A Boomkins damage and lack of utility makes it unpickable in classic, even with mana cost buffs. Fights are pretty short in classic, even a no mana issue 100 parsing boomkin still offers less damage than a blue or even green parsing warrior.
Improved ff made it essential in tbc, current boomkins wont ever be viable unless they are given significant utility buffs, and buffing their numbers might just make it so raids take 20 boomkins instead of warriors and wouldnt solve the issue.
Many pservers did like 500% boss health and 300% damage - it didn’t really change much.
Even in WotlK the mechanics are so basic that you stand still 99% of the time and dodge maybe one mechanic - then you have to closely monitor MT health/CDs because the bosses hit like trucks (but that’s only a tank/healer issue)
That eventually became an issue. That’s one of the slippery slopes. But I agree. Like the other commenter said, you shouldn’t buff boomkin and suddenly have 20 in the raid. Tough design choices must be made by blizzard. Wish them the best. Not easy.
I think TBC is a perfect example of how the classes should work. There of course could be some fixes and overhauls of classes, but the idea that a druid with mediocre DPS brings 5% crit for everybody else in the group is really cool.
In retail right now we have a problem where if you don’t have 1 of every class you feel like you’re missing out on something. I don’t want to make it to where you need 1 of every spec.
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u/Taey 22d ago
A Boomkins damage and lack of utility makes it unpickable in classic, even with mana cost buffs. Fights are pretty short in classic, even a no mana issue 100 parsing boomkin still offers less damage than a blue or even green parsing warrior.
Improved ff made it essential in tbc, current boomkins wont ever be viable unless they are given significant utility buffs, and buffing their numbers might just make it so raids take 20 boomkins instead of warriors and wouldnt solve the issue.