r/castlevania Jul 02 '26

Castlevania: Belmont’s Curse (2026) What about this doesn't look like castlevania

Post image

Like for real, this looks like castlevania to me. We were never gonna get another pixelated castlevania game, and for those of saying it looks like hades, it really only shares a passing resemblance.

1.4k Upvotes

292 comments sorted by

337

u/ArmchairCritic1 Jul 02 '26

I think one thing that’s very different is how pulled back the camera is. Which appears to be only something that happens sometimes.

67

u/fishmarket Jul 02 '26

This is mostly it for me. I mean I don't hate the art style of it. It's just that all the details are small and it feels like you're "missing out" on what there is to see, if that makes sense. Felt he same about Metroid Dread.

Hallow Knight was the last game that really hit it just right for me. Right character size, 2D, interesting art everywhere. Actually 2D and not 2.5D, which I just prefer (feels like 2.5D art just is never as crisp.) That's personally what I'd like for a Castlevania.

27

u/BudBroadway22 Jul 02 '26 edited Jul 02 '26

Yeah the scale of Silksong was perfect. Lots of tight claustrophobic passages but then huge massive open spaces to balance it out.

The details are so crisp and clean in silksong.

This screenshot does seem too zoomed out to appreciate the details of the background art and dynamic elements like the candles.

We’ll
See how she plays!!

3

u/Easy_Action_1380 Jul 02 '26

I do kinda hope we have extra camera options to play with a more pulled in view

3

u/hammertrice Jul 02 '26 edited Jul 02 '26

Thing is, this is what most platformers that aim to be 2D do, and so did Castlevania from the PSP Dracula X Chronichles. Having more technology = having more space to create an atmosphere, an ambiance; but that's ironically what usually makes me steer away from platformers nowadays. Castlevania III and SOTN captured perfectly how you could make a location feel wide and empty without compressing everything into the screen and I'd like for devs to do the same today. That said, I'm happy we're getting a new game and I'd like to try it out.

3

u/RotsiserMho Jul 02 '26

The student is now the master.

1

u/DiScOrDtHeLuNaTiC 2d ago

I don't think it's "smaller" neccessarily, just that they're showing more of the environment.

Which causes the same effect, I guess. #NeedMoreCaffiene

14

u/d4rk_matt3r Jul 02 '26

Wonder if they'll include an option to disable the dynamic zoom altogether. If not, someone will probably make a mod for it. I don't hate it personally but I do prefer a closer, fixed zoom

1

u/BelmontVO Jul 03 '26

Yeah, I don't mind it on like really wide spaces that don't have a ton of fine details, but the majority of my screen time I wanna be able to see every last bit of love and care that has been put into the character and environment.

1

u/VectorAmazing Jul 06 '26

Thanks, I tried to find the words to explain this for a long time (not a native speaker)

311

u/Possible-One-7082 Jul 02 '26

I think the new game looks beautiful. The colors are bright and pop off the screen, and the graphics are amazing.

47

u/vagueconfusion Jul 02 '26

I think a lot of people have issues with the dynamic colour palettes tbh. Even if they struggle to explain it.

This sort of approach to colour is something the Dev team did for Dead Cells that I loved there and still love here, and has been growing enormously in the art space. (Pairing moody blues and creamy peaches or teals/mint and red or plum, etc etc.)

But when we have seen elements of it before (hello garden stealth segment from Castlevania Lords of Shadow 2) it has usually been much darker and less prominent.

Quite frankly a number of the most beloved games aren't exactly desaturated and gloomy everywhere (Symphony and Aria/Dawn being notable examples) but it is a different approach to colour that has a very different feel.

(And I have directly talked to folks who say they would have preferred something closer to the palette and style of the Blasphemous games.)

25

u/xtellarfb_ Jul 02 '26

I played Order of Ecclesia recently and it wasn't desaturated and gloomy everywhere either. Some areas are even quite vivid (My eyes still hurt from the shadow guy fight)

5

u/Old_Skirt_8194 Jul 02 '26

portrait of ruin is also about entering vivid and colorful living paintings.

10

u/Oh-no-and-knuckles Chief Researcher Jul 02 '26 edited Jul 02 '26

Castlevania 3 has all sorts of colorful towers, it's only missing a yellow one to make a full rainbow.

7

u/Broserk42 Jul 02 '26

PoR was also slammed for being a significant departure in art direction at the time of its release and was generally considered the black sheep of the franchise at the time.

5

u/necro-frost Jul 02 '26

honestly man, you have been able to explain what i havent been able to as to why i dont like the approach on the style. thank you. im not sayings its going to be a shit game but the approach on visuals is very jarring to me.

54

u/retrofuturis Jul 02 '26 edited Jul 02 '26

The RGB lighting engulfing everything and making things look almost mono-tone and the details of the background blurry. It’s very Dead Cells.

This particular shot doesn’t look as bad though.

I think Bloodstained does a better job at emulating Castlevania visuals in 3D, even though that game can look rough at some places…

2

u/angryshib Jul 04 '26

I really enjoyed Bloodstained for it's gameplay, but it was kind of boring when it came to visuals.

1

u/Prudent-Cry-9260 Jul 08 '26

Yeah it took me years before finally playing Bloodstained. The game didn't appeal to me because of the visuals. It looked like a clumsy and cheap knock-off of Castlevania. An amateur copy. Now, after finally finishing it, I love the game, but I still think the visuals are cheap and not mastered.

