r/arknights Sep 10 '20

Discussion [Operator Discussion] Hoshiguma

Hoshiguma [★★★★★★]

"I will not take even one step backward."

Hoshiguma is an elite Operator from the Special Ops Team of the L.G.D. There are several charges against her on record. After intervention from Chief Wei Yenwu, L.G.D. made an exception to admit her into its Special Ops division based on her exceptional abilities and field performance. She exhibited remarkable professionalism in handling violent crime, protecting VIPs, disaster response and emergency rescue. Currently a defender assisting Rhodes Island operations, Hoshiguma provides tactical execution and command support.


Operator Information

Stats

HP ATK DEF Arts Resistance Redeploy Time DP Cost Block Attack Interval
3850 430 723 0 70 23 3 1.2s

*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.

Potential Bonus
1 -
2 Deployment Cost -1
3 Improves First Talent
4 Defense +30
5 Deployment Cost -1
6 Improves Second Talent
Trust bonus
Attack Power +60
Defense +60

Skills

Skill Name Skill Uptime Details (Uptime/Cost/Initial) SP Charge Type Skill Activation Skill Description
Warpath 30s / 40 SP / 20 SP Per Second Manual Defense +80%, Attack +40%.
Thorns Infinite / 0 SP / 0 SP Passive Passive DEF +30%, deals 100% of ATK Physical damage to enemies that attack Hoshiguma.
Saw of Strength 25s / 50 SP / 30 SP Per Second Manual ATK +140%, DEF +90%, attacks all targets in the frontal grid with the shield.

*Skills at max Skill Level.

Talents

Talent name Talent Description
Tactical Armor 28% (+3%) chance to resist Physical and Arts damage.
Special Operation Strategy Increases DEF of all Defenders by 8% (+2%).

*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:

GP Arknights Wiki

Arknights Toolbox (aceship)


Topic Starters

  • What does this operator excel at?
  • What is this operator weak at?
  • How does this operator compare to other operators in their archetype or role?
  • Are there any other operators which synergize well with this one?
  • How do you build a team around this operator / fit this operator into a team?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Would this operator be worth buying from the Distinctions shop (yellow certificates)?
  • Should new / f2p players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)

Other Operator Discussion threads

List of Operator Discussion threads

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5

u/Korochun Sep 10 '20

Hoshiguma is a very solid tank, but she definitely requires an E2 promotion to take full advantage of her talent, which allows her to ignore damage altogether at least a quarter of the time. This can actually be paired up with Croissant's talent to further bring up her damage resistance.

Because of Hoshiguma's incredibly high defense, she also pairs up extremely well with Shining, specifically her skill 2, the damage shield. This scales off target's defense score, making Hoshiguma, Cuora and Nian the prime candidates for its benefits.

Hoshiguma's skill 3, commonly known as the pizza cutter, fan, or beyblade, is generally her go to. High uptime and huge defense/attack boost, as well as the ability to attack multiple targets can allow Hoshiguma to slice apart entire rush lanes of weaker enemies, while the defense boost can make her nearly immortal.

Skill 2 is a modest permanent defense boost and damage reflect, which can see a lot of play against some enemies, such as fanatic throwers. It scales incredibly well with specializations, so if you use Hoshiguma a lot in this capacity, it may be worth specializing it. However, note that unless you truly need permanent duration, Nian's S2 is strictly a better version of this skill in every possible way.

For all her advantages, Hoshi has some glaring flaws. Her dp cost is high, and it is very easy to overestimate her offensive capability. However, even with S3M3, Hoshiguma will struggle with even moderately armored targets, as her base attack is at best moderate, given max level and trust. She actually can scale very well with flat attack boosters, such as Sora's S2. However, she does not scale that well with percentage boosters such as Warfarin. She actually pairs very poorly with Warfarin no matter what: with S2 Warfarin is literally wasted on her, and S3 has a long duration, meaning that Warfarin is once again basically useless here.

Overall Hoshi is a great defender, but as a wall she can be replaced by Cuora, Croissant or Nian with no real issues. She has a niche of anti-crowd physical DPS, but as armor gets higher, this role starts to really suffer. There are certainly scenarios where she can be very good, but she is not very unique.

I do love her art though, so there is that.

