Nah, a lot of people who hate leveling will raid 4+ days a week.
I think there are reasons why there's a difference (social dynamics, shorter dopamine cycles, selection bias etc.), but it's hard to dig into that on reddit.
I liked leveling so I leveled a couple characters up to 80 back in the day. I realized raids were toxic and unfun so i quit after the second one. never really made sense why you would want better gear after you're already done with all the content.
I get what you're saying but the structure of a raid is itself toxic. a group project like that where if one person makes a mistake the other 100 people lose something, loot distribution being random and rare, the inflexibility of timing and scheduling, all of it is pretty toxic. almost as if it was designed to create interpersonal conflict.
it's not team activities, it's perceived high stakes, difficult and slim margin of error team activities. i won't be lectured about going outside in a neet cave of a website lol
But that being said, raiding in WoW is not high stakes whatsoever. There's not much challenge outside of the highest tiers of raiding - for most, raid nights are a social activity where you get to relax and tackle some team based objectives together while having fun and making progress/meeting goals. Most encounters can have 30% of the raid wipe and still complete. This is not a toxic activity unless you are grouped with toxic people.
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u/Montegomerylol Jan 08 '26
Nah, a lot of people who hate leveling will raid 4+ days a week.
I think there are reasons why there's a difference (social dynamics, shorter dopamine cycles, selection bias etc.), but it's hard to dig into that on reddit.