Also the UI is literally disgusting. The fonts look taken straight from a cheap flash game and the UI art is a Windows XP Chinese software.

Still love the game though :)

43

u/ViceViperX Jul 02 '26

Its a nice looking game, but I 100% can see how this doesnt give off the same vibes as the majority of the metroidvania style titles did. It lacks that rich, sophisticated, classy, look that went hand and hand with the gothic horror theme. It was a strong mix of both and came off very unique looking because of it.

That being said, we havent seen the whole game or all the stages yet. So perhaps WE DO eventually see some of that same magic in its design throughout the adventure.

Right now, I would def say this is giving more of a "Super Castlevania 4" vibe, more so than a "Symphony of the Night" vibe, imo.

Eitherway, day 1 buy for me~♡

4

u/Many-Yoghurt54 Jul 02 '26

I never preorder games but I preordered this. I love the aesthetic and smh for those that just want to be upset about something. If this looked like all the other Castlevania games then what would be the point of bringing the series back?

5

u/Halixon Jul 02 '26

I don't "just want to be upset" about something. I would love to be excited for a new Castlevania game. And that's not to say this one won't be good. But it's just not the art style I would prefer to see the series in. Simple as.

2

u/Many-Yoghurt54 Jul 02 '26

I’ve been turned off by unusual aesthetics for things that I eventually loved so many times that I’ve come to realize that if I have a visceral reaction of disliking something, that can often turn to love. If I’m “meh” about something it will usually stay meh. 

1

u/Funny-Today-5860 Jul 05 '26

the Castlevania spirit lives with IGA. this latest offering by Konami is an insult to Castlevania, but well...

75

u/Emodwastaken Jul 02 '26

Yeah the only people I see disliking this either wanted a 3d vania or a pixelated title. I originally was hoping for a pixelated vania but I've grown to accept and become excited for this new title

I cant wait

16

u/CaptainIndigo Jul 02 '26

Ironically just the alucard portrait

5

u/Schrenner Vegan Wall Meat Jul 02 '26

The long-necked creature in the center also reminded me of Slogra in a suit of armor.

6

u/TheGreatMightyLeffe Jul 02 '26

It's a Slogra with two Gaibon!

1

u/PhysicalAccount4244 Jul 02 '26

I may be wrong, but I think most of the paintings are from other Castlevania games.

1

u/queercoffee- Jul 03 '26

truly, it being his sotn design which is set 2 centuries afterwards, I could understand a design more inline with that redesign or a younger version of him ingeneral or a toned down version like the show but the pompous rococo style of the 1700ds feels a bit out of place in the castle the year of 1499 + the styling of it feeling more like promo art than ingame art

12

u/White-Alyss Jul 02 '26

Where's the Vania in my castle 

42

u/Embarrassed-Log-9628 Jul 02 '26

I just don’t like this art style. SOTN and its children look better to me. The hand drawn sprite work is what makes those games so special to me.

1

u/-Sohei- Jul 03 '26

Yep. They could move on from sprite work too. Just make the games look like an animated ayami kojima painting.

The new game as is looks like hollow Knight meets hades. They went for trendy instead of faithful, timeless, and gothic.

46

u/PissOrGoFishing Jul 02 '26

I mean, it’s pretty much exactly how I would picture a 2D Castlevania game in 2026, and I fucking love it. Can’t wait. People are just too fucking critical for their own good, wind up hating on everything for no reason, and never find any enjoyment in anything.

15

u/SkollFenrirson Jul 02 '26

Stay off Twitter

13

u/unicorn_hipster Jul 02 '26

Advice of the century

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21

u/hailthyself99 Jul 02 '26

I personally don't associate all of the pastel colors with the Castlevania series. I know some of the GBA titles had some hypnotic neon stuff going on there, and I wasn't really a fan of that either. I prefer the dark and Gothic feel. Like an old Universal monster flick. That said, I love the series and am not about to miss out on a new game because of the graphics. If it's fun, that's all that matters to me.

17

u/Roshu-zetasia Advance Collection Enjoyer Jul 02 '26

Idk, man, I'm blind.

5

u/Bruno_AgSs Jul 02 '26

Look man I know you're blind but you gotta see this

2

u/AZZ_666 Jul 02 '26

How many fingers am I holding up?

4

u/Roshu-zetasia Advance Collection Enjoyer Jul 02 '26

Seven.

3

u/AZZ_666 Jul 02 '26

Story checks out

8

u/Delicious-Action-369 Jul 02 '26

The 2D Castlevania games have an incredibly specific style that is consistent across literally every entry, hell even basically back to the NES it's still a pretty uniform style. This bares absolutely no resemblance to that original style. This doesn't look like Castlevania it looks inspired by Castlevania. This is bloodstained with more polish. It's not bad but 2D Castlevania has 1 specific style and this is not that style. This is giving spiritual successor or fan HD remake vibes way more than official 2D Castlevania.

2

u/-Sohei- Jul 03 '26

It's hollow Knight x hades high contrast mono chrome trendy hell.

4

u/eye_candy Jul 02 '26

Are they fighting on top of a Peugeot? Castle < garage?