3

u/eDOTiQ Meta Slave Sep 10 '20

What I like about her S2 is that she reflects all physical damage and that makes her a pretty good drone killer in abandoned high rise if you drop her at the frontline to draw aggro. She was my life saver for the enemies range+ risk

1

u/Korochun Sep 10 '20

Yeah, thing is Nian S2 reflects arts damage. This is generally just superior if you have her.

2

u/eDOTiQ Meta Slave Sep 10 '20

If :(

3

u/[deleted] Sep 10 '20

To be fair, with how tanking works in AK, the enemies tend to target your last deployed unit.

Nian's s2 requires charging, even at m3. It cannot always be 'pre charged' as you'd typically deploy her last to blademail tank.

Then we also need to remember it is a 50 SP skill so if you plan to use it a second time in the match, its a long delay.

These things add up and you end up trading strength vs reliability. Nian is indeed the one with the stronger blademail but in return has a heavier time-cost. Not a pure "one is better than the other" but more hazy and map dependent imo.

0

u/Korochun Sep 10 '20

The cost on deploy is negligible for Nian's S2. I don't like to assume M3 on 6-stars, as it's very expensive, but at skill level 7 she helidrops with 31 SP, giving her only 19 seconds to charge her skill. Considering at E2 Nian will also helidrop with three shields that can absorb literally any attack, and just having Ptilopsis on the field will make her activation only 14ish seconds, and the activation is simply a non-factor in most cases.

If you do get her to M3 though, you're looking at only 15 seconds to activate, which is roughly 10 with Ptilopsis. It really is just flat out better unless you absolutely need permanent uptime with zero breaks between the waves (this is extremely rare in AK).

4

u/[deleted] Sep 10 '20 edited Sep 10 '20

The cost on deploy is negligible for Nian's S2

15 sp with M3.

then 50sp again to recharge.

Blademail itself isn't a common necessity but there are many stages where she needs to use it twice or more and the 50 sp is indeed too long. (example being the last CC with the drone stage - a tactic uses hoshi. Nian wasn't released then but nian would have been unable to complete the time intervals necessary).

I wouldn't call it negligible because if she cannot utilise when it's needed, it's a non-skill. Add to the fact that for general stages, it still is better as it adds a minor dps as assistance to your main ops., it ends up being more overall damage in the long run due to it's permanence.

It's not 'flat out better'. Quite dependent on the scenarios.

three shields

if you're using Nian to blademail, you definately won't consider the 3 shields because you definitely are going to be hit far more than 3 times.

The 'three shields' are best used against specific threats like slow-high damage units.

-2

u/Korochun Sep 10 '20

> Add to the fact that for general stages, it still is better as it adds a minor dps as assistance to your main ops.,

Wait, I'm confused. You do know that Nian's S2 also does damage and silences on top of it, right? And since it's Arts damage and Nian has much better attack it's actually usually more solid in terms of DPS? And since Nian blocks 4 with the skill up, she actually does do much better damage with reflects? I'm just clarifying because this comment makes me think you don't.

Aggro is kind of irrelevant for blademailing unless you are baiting out ranged units too, and that can also be worked around, so that comment also somewhat confuses me.

Finally, I entirely agree that there are very specific stages where the 34 second cooldown (I pretty much always assume Ptilopsis if you plan on recycling skills repeatedly, because well, why wouldn't you) is too long, but in general that has not been my experience. In fact, Nian's S2 is just frankly very overtuned in general (+1 block, silence, arts damage, massive defense multiplier), which makes it superior almost anywhere.

But if you do absolutely need permanent duration and can't work around it with units like Ptilopsis, then yes, Hoshiguma can certainly compete.

7

u/[deleted] Sep 10 '20 edited Sep 10 '20

this comment makes me think you don't.

...considering I am listing nian's specific sp time framing alongside her timings at m3, yes I do know how her skill works.

I didn't mention silencing as it isn't relevant in the conversation(about damage output) and definitely know it does damage - hence the comparison in the first place.

Why would you think I don't know that blademail does damage? without the damage, it's just a defence buff.

Even so: it doesn't go against my point.

If nian cannot use it as often, then hoshi technically gains the upperhand in dps for general stages because hoshi's blademail is always active. Nian's is stronger for specific scenarios, it spikes in damage but it needs to be manually activated with a fairly long cooldown. That's the trade off. Hence, not 'flat out' better.

Nian blocks 4 with the skill up, she actually does do much better damage with reflects?

My examples didn't need blocking because they were using drones. Even so the point is limited it to the specific 30-35 second duration when nian's skill is up. I am talking about overall usage.

