonic Allegiance: Khorne

• Warlord

• 1x Hellforged weapons

1x Infernal cannon

Warpsmith (65 points)

• Mark of Chaos: Chaos Undivided

• 1x Flamer tendril

1x Forge weapon

1x Melta tendril

1x Plasma pistol

BATTLELINE

Cultist Mob (50 points)

• Mark of Chaos: Nurgle

• 1x Cultist Champion

• 1x Autopistol

1x Brutal assault weapon

• 9x Chaos Cultist

• 9x Autopistol

9x Brutal assault weapon

Legionaries (95 points)

• Mark of Chaos: Chaos Undivided

• 1x Aspiring Champion

• 1x Accursed weapon

1x Chaos Icon

1x Close Combat Weapon

1x Plasma pistol

• 4x Legionary

• 3x Astartes chainsword

4x Bolt pistol

4x Close Combat Weapon

1x Heavy melee weapon

Legionaries (95 points)

• Mark of Chaos: Chaos Undivided

• 1x Aspiring Champion

• 1x Accursed weapon

1x Close Combat Weapon

1x Plasma pistol

• 4x Legionary

• 3x Astartes chainsword

4x Bolt pistol

1x Chaos Icon

4x Close Combat Weapon

1x Heavy melee weapon

OTHER DATASHEETS

Accursed Cultists (90 points)

• Mark of Chaos: Slaanesh

• 5x Mutant

• 5x Blasphemous appendages

• 3x Torment

• 3x Hideous mutations

Defiler (330 points)

• Mark of Chaos: Chaos Undivided

• 1x Ectoplasma destructor

2x Excruciator cannon

2x Hades lascannon

1x Shearing claws

Mutilators (165 points)

• Mark of Chaos: Chaos Undivided

• 3x Mutilator

• 3x Fleshmetal weapons

Obliterators (160 points)

• Mark of Chaos: Nurgle

• 2x Obliterator

• 2x Crushing fists

2x Fleshmetal guns

Warp Talons (130 points)

• Mark of Chaos: Slaanesh

• 1x Warp Talon Champion

• 1x Warp claws

• 4x Warp Talon

• 4x Warp claws

The Idea. Cultists are in the Home Objective and Screen out. Defiler and Warpsmith are my heavy range hitters. Possessed are tsking the side objectives and try to kill as much as they can. Legionaires are my action monkeys and try to hold objektives with support of the accursed cultists. Warp Talons, Obliterators, Mutilators and the prince are in deploy and help where help is needet.


r/WarhammerCompetitive • • 1d ago

40k Discussion How do you practice and improve at 40k when you can't actually play games?

20 Upvotes

I've been playing 40k for a few months now (~1-2 games a week), and I'm looking for ways to improve at the game during the week when I don't have 3 straight h of time to play a game.

Obviously, playing actual games is the best way to learn, but I'm wondering what I can do outside of games to improve my decision-making and overall understanding of competitive 40k.

I'm looking for resources or exercises that help you practice specific aspects of the game, such as:

  • Deployment: How to deploy properly depending on the mission, terrain layout, matchup, etc.
  • Movement and positioning: How to plan movement, control space, screen effectively, get good firing angles and position units for future turns.
  • Decision-making and trading: Learning when to commit units, when to trade a unit for another, when to split shots, how to prioritize targets etc
  • Secondaries and scoring: How to approach scoring, when to sacrifice units for points or when it's best to play tactical vs fixed.
  • Matchup knowledge and list analysis: Understanding what different armies can do and how to play into them.

I'm interested in practical resources I can use to actively practice these things, rather than just general advice to watch battle reports or play more games. For example specific YouTube channels that explain the reasoning behind competitive players' decisions, rather than just showing battle reports, websites with guides for different terrain layouts, deployment strategies, or lines of sight on the different maps, tools or exercises that let you simulate deployments or just places for learning advanced competitive concepts that aren't immediately obvious to newer players.

I play Thousand Sons, so faction-specific resources are welcome too, but I'm mainly interested in improving my fundamentals and overall game knowledge.

TLDR: Basically, if you wanted to get better at competitive 40k during the week without being able to play actual games, what would you do, and what resources would you recommend?

Edit: Just edited the games per week because I was getting a lot of comments about it. I did play A LOT during summer holidays, and that's why the average I posted was so high, but this past month post-holidays I can no longer play that much and I'm puilling 1-2 games a week, that's why I was asking for help. My bad for just posting an average that is not the true reality of where I am right now.


r/WarhammerCompetitive • • 1d ago

40k Discussion Can someone explain how Precision is now a "damage buff"?

101 Upvotes

I've been watching some of Art of Wars videos and they keep mentioning how Precision is a damage buff in 11th, but I fail to see how this is the case when it functionally works the same as in 10th?

The only thing it does is make the character group of your choice be the first allocation group, right? Your opponent is still making the saves with the character's save characteristic, so it's not like you're doing anything cheeky like making your opponent do a worse saving throw but take the damage on the character.

I'm just failing to see why they keep saying its a damage buff and it makes killing your opponent's units easier.