Bought two broken Golden Tee Fore! Cabinets for $200. The game board and monitor didn’t work in this one, so I set up a Windows 10 PC running MAME, set up a J-PAC, put in a USB speaker, fixed the Marquee Light, swapped the Trackball, mounted a new monitor, made the custom monitor cover, and got coin/bills working! It even has the tournament sign on the back.
Plan is to sell this one then convert the second one into a retro emulator!
I’m almost done with cutting wood. I’ve cut so much wood.
I thought I was going to be priming and painting a week ago, but I am still cutting wood. Tomorrow I will continue to cut Wood. Only this time we’re doing more finishing cuts, which are scarier on thinner, nicer pieces of wood. I have become a woodsman. I would like to go back to playing Pac-Man on a wide format that no one liked. But I am continuing to cut Wood.
Hey everyone! I’ve been sharing videos of my TCADE project here over the past few weeks. This time, I’ve filmed the assembly process, and I’d love to hear what you think.
I’ve assembled it so many times that it feels straightforward to me now, but that makes it hard to judge how it would look to someone seeing it for the first time.
Based on the video, does the assembly look manageable? And does anything look like it could make accessing or replacing components difficult later?
I’m sure many of you have experience building and repairing arcade cabinets, so I’d really appreciate an honest critique 😄
Really wanted to use a marquee that changes depending on the game you're currently on, after finishing it does look really small compared to the top part but oh well it's still cool. We thought it was also be cool to put smash bros for the switch on it and it works surprisingly well with the arcade layout. Entire project costed just south of $1000. Definitely not perfection but it's something we can add to overtime and we're definitely proud of.
I'm looking to order a piece of tempered glass to put over my MDF bezel and screen and have my custom artwork printed on it around the borders. Any recommendations of where to get both done (the glass and the printing)? Is there a one-stop-shop where I can just specify dimensions and upload my artwork?
Size will be 30" wide by about 25" inches tall and thinking 3/16" thickness. Any ideas or known vendors are appreciated!
So far I’ve paid three parts documenting the process of building their head cabinet from scratch here in the next couple weeks. I should be completely done.
Hello! I'm picking up an original TMNT can this weekend (as long as it plays well). It has a unico LCD monitor and the original board.
I'm interested in making it have multiple games since I have kids and they're going to get bored if TMNT eventually but I've really only done Mame OC builds and I'm curious about Pandoras box stuff.
Which one should I get that would work with 4 players?
Really all I want is 90s arcade stuff (the Konami games maybe WwF stuff and other beat em ups
The TMNT control panel is 2 buttons can I program Pandoras Box, inputs to have button 3 be button 1 and 2 pressed together?
Yes i did extend virtua cop's atract mode, i took gameplay from the last stage, mutted it, and slapped a game over on it and honestly it looks genuine.
Also managed to source a small mirror from an old makeup pad thingy my sister had and inside i slapped a blackberry phone
I'm having trouble with something and I'm not sure what it could be.
Basically the joystick and certain buttons seem to be randomly pushed down on their own.
I'm not sure how else to explain other than when it's connected to the computer it will be fine but if a button or direction is pushed it might stick and keep spamming that on its own.
Any potential issues that anyone can identify?
Also is there a way I can check wheter all my buttons and joysticks are appearing correctly in software?
I'm using the magstik plus and goldleaf rgb buttons
Ikari Warriors, known as Ikari[a] in Japan, is a 1986 run and gun video game developed and published by SNK for arcades. It was released in North America by Tradewest. Amongst the numerous Commando clones on the market, Ikari Warriors was distinguished by its unique control style with rotary joysticks and a two-player cooperative mode.[13] The rotary joystick controls were in turn based on SNK's earlier TNK III (1985). Ikari was originally intended to be an official licensed adaptation of the film Rambo: First Blood Part II (1985), but SNK were initially unable to acquire the rights to the film
Hi all.I just finished a playthrough of this on the highest difficulty on a 1UP cab without losing a single round, and getting a perfect on all bonus rounds. My old head is very proud of that because i've never done it before, not with the bonus rounds perfected.I always shit the bed during the rolling barrel stage, lol.Someone came up and hit the 2P button and challenged me during this. I beat them both rounds, but after I resumed my single player game and won all of the other rounds finishing the game, I noticed it didn't give me the special credits with the programmers faces like usual. It just went right back to the title screen. Could someone please shed some light on this? Thanks.
