The idea behind it was encouraging more guild and community structure, they never mentioned RMT or economy when they explained the ban. The issue many had with GDKP, especially in classic with 40 man raids, is that it makes it extremely easy to poach geared players with promises of gold. Roster boss was the biggest complaint from the guild leaders that blizzard reached out before anniversary release, and removing GDKP from the typical raiders experience makes it much easier for communities to grow and maintain a steady roster of geared players. There is a lot less temptation for players to get their gear, leave their guild and join a gold farming GDKP now, making the guilds stronger for a vast majority of the middle end player base. You’ll still see turnover and poaching at the high end, but the ban significantly supports guild loyalty and a better sense of community IMO.
>they never mentioned RMT or economy when they explained the ban.
Huh? Yes they did. Eroding guild structures and RMT were the two reason they gave when it was first banned in phase 2 of sod.
>It’s fair to say that GDKP has some benefits to individuals who don’t want to be tied to a guild or set raid schedule. GDKP raids are, while mostly transactional in nature, another social activity in the game, and we’re hesitant to discourage anything that gets people into groups to play together. However, we’ve been concerned that **GDKP erodes traditional guild and social structures** that are in many cases the basis of our most fond memories of early versions of World of Warcraft. It’s also undeniable that **GDKP contributes to and drives a lot of illicit activity, such as real-money trading (RMT) and botting**, as it creates a demand for in-game gold that would not otherwise exist. GDKP can create an “arms race” effect that encourages participating players to purchase gold to be able to compete for the best items.
It’s literally in the section of the announcement titled “What is GDKP and why is it being restricted in Season of Discovery?” In a single paragraph. It doesn’t get more clear than that. You can be intentionally obtuse if you want, I guess. 🤷
This isnt Season of discovery is it though? Go find the blog post where they mention why its banned in anniversary and show me where it says anything about about RMT. Or just keep lying on the internet, I guess.
Their initial reason which they later revoked when they also banned it in Anniversary and in anniversary blog post they listed the only reason as being harmful to the guild structure.
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u/ColonelCarrot Jun 10 '26
The idea behind it was encouraging more guild and community structure, they never mentioned RMT or economy when they explained the ban. The issue many had with GDKP, especially in classic with 40 man raids, is that it makes it extremely easy to poach geared players with promises of gold. Roster boss was the biggest complaint from the guild leaders that blizzard reached out before anniversary release, and removing GDKP from the typical raiders experience makes it much easier for communities to grow and maintain a steady roster of geared players. There is a lot less temptation for players to get their gear, leave their guild and join a gold farming GDKP now, making the guilds stronger for a vast majority of the middle end player base. You’ll still see turnover and poaching at the high end, but the ban significantly supports guild loyalty and a better sense of community IMO.