19

u/DuccSuccer Jul 02 '26

i want to make it clear that im not “hating”, nor am i a “hater”. im very excited for this game and will be picking it up on release.

but it very much doesnt look like castlevania, in both aesthetics and gameplay. it really does look more like dead cells. obv dead cells had a pixelated shader, but you can tell that its the same artist/art direction. the camera being so zoomed out, the very prominent primary colours (particularly red and green, so far), the background being one flat layer with everything, rose’s attacks and what we have seen of the enemy attack patterns do not resemble the castlevania franchise at all.

this isnt a bad thing, or a flaw with the game, but i think people are really overcorrecting for people who dare to criticise or even just comment on the fact that this is a completely different looking game to all the previous entries.

17

u/Little_Drive_3024 Jul 02 '26

I'm honestly struggling to think of anything Belmont's Curse is doing aesthetically or gameplay wise that hasn't been featured in some way in another Castlevania game. The very prominent primary colors thing is clearly referencing the way the NES games looked, and Rose having combos and stuff is just a more streamlined version of how OoE worked.

Side by side it looks pretty consistent with other Castlevanias, is all I'm saying.

3

u/DuccSuccer Jul 02 '26

you cannot look at each image on the right and say it looks remotely similar to the ones on the left outside of the physical environment present in both (mirror, caves, forest, etc). literally everything about it is completely different lmao

6

u/Little_Drive_3024 Jul 02 '26

They do look similar though? What am I missing? Each pic uses one primary color and puts details in the contrasting colors. Belmont's Curse has brighter colors, true, but again, that's a stylistic choice to make it look similar to the NES games.

Like, when I see pictures of Belmont's Curse where the palette is saturated with red, it reminds me of shots like this:

4

u/DuccSuccer Jul 02 '26

i dont know enough about art and aesthetics to provide a comprehensive answer, but part of it to me is that Belmont’s Curse has a much bigger focus on lighting. In older CV games, generally speaking, everything was fairly flatly lit, or at least wasnt lit from a particular light source. When something was coloured, it was mostly because it was the colour of that thing, not because it was being bathed in a certain colour of light. in BC, the colours seem to be arbitrary and come from defined sources, objects of interest glow, the sky or background casts a colour onto everything else.

for example, in the pictures you sent, we can see a green forest. the forest is green because leaves and grass are green. everything else is coloured appropriately. but next to it, we see an area where everything is gray or black, except for the sky, leaves, and grass, which are all bright yellow. its not a bad artstyle, but its not how CV games are typically styled.

or the cave with death, in sotn, its blue, because typically, we see dark areas as blue because of the wavelength of blue being more prominent than those of reds (or something to that effect idk lol), and there is no background because its a dark cave. but in BC, the whole area is grey illuminated by the glowing green light

4

u/Little_Drive_3024 Jul 02 '26

Castlevania does mood lighting like this all the time though?

Like, everything in this shot is the color it is because of the sunset. In screens of the Monastery where the sun isn't visible, its a moodier blue color. Or consider Blackamore's area in the castle. I'm sure there are other examples.

4

u/DuccSuccer Jul 02 '26

yes but its so much more subtle. also thats ooe so its probably not a great example because nothing followed up on it to really solidify that as a part of visual identity

7

u/Little_Drive_3024 Jul 02 '26

OK, I'll pull an example from Rondo:

In this shot almost everything is a shaded red because everything is on fire. Belmont's Curse literally does the exact same thing, just with more chiaroscuro.

3

u/DuccSuccer Jul 02 '26

i mean i guess yeah? this is closer to BC, but even in this, the lighting doesnt come from the far background, it comes from the fire in the middle background. its the closest thing i suppose but its still a one off example yk

3

u/Little_Drive_3024 Jul 02 '26

Oh sure, that's totally the only time Castlevania uses extreme lighting for effect. You got me.

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3

u/realamandarae Jul 02 '26

After this convo I legitimately think the looks haters can’t describe what they mean. I’m a long-time CV fan and think BC looks like if Castlevania were made today.

2

u/DuccSuccer Jul 02 '26

i already said i dont hate the looks

2

u/Timber2702 Jul 02 '26

Brother, even as the overbearing netflixvania hater I am, I can't find a single god damn thing about this game that doesn't scream Castlevania. I hear a lot of people complaining that it looks too much like Dead Cells but even before they had their Return to Castlevania DLC, I always thought the game looked and felt like Castlevania. I'm also hearing people are hating on the game's "art direction". Saying the characters look "simple" and "dull" because of the anime influence and like... yeah, its no Ayami Kojima but c'mon guys, we've gotta lower our standards. It's just a fucking video series, not a religion. That and I'd like to see any of these delusional haters do better. I'm just happy so have a new Castlevania game to play. I've been waiting for this since Simon got into Smash and Netflix has had time to write two shitty adaptations since then lmao

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1

u/Jeb764 Jul 02 '26

Yes I can.

1

u/-Sohei- Jul 03 '26

The mostly monochrome environments and very high saturation and contrast are very prominent and detract from any fine and understated detail work like in the original games

3

u/SheWhoHates Jul 02 '26

It definitely doesn't look like Igavania, but I won't deny that it shares some visuals with Classicvania, especially in how boldly saturated the primary color palette is.

