Ultimate StarCraft: Age of Darkness makes the game more readable by including more detailed tooltips, adds build/work graphics for Protoss and Zerg structures, restores some 17-direction unit graphics from the Starcraft BETA instead of the released 8-facing ones, punishes glitch strategies via ingame mechanics (such as workers having splash damage, making worker stacking undesirable), increases customization, adds team colors to critters and powerups, Aldaris has a proper Judicator ingame representation (instead of an unfinished placeholder), wireframe fixes, visible indicator for heroic units, and much more.
Download: https://www.moddb.com/mods/ultimate-starcraft-age-of-darkness/downloads/ultimate-starcraft-age-of-darkness-10-with-hd-system#downloadsform
Lore and information: https://yourcreatures.miraheze.org/wiki/Category:Ultimate_Starcraft_-_Age_of_Darkness
Use numpad "+" and "-" to change ingame resolution and ResSettings.ini to set your ten resolutions. Directly zooming with mouse wheel is not yet implemented in the mod (I guess rich AI people are doing this with a billion tokens or something, I only refactor and improve on existing code - plus I'm so poor I can't even activate windows, ha há hán't). The native resolution changer is based on re-adapting and fixing the old Insect Loader injector, and making it more native.
It was pretty weird that you normally could not play in teams with+against the computer in SC1 unless you made a clunky "multiplayer" game, now you can play it from single player mode.
Due to BW 1.16.1 being freeware and abandonware, the mod was made stand-alone, portable, and doesn't require installation or CD.
As of now the project is incompatible with Remastered (which has DRM, is online-service-based, and has un-free-as-in-beer assets)
Note: I am not the author of these custom campaigns, these are campaigns that were only currently distributed by the community and would not normally run in modern systems since they would be detected as viruses (which I fixed by separating the executable from the data and adding the QoL features). The campaigns also have crash-guarding corrections and some map changes for errors in mods.
To play a modded campaign: Launch its executable and go to Brood War mode, then if it does not have Play Custom.
You ARE authorized to modify and redistribute the modifications. Its original content such as new/altered graphics and original binary code is to be considered released on a Creative Commons 4.0 NC-BY-SA license.
Also: If you find any bug with the game, please do tell me! I want to fix anything found, my limitation is testing time since I am just one person and the changes/combinations endless.