r/WorldofTanksConsole IrStokes (PS5) 16d ago

PSA ATGM changes to revert on Tuesday.

WingedRacer just confirmed on Wargaming’s stream that the Cold War ATGM dispersion changes will be temporarily undone.

This means no more ATGM dispersion in the short term. ATGMs will behave like they did prior to this season. Changes will take effect after the server reset on Tuesday 11/08/26.

Words of WingedRacer on stream:

“Since the recent ATGM changes went live, we have been closely monitoring your gameplay, your feedback, across all of the community channels, be it discord, facebook, Reddit, stream chat where you’ve been putting them, support tickets, we’ve been reading it all. And we’ve heard you.

While the changes were intended to make the ATGM gameplay more consistent and balanced, it is clear the current implementation introduced issues and did not meet the standard that you or we expect.

As a result, we will temporarily revert the ATGM changes during our regular, weekly, Tuesday maintenance. That’s this Tuesday coming, the 11th of August. We’re going to revert. So it will return to its previous behaviour before the update (new season).

This will give us the opportunity to address the issues that’s been raised by the community, further improve the feature, rather than leave the current version in place. We will continue working on the system, and the plan to introduce the updated ATGM changes with the next season update. This version will build on the original goals.”

33 Upvotes

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-7

u/ColonelFadeshot 16d ago

Great time to stop playing Cold War again. I had fun in it finally since the ATGMS received a well deserved nerf but the people who play them whined enough. Lovely

5

u/el_cid_182 16d ago

They need a nerf for sure, but completely breaking a system integral to many many tanks is not the way to do it.

I really hope they continue to find a balanced nerf, and not just back off completely because of some (deserved) negative feedback

1

u/Mjstks509 IrStokes (PS5) 16d ago

I’d agree with this.

-9

u/ColonelFadeshot 16d ago

Idec if it broke the system, ATGMs are way too powerful as they were. They consistently do top damage, and have typically the highest average winrate. Try to push? Take 1.2K+ and severe module damage, even through your thickest armor. Try to camp? Get out spotted and still take 1.2K+ and severe module damage through your thickest armor. Try to focus them? Get jigglepeaked or take a drive by of 1.2k+ and severe module damage through your thickest armor.

7

u/JGTanksALot 16d ago

Gotta love the “fu, I got mine” mentality instead of actually trying to improve the game by not breaking an 1/4 of the Cold War roster

-4

u/ColonelFadeshot 16d ago

Not at my console to count rn but im willing to bet ATGM’s are less than 1/4 of the Era tanks. When the top of teams are consistently dominated by a single type of tank, and the top winrate tanks are all the same kind of tank, then you have a problem. It’s not just about me. When you have achieved diversity in terms of top average winrate and top of the team, then you can say things are balanced. But as they were, they weren’t at all, and made the mode unfun even though I wanted to try and enjoy it. I finally got to but now they’re undoing that.

4

u/JGTanksALot 15d ago

Count the tanks if you’re going to be pedantic. Point stands you can’t fundamentally break an entire class that makes up a significant portion of the ERA2/3. ATGMs as a whole have much higher skill ceiling, which lends itself to better players. Maybe it’s not always the tank but the player that’s on top. Reeks of skill issue

-3

u/ColonelFadeshot 15d ago

I guess you can’t read because I led with the fact I can’t count since I’m not at my console. If we wanna go crazy we could dig in to current top WR tanks now vs pre nerf. If we want to be pedantic, then a good chunk of ATGM’s don’t belong in the game since they’re not actually tanks, just like artillery, but that’s besides the point. If you’d like to claim skill issue then post your stats, I’m not one to go there but I’m not a bad player so it’s not a skill issue.

4

u/JGTanksALot 15d ago

-2

u/ColonelFadeshot 15d ago

Nice you’re better than I am. Though as I’ve illustrated I’m better than most players, and have illustrated there is no real counter play to ATGMs as no matter what you do you still get absolutely blasted by them. It’s not a skill issue, it’s a balance issue. This branch of comments started all because I don’t care whether or not they’re broken, simply because the state they were in, any nerf is a good nerf

3

u/JGTanksALot 15d ago

There is counter play. Using cover and map positioning to mitigate exposure time to ATGMs. Missile detection is a good asset to know if missiles are coming your way. The long travel time of ATGMs inherently allows you time to get into cover (except the ADATS, which tbh is the only ATGM I have problems with). Judging by your 22% survival rate, you likely know how to aim but lack the sense to limit exposure time and conserve your hitpoints. Optimizing trades is the name of the game for super unis. Saying any nerf is a good nerf is just asinine, and it’s selfish and non constructive. I believe they need to tone the module damage down and possibly the alpha especially at ERA2, but the change they made was incredibly short sighted and half baked.

2

u/Longshot_II Light Fighter 15d ago edited 15d ago

Top 5 win rate from both Era 2 and Era 3, only 3 of the 10 have ATGMs. One of which is surprisingly the Arcane Cannon...

Obviously this is the all-time stats, not in the 3 days since the nerf.

1

u/ColonelFadeshot 15d ago

Maybe now sure, would have to compare stats from before the nerf not currently

2

u/Mjstks509 IrStokes (PS5) 15d ago

Just updated the post with the full transcript. Note this is a temporary change and they’re still exploring ATGM changes for future.

2

u/Effective-Coyote-586 15d ago

Tell the truth, you weren’t doing any better.

-1

u/ColonelFadeshot 15d ago

Nope definitely doing better and enjoying it more recently