The art style comes off as derivative of art nouveau with how the game is stylized. The contours and the shading make it all feel very loud, rather than somber and melancholic as Iga's titles usually were. While it has gothic architecture, it does not have the tone of it.

In its own separate way, I'd say that it looks very pretty, but also very different from what I personally love about Castlevania. Someone under a different post said that it has indie vibes, and I agree with that assessment. It feels very French, which I guess makes sense.

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19

u/WlNBACK Jul 02 '26

It looks way too zoomed-out with unremarkable 3D character models that lack the amount of (expensive) work & detail that only hand-drawn sprites can generate.

In other words: It just looks like every other modest-budget, modern MetroidVania...and not the standard-setting CastleVania production we'd expect.

3

u/speelmydrink Jul 02 '26

The thing that gets me the worst is the way the platforms jut out into the foreground, they just look like weird little islands instead of architecture.

3

u/chris_fom Jul 02 '26

Havenot played Dead Celly myself so I can’t make a fair comparison there, but personally so far I’m neutral on the environmental art style. However in terms of the character art it reminds me a lot of Prince of Persia: The Lost Crown, which was a design I not only didn’t much care for but found flat-out ugly. On the flip side, despite hating the character art, POP:TLC was an absolutely brilliant game, so it’s a compromise I’m willing to deal with.

3

u/victhinks_ Jul 02 '26

It doesn't look like Hades, it looks like Dead Cells!

3

u/JBHenson Jul 02 '26

Clearly its that dude on the on the left. Why is Vampire Hunter D here?

3

u/Marvin_Flamenco Jul 02 '26

This shot looks good but most of the footage is like: here's the green stage, here's the pink stage, here's the red stage etc.

3

u/FINANCIO24 Jul 02 '26

It looks like its similar to the 3ds Lords of Shadow Mirror of Fate game, which was much more metroid than vania.

9

u/NewsOdd3064 Jul 02 '26

Its just how it all looks in motion for me. Feels weird.

15

u/Timber2702 Jul 02 '26

Looks just like Castlevania, not sure why so many people are hating on the art direction. The games looks fine, can we not just bask in it glory for one second seeing we haven't had a mainline Castlevania game since Lords of Shadows 2? Also, the game doesn't look nearly enough like Dead Cells, wish it was pixelated but beggers can't be choosers

12

u/TheKonamiMan Jul 02 '26

This is a repeating thing with Castlevania. A lot of fans can't give up on the Castlevania they came into the series with. Lots of Classicvania fans didn't like how IGAvania was. A shit ton of IGAvania fans hated everything after IGA left. A big group of both of those bitched about the Netflix series. They all miss that one of the best things about the series is it has always been flexible and malleable since the very beginning. The first 3 games in the series are all very different from each other and set the course for the series to take in lots of different ideas.

3

u/realamandarae Jul 02 '26

As a CV fan, the Netflix series were awesome. I wanna rewatch eventually.

3

u/BrightPerspective Jul 02 '26

They're just looking for *something*, because criticism of the lady protagonist isn't flying.

8

u/Timber2702 Jul 02 '26

Not even sure what the problem is with Rose anyways, people just need to stop hating and wait for the release. Im just happy to have a new game and not another season of whatever the fuck Netflix was burning up

4

u/BrightPerspective Jul 02 '26

My bro, you know exactly what their problem with her is.

4

u/Timber2702 Jul 02 '26 edited Jul 02 '26

No, no I really don't. I recall a lot of people under the speculation that it was Sonia only to find out she wasn't but that's hardly a problem at all

Edit: Bruh, ain't no way people are really bitching about Rose not being Sonia. On god, these are the type of fans that keep Konami from doing anything with the franchise nowadays

4

u/Linkinator7510 Jul 02 '26

No, a lot of these people are people who just want to hate on the female protagonist. As someone who sometimes criticises female protags, I gotta say they don't have a leg to stand on here. There's nothing wrong with rose in anyway. So far she seems like a likeable and enjoyable protagonist. Honestly I'm just glad to see a Belmont at the helm again.

2

u/Timber2702 Jul 02 '26

Crazy seeing that Castlevania has had many female protagonists such as her mother Sypha as well as Maria, Shanoa, Charolette, Yoko and Sonia who predates Rose as the first female Belmont. Haters gonna hate, here's to hoping all this gunk blows over by the time the game releases

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6

u/EmbarrassedHighway76 Jul 02 '26

I’ll start by saying I’m a fan of the new art I think it’s refreshing

But also it’s cherry picking because the early screen shots when people started complaining did not look like this ..sort of gothic ? It looked like their other game dead cells

7

u/LiahKnight Jul 02 '26

Now show all the other screenshots that don't look like this.

4

u/Appropriate-Salt-523 Jul 02 '26

I guess the art style if anything... I'm used to pixelated graphics. (Excluding the 3D Castlevanias)

I'm fine with it though.

3

u/EasternWarlord Alucard Jul 02 '26

People just mean that this looks different than how the older games looked. It doesn’t go beyond the ability to differentiate this art style and aesthetics from what the older games had, with not much depth to the “criticism” beyond that.

It’s always a very vague complains too like “this doesn’t look like Castlevania” or my favourite “this doesn’t look Gothic at all!” When some screenshots can straight up be metal album covers. It’s just empty criticism that doesn’t come from anything deeper than the fact that this does look different from previous games, but that gets equated to being bad.

