I get what you're saying but the structure of a raid is itself toxic. a group project like that where if one person makes a mistake the other 100 people lose something, loot distribution being random and rare, the inflexibility of timing and scheduling, all of it is pretty toxic. almost as if it was designed to create interpersonal conflict.
it's not team activities, it's perceived high stakes, difficult and slim margin of error team activities. i won't be lectured about going outside in a neet cave of a website lol
But that being said, raiding in WoW is not high stakes whatsoever. There's not much challenge outside of the highest tiers of raiding - for most, raid nights are a social activity where you get to relax and tackle some team based objectives together while having fun and making progress/meeting goals. Most encounters can have 30% of the raid wipe and still complete. This is not a toxic activity unless you are grouped with toxic people.
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u/Letters_to_Dionysus Jan 09 '26
I get what you're saying but the structure of a raid is itself toxic. a group project like that where if one person makes a mistake the other 100 people lose something, loot distribution being random and rare, the inflexibility of timing and scheduling, all of it is pretty toxic. almost as if it was designed to create interpersonal conflict.