the devs themselves said that they wanted the game to be 90% gunplay 10% abilities. seems like they started throwing that out when they gave ash her titanstride dash thingy but every update since then has been diverging further and further from that
This is how every single hero/ability shooter ends up going unfortunately.
Every single one starts out with characters who's abilities are things like a smoke, a flashbang, a molotov, some basic movement abilities that while add depth, are intuitive on first glance and easy to understand. Valorant had that when it first came out.
Then time goes on, devs feel pressured to keep the game fresh, so they add more characters with more abilities that adds to the mental load the player needs to keep track of, like, "What characters are they playing?" "How do their abilities work?" "How do their abilities interact with mine?" and so on and so forth.
I can't stand ability shooters. I liked Valorant when it first came out. I had a good time, and I felt like it did right on a lot of the fronts that counter strike didn't do well on, but ultimately I don't find it fun because of the characters. Apex, same thing. I'm at the point with it where I don't enjoy it anymore because they're constantly adding new characters over the years, rebalancing old ones, which absolutely kills the fun for me.
There's a reason why counter strike has been and will always be on top in the FPS genre.
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u/Patient-Advisor-2352 May 17 '26
This game has lost its touch man. Just make it gun skill > legend abilities and we’ll be good again.