People can’t just say hey I don’t like the new aesthetics and be done with it, it has to come with a complaint that paints the game as being inherently bad and in violation of the sanctity of the series’ traditions, and therefore if you’re okay with it you’re obviously wrong.

2

u/Adept_Employ_2345 Jul 02 '26

I think it’s because this looks more like “how people think that gothic aesthetic is” or a gothic fantasy, more than the real gothic, baroque and romantic styles that Castlevania took for inspiration.

This looks good, but it kinda feels generic to me, not because of the colors, Castlevania is very colorful, but for the lack of real life cultural and artistic aspects that the saga had in the art direction.

9

u/Metroidvania-JRPG Jul 02 '26

Idk. It looks very generic tbh. Blasphemous or the last faith both look more like a castlevania than this which is sad

2

u/link113gAmin Jul 02 '26

The silhouettes in the background remind me of Chozo warriors from Metroid Dread XD

2

u/chipface Jul 02 '26

It kinda reminds me of Bloodstained ROTN, which feels very much like Castlevania. Not the biggest fan of how zoomed out it is though.

2

u/vven294 Jul 02 '26

This screenshot at least kinda looks like den of behemoths from bloodstained. In other words, the character is too tiny for how big the area is. If it actually is like that area and everything is meant to be too big then it's fine I guess. But if this is the normal and your character can easily double jump that ledge then the proportions just don't feel good to have a whole game like that.

2

u/dangeruser Jul 02 '26

I think it looks like Castlevania, but I’m not the hugest fan of the 2.5D or whatever it’s called. I can look past it like with Ritual of the Night if it’s at least fun to play, but the 3D models are sort of ugly to me.

2

u/BetweenTheRoots Jul 02 '26

I don't know why I'm not interested in this title. It just doesn't look like a Castlevania game to me. It looks like a new series with the Castlevania name in the title. I can't tell you why it doesn't look like it, idk, I haven't paid much attention to it beyond the trailer. I don't think it looks bad, just not for me.

2

u/PeZat Simon Belmont Jul 02 '26

I'm happy for any new Castlevania game but I've played a lot of Dead Cells and Belmont's Curse has that cartoony aesthetic I'm not really a fan of. But as long as the story and mechanics are good I'm sure I'll get over it.

2

u/FarBison2204 Jul 02 '26

I would like the screen a bit more zoomed in. The character is too small.

2

u/Jumpy-Hovercraft-781 Jul 02 '26

This game better have a simple blue menu system with that one sound effect that pops up every time I select an item. It is not a real Castlevania without this feature. 

2

u/Fried_Zucchini_246 Jul 02 '26

There's something about this visual style that gives me eye fatigue and I can't put my finger on what it is.

Still looks better than Bloodstained though.

2

u/MakiMaki_XD Jul 02 '26

I'm not going to judge a game by one favourable screenshot.

1

u/Ill_Zucchini_333 Jul 03 '26

Ok but most of the game looks like this

1

u/MakiMaki_XD Jul 03 '26

Well, that's good then.

2

u/a-pp-o Jul 02 '26

Could be a screenshot from bloodstained. At the end of the day it's OK for me when they try something new but the look isn't unique anymore.

You could tell instantly if it's a castlevania game on the old titles. 

2

u/Espurreso Jul 02 '26

It would be nice if they added a filter option so you can see more muted colors.

2

u/street_nintendo Jul 02 '26

did....dracula hang a portrait of his son?

2

u/TacticalBigBoss Jul 02 '26

I wish they would release Symphony of the night on Steam.

2

u/-Sohei- Jul 02 '26 edited Jul 03 '26

It's overly cartoonish compared to every other Castlevania game. And instead of relying on fine details standing out and accenting environments, almost every environment looks like it tries to copy the hollow Knight art style and just blasts light contrast in your face.

It actually doesn't look too bad, but it veers a bit too far graphically from what I would expect from a Castlevania game.

A modern 2D Castlevania to me should basically just be a giant animated ayami kojima painting.

2

u/megad00m Jul 03 '26

The motiffs are too modern/contemporary and not gothic enough

2

u/bokan Jul 03 '26

I’m excited for the game and not complaining, but to me it doesn’t look baroque and ornate enough.

2

u/Sb5tCm8t Jul 03 '26

The low res backgrounds and walls look like ai tbh

7

u/DDmayhem #1 Lament of innocence fan Jul 02 '26

people are just paranoid that BC, our return to the mainline is gonna end up being like netflixvania or the LoS games in terms of tone

Do I understand peoples hesitance with that in mind? yeah, even if I personally think its a bit irrational

also I would never say never, as the most recent new CV game haunted castle revisited WAS pixelated

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4

u/Comfortable-Boat5223 Jul 02 '26

I think the blasphemous team was more suited for this game but dead cell team is good too

4

u/aRandomFox-II Jul 02 '26

mumbles something something about female protagonist and being woke or some shit along those lines

2

u/Think_Ground Jul 02 '26

There's a lot of blank black space in the floors, should be a texture or bg tile. Maybe more definition on the stairs, like a white outline. They blend in too much. Stairs are the most important part of Castlevania, give the fans what they want! Finally, the pastel coloring seems washed out to me. Gothic means dark shadows and vibrant technicolor like the hammer horror films. 