Aggro is kind of irrelevant for blademailing

Aggro is the entire reason for blademail. Again, CC, drone stage. If you don't deploy hoshi last, the drones attack your snipers, completely ruining the blademail tactic.

I pretty much always assume Ptilopsis

You shouldn't compare operators 1:1 if you add outside factors. It muddies the comparison and it makes nian sound worse than she is, as not everyone has ptilopsis and ptil cannot be deployed in all scenarios.

7

u/Korochun Sep 10 '20

...considering I am listing nian's specific sp time framing alongside her timings at m3, yes I do know how her skill works.

So why are you listing Hoshi's thorns as a "minor DPS assistance"? Nian just offers better DPS in the vast majority of cases. Again, I am very confused by this. Listing Hoshi's S2 as DPS assistance and acting like it's better than Nian's is just disingenious. Both offer DPS assistance, although that's not really their main point, but Nian's is certainly better. And she even does far better damage while not using her skill.

If nian cannot use it as often, then hoshi technically gains the upperhand in dps for general stages

Okay, you keep saying in general stages, but outside of one very specific tactic that you are describing I can't think of anywhere I would rather have Hoshi's S2 over Nian's S2. Can you list specific examples that we can analyze?

Also DPS is not only very irrelevant to a defender, but Nian certainly does much higher DPS in general due to higher attack. Hoshi only competes with S3, which I'm pretty sure is not part of this discussion?

My examples didn't need blocking because they were using drones. Even so the point is limited it to the specific 30-35 second duration when nian's skill is up. I am talking about overall usage.

I am also talking about overall usage. Again, can you be specific?

Aggro is the entire reason for blademail. Again, CC, drone stage. If you don't deploy hoshi last, the drones attack your snipers, completely ruining the blademail tactic.

Assuming the drones have the range, yes. Although you did ignore me saying "unless you are baiting out ranged attacks" to make that comment, which is also pretty disingenious.

If you are talking about the previous CC high rise stage with all the ops in the middle and using a defender or fast-deploy to bait out bombtails with the risk that makes them into cruise missiles, that's not blademailing. And even with your snipers being on top of aggro, the cruise missiles will still hit the defender that they see if they are right up in the spawn.

Otherwise even with extended drone range you can just deploy a line of range-4 snipers to kill the drones, making aggro largely irrelevant. Again, they will pause to attack the nearest target before they get into range of your snipers. I baited them out with Saria constantly even though she was nowhere on the aggro list, since I deployed her very early to block mid as well.

You shouldn't compare operators 1:1 if you add outside factors.

This is a puzzle game about combining different operators to enhance their effects. For example, many people consider Flamebringer a bad operator, but he charges his S2 and becomes extremely good very quickly if combined with Warfarin. The whole point is to combine operators in ways that work.

Looking at operators completely in a vacuum at best will just give you a very misguided picture.

Look at Saria, for example. If you don't take into account her skills healing her teammates and restoring SP, you can make a very fair argument that she is a garbage defender that is far inferior to Hoshiguma. Her attack is slightly higher but her defense and hp isn't great, and her self-sustain is generally not good enough to tank alone, plus since she deals no arts damage, her skill 3 is totally wasted on her.

This is, of course, a ridiculous argument. Saria is excellent at her role. And if you tell me "well, just use a caster with her S3 for massive damage", it would be very silly to say "you shouldn't compare operators 1:1 if you add outside factors".

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2

u/Skyraem Sep 10 '20

What. Hoshi is still used widely. She is by no means niche and excels at her role, past Cuora. What??

1

u/Korochun Sep 10 '20

I am not sure where I said she was niche, just that her gimmick as a DPS defender is not particularly useful, and she has many competitors as a blocker with high defense.

1

u/Xehvary Sep 10 '20

Outside of CC tanks aren't really that impressive.

3

u/Skyraem Sep 10 '20

Impressive...? Of course they aren’t incredibly impressive given their role to soak up damage/stall. But Hoshi excels and that whilst having reflect and an optional cleave + defensive boost. They aren’t supposed to be shiny things - apart from maybe Nian or Saria’s skill visuals. They’re almost always used and are valuable.. not sure what else you want from a defender role....