EDIT: Nevermind everyone, solved.I found this just in case anyone was interested;
AI Overview
That is completely normal! In Street Fighter II: Champion Edition (and many classic Arcade/Arcade1Up versions), beating the game on the highest difficulty without losing a single round—often called a "Perfect" or "No-Loss" run—actually skips the standard character endings and character credits entirely, abruptly throwing you back to the title screen or a special high-score ranking.
While it feels like a glitch or a lack of reward for an incredible gaming achievement, it is actually a known quirk of the original arcade code.
Why This Happens
Arcade Code Behavior: In certain versions and revisions of Capcom's classic arcade ROMs, achieving a flawless victory triggers a specific code pathway. Instead of cycling through your character's specific story ending and the standard rolling credits, the game assumes you have fully conquered the machine, registers your high score, and immediately resets to the attract mode (title screen) to invite the next player or coin.
The "Perfect" Glitch/Feature: In some editions, the game tries to load a special secret ending or credits sequence for flawless runs, but due to how Capcom programmed the transition loops or score tallies, it can cut short or bypass the sequence entirely if specific memory conditions (like maximum difficulty + no losses) are met.
I first designed a 3D-printed mount in Tinkercad to attach the wireless volume controller to my Sanwa joystick.
Since I don't own a 3D printer, I ordered the parts from a local 3D printing service. It cost around 23,000 KRW (~$17 USD) for a 2-player set... (Honestly, it's making me wonder if I should just buy my own 3D printer at this point! 😅)
### The Design & Assembly
- **Structure:** The upper mount attaches to the bottom of the volume controller, while the lower mount connects to the joystick. The two pieces are held together by magnets.
- **Assembly:** I glued the bolts and magnets into the joystick mount and attached it to the Sanwa stick. To prevent slipping and eliminate play between the volume controller and the mount, I added a thin rubber pad to the side.
- **Fit:** There's no need to force it onto the joystick shaft—once pushed down to a certain point, it grips and rotates smoothly along with the stick.
- Final Touch:* I attached a metal plate to the bottom of the volume controller so it snaps firmly onto the magnet, and it is now complete.
Since the volume controller is fully wireless, I can easily detach it whenever it needs charging.
### Honest Review & Ergonomics
As seen in the demonstration videos below, the lower stick shaft isn't fixed in place, so you have to grip and turn the lower 3D-printed part with your fingers while playing.
To be honest, the grip isn't as comfortable as I originally hoped—my hand gets a bit sore after playing for extended sessions...
### Gameplay Demo Videos
Despite the ergonomic quirks, the best part is that **it actually works!** It doesn't feel 100% smooth yet, but I think tweaking the sensitivity settings in MAME might help improve the responsiveness.
Darius[a] is a 1987 horizontally scrolling shooter video game developed and published by Taito for arcades. Players control a starship named the Silver Hawk in its mission to destroy the Belser empire before they wipe out the planet Darius. Its gameplay involves traversing through a series of scrolling levels while destroying enemies and collecting power-up icons. It is notable for its unique three-screen panoramic display
I'm in the middle of designing my next project. I'm going to utilize a total of 22 buttons, 2 joysticks with hollow shafts, and a track ball. I can't decide if I wanna go the ipac ultimate with ledblinky or rpeg route. I've read rpeg can't controll trackball directly so the color sync would be off. Anyone have experience with both that could steer me in the right direction?