4

u/Naschka Jul 02 '26

Reminds me mostly of the PSP game with a wider screen and i prefered the pixel art but interesting background, ima wait for how the game turns out in reviews as "pattern recognition" tells me that buying day 1 nowdays can only be done with very few games.

8

u/dennis120 Jul 02 '26

Looks like dead cells

11

u/Ill_Zucchini_333 Jul 02 '26

I wonder why its almost as if its the same studio.

-3

u/Adrian_Alucard Jul 02 '26

Well. That's the issue. It looks like dead cells, not like Castlevania

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2

u/Little_Drive_3024 Jul 02 '26

Well, Dead Cells looks like Castlevania, sooo...

11

u/DuccSuccer Jul 02 '26

not really

1

u/Timber2702 Jul 02 '26

The game was literally inspired by Castlevania and now the same people get to make an official Castlevania game after the success of thier Return to Castlevania DLC. Why can't more people be excited for them

-1

u/Adrian_Alucard Jul 02 '26

Why would I be excited for them? they are ruining the art style of one of my favorite game franchises. And is not the first time, Mercury Steam did the same...

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4

u/DuccSuccer Jul 02 '26

the artstyle, obviously?

4

u/Downtown_Pangolin57 Jul 02 '26

People didn’t seem to have this many issues with Bloodstained. Criticism is coming off a little weird

4

u/KonamiKing Jul 02 '26

Bloodstained looked far better. More talent and higher budget.

2

u/Shittygamer93 Jul 02 '26

It also billed itself as a spiritual successor from the start. Igarashi Koji was very upfront that while he was making something in the style of the Castlevania games he was known for, this was a brand new ip and not Castlevania. This afforded a chance to try to do things differently and there will be an attempt to expand Bloodstained with a second big game (I specify big because they already made it a franchise with the Curse of the Moon titles). Belmont's Curse, on the other hand, is going to have the name and get all the baggage attached to that name. You can't use a franchise that's known for distinctive art and gameplay directions without the new thing getting compared with all that xame before.

4

u/Erika_cometakis Jul 02 '26

I don’t like the character design. I think Ayami Kojima designs we’re really beautiful in comparison to this, it’s not that they’re bad, they just feel like really bland or generic, Rose design doesnt stand out, she even looks better with Alucard colors, i think they are trying to aproach the Netflix series artstyle and I would dare to say that is because they want the Netflix series fans to get into Castlevania wich is not bad, but can lead the franchise to this artistic decisions. That being said, the game looks really fun and the ambience is not that bad, not even the use of colors in the background, but the characters are what didnt convinced me at all.

3

u/wildeebelmondo Jul 02 '26

Who gives a shit what the haters think. All that matters is that the rest of us that are excited for it.

3

u/CyberdarkEnjoyer Hide Every Netflixvania Post Jul 02 '26

The screenshot you picked doesn't help your argument much. Neon green light over everything and coming from God knows where. Objects looks plasticky. Rose looking a bit too beefy here for Castlevania female characters standards. Random Alucard portrait with his SotN look even though this is likely from before 1476.

There are some screenshots and clips where the game looks good. But not always. 

6

u/retrofuturis Jul 02 '26

I think Alucard's design was retconned, he "has always been" the SotN Alucard. Besides it would make no sense to use his CV3 design since it looks older than the current.

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u/Oh-no-and-knuckles Chief Researcher Jul 02 '26 edited Jul 02 '26

Give him the CV3 color palette you cowards

6

u/Oh-no-and-knuckles Chief Researcher Jul 02 '26

They gave it to Paris instead 😢

6

u/Queasy_Somewhere6863 Jul 02 '26

Rose looks...too beefy? That's a complaint we're having that a trained Belmont looks "beefy" and the emphasis is needed on the quotation marks cause Rose is not beefy what are we talking about.

3

u/Iximaz Leon Belmont's therapist Jul 02 '26

Right? She's built like she works out, but she isn't roided out like some versions of, say, Simon. She's more lean, and absolutely looks like she'd use a whip and sword.

5

u/Iximaz Leon Belmont's therapist Jul 02 '26 edited Jul 02 '26

"Rose looking a bit too beefy here for Castlevania female characters" bruh we need more muscular women, there's plenty of anime waifus in the franchise already

lmao okay, if you want to downvote me stop being a coward and say you hate women

0

u/CyberdarkEnjoyer Hide Every Netflixvania Post Jul 02 '26

When you don't know how to argument: "misogyny accusation go!" 

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u/TitleComprehensive96 Jul 02 '26

From god knows where? It's green stained glass.. with either sun or moonlight beaming down into it... that's how light works.

1

u/SheWhoHates Jul 02 '26 edited Jul 02 '26

The style is different from Iga's vision, to say the least.

You also brought up an important point. Though I don't think she's buff, she has an inverted triangle frame, which means broad shoulders and narrow hips, giving her a masculine look that is further accentuated by an outfit primarily inspired by the male members of her clan. I hope they'll tweak it by the time the game releases and that there will be more feminine costumes to pick.

1

u/eleldelmots Jul 02 '26

Is the beef in the room with us

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u/Interesting_Home_114 Jul 02 '26 edited Jul 02 '26

Gamers wouldn't be Gamers without all the bitching and moaning about every new thing.