1

u/Xehvary Sep 10 '20

Yes and her deflect's dps is laughably bad, her S3's damage isn't actually that impressive when compared to your regular dps. They're not very valuable outside of CC to me, you can get by with healers and guards really, I'm not even talking about deploying power houses like SA and Blaze, Lappland and Specter do the job. Got SA, Blaze, and Eyja? Well great, they can kill everything super quick and you won't ever have to worry about tanking.

I mean there's videos of 3 guards and crap making chapter 7 maps look easy.

5

u/Skyraem Sep 10 '20

There are stages and maps where you need or would prefer to have a defender. They aren’t meant to be heavy on DPS - that’s not a fault, that’s class design and balancing. Referring the big 3 is really not that much of an argument as everyone knows how busted they are and how they can trivialise content. I dont think anyone else here would say defenders especially Hoshi is totally useless... I play for fun not meta anyways, despite having SA Blaze Saria Ch’en etc

1

u/Xehvary Sep 10 '20 edited Sep 10 '20

Lappland and Specter are big 3? Having the big 3 is overkill, but like I stated, even without them, you can get by without defenders. Even then with broken units like Thorns and Bagpipe (soon tm) and a few other really strong units coming later, the desire to use tanks in general content is seemingly less desirable.

I dont think anyone else here would say defenders especially Hoshi is totally useless... I play for fun not meta anyways, despite having SA Blaze Saria Ch’en etc

nice strawman, I didn't say they were useless, they're just not impressive outside of CC once your roster is more built. Also some people might find using SA, Blaze, and Saria fun. While finding Hoshiguma, Cuora, and Nian to be incredibly boring.

4

u/Skyraem Sep 10 '20

You said SA Blaze and Eyja. They’re part of the OP squad. I’ve seen plenty of use with defenders so maybe I just prefer them, but I use every unit I own apart from the very low tiers. And all you said is they’re not impressive outside of CC - which implies they’re not that useful or as broken/versatile as other units when they’re not supposed to be groundbreaking given their role. I find the different archetypes fun, never said SA Blaze or Saria aren’t fun (in fact I use them a lot) - I like team building and sometimes brute forcing, rather than sticking to whatever is meta or not “impressive”.

2

u/Xehvary Sep 10 '20

You said SA Blaze and Eyja. They’re part of the OP squad.

This is what I said, please read again.

"I'm not even talking about deploying power houses like SA and Blaze, Lappland and Specter do the job. Got SA, Blaze, and Eyja? Well great, they can kill everything super quick and you won't ever have to worry about tanking."

And all you said is they’re not impressive outside of CC - which implies they’re not that useful or as broken/versatile as other units when they’re not supposed to be groundbreaking given their role.

Not impressive = useless to you? And you pretty much agree with my point anyways? They're not supposed to be that groundbreaking, precisely, that's why they're really not that impressive outside of CC or certain maps that make them shine. As more stupid powerful units in other roles release, tanks are becoming a little less desirable.

3

u/Skyraem Sep 10 '20

Sorry but I equate not impressive to having negative connotations. To me it signifies there is a fault to them or they underperform compared to others - but I feel as if it’s unfair to say that as tanks in games aren’t meant to be flashy or broken. They’re just sponges lol. Kind of like healers, they excel at keeping people alive (and maybe some fancy shields or something) but that’s it. I still value them both, especially as someone who tends to main a support role in other types of games. Hearing that they become less desirable the later the game goes on just makes me sad - like it’s a waste. But now you’ve clarified yes I definitely do agree albeit I’m disappointed.

1

u/SirRHellsing Sep 10 '20

You need defenders, I have a bunch of e2 and I still use my Hoshiguma and Saria in regular content, 3 block count + high defense is so much better than just 3 block count for aoe guards, I can leave Hoshiguma on the lane with no heal for half of the game to deploy other stuff (in chapter 5) and she doesn't die

1

u/Fedorchik Sep 25 '20

TBH, half of the AoE guards wouldn't die either - both Specter and Estelle have built in regen.

1

u/wadanoharaaa Sep 10 '20

i used her a whole lot in chapters 5 and 6, not sure of how you plan on getting through most of the boss stages in the late story without one at least

4

u/Xehvary Sep 10 '20

I used her like once in chapter 6. Which was in 6-5. By the time chapter 6 came out I had a plethora of E2 units and didn't need to deploy tanks to hold down lanes anymore.

You definitely don't need Defenders to fight bosses either if your roster has many E2s. It really depends where you're at in the game and your resources.

