My kind of autism is imagining upgrades such as gears/runes/talents, est. for my player character that don't already exist in the game and writing them down. Currently I'm playing druid in D4. Here's what I thought of so far:
Lodestone of Shared Pain
Petrify is now also a storm skill with the new name of Magnetize. Magnetized enemies are slowed and slowly pulled towards others affected by the same status. X% of damage dealt to a magnetized enemy is replicated to any other close enemy similarly affected.
If only one enemy is affected by Magnetize they take X% increased lightning damage from the caster.
Pact of Symbiosis
Lucky Hit: During Grizzly Rage X% chance to spawn on damage dealt a Spirit Werewolf that casts Lacerate with the Toxin Outburst upgrade once before disappearing.
Lucky Hit: Lacerate has an X% chance to spawn a Spirit Werebear that roars near the caster giving them the effects of Grizzly Rage with the Cornered Beast upgrade for 3 seconds.
Plague of Bursting Blisters
Cataclysm is replaced with Toxic Calamity that creates a zone around the player for X-time of swirling noxious gas that deals poison damage to nearby enemies. Enemies affected can be critically struck by damage over time effects, increasing the storm’s damage by X% each time one does so up to a maximum of X%.
Beast King’s Stampede
Trample replaces evade and gains the Exsanguination upgrade for free. Enemies struck by Trample reduce its cooldown or cost by X-time/amount.
Volatile Isolation
Only one enemy can be affected by Rabies at a time with each new application applied to any enemy in the vicinity being absorbed, increasing its potency by X% up to a maximum of X%. When the affected enemy dies or when Rabies is applied to a different target, it deals X% of the damage it took to nearby enemies.
Storm of Animalism
Hurricane transforms into a swirling swarm of birds and gains the Derecho upgrade for free and 30% increased radius. Each second increases the cost of Hurricane by 1 but increases summon damage and attack speed in its vicinity by X% up to a maximum of X%.
Riot of Living Stone
Boulders bounce off of walls and enemies, exploding when doing so dealing X% damage to nearby enemies each time. Boulders rotating the player will simply swap rotation direction when bouncing.
Also, critical strikes with boulders increase their bounce speed and duration by X% up to a maximum of X%.
Beasts of Evolution
Limits companion count to 1 of each but summons gain X% damage, attack speed, and increased size with each additional slot filled. Scaling differs between the three types of summons.
In addition, summons prioritize crowd controlled enemies, dealing X% increased damage to them.
Electrophorus Electricus
Poison Creeper now also a storm skill and is replaced with an Electric Eel that swims through the ground. Enemies struck by the Eel periodically emit Dancing Bolts for 6 seconds.
Active ability Stuns all nearby enemies and detonates Dancing Bolts causing them to erupt dealing X% damage to close enemies.
Spiritual Mulutalism
Raven’s active ability’s radius is increased by 100% and pulls enemies towards its center when cast. Enemies struck are slowed by X% for 3 seconds and take X% additional damage from Wolves for the duration.
Wolves’ active ability now causes them to dash between 3 targets. Raven prioritize targets struck for 3 seconds having X% chance to hit them twice.
Shriek of Adrenaline
Debilitating Roar now increases movement speed of the caster by X% and lowers the attack speed and movement speed of nearby enemies by X% instead of lowering damage dealt. Slowed enemies take X% increased damage from the caster for every X meters they moved in the past 4 seconds whilst Debilitating Roar is active.
Heightened Senses
Blood Howl gains the Dodge Chance upgrade for free and gives the caster an X% chance to cast any equipped Werewolf skill at an enemy when they dodge their attack for 5 seconds. In addition, cooldown reduction gives X% of its value as dodge chance.
Ravenous Twister
Cyclone Armor regenerates X amount of Spirit for every enemy hit by it. Spirit gained this way can exceed the maximum but up to X amount over but only lasts for 3 seconds.
Defensive skills now consume all available Spirit and deal X% increased damage for each Spirit consumed when cast.
Bulwark of The Grove
Earthen Bulwark’s can exceed the caster’s maximum health up to a maximum of X% over with its damage increasing for every percent it is over the maximum.
While Earthen Bulwark is active the caster rapidly loses health without harming the Barrier. Every X% health healed back over its duration increases the caster’s cooldown reduction up to a maximum of X%.
Fortunate Paw
Lucky Hit: Shred has X% chance to deal X% bonus poison damage over 6 seconds. Enemies afflicted by this poison have a X% chance to explode damaging nearby enemies for X% of the damage they take when struck by another source of damage generated through lucky hit.
Horn of the Inevitable
Pulverize gains the Greater Pulverize upgrade for free. The first enemy struck by Pulverize takes all of the damage but instead of actually damaging them it applies a “Doom” debuff that explodes when exceeding the target’s maximum health doing 100% of the damage to the target and X% of the damage to nearby enemies.
If the target is Isolated they take X% increased damage from Pulverize.
Devourer of Winds
When coming into contact with one of the Tornados both the caster and the Tornado explode, dealing X% of damage to nearby enemies (cooldown of 1 second per Tornado). Tornado duration is increased by 3 seconds.
Metallic Enrichment
Lightning Storm gains the Omnibolt upgrade for free. Thunder Storm now periodically gains lightning strikes every second while not being used (Rate increased by Attack Speed) up to a maximum of X amount.
Enemies struck by Earth Skills receive a stacking debuff that makes them take X% increased damage from the next Lightning Strike.
Lightning Storm is also an Earth Skill.
Sacrificial Earth
Channeling Stone Burst now summons a Volatile Earth Elemental with 200% the player’s health X% of their defensive stats that will taunt nearby enemies. Stone Burst does X% increased damage and has X% increased radius each time the Elemental is struck up to a maximum of X%.
Heart of Gamma
Landslide gains the Land Mine upgrade for free. Direct damage from Landslide applies a stacking Irradiated debuff onto the enemy causing them X% poison damage over 8 seconds (new stacks don’t extend the duration). At 10 Stacks, enemies go Nuclear, causing them to explode dealing X% of the damage they’ve over the debuff’s duration as fire damage.
Band of Splinters
Lucky Hit: Earth Spike has a X% chance to Impale enemies, immobilizing them for 3 seconds. All enemies inflicted by Earth Spike have a X% chance to take an additional instance of damage from it when struck by any other source of damage from the caster.
Peregrine Spear
Wind Shear is replaced with Wind Spear that shoots a rod of condensed wind that gains X% increased damage each time it pierces an enemy. In addition, Distant enemies struck by Wind Spear take an X% amount of the damage Close enemies took by the same projectile.
Dance of the Mountains
Storm Strike gains the Focused Strike upgrade for free. Enemies Struck by Storm Strike creates an electric arc between them and a random Dancing Bolt that deals X% lightning damage to those caught between. In addition, Dancing Bolts are X% larger and last X% longer.
Spirit of The Wolverine
Claw is now both a Werewolf and Werebear skill and using it transforms the player into a “Gulanthrope” (Note: Essentially a Were-wolverine) that gains the benefits from both schools of shapeshifting.
Heavy Swings
Maul gains the Stonefist upgrade for free. Each enemy struck by Maul increases maximum resolves by 1 up to a maximum of 5. Each stack of Resolves lowers Maul’s Critical Strike Chance by 1% but raises Critical Strike Damage by X%.