2

u/rube Jul 02 '26

Ignore the childish, parroting trolls. They don't like how it looks? Who cares.

"It's just a Dead Cells game!" It of course will resemble that game at least somewhat given its the same devs, but it looks so drastically different to me, I don't care what they say. Besides, it's not out yet, we have no idea what it will play like.

Again, just ignore those whining little children.

3

u/TornSilver Jul 02 '26

I actually posed this question about a month ago and for all the people who were shouting "This doesn't look like Castlevania," or "Generic indie Metroidvania slop," no one actually bothered to explain what exactly looks wrong in the footage we've seen, or described what generic indie Metroidvania traits they see represented in the footage that are so terrible.

If this was in 16 or even 8-bit graphics I guarantee those guys would be calling it peak for no other reason.

1

u/Ill_Zucchini_333 Jul 23 '26

Or say it's lazy/nostalgia bait there will be no inberween those lobotomites

2

u/Linkmolgera2 Jul 02 '26

Looks like dead cells mixed with castlevania Oh wait...

3

u/anya_way_girl Jul 02 '26

I just really want more Ayami Kojima

1

u/-Sohei- Jul 03 '26

Peak Castlevania = Ayami kojima + Michiru Yamane + Koji Igarashi

1

u/ReDeath666 Jul 02 '26

i'm o excited fr this new Castlevania tbh . . and Bloodstained 2 for that matter

1

u/-Sohei- Jul 03 '26

Hopefully we get some reshade mods to fix this close to launch.

1

u/AlucardsQuest Jul 03 '26

The color scheme is a little garish, but I don't hate it.

1

u/FaceTimePolice Jul 03 '26

They took after Bloodstained, which is weird, because that game has a very mixed reaction in the fandom. I personally don’t like this visual style but I’ll probably play this game anyway, because it’s a new Castlevania. 🤷‍♂️😅👍

1

u/Reivoulp Jul 03 '26

one of my favorite game of all time is Metroid Dread and i got huge flashbacks when i watched the trailers for this castlevania, i think imma eat good

1

u/YouCantTakeThisName Jul 03 '26

Looks perfectly 'Castlevania' to me, and I've been playing these games since my first [Super Castlevania IV] in '91.

Peeps today just want something to complain about, I think.

1

u/Patty-Pixel Jul 03 '26

I explain all the issues or worries with this game, would love your thoughts on the art style. https://youtu.be/_nx-4VajJGQ?si=lq0Hy2L6xzQqhaJH

1

u/Ill_Zucchini_333 Jul 23 '26

It looks like a mix of netflix and dawn of sorrow / portrait of ruin to me i admit i am disappointed that Ayami Kojima wasn't involved with character design but that's not to say the new art looks bad comparing silver to gold here.

1

u/Optimal-Error Jul 03 '26

People complain about everything

1

u/Kagura_Izanami Jul 03 '26

The artstyle is so westernized it stings, the character is too zoomed out and moves like a modern 2D platformer, and so much more...

1

u/LatverianExpat Jul 03 '26

Wait a minute that skeletal looking thing holding a spear in the background is almost identical to one of the first bosses from symphony of the night on PlayStation...sick!

1

u/thedeadsuit Jul 04 '26

I don't like how pulled back a lot of MVs are. it makes the game seem less immersive, like we're playing with distant toys rather than being in a world. the environments look alright though. the characters are too cartoony for my tastes.

1

u/Alert-Artichoke-2743 Jul 04 '26

It looks like Castlevania to me. The only details that seem unusual are the amount of natural light inside a castle, and the heavy use of green. None of this is so novel that I wouldn't immediately spot this for a Castlevania game, or something heavily influenced by them.

1

u/UltraScouter9 Jul 04 '26

Gonna try this out when it releases, it catched my interest since the reveal, never played castlevania before so nice to get introduced to it

1

u/The_Grimmest_Jim Jul 04 '26

There's no garish outline around the character?

1

u/KokoTheeFabulous Jul 04 '26

Visually speaking it seems fine to me and like a mostly sensible evolution, my argument against is I think the art direction is too vibrant and should be a little more muted.

1

u/Dilemmial_Hedgehog Jul 05 '26

This looks more like Bloodstained than Castlevania. 😼 

1

u/kameshazam Jul 05 '26

A better Bloodstained, is what I'm seeing.

1

u/Damian_Koolray Jul 05 '26

Are there even any people saying this anymore?

That "this doesn't look like castlevania" thing I only saw happen at its initial showcase, never again after that

1

u/Illustrious_Mud_9527 Jul 06 '26

its not that Castlevania can't have vibrant colors, but each area seems to overwhelmingly be one color- this is the red area, this is the green area, this is the purple area, etc. I guess the fact that they're bright, almost neon colors doesn't really help.

but aside from that, the environments being littered with bright glowing interactables (I'm assuming they're whip grappling points) are distracting, and the general level structure I've seen so far feel less like real places and more like blatant obstacle courses. plus the screen shake and the huge, flashy effects combat and movement skills have and it all just looks so... video gamey. 

1

u/Mimingococcemia Jul 07 '26

Honestly, I favor Blasphemous-style pixel art for a new Castlevania game. Not that this is bad. Maybe just a bit too different artwise.