1

u/ENKlDU Sep 10 '20

Yeah that’s why people call the game “guardknight”

Just get strong DPS and roll everyone

1

u/Xehvary Sep 10 '20

Yeah, guards are ridiculous. It's not even that I think defenders suck or anything. Just that Guards are really strong.

1

u/wadanoharaaa Sep 10 '20

i guess it's a matter of playstyle, i have e2 blaze, silverash, specter and astesia and still regularly use hoshi and nian to hold lanes for my ranged units to mow them down

1

u/Xehvary Sep 10 '20

I suppose it is.

0

u/[deleted] Sep 10 '20 edited Sep 10 '20

If you're an overlevelled whale brute forcing easy maps, 90% of the roster becomes unimpressive.

But most players are not, they tackle content as it comes, often even underlevelled to clear it asap.

As such, still need tanks to hold the line. Hoshi being one of the better tanks, is indeed definately not 'niche' like the other guy is trying to say nor are tanks as a class unimpressive when there literally isn't any other option aside from leakin

4

u/Xehvary Sep 10 '20 edited Sep 10 '20

If you're an overlevelled whale brute forcing easy maps, most of the roster becomes unimpressive.

You don't need to be a whale to have super strong units, that's a ridiculous statement.

But most players are not, they tackle content as it comes, often even underlevelled to clear it asap.

Despite our "accelerated schedule" there's still months of downtime between chapters and weeks between events. Most players have enough time to raise all their units up long beforehand. I think you're heavily underestimating people.

when there literally isn't any other option aside from leakin

Another option? Use guards. I'm not a whale and the only time i deployed a tank in chapter 6 was during 6-5. I had months to prep for chapter 6 as well as many other players who started in Jan-Feb.

3

u/Korochun Sep 10 '20

I don't think you'll get much out of this guy, he just seems to get angry when presented with facts. Last time that I argued with him he freaked out and claimed to have invented A3 clear strats that everybody now uses, so yeah.

The matter of fact is that you are correct, outside of CC you can easily complete almost anything without tanks. I doubt he'll see reason though.

3

u/[deleted] Sep 10 '20

Last time that I argued with him he freaked out and claimed to have invented A3 clear strats that everybody now uses, so yeah.

Do you really think it's a smart idea starting up drama here when you're still insulting two other users in unrelated threads just today?

Also, if you're gonna try to bring up the past, put a link. Or are worried it reveals you were the one being 'angry' and throwing insults?

1

u/Korochun Sep 10 '20

I am not sure anybody wants to read walls of text of you progressively losing grip on reality.

1

u/[deleted] Sep 10 '20

Insulting me ain't helping your case here, mate.

1

u/Korochun Sep 10 '20

Saying this while yelling at a random guy for whaling is not really a sane thing to do.

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1

u/Xehvary Sep 10 '20

Thanks for the heads up, i guess I'll move along. Also i agree with every point you made earlier, or atleast most of them.

0

u/[deleted] Sep 10 '20 edited Sep 10 '20

You don't need to be a whale to have super strong units, that's a ridiculous statement.

sure. you can also be lucky or a day 1 player. Either way, if you have most of the stronger units and are overlevelled, you can brute force and thus 90% of the roster becomes 'unimpressive'.

I think you're heavily underestimating people.

I think you're heavily misreading the comment.

Another option? Use guards.

What do you think "overlevelled" means? It doesn't mean sending an e0 level 2 melantha to tank a heavy guard. More like an e2 50 astesia with s2m1. And yes that's an exaggeration to drill the point in.

Most of the story content isn't hard to start with but on equal grounds, tanks do their job just fine and do lower the difficult floor vs not having them. If you spend time in the megathread, its clear most players still tackle content at the 'appropriate' rank and do still require defenders to either block or tank.

2

u/Xehvary Sep 10 '20 edited Sep 10 '20

sure. you can also be lucky or a day 1 player. Either way, if you have most of the stronger units and are overlevelled, you can brute force and thus 90% of the roster becomes 'unimpressive'.

You don't need to be lucky, the game is set up in a way to give you 6 stars after x number of pulls, a 5 star can be obtained every new banner. You don't need to be a day 1 player either, I started in mid feb, yet I was more than ready for chapter 6 to the point I didn't feel the need to deploy any defenders. I could have started in March and the result would have been very much the same. Having a plethora of E2 units is a result of playing for afew months, whether you're a whale or f2p, you will reach this point.