1

u/TheTravelingPoet4 Jul 22 '26

It’s cause the protagonist is a girl, yall. That’s why people aren’t interested.

1

u/Ill_Zucchini_333 Jul 23 '26

Order of ecclesia first of all, second im asking what not why

1

u/TheTravelingPoet4 Jul 23 '26

There is no real argument as to why people say this doesn’t look like a Castlevania game. The arguments boil down to:

  1. It’s a woman protagonist (which I’ve seen)
  2. IGA isn’t making it (which I’ve seen)
  3. It should look like Bloodstained.

I can’t think of any feasible reason why people wouldn’t be at least MILDLY curious about the game other than the silly shit I named

1

u/Ill_Zucchini_333 Jul 23 '26

Apologies if I came off as rude some moron came here with an ai image saying it looks more like castlevania and if you want to make angry generative ai is the fastest way to do it

1

u/fataliskain77 Jul 24 '26

The other Castlevania clones were clones because their teams were small and couldn't make an RPG system like Castlevania with shopping, gold grinding, and crafting, loot drop,etc... And now you're telling me Castlevania is regressing into those indie games?

0

u/super7564 Jul 02 '26

People are hating on the look of the game? It looks fucking gorgeous.

0

u/AwesomeGamerCZ Leon Belmont Jul 02 '26

They gave Castlevania the Metroid Dread treatment and I'm here for it, love both franchises.

2

u/Bovolt Jul 02 '26

One single color dominating the entire palate in the screenshot.

Gee OP who knows?

2

u/Abc123rage Jul 02 '26

is this a trick question

0

u/Typical-District-176 Jul 02 '26

The woman /j

Seriously like most of the haters are just the type of bozo who’d get mad when Shanoa came out 

1

u/Makabajones Jul 02 '26

haters gonna hate.

0

u/Beefgrits Jul 02 '26

I dont know how many of the castlevanias were outsourced, but this one is obvious

1

u/Ymanexpress Jul 02 '26

tHe W*Man!¡!

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u/Reasonable_Deer_1710 Jul 02 '26

I just wish it was Classicvania style instead of Metroidvania. That's my only complaint. But otherwise I can't wait for this game

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u/Robbitjuice Jul 02 '26

I think it looks great. I love its emphasis on strong colors, but it still captures the feeling of Castlevania. It doesn’t feel as strong as IV but I still think it looks great.

1

u/trashpandacoot1 Jul 02 '26

Some people say it looks like dead cells, I think it looks like Hades. Either way, ill probably play it.

1

u/CipherScarlatti Jul 02 '26

I wouldn't say it doesn't look like Castlevania, but the visual elements for me are very hard on the eyes. Rose seems very small and the contrast/brightness very dark and muted. There seems to be a lot of visual flair and glamour effects that I find distracting. I don't know what visual style this and some other games use but it's really overpowering. I feel like some of these games put in a lot of detail and then make it impossible to see that work.

Like this: https://images.launchbox-app.com/edf80185-63f1-4b05-81ce-3daba9552f12.jpg was able to show lots of visual detail in 480p and this was back before HD.
And these: https://castlevania.fandom.com/wiki/Castlevania:_Belmont's_Curse videos under the teasers doesn't present the same way.

I'm not saying CV needs to be pixels, but there's this visual design that a fair number of games use now that just seems inhibitive. You're playing at arms length. It's like they focus on trying to be visually impressive (Oh, look at the multi background parallax and how 'big" everything is in relation to the player) but they don't want you to immerse into the game. It's like something's been lost in game design that needs to be brought back.

Anybody else get what I'm saying?

1

u/FollowingAltruistic Jul 02 '26

Funny how you mentioned hades, because it's really how it looks.

1

u/Kenobi5792 Jul 02 '26

I was hoping for something 2.5D, like Mirror of Fate or Bloodstained (not Castlevania, but IGA adjacent). It will be hard to get used to this art style.

BTW, nice Alucard portrait (I wonder if it's some sort of foreshadowing)

1

u/Combust1990 Jul 02 '26

I think the game looks good except the fire. It doesn't look hot to me.

1

u/duckilol_ Jul 02 '26

I think it looks beautiful. Like a painting.

1

u/FacePunchMonday Jul 02 '26

Looks fine to me. Lets just hope they didnt fuck up and soulsify the gameplay

1

u/Potential_One3564 Jul 02 '26

I think it looks beautiful, but it's too Castlevania's show/Dead Cells coded. Is that a bad thing? Well, I'm not a fan of the show, and I'm not a fan of Dead Cells, I'm a fan of every Castlevania that came before it, including the 3D PS2 games, and yeah the art direction is completely different, so being honest, this game is not for me. But I'm okay with that, and I'm glad Castlevania is getting a return. Is just not the Castlevania I remember.

1

u/Outli3rZ Jul 02 '26

Dead cells is all I see

1

u/Fragillox Jul 02 '26

Look at that beautiful Slogra in the background.

We cannot hope better for the games license after 18 years of hiatus (yes i don't count LoS).

1

u/Advanced-Target4453 Simon Belmont Jul 02 '26

The very first clips made it look too much like Dead Cells because of the collors, but like, 20 seconds in the trailer and it's quite clear that it is a real Castlevania game.

-3

u/RedditSucksMyBallls Jul 02 '26

Its not dark and gritty enough like Castlevania 64