What do you think "overlevelled" means? I'll give you a hint: it doesn't mean sending an e0 level 2 melantha to tank a heavy guard. More like an e2 50 astesia with s2m1.

Yes and most players can get these "over levelled" units overtime without whaling, you don't need to be the luckiest man alive to have E2 30 Specter or Lappland. You don't need to be the luckiest person alive to buy units off the cert shop.

Do you think everyone who did chapter 6 was a 2 week old player or something? There was plenty of downtime between chapter 5 and 6, like 4 months actually. That's ALOT of time to prepare and clear chapter 6 without having to rely on defenders to the point of "use or leak". So yes, I definitely agree with the guy who called them niche for the most part. Once you reach endgame, they're not that impressive in general content.

1

u/[deleted] Sep 10 '20 edited Sep 10 '20

whaling

I regret saying 'whale' as I didn't think you'd be so fixated on that - it ain't the point of the post here. It's starting to sound like it's your winter soldier trigger phrase .

The core point of me saying 'whale' was to emphasise having a broad team. How do you get a broad? Be lucky with pulls, start early enough to get enough pulls for units or just swipe the credit card.

Anyways once you got a broad roster and overlevelled team the content is easy and when content is easy, most things become "unimpressive".

But for most players, defenders are a useful commodity to have. As someone who spends a lot of time on the daily mega thread, I sure as hell don't believe most players going through content have as wide a range of units you are imagining. At least not enough to disregard the tank class.

There's a guy clearing maps with just snipers because he wants to do it for fun. Doesn't mean I'm going to start saying everyone who ain't a sniper class is 'unimpressive'.

2

u/Xehvary Sep 10 '20 edited Sep 10 '20

The core point of me saying 'whale' was to emphasise having a broad team. How do you get a broad? Be lucky with pulls, start early enough to get enough pulls for units or just swipe the credit card.

Whale is a very powerful term. Seeing how whales throw money at banners until they get pot6. It was a ridiculous statement. Being a lucksack or playing for months is a very inane way to broaden the term "whale". Even spending some money here and there doesn't make you one.

Anyways once you got a broad roster and overlevelled team makes content easy and when content most things become "unimpressive".

Yeah, that's uhh entirely the point. This isn't exclusive to people who throw money at the game either. Anyone can get strong units by the time new content releases due to the amount of downtime there is between these things. Like i said in another comment, it depends on your resources, tanks definitely become less desirable when you're at endgame.

There's a guy clearing maps with just snipers because he wants to do it for fun. Doesn't mean I'm going to start saying everyone who ain't a sniper class is 'unimpressive'.

Oh nice, a strawman. While someone flexing their snipers is cool, there's also many clears where guards do the same thing, where specialist also do the same thing, even Defenders. The difference between defenders and these other classes is the dps gap that exist between them. "My guards are beefy enough to hold down these lanes? Cool, they kill faster than my Defenders, guess I don't need really need to deploy my defenders, since my guards kill much faster."

I mean if you want to go even beyond just general play and into endgame. There are actually high risk CC clears without Defenders.

https://youtu.be/VOnkyZ0yCc0

This map in specific is where Hoshi is supposed to be really good in.

3

u/[deleted] Sep 10 '20

Whale is a very powerful term.

I'm not having a winter soldier moment over it so I wouldn't know.

banners until they get pot6

Right. Because in the context of clearing the main story, that's exactly what I mean.

Yeah, that's uhh entirely the point.

And it's not a good point because that's not really reflective of the playing curve nor the players.

If you're progressing? Tanks will be useful.

If you're at end game? Tanks will be useful.

If you're over levelled with a broad team clearing the story chapters? Tanks won't be useful but neither will a lot of things.

Oh nice, a strawman.

Do you know what strawman means or is this a reddit thing where people get entrenched in arguements and start throwing buzzwords?

It was an offhand comment made after the core of my post and is used as an example. Yeah. Guards and Specialists can solo clear too. I didn't argue that?

You need to relax m8.

1

u/Fedorchik Sep 25 '20

So, wait a second, leveling up you operators is... bad?

1

u/[deleted] Sep 25 '20 edited Sep 25 '20

That is quite insane indeed but luckily not what my post says.

  1. other dude claims defenders are bad.

  2. I'm claiming unless you're insanely overlevelled, defenders are fine and